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							- using UnityEngine;
 
- using FairyGUI;
 
- using UI.LuckyBox;
 
- using UI.CommonGame;
 
- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class LuckyBoxBonusView : BaseWindow
 
-     {
 
-         private UI_LuckBoxBonusUI _ui;
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;
 
-             _ui = UI_LuckBoxBonusUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             InitAllItem();
 
-             _ui.m_bg.touchable = false;
 
-             _ui.m_bg.onClick.Add(OnClickBg);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             List<ItemData> itemList = (viewData as object[])[0] as List<ItemData>;
 
-             if (itemList != null)
 
-             {
 
-                 _ui.m_bg.touchable = false;
 
-                 int count = itemList.Count;
 
-                 if (count == 10)
 
-                 {
 
-                     ShowBonusList(itemList);
 
-                 }
 
-                 else if (count > 0)
 
-                 {
 
-                     ShowBonus(itemList[0]);
 
-                 }
 
-                 else
 
-                 {
 
-                     _ui.m_bg.touchable = true;
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_bg.touchable = true;
 
-             }
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void OnClickBg()
 
-         {
 
-             this.Hide();
 
-             ViewManager.Show(ViewName.LUCKY_BOX_VIEW, ViewManager.GetGoBackDatas(ViewName.LUCKY_BOX_STAR_VIEW));
 
-             GetSuitItemController.TryShow(0);
 
-         }
 
-         private void ShowBonusList(List<ItemData> itemList)
 
-         {
 
-             HideAllItem();
 
-             for (int i = 0; i < 10; i++)
 
-             {
 
-                 ItemData itemData = itemList[i];
 
-                 GObject itemObject = _ui.target.GetChild("item" + i);
 
-                 if (itemObject != null)
 
-                 {
 
-                     UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(itemObject);
 
-                     UpdateItem(itemUI, itemData);
 
-                     Timers.inst.Add(0.1f * i, 1, (object param) =>
 
-                     {
 
-                         itemObject.visible = true;
 
-                         if ((int)param == 9)
 
-                         {
 
-                             Timers.inst.Add(0.1f, 1, (object param) =>
 
-                             {
 
-                                 _ui.m_bg.touchable = true;
 
-                                 List<ItemData> list = LuckyBoxDataManager.Instance.GetFirstClothingList();
 
-                                 if (list.Count > 0)
 
-                                 {
 
-                                     ViewManager.Show(ViewName.LUCKY_BOX_CARD_VIEW, new object[] { list, FirstGetCardViewType.CANNOT_JUMP_CANNOT_SUIT });
 
-                                 }
 
-                                 else
 
-                                 {
 
-                                     int itemId = GetSuitItemController.TryShow(0);
 
-                                 }
 
-                             });
 
-                         }
 
-                     }, i);
 
-                 }
 
-             }
 
-         }
 
-         private void ShowBonus(ItemData itemData)
 
-         {
 
-             HideAllItem();
 
-             _ui.m_itemOne.visible = true;
 
-             UpdateItem(UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne), itemData);
 
-             _ui.m_bg.touchable = true;
 
-         }
 
-         private void HideAllItem()
 
-         {
 
-             _ui.m_itemOne.visible = false;
 
-             for (int i = 0; i < 10; i++)
 
-             {
 
-                 GObject itemObject = _ui.target.GetChild("item" + i);
 
-                 if (itemObject != null)
 
-                 {
 
-                     itemObject.visible = false;
 
-                 }
 
-             }
 
-         }
 
-         private void UpdateItem(UI_LuckyBoxBonusItem itemUI, ItemData itemData)
 
-         {
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
 
-             itemUI.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
 
-             itemUI.m_imgNew.visible = ItemDataManager.GetItemNum(itemData.id) == 1 ? true : false;
 
-             string itemName = itemCfg.name;
 
-             if (itemData.num > 1)
 
-             {
 
-                 itemName += "x" + itemData.num;
 
-             }
 
-             itemUI.m_txtName.text = itemName;
 
-             RarityIconController.UpdateRarityIcon(itemUI.m_rarity, itemData.id, false);
 
-             itemUI.target.data = itemData.id;
 
-         }
 
-         private void InitAllItem()
 
-         {
 
-             _ui.m_itemOne.onClick.Add(OnClickItemUI);
 
-             for (int i = 0; i < 10; i++)
 
-             {
 
-                 GObject itemObject = _ui.target.GetChild("item" + i);
 
-                 if (itemObject != null)
 
-                 {
 
-                     itemObject.onClick.Add(OnClickItemUI);
 
-                 }
 
-             }
 
-         }
 
-         private void OnClickItemUI(EventContext context)
 
-         {
 
-             GComponent item = context.sender as GComponent;
 
-             int itemID = (int)item.data;
 
-             GoodsItemTipsController.ShowItemTips(itemID);
 
-         }
 
-     }
 
- }
 
 
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