ActivityThemeLuckyBoxView.cs 8.5 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System.Collections.Generic;
  4. using UI.ActivityThemeLuckyBox;
  5. namespace GFGGame
  6. {
  7. public class ActivityThemeLuckyBoxView : BaseWindow
  8. {
  9. private UI_ActivityThemeLuckyBoxUI _ui;
  10. private ActivityOpenCfg _activityCfg;
  11. private int _activityId;
  12. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_ActivityThemeLuckyBoxUI.PACKAGE_NAME;
  26. _ui = UI_ActivityThemeLuckyBoxUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. isReturnView = true;
  30. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  31. _ui.m_btnTask.target.onClick.Add(OnBtnTaskClick);
  32. _ui.m_btnChapter.target.onClick.Add(OnBtnChapterClick);
  33. _ui.m_btnLuckyBox.target.onClick.Add(OnBtnLuckyBoxClick);
  34. _ui.m_btnShop.target.onClick.Add(OnBtnShopClick);
  35. PreloadSuitModel();
  36. }
  37. protected override void AddEventListener()
  38. {
  39. base.AddEventListener();
  40. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. bool showTask = this.viewData == null ? false : (bool)this.viewData;
  46. if (showTask)
  47. {
  48. OnBtnTaskClick();
  49. }
  50. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  51. // 界面根据ID改变
  52. _ui.m_c1.SetSelectedPage(_activityId.ToString());
  53. // 活动主界面入场动画
  54. _ui.target.GetTransition("In_" + _activityId.ToString())?.Play();
  55. _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  56. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath(_activityCfg.res);
  57. UpdateEffect();
  58. UpdateRedDot();
  59. UpdateTime();
  60. Timers.inst.Add(1, 0, UpdateTime);
  61. }
  62. protected override void OnHide()
  63. {
  64. base.OnHide();
  65. Timers.inst.Remove(UpdateTime);
  66. // Clear Effect
  67. foreach (var v in _effectUIDic)
  68. {
  69. EffectUIPool.Recycle(v.Value);
  70. }
  71. _effectUIDic.Clear();
  72. }
  73. protected override void RemoveEventListener()
  74. {
  75. base.RemoveEventListener();
  76. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  77. }
  78. private void OnBtnBackClick()
  79. {
  80. Hide();
  81. }
  82. private void OnBtnTaskClick()
  83. {
  84. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  85. if (_activityId <= 0) {
  86. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  87. return;
  88. }
  89. ViewManager.Show<ActivityThemeLuckyBoxTaskView>(_activityId);
  90. }
  91. private void OnBtnChapterClick()
  92. {
  93. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  94. if (_activityId <= 0)
  95. {
  96. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  97. return;
  98. }
  99. int type = _activityCfg.type;
  100. if(type == 1)
  101. {
  102. // 剧情+战斗混合
  103. ViewManager.Show<StudioActivityView>();
  104. }
  105. else
  106. {
  107. // 纯战斗
  108. ViewManager.Show<ActivityStoryChapterView>(_activityId);
  109. }
  110. }
  111. private void OnBtnLuckyBoxClick()
  112. {
  113. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  114. if (_activityId <= 0)
  115. {
  116. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  117. return;
  118. }
  119. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  120. long curTime = TimeHelper.ServerNow();
  121. if (endTime < curTime) return;
  122. ViewManager.Show<LuckyBoxActivityView>(ConstLimitTimeActivityType.ActLimitLuckyBox);
  123. }
  124. private void OnBtnShopClick()
  125. {
  126. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  127. if (_activityId <= 0)
  128. {
  129. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  130. return;
  131. }
  132. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY });
  133. }
  134. private void UpdateTime(object param = null)
  135. {
  136. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  137. long curTime = TimeHelper.ServerNow();
  138. if (endTime < curTime)
  139. {
  140. Timers.inst.Remove(UpdateTime);
  141. return;
  142. }
  143. TimeUtil.FormattingTime(curTime, endTime, out int num, out string str);
  144. string timeStr = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  145. _ui.m_txtTime.text = timeStr;
  146. // 检测是否有活动专属时间字体
  147. GObject activityTimeText = _ui.target.GetChild("txtTime_" + _activityId);
  148. if (activityTimeText != null)
  149. {
  150. ((GTextField)activityTimeText).text = timeStr;
  151. }
  152. }
  153. private void UpdateRedDot()
  154. {
  155. RedDotController.Instance.SetComRedDot(_ui.m_btnLuckyBox.target
  156. , RedDotDataManager.Instance.GetMeiRiTeHuiRed() || RedDotDataManager.Instance.GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitLuckyBox)
  157. || RedDotDataManager.Instance.GetGiftBagRewardRed(), "", -36, 39);
  158. RedDotController.Instance.SetComRedDot(_ui.m_btnTask.target, RedDotDataManager.Instance.GetActLuckyBoxTaskdRed());
  159. int type = _activityCfg.type;
  160. // 剧情战斗混合
  161. if(type == 1)
  162. {
  163. RedDotController.Instance.SetComRedDot(_ui.m_btnChapter.target, RedDotDataManager.Instance.GetActLuckyBoxStudioFilingRed());
  164. }
  165. else
  166. {
  167. RedDotController.Instance.SetComRedDot(_ui.m_btnChapter.target, RedDotDataManager.Instance.CheckActivityLuckyBoxCanChallenge(300, _activityId));
  168. }
  169. }
  170. private void UpdateEffect()
  171. {
  172. // 2表示 阳春花蔓
  173. if (_activityId == 2)
  174. {
  175. // Effect
  176. _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity/New_CK_Flower", "All_tx"));
  177. _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity/New_CK_Flower", "L"));
  178. _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity/New_CK_Flower", "R"));
  179. }
  180. // 3表示 水月镜花
  181. else if(_activityId == 4)
  182. {
  183. _effectUIDic.Add("All_tx", EffectUIPool.CreateEffectUI(_ui.m_bgEffectHolder, "ui_Activity", "SYJHbgtx"));
  184. _effectUIDic.Add("L", EffectUIPool.CreateEffectUI(_ui.m_btnLuckyBox.m_effectHolder, "ui_Activity", "SYJH_icon_tx_L"));
  185. _effectUIDic.Add("R", EffectUIPool.CreateEffectUI(_ui.m_btnChapter.m_effectHolder, "ui_Activity", "SYJH_icon_tx_R"));
  186. }
  187. }
  188. private void PreloadSuitModel()
  189. {
  190. int[] suitIDList = ActivityOpenCfgArray.Instance.GetCfg(2).params2Arr;
  191. for (int i = 0; i < suitIDList.Length; i++)
  192. {
  193. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitIDList[i]);
  194. ResType resType = ResType.Sprite;
  195. if (suitCfg.aniRes != "")
  196. resType = ResType.Animation;
  197. PreDownloadManager.Instance.PreDownloadSuitRes(suitIDList[i], resType, new int[] { ConstDressUpItemType.BEI_JING }, true);
  198. }
  199. }
  200. }
  201. }