PoemGalleryView.cs 24 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Poem;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. class TabType
  9. {
  10. /// <summary>
  11. /// 首页
  12. /// </summary>
  13. public static int RECOVER = 0;
  14. /// <summary>
  15. /// 投稿
  16. /// </summary>
  17. public static int JOIN = 1;
  18. /// <summary>
  19. /// 收藏
  20. /// </summary>
  21. public static int FAVORITES = 2;
  22. }
  23. class RecommendType
  24. {
  25. /// <summary>
  26. /// 推荐
  27. /// </summary>
  28. public static int RECOMMEND = 0;
  29. /// <summary>
  30. /// 好友
  31. /// </summary>
  32. public static int FRIEND = 1;
  33. /// <summary>
  34. /// 排行榜
  35. /// </summary>
  36. public static int RANK = 2;
  37. }
  38. class FavoritesType
  39. {
  40. /// <summary>
  41. /// 我的收藏
  42. /// </summary>
  43. public static int FAVORITE = 0;
  44. /// <summary>
  45. /// 我的作品
  46. /// </summary>
  47. public static int MY_SELF = 1;
  48. }
  49. public class PoemGalleryView : BaseWindow
  50. {
  51. private UI_PoemGalleryUI _ui;
  52. private GList _list;
  53. private GList _list1;
  54. private GComponent _comScroll;
  55. // private List<PoemGalleryData> _galleryDatas = new List<PoemGalleryData>();
  56. private List<long> _galleryDatas = new List<long>();
  57. private int _sortType = 0;//由GallerySortType定义
  58. private int _pageCount = 10;
  59. private int _tabIndex = 0;//当前选中大页签下标,首页0投稿1收藏2
  60. private int _subtabIndex = 0;//当前选中小页签下标,推荐0好友1排行榜2;我的收藏0我的作品1
  61. private bool isPullDown = false;//是否下拉刷新中,刷新中再次下拉不会重新请求更新数据
  62. private bool isPullUp = false;//是否上拉刷新中,刷新中再次下拉不会重新请求更新数据
  63. public override void Dispose()
  64. {
  65. if (_ui != null)
  66. {
  67. _ui.Dispose();
  68. _ui = null;
  69. }
  70. base.Dispose();
  71. }
  72. protected override void OnInit()
  73. {
  74. base.OnInit();
  75. packageName = UI_PoemGalleryUI.PACKAGE_NAME;
  76. _ui = UI_PoemGalleryUI.Create();
  77. this.viewCom = _ui.target;
  78. isfullScreen = true;
  79. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  80. _ui.m_comNormal.m_comBoBox.items = new string[] { "推荐", "最新" };
  81. _ui.m_comNormal.m_comBoBox.icons = new string[] { "ui://Poem/hl_pxpx", "ui://Poem/hl_zxzx" };
  82. _ui.m_comNormal.m_comBoBox.onChanged.Add(OnNormalTabChange);
  83. _ui.m_btnback.onClick.Add(OnBtnBackClick);
  84. _ui.m_btnRecover.onClick.Add(OnBtnRecoverClick);
  85. _ui.m_btnJoin.onClick.Add(OnBtnJoinClick);
  86. _ui.m_btnFavorites.onClick.Add(OnBtnFavoritesClick);
  87. _ui.m_comNormal.m_comScroll.target.scrollPane.onPullDownRelease.Add(onPullDownRelease);
  88. _ui.m_comNormal.m_comScroll.target.scrollPane.onPullUpRelease.Add(OnPullUpToRefresh);
  89. _ui.m_comNormal.m_comScroll.target.scrollPane.onScrollEnd.Add(onScrollEnd);
  90. _ui.m_comFavorites.m_comScroll.target.scrollPane.onPullDownRelease.Add(onPullDownRelease);
  91. _ui.m_comFavorites.m_comScroll.target.scrollPane.onPullUpRelease.Add(OnPullUpToRefresh);
  92. _ui.m_comFavorites.m_comScroll.target.scrollPane.onScrollEnd.Add(onScrollEnd);
  93. _ui.m_comNormal.m_comScroll.m_listRecommend.itemRenderer = RenderListItem;
  94. _ui.m_comNormal.m_comScroll.m_listRecommend1.itemRenderer = RenderListItem1;
  95. _ui.m_comFavorites.m_comScroll.m_listRecommend.itemRenderer = RenderListItem;
  96. _ui.m_comFavorites.m_comScroll.m_listRecommend1.itemRenderer = RenderListItem1;
