ActivityTeaVisitView.cs 4.1 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.ActivityAfternoonTea;
  4. namespace GFGGame
  5. {
  6. public class ActivityTeaVisitView : BaseWindow
  7. {
  8. private UI_ActivityTeaVisitUI _ui;
  9. private int time;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. _ui = null;
  16. }
  17. base.Dispose();
  18. }
  19. protected override void Init()
  20. {
  21. base.Init();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_ActivityTeaVisitUI.PACKAGE_NAME;
  27. _ui = UI_ActivityTeaVisitUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. isReturnView = true;
  31. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  32. _ui.m_ruleIcon.onClick.Add(RuleController.ShowRuleView);
  33. _ui.m_visitNumTips.onClick.Add(RuleController.ShowRuleView);
  34. _ui.m_taskList.itemRenderer = RenderTaskList;
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("xnbh_bg");
  40. _ui.m_ruleIcon.data = 300026;
  41. _ui.m_visitNumTips.data = 300026;
  42. _ui.m_taskList.numItems = ActivityVisitCfgArray.Instance.dataArray.Length;
  43. RoleLimitData limitData = RoleLimitDataManager.GetLimitData(ActivityVisitCfgArray.Instance.dataArray[0].limitId);
  44. time = limitData.TotalPlayMax - limitData.PlayTimes;
  45. _ui.m_visitNum.text = "当前拜访次数:" + time + "/" + limitData.TotalPlayMax;
  46. }
  47. protected override void OnHide()
  48. {
  49. base.OnHide();
  50. }
  51. private void OnClickBtnBack()
  52. {
  53. ViewManager.GoBackFrom(typeof(ActivityTeaVisitView).FullName);
  54. }
  55. private void RenderTaskList(int index,GObject obj)
  56. {
  57. UI_ActivityVIsitItemUI item = UI_ActivityVIsitItemUI.Proxy(obj);
  58. item.m_head.m_loaIcon.url = ResPathUtil.GetNpcHeadPath(ActivityVisitCfgArray.Instance.dataArray[index].picRes);
  59. item.m_name.text = ActivityVisitCfgArray.Instance.dataArray[index].name;
  60. if (index != 0)
  61. {
  62. item.m_unLock.visible = MiniGameDateManager.Instance.NpcInfoList[index].UnlockStatus == 0 ? true : false;
  63. item.m_lockTitle.visible = MiniGameDateManager.Instance.NpcInfoList[index].UnlockStatus == 0 ? true : false;
  64. item.m_visitG.visible = MiniGameDateManager.Instance.NpcInfoList[index].UnlockStatus == 0 ? false : true;
  65. }
  66. else
  67. {
  68. item.m_unLock.visible = false;
  69. item.m_lockTitle.visible = false;
  70. item.m_visitG.visible = true;
  71. }
  72. item.m_lockIcon.visible = MiniGameDateManager.Instance.NpcInfoList[index].RewrdStatus == 2 ? true : false;
  73. if (item.m_visitBtn.target.visible == true)
  74. {
  75. item.m_c1.selectedIndex = MiniGameDateManager.Instance.NpcInfoList[index].UnlockStatus;
  76. RedDotController.Instance.SetComRedDot(item.m_visitBtn.target, (MiniGameDateManager.Instance.NpcInfoList[index].UnlockStatus == 1 && time > 0));
  77. }
  78. if(item.m_visitBtn.target.data == null)
  79. {
  80. item.m_visitBtn.target.onClick.Add(OnClickVisitBtn);
  81. }
  82. item.m_visitBtn.target.data = index;
  83. UI_ActivityVIsitItemUI.ProxyEnd();
  84. }
  85. private async void OnClickVisitBtn(EventContext context)
  86. {
  87. if (!(context.sender is GObject btnVisit)) return;
  88. int itemID = (int)btnVisit.data;
  89. if (MiniGameDateManager.Instance.NpcInfoList[itemID].UnlockStatus == 1)
  90. {
  91. bool result = await ActivityTeaSProxy.ReqUnLockNPCVisit(5004,itemID+1);
  92. if (!result) return;
  93. _ui.m_taskList.numItems = ActivityVisitCfgArray.Instance.dataArray.Length;
  94. }
  95. ViewManager.Show<ActivityVisitNpcView>(itemID);
  96. }
  97. }
  98. }