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using ET;using FairyGUI;using UI.Field;using UnityEngine;namespace GFGGame{    public class FieldView : BaseWindow    {        private UI_FieldUI _ui;        private ValueBarController _valueBarController;        private FieldCfg _curCfg;        private FieldDataManager _dataManager;        private int _selectedIndex = 0;        public override void Dispose()        {            if (_valueBarController != null)            {                _valueBarController.Dispose();                _valueBarController = null;            }            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_FieldUI.PACKAGE_NAME;            _ui = UI_FieldUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            isReturnView = true;            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            // _ui.m_btnGo.onClick.Add(OnClickBtnGo);            _ui.m_btnTask.onClick.Add(OnBtnTaskClick);            _ui.m_btn0.target.onClick.Add(OnDifficultyChange);            _ui.m_btn1.target.onClick.Add(OnDifficultyChange);            _ui.m_btn2.target.onClick.Add(OnDifficultyChange);            // _ui.m_c1.onChanged.Add(OnDifficultyChange);            _valueBarController = new ValueBarController(_ui.m_comValueBar);            _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);            _ui.m_btnRule.data = 300016;        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.FIELD_RESULT, UpdateView);            EventAgent.AddEventListener(ConstMessage.FIELD_TASK, UpdateView);        }        protected override void OnShown()        {            base.OnShown();            _valueBarController.OnShown();            // _valueBarController.Controller(1);            _dataManager = FieldDataManager.Instance;            _selectedIndex = _dataManager.difficulty;            _ui.m_c1.selectedIndex = _selectedIndex;            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zhangjie_bg_1");            _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex];            _dataManager.chapterId = _curCfg.id;            // FieldCfg[] cfgs = FieldCfgArray.Instance.dataArray;            // for (int i = 0; i < cfgs.Length; i++)            // {            //     bool isPass = i == 0 ? true : InstanceZonesDataManager.CheckLevelPass(cfgs[i].storyLvId);            //     _ui.target.GetChild("btn" + i).asButton.GetChild("imgLock").asImage.visible = !isPass;            // }            UpdateView();            Timers.inst.Add(1, 0, UpdateShowTime);            Timers.inst.AddUpdate(CheckGuide);            if (InstanceZonesDataManager.isFightResultHide)                UpdateStroyFightResult();        }        protected override void OnHide()        {            base.OnHide();            Timers.inst.Remove(UpdateShowTime);            Timers.inst.Remove(CheckGuide);            _valueBarController.OnHide();        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.FIELD_RESULT, UpdateView);            EventAgent.RemoveEventListener(ConstMessage.FIELD_TASK, UpdateView);        }        private void OnClickBtnBack()        {            _dataManager.difficulty = 0;            ViewManager.GoBackFrom(typeof(FieldView).FullName);        }        private void OnDifficultyChange()        {            int priorIndex = _ui.m_c1.selectedIndex - 1;            FieldCfg selectCfg = FieldCfgArray.Instance.dataArray[_ui.m_c1.selectedIndex];            bool isPass = InstanceZonesDataManager.CheckLevelPass(selectCfg.storyLvId);            if (priorIndex >= 0 && !isPass)            {                _ui.m_c1.selectedIndex = _selectedIndex;                StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(selectCfg.storyLvId);                StoryChapterCfg storyChapterCfg = StoryChapterCfgArray.Instance.GetCfg(storyLevelCfg.chapterId);                string str = string.Format("完成主线{0}-{1}解锁", storyChapterCfg.order, storyLevelCfg.order);                PromptController.Instance.ShowFloatTextPrompt(str);                return;            }            // FieldCfg priorfg = priorIndex >= 0 ? FieldCfgArray.Instance.dataArray[priorIndex] : null;            // if (priorIndex >= 0 && _dataManager.GetHighestLvByChapterId(priorfg.id) < priorfg.num)            // {            //     _ui.m_c1.selectedIndex = _selectedIndex;            //     PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");            //     return;            // }            _selectedIndex = _ui.m_c1.selectedIndex;            _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex];            _dataManager.chapterId = _curCfg.id;            _dataManager.difficulty = _selectedIndex;            // UpdateView();            OnClickBtnGo();            if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0) {                GuideController.TryCompleteGuideIndex(ConstGuideId.FIELD,1);                GuideController.TryCompleteGuide(ConstGuideId.FIELD, 1);            }        }        private  async void UpdateStroyFightResult()        {            var resultData = InstanceZonesDataManager.resultData;            FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId);            int needPower = 0;            for (int i = 0; i < FieldDataManager.Instance.currFightLv + 1; i++)            {                needPower += fieldCfg.needPower;            }            if (!resultData.Result || FieldDataManager.Instance.currFightLv == fieldCfg.num || RoleDataManager.power < needPower)            {                bool result = await FieldSProxy.ReqFieldInstanceResult();                if (result)                {                    ViewManager.Show<FieldFightEndView>();                }            }            else            {                FieldDataManager _dataManager = FieldDataManager.Instance;                _dataManager.accumulateReward += (FieldDataManager.Instance.difficulty + 1) * 5;                //这里判断如果获取的马蹄金超过上限了,就终止挑战                if (_dataManager.fieldInfos.bonusWeekly + _dataManager.accumulateReward >= _dataManager.fieldInfos.bonusMaxLimit)                {                    AlertUI.Show("本周可获得奖励已达上限,是否继续挑战?")                    .SetLeftButton(true, "取消", async (object data) =>                    {                        _dataManager.accumulateReward = 0;                        bool result = await FieldSProxy.ReqFieldInstanceResult();                        if (result)                        {                            ViewManager.Show<FieldFightEndView>();                        }                    })                    .SetRightButton(true, "确认", async (object data) =>                    {                        bool result = await FieldSProxy.ReqFieldInstanceResult();                        _dataManager.accumulateReward = 0;                        FieldCfg _curCfg = FieldCfgArray.Instance.dataArray[FieldDataManager.Instance.difficulty];                        LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 2);                        int curLevelId = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_curCfg.type, 0, _curCfg.id)[0].id;                        DressUpFightType dressUpFightType = new DressUpFightType();                        dressUpFightType.levelID = curLevelId;                        dressUpFightType.teaPartID = 0;                        ViewManager.Show<DressUpFightView>(dressUpFightType, true);                        InstanceZonesDataManager.currentLevelCfgId = curLevelId;                    });                }                else                {                    ViewManager.Show<FieldFightInfoView>();                }            }            InstanceZonesDataManager.isFightResultHide = false;        }        private void UpdateView()        {            _ui.m_loaIcon.url = string.Format("ui://Field/tydc_zizi_{0}", _dataManager.fieldInfos.theme);            // _ui.m_txtScore.text = ConstDressUpScoreType.scoreTypeList()[_dataManager.fieldInfos.theme].ToString();            // _ui.m_txtMaxLv.text = string.Format("最高记录:{0}/{1}", _dataManager.GetHighestLvByChapterId(_dataManager.chapterId), _curCfg.num);            FieldCfg selectCfg0 = FieldCfgArray.Instance.dataArray[0];            FieldCfg selectCfg1 = FieldCfgArray.Instance.dataArray[1];            FieldCfg selectCfg2 = FieldCfgArray.Instance.dataArray[2];            _ui.m_btn0.m_txtConsume.text = string.Format("{0}", selectCfg0.needPower);            _ui.m_btn1.m_txtConsume.text = string.Format("{0}", selectCfg1.needPower);            _ui.m_btn2.m_txtConsume.text = string.Format("{0}", selectCfg2.needPower);            bool isPass0 = selectCfg0.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg0.storyLvId);            bool isPass1 = selectCfg1.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg1.storyLvId);             bool isPass2 = selectCfg2.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg2.storyLvId);            _ui.m_btn0.m_c1.selectedIndex = isPass0 ? 1 : 0;            _ui.m_btn1.m_c1.selectedIndex = isPass1 ? 1 : 0;            _ui.m_btn2.m_c1.selectedIndex = isPass2 ? 1 : 0;            _ui.m_proTaskReward.max = _dataManager.fieldInfos.bonusMaxLimit;            _ui.m_proTaskReward.value = _dataManager.fieldInfos.bonusWeekly;            _ui.m_loaTaskReward.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED));            RedDotController.Instance.SetComRedDot(_ui.m_btnTask, RedDotDataManager.Instance.GetFieldRed());        }        private void UpdateShowTime(object param)        {            _ui.m_txtTime.text = string.Format("{0}后刷新", TimeUtil.FormattingTime(TimeHelper.ServerNow(), TimeUtil.GetNextWeekTime(GlobalCfgArray.globalCfg.refreshTime)));        }        private void OnClickBtnGo()        {            if (RoleDataManager.power < _curCfg.needPower)            {                PromptController.Instance.ShowFloatTextPrompt("体力不足");                return;            }            if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)            {                AlertUI.Show("本周可获得奖励已达上限,是否继续挑战?")                .SetLeftButton(true)                .SetRightButton(true, "确定", (object data) =>                {                    StartFight();                });            }            else            {                StartFight();            }        }        private void StartFight()        {            LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 2);            int curLevelId = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_curCfg.type, 0, _curCfg.id)[0].id;            DressUpFightType dressUpFightType = new DressUpFightType();            dressUpFightType.levelID = curLevelId;            dressUpFightType.teaPartID = 0;            ViewManager.Show<DressUpFightView>(dressUpFightType, true);            InstanceZonesDataManager.currentLevelCfgId = curLevelId;        }        private void OnBtnTaskClick()        {            ViewManager.Show<FieldTaskView>();        }        private void CheckGuide(object param)        {            if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)            {                UpdateToCheckGuide(null);            }            else            {                Timers.inst.Remove(CheckGuide);            }        }        protected override void UpdateToCheckGuide(object param)        {            if (!ViewManager.CheckIsTopView(this.viewCom)) return;            GuideController.TryGuide(_ui.m_btn0.target, ConstGuideId.FIELD, 1, "外出进行历史考察,会有意想不到的收获哦。");        }    }}
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