  97. _ui.m_comNormal.m_listRank.itemRenderer = RenderListRankItem;
  98. _ui.m_comNormal.m_listRank.SetVirtual();
  99. _ui.m_comNormal.m_btnShop.onClick.Add(OnBtnShopClick);
  100. _ui.m_comNormal.m_btnReward.onClick.Add(OnBtnRewardClick);
  101. _ui.m_comNormal.m_c1.onChanged.Add(OnNormalTabChange);
  102. _ui.m_comFavorites.m_c1.onChanged.Add(OnFavoritesTabChange);
  103. }
  104. protected override void AddEventListener()
  105. {
  106. base.AddEventListener();
  107. EventAgent.AddEventListener(ConstMessage.GALLERY_DATA_CHANGE, UpdateGalleryList);
  108. // EventAgent.AddEventListener(ConstMessage.GALLERY_RANK_DATA_CHANGE, UpdateGalleryRankList);
  109. }
  110. protected override void OnShown()
  111. {
  112. base.OnShown();
  113. if (this.viewData != null)
  114. {
  115. _tabIndex = (int)(this.viewData as object[])[0];
  116. _subtabIndex = (int)(this.viewData as object[])[1];
  117. _ui.m_comNormal.m_comBoBox.selectedIndex = (int)(this.viewData as object[])[2];
  118. if (_tabIndex == TabType.RECOVER)
  119. {
  120. _ui.m_comNormal.m_c1.selectedIndex = _subtabIndex;
  121. }
  122. else if (_tabIndex == TabType.FAVORITES)
  123. {
  124. _ui.m_comFavorites.m_c1.selectedIndex = _subtabIndex;
  125. }
  126. UpdateGalleryList();
  127. }
  128. else
  129. {
  130. _tabIndex = TabType.RECOVER;
  131. _subtabIndex = RecommendType.RECOMMEND;
  132. _ui.m_comNormal.m_comBoBox.selectedIndex = 0;
  133. _ui.m_comNormal.m_c1.selectedIndex = _subtabIndex;
  134. _ui.m_comFavorites.m_c1.selectedIndex = _subtabIndex;
  135. _comScroll = _ui.m_comNormal.m_comScroll.target;
  136. if (_ui.m_comNormal.m_comScroll.m_listRecommend.numItems > 0) _ui.m_comNormal.m_comScroll.m_listRecommend.ScrollToView(0);
  137. if (_ui.m_comNormal.m_comScroll.m_listRecommend1.numItems > 0) _ui.m_comNormal.m_comScroll.m_listRecommend1.ScrollToView(0);
  138. if (_ui.m_comFavorites.m_comScroll.m_listRecommend.numItems > 0) _ui.m_comFavorites.m_comScroll.m_listRecommend.ScrollToView(0);
  139. if (_ui.m_comFavorites.m_comScroll.m_listRecommend1.numItems > 0) _ui.m_comFavorites.m_comScroll.m_listRecommend1.ScrollToView(0);
  140. _ui.m_comNormal.m_comScroll.m_listRecommend.numItems = 0;
  141. _ui.m_comNormal.m_comScroll.m_listRecommend1.numItems = 0;
  142. _ui.m_comFavorites.m_comScroll.m_listRecommend.numItems = 0;
  143. _ui.m_comFavorites.m_comScroll.m_listRecommend1.numItems = 0;
  144. OnFavoritesTabChange();
  145. OnNormalTabChange();
  146. }
  147. _ui.m_c1.selectedIndex = _tabIndex;
  148. // UpdateGalleryList();
  149. UpdateView();
  150. }
  151. protected override void OnHide()
  152. {
  153. base.OnHide();
  154. ResetPullRelease();
  155. _ui.m_comNormal.m_comBoBox.selectedIndex = 0;
  156. }
  157. protected override void RemoveEventListener()
  158. {
  159. base.RemoveEventListener();
  160. // EventAgent.RemoveEventListener(ConstMessage.GALLERY_DATA_CHANGE, UpdateGalleryList);
  161. // EventAgent.RemoveEventListener(ConstMessage.GALLERY_RANK_DATA_CHANGE, UpdateGalleryRankList);
  162. }
  163. private void OnBtnBackClick()
  164. {
  165. ViewManager.GoBackFrom(typeof(PoemGalleryView).FullName);
  166. }
  167. /// <summary>
  168. /// 积分商店
  169. /// </summary>
  170. private void OnBtnShopClick()
  171. {
  172. object[] gobackParamDatas = new object[] { _tabIndex, _subtabIndex, _ui.m_comNormal.m_comBoBox.selectedIndex };
