CardSkillView.cs 7.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182
  1. using ET;
  2. using FairyGUI;
  3. using UI.Card;
  4. using UI.CommonGame;
  5. namespace GFGGame
  6. {
  7. public class CardSkillView : BaseWindow
  8. {
  9. private UI_CardSkillUI _ui;
  10. // private PassivitySkillCfg _viewData;
  11. private int _cardId;
  12. private int _skillId;
  13. private int _skillLv;
  14. private PassivitySkillCfg skillCfg;
  15. private PassivitySkillLvlCfg skillLvCfg;
  16. private EffectUI _effectUI1;
  17. public override void Dispose()
  18. {
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. _ui = UI_CardSkillUI.Create();
  30. this.viewCom = _ui.target;
  31. this.viewCom.Center();
  32. this.modal = true;
  33. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  34. _ui.m_btnUpLv.onClick.Add(OnClickBtnUp);
  35. _ui.m_listConsume.itemRenderer = RenderListStarConsumeItem;
  36. }
  37. protected override void AddEventListener()
  38. {
  39. base.AddEventListener();
  40. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkill);
  41. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. _cardId = (int)(viewData as object[])[0];
  47. _skillId = (int)(viewData as object[])[1];
  48. _ui.m_c2.selectedIndex = (int)((viewData as object[])[2]);
  49. _skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
  50. // SkillData skillData = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  51. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  52. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(_skillLv, _skillId);
  53. _ui.m_txtName.text = skillCfg.name;
  54. _ui.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfg.res);
  55. _ui.m_btnUpLvSpecial.visible = false;
  56. _ui.m_btnCheckother.visible = false;
  57. _ui.m_btnCheckself.visible = false;
  58. UpdateView();
  59. }
  60. private void UpdateView()
  61. {
  62. _ui.m_c1.selectedIndex = 0;
  63. _skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
  64. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  65. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(_skillLv, _skillId);
  66. int skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
  67. UpdateComLv(_ui.m_comCurLV, skillLv, skillLv + "级");
  68. if (PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, _skillId) == null) //已满级
  69. {
  70. _ui.m_c1.selectedIndex = 1;
  71. return;
  72. }
  73. UI_ComCostCurrency costCurrency = UI_ComCostCurrency.Proxy(_ui.m_comConsume);
  74. costCurrency.m_txtNeed.text = skillLvCfg.costNum.ToString();
  75. UI_ComCostCurrency.ProxyEnd();
  76. UpdateComLv(_ui.m_comNextLv, skillLv + 1, "下一级");
  77. _ui.m_listConsume.numItems = skillLvCfg.materiarsArr.Length;
  78. }
  79. private void UpdateUpSkill()
  80. {
  81. UpdateView();
  82. if (_effectUI1 != null)
  83. {
  84. EffectUIPool.Recycle(_effectUI1);
  85. _effectUI1 = null;
  86. }
  87. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderIcon, "ui_Activity", "SX_KP_JN_tx", 170);
  88. }
  89. private void UpdateComLv(UI_ComSkillDiscribe com, int lv, string title)
  90. {
  91. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(lv, _skillId);
  92. com.m_txtLv.text = title;
  93. com.m_txtDiscribe.text = skillLvCfg.describe;
  94. }
  95. private void RenderListStarConsumeItem(int index, GObject obj)
  96. {
  97. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  98. // int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  99. // skillCfg = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, skillLv);
  100. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.materiarsArr[index][0]);
  101. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  102. int needCount = skillLvCfg.materiarsArr[index][1];
  103. long hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[index][0]);
  104. listItem.m_txtNeedCount.text = needCount.ToString();
  105. listItem.m_txtHasCount.text = StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#716660"); ;
  106. listItem.m_btnPlus.visible = false;
  107. if (listItem.target.data == null)
  108. {
  109. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  110. }
  111. listItem.target.data = skillLvCfg.materiarsArr[index][0];
  112. if (hasCount < needCount)
  113. {
  114. //材料不足显示加号
  115. listItem.m_btnPlus.visible = true;
  116. }
  117. UI_ComStarConsume.ProxyEnd();
  118. }
  119. private void OnClickBtnPlusStarConsum(int index)
  120. {
  121. UI_ComStarConsume comStarConsume = UI_ComStarConsume.Proxy(_ui.m_listConsume.GetChildAt(index));
  122. int itemId = int.Parse(comStarConsume.target.data.ToString());
  123. UI_ComStarConsume.ProxyEnd();
  124. CardData cardData = CardDataManager.GetCardDataById(_cardId);
  125. //ViewManager.Show<ApproachOfItemView>(new object[] { itemId, new object[] { typeof(CardFosterView).FullName, cardData } });
  126. object[] sourceDatas = new object[] { itemId, new object[] { typeof(CardFosterView).FullName, cardData } };
  127. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  128. }
  129. private async void OnClickBtnUp()
  130. {
  131. if (!ItemUtil.CheckItemEnough(skillLvCfg.costID, skillLvCfg.costNum))
  132. {
  133. long has = ItemDataManager.GetItemNum(skillLvCfg.costID);
  134. ItemUtil.BuyCurrency(skillLvCfg.costID, skillLvCfg.costNum - has);
  135. return;
  136. }
  137. for (int i = 0; i < skillLvCfg.materiarsArr.Length; i++)
  138. {
  139. if (!ItemUtil.CheckItemEnough(skillLvCfg.materiarsArr[i][0], skillLvCfg.materiarsArr[i][1], true)) return;
  140. }
  141. bool result = await SkillSProxy.ReqUpgradeCardSkill(_cardId, _skillId);
  142. if (result)
  143. {
  144. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  145. }
  146. }
  147. protected override void OnHide()
  148. {
  149. base.OnHide();
  150. EffectUIPool.Recycle(_effectUI1);
  151. _effectUI1 = null;
  152. }
  153. protected override void RemoveEventListener()
  154. {
  155. base.RemoveEventListener();
  156. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkill);
  157. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  158. }
  159. }
  160. }