| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 | using FairyGUI;using UI.CreateRole;using System;using System.Text.RegularExpressions;using ET;namespace GFGGame{    public class CreateRoleView : BaseWindow    {        private UI_CreateRoleUI _ui;        public override void Dispose()        {            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_CreateRoleUI.PACKAGE_NAME;            _ui = UI_CreateRoleUI.Create();            this.viewCom = _ui.target;            this.viewCom.Center();            this.clickBlankToClose = false;            this.modal = true;            _ui.m_btnSure.onClick.Add(OnClickBtnSure);            _ui.m_btnDice.onClick.Add(() =>            {                RandomRoleName();            });        }        protected override void OnShown()        {            base.OnShown();            RandomRoleName();            LogServerHelperHttp.SendNodeLog((int)LogNode.ShowCreateRole);        }        protected override void OnHide()        {            base.OnHide();        }        private void OnClickBtnSure()        {            string roleName = _ui.m_inputName.text;            if (string.IsNullOrEmpty(roleName))            {                PromptController.Instance.ShowFloatTextPrompt("角色名不能为空");                return;            }            if (roleName.Length > GFGGame.GlobalConst.MaxNameLen)            {                PromptController.Instance.ShowFloatTextPrompt("角色名最多七个字");                return;            }            if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$"))//角色起名仅允许汉字、数字、底划线            {                PromptController.Instance.ShowFloatTextPrompt("角色名仅允许汉字、数字、下划线");                return;            }            LoginController.ReqCreateRole(roleName).Coroutine();        }        private async void RandomRoleName()        {            string name = await LoginHelper.ReqRandomRoleName();            _ui.m_inputName.text = name;        }    }}
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