  173. ViewManager.Show<GalleryShopView>(new object[] { ConstStoreId.GALLERY_STORE_ID }, new object[] { typeof(PoemGalleryView).FullName, gobackParamDatas }, true);
  174. }
  175. /// <summary>
  176. /// 排行榜奖励
  177. /// </summary>
  178. private void OnBtnRewardClick()
  179. {
  180. ViewManager.Show<PoemGalleryRewardView>(null, new object[] { typeof(PoemGalleryView).FullName, this.viewData });
  181. }
  182. /********************************************************页签切换*************************************************/
  183. /// <summary>
  184. /// 首页
  185. /// </summary>
  186. private void OnBtnRecoverClick()
  187. {
  188. if (_tabIndex == TabType.RECOVER && _ui.m_comNormal.m_c1.selectedIndex == RecommendType.RECOMMEND)//当前在推荐页要刷新
  189. {
  190. PullDown();
  191. onPullDownRelease();
  192. }
  193. else//当前不在推荐页只把页签切回到推荐页,不刷新
  194. {
  195. _ui.m_comNormal.m_c1.selectedIndex = RecommendType.RECOMMEND;
  196. }
  197. _tabIndex = _ui.m_c1.selectedIndex;
  198. _subtabIndex = _ui.m_comNormal.m_c1.selectedIndex;
  199. _comScroll = _ui.m_comNormal.m_comScroll.target;
  200. }
  201. /// <summary>
  202. /// 投稿
  203. /// </summary>
  204. private void OnBtnJoinClick()
  205. {
  206. object[] gobackParamDatas = new object[] { _tabIndex, _subtabIndex, _ui.m_comNormal.m_comBoBox.selectedIndex };
  207. ViewManager.Show<DressUpView>(1, new object[] { typeof(PoemGalleryView).FullName, gobackParamDatas }, true);
  208. }
  209. /// <summary>
  210. ///收藏夹
  211. /// </summary>
  212. private void OnBtnFavoritesClick()
  213. {
  214. if (_tabIndex == TabType.FAVORITES) return;
  215. ResetPullRelease();
  216. _tabIndex = _ui.m_c1.selectedIndex;
  217. _comScroll = _ui.m_comFavorites.m_comScroll.target;
  218. _ui.m_comFavorites.m_c1.selectedIndex = FavoritesType.FAVORITE;
  219. _subtabIndex = _ui.m_comFavorites.m_c1.selectedIndex;
  220. OnFavoritesTabChange();
  221. }
  222. /// <summary>
  223. /// 切换首页页签
  224. /// </summary>
  225. private void OnNormalTabChange()
  226. {
  227. ResetPullRelease();
  228. _subtabIndex = _ui.m_comNormal.m_c1.selectedIndex;
  229. if (_ui.m_comNormal.m_c1.selectedIndex == RecommendType.RANK)//排行榜
  230. {
  231. _galleryDatas = PoemGalleryDataManager.Instance.RankDatas;
  232. ReqGalleryRankList();
  233. }
  234. else
  235. {
  236. if (_ui.m_comNormal.m_c1.selectedIndex == RecommendType.RECOMMEND)//首页
  237. {
  238. if (_ui.m_comNormal.m_comBoBox.selectedIndex == 0)//推荐
  239. {
  240. _sortType = (int)GallerySortType.Recommend;
  241. _galleryDatas = PoemGalleryDataManager.Instance.RecommendDatas;
  242. }
  243. else//最新
  244. {
  245. _sortType = (int)GallerySortType.Newest;
  246. _galleryDatas = PoemGalleryDataManager.Instance.NewestDatas;
  247. }
  248. }
  249. else if (_ui.m_comNormal.m_c1.selectedIndex == RecommendType.FRIEND)//好友
  250. {
  251. _sortType = (int)GallerySortType.Friend;
  252. _galleryDatas = PoemGalleryDataManager.Instance.FrinedDatas;
  253. }
  254. _list = _ui.m_comNormal.m_comScroll.m_listRecommend;
  255. _list1 = _ui.m_comNormal.m_comScroll.m_listRecommend1;
  256. if (_list.numItems > 0) _list.ScrollToView(0);
  257. if (_list1.numItems > 0) _list.ScrollToView(0);
  258. ReqGalleryList(0);
  259. }
  260. }
  261. /// <summary>
  262. /// 切换收藏页签
  263. /// </summary>
  264. private void OnFavoritesTabChange()
  265. {
  266. _subtabIndex = _ui.m_comFavorites.m_c1.selectedIndex;
  267. if (_ui.m_comFavorites.m_c1.selectedIndex == FavoritesType.FAVORITE)//我的收藏
  268. {
  269. _sortType = (int)GallerySortType.MyCollect;
  270. _galleryDatas = PoemGalleryDataManager.Instance.FavoriteDatas;
  271. }
  272. else if (_ui.m_comFavorites.m_c1.selectedIndex == FavoritesType.MY_SELF)//我的作品
  273. {
  274. _sortType = (int)GallerySortType.MyWorks;
  275. _galleryDatas = PoemGalleryDataManager.Instance.MySelfDatas;
  276. }
  277. _list = _ui.m_comFavorites.m_comScroll.m_listRecommend;
  278. _list1 = _ui.m_comFavorites.m_comScroll.m_listRecommend1;
  279. if (_list.numItems > 0) _list.ScrollToView(0);
  280. if (_list1.numItems > 0) _list.ScrollToView(0);
  281. ReqGalleryList(0);
  282. }
  283. /********************************************************请求更新列表*************************************************/
  284. private void onScrollEnd()
  285. {
  286. if (_comScroll.scrollPane.percY == 1)
  287. {
  288. ReqGalleryList(_galleryDatas.Count + 1);
  289. }
  290. }
  291. //请求刷新
  292. private async void ReqGalleryList(int startIndex)
  293. {
  294. bool result = await PoemGallerySProxy.ReqGalleryList(_sortType, startIndex, _pageCount);
  295. if (result)
  296. {
  297. Timers.inst.StartCoroutine(PoemGallerySProxy.Download(_galleryDatas));
  298. }
  299. }
  300. private void UpdateGalleryList()
  301. {
  302. if (_ui.m_comNormal.m_c1.selectedIndex == RecommendType.RANK)
  303. {
  304. _ui.m_comNormal.m_listRank.numItems = _galleryDatas.Count;
  305. }
  306. else
  307. {
  308. if (_galleryDatas.Count % 2 == 0)
  309. {
  310. _list.numItems = _galleryDatas.Count / 2;
  311. _list1.numItems = _galleryDatas.Count / 2;
  312. }
  313. else
  314. {
  315. _list.numItems = (_galleryDatas.Count + 1) / 2;
  316. _list1.numItems = (_galleryDatas.Count - 1) / 2;
  317. }
  318. }
  319. _list.ResizeToFit();
  320. _list1.ResizeToFit();
  321. UpdateView();
  322. }
  323. //请求排行榜刷新
  324. private void ReqGalleryRankList()
  325. {
  326. PoemGallerySProxy.ReqRankList().Coroutine();
  327. }
  328. private void UpdateGalleryRankList()
  329. {
  330. _ui.m_comNormal.m_listRank.numItems = _galleryDatas.Count;
  331. UpdateView();
  332. }
  333. /********************************************************界面更新*************************************************/
  334. private void UpdateView()
  335. {
  336. GalleryThemeCfg themeCfg = GalleryThemeCfgArray.Instance.GetCfg((int)PoemGalleryDataManager.Instance.ThemeId);
  337. _ui.m_comNormal.m_txtTheme.text = string.Format("本期主题:{0}", themeCfg.theme);
  338. _ui.m_comNormal.m_txtRank.text = string.Format("我的排名:{0}", PoemGalleryDataManager.Instance.MyRank);
  339. _ui.m_comNormal.m_txtRewardCount.text = string.Format("奖励次数:{0}/{1}", GameGlobal.myNumericComponent.GetAsInt(NumericType.LikeGalleryWorksCountDaily), GalleryRewardCfgArray.Instance.dataArray.Length);
  340. _ui.m_comNormal.m_txtTime.text = string.Format("截止日期:{0}", PoemGalleryDataManager.Instance.GetThemeTime());
  341. _ui.m_comNormal.m_grpResult.visible = PoemGalleryDataManager.Instance.IsResulting();
  342. }
  343. private void RenderListItem(int index, GObject obj)
  344. {
  345. long workId = _galleryDatas[index * 2];
  346. UpdateListItem(workId, obj);
  347. }
  348. private void RenderListItem1(int index, GObject obj)
  349. {
  350. long workId = _galleryDatas[index * 2 + 1];
  351. UpdateListItem(workId, obj);
  352. }
  353. private void UpdateListItem(long workId, GObject obj)
  354. {
  355. PoemGalleryData data = PoemGalleryDataManager.Instance.GetGalleryDataById(workId);
  356. UI_ListItem item = UI_ListItem.Proxy(obj);
  357. if (data.Ntexture == null)
  358. {
  359. Timers.inst.StartCoroutine(PictureStorageHelper.DownloadFile(data.PictureTempUrl, (Texture2D texture) =>
  360. {
  361. data.Ntexture = new NTexture(texture);
  362. item.m_loaIcon.texture = data.Ntexture;
  363. }));
  364. }
  365. else
  366. {
  367. item.m_loaIcon.texture = data.Ntexture;
  368. }
  369. item.m_loaIcon.height = item.m_loaIcon.width * item.m_loaIcon.texture.height / item.m_loaIcon.texture.width;
  370. item.m_txtName.text = data.AuthorName;
  371. item.m_btnCollect.title = data.CollectCount.ToString();
  372. item.m_btnCollect.selected = data.CollectOrNot;
  373. item.m_btnVote.title = data.VoteCount.ToString();
  374. item.m_btnVote.selected = data.VoteOrNot;
  375. if (item.m_loaIcon.data == null)
  376. {
  377. item.m_loaIcon.onClick.Add(OnLoaIconClick);
  378. }
  379. item.m_loaIcon.data = workId;
  380. if (item.m_btnCollect.data == null)
  381. {
  382. item.m_btnCollect.onClick.Add(OnBtnCollectClick);
  383. }
  384. item.m_btnCollect.data = workId;
  385. if (item.m_btnVote.data == null)
  386. {
  387. item.m_btnVote.onClick.Add(OnBtnVoteClick);
  388. }
  389. item.m_btnVote.data = workId;
  390. UI_ListItem.ProxyEnd();
  391. }
  392. private void RenderListRankItem(int index, GObject obj)
  393. {
  394. long workId = _galleryDatas[index];
  395. PoemGalleryData data = PoemGalleryDataManager.Instance.GetGalleryDataById(workId);
  396. UI_ListRankItem item = UI_ListRankItem.Proxy(obj);
  397. if (data.Ntexture == null)
  398. {
  399. Timers.inst.StartCoroutine(PictureStorageHelper.DownloadFile(data.PictureTempUrl, (Texture2D texture) =>
  400. {
  401. data.Ntexture = new NTexture(texture);
  402. item.m_loaIcon.texture = data.Ntexture;
  403. }));
  404. }
  405. else
  406. {
  407. item.m_loaIcon.texture = data.Ntexture;
  408. }
  409. item.m_loaIcon.height = item.m_loaIcon.width * item.m_loaIcon.texture.height / item.m_loaIcon.texture.width;
  410. item.m_txtName.text = data.AuthorName;
  411. item.m_btnCollect.title = data.CollectCount.ToString();
  412. item.m_btnCollect.selected = data.CollectOrNot;
  413. item.m_btnVote.title = data.VoteCount.ToString();
  414. item.m_btnVote.selected = data.VoteOrNot;
  415. item.m_c1.selectedIndex = index < 3 ? index : 3;
  416. if (item.m_loaIcon.data == null)
  417. {
  418. item.m_loaIcon.onClick.Add(OnLoaIconClick);
  419. }
  420. item.m_loaIcon.data = workId;
  421. if (item.m_btnCollect.data == null)
  422. {
  423. item.m_btnCollect.onClick.Add(OnBtnCollectClick);
  424. }
  425. item.m_btnCollect.data = workId;
  426. if (item.m_btnVote.data == null)
  427. {
  428. item.m_btnVote.onClick.Add(OnBtnVoteClick);
  429. }
  430. item.m_btnVote.data = workId;
  431. UI_ListRankItem.ProxyEnd();
  432. }
  433. private void OnLoaIconClick(EventContext context)
  434. {
  435. GObject obj = context.sender as GObject;
  436. long workId = (long)obj.data;
  437. object[] gobackParamDatas = new object[] { _tabIndex, _subtabIndex, _ui.m_comNormal.m_comBoBox.selectedIndex };
  438. ViewManager.Show<PoemGalleryPreviewView>(new object[] { _sortType, workId }, new object[] { typeof(PoemGalleryView).FullName, gobackParamDatas });
  439. }
  440. private async void OnBtnCollectClick(EventContext context)
  441. {
  442. GObject obj = context.sender as GObject;
  443. long workId = (long)obj.data;
  444. PoemGalleryData galleryData = PoemGalleryDataManager.Instance.GetGalleryDataById(workId);
  445. if (galleryData.CollectOrNot)
  446. {
  447. bool result = await PoemGallerySProxy.ReqCancelCollecteGalleryWorks(workId);
  448. if (result)
  449. {
  450. if (_tabIndex == TabType.FAVORITES && _subtabIndex == FavoritesType.FAVORITE)
  451. {
  452. ReqGalleryList(0);//当前为收藏页要重新拉取数据
  453. }
  454. else
  455. {
  456. UpdateGalleryList();
  457. }
  458. }
  459. }
  460. else
  461. {
  462. bool result = await PoemGallerySProxy.ReqCollecteGalleryWorks(workId);
  463. if (result)
  464. {
  465. if (_tabIndex == TabType.FAVORITES && _subtabIndex == FavoritesType.FAVORITE)
  466. {
  467. ReqGalleryList(0);//当前为收藏页要重新拉取数据
  468. }
  469. else
  470. {
  471. UpdateGalleryList();
  472. }
  473. }
  474. }
  475. }
  476. private async void OnBtnVoteClick(EventContext context)
  477. {
  478. GObject obj = context.sender as GObject;
  479. long workId = (long)obj.data;
  480. PoemGalleryData galleryData = PoemGalleryDataManager.Instance.GetGalleryDataById(workId);
  481. if (galleryData.VoteOrNot) return;
  482. bool result = await PoemGallerySProxy.ReqVoteGalleryWorks(workId);
  483. if (result)
  484. {
  485. UpdateGalleryList();
  486. int Count = GameGlobal.myNumericComponent.GetAsInt(NumericType.LikeGalleryWorksCountDaily);
  487. GalleryIntegralCfg integralCfg = GalleryIntegralCfgArray.Instance.GetCfg(Count);
  488. if (integralCfg != null)
  489. {
  490. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(integralCfg.itemId);
  491. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0} +{1}", itemCfg.name, integralCfg.Count));
  492. }
  493. }
  494. }
  495. /********************************************************下拉刷新*************************************************/
  496. //自动下拉
  497. private void PullDown()
  498. {
  499. _list.ScrollToView(0);
  500. GComponent header = _comScroll.scrollPane.header;
  501. header.height = header.sourceHeight;
  502. }
  503. //下拉刷新
  504. private async void onPullDownRelease()
  505. {
  506. GComponent header = _comScroll.scrollPane.header;
  507. if (header.height < header.sourceHeight || isPullDown) return;
  508. isPullDown = true;
  509. _comScroll.scrollPane.LockHeader(header.sourceHeight);
  510. bool result = await PoemGallerySProxy.ReqGalleryList(_sortType, 0, _pageCount);
  511. OnPullDownTimeComplete();
  512. if (result)
  513. {
  514. UpdateGalleryList();
  515. }
  516. }
  517. private void OnPullDownTimeComplete()
  518. {
  519. GComponent header = _comScroll.scrollPane.header;
  520. Transition transition = header.GetTransition("t0");
  521. transition.Stop();
  522. _comScroll.scrollPane.LockHeader(0);
  523. isPullDown = false;
  524. }
  525. //上拉刷新
  526. private async void OnPullUpToRefresh()
  527. {
  528. GComponent footer = _comScroll.scrollPane.footer;
  529. if (footer.height < footer.sourceHeight || isPullUp) return;
  530. isPullUp = true;
  531. _comScroll.scrollPane.LockFooter(footer.sourceHeight + 10);
  532. bool result = await PoemGallerySProxy.ReqGalleryList(_sortType, _galleryDatas.Count, _pageCount);
  533. OnPullUpTimeComplete();
  534. if (result)
  535. {
  536. UpdateGalleryList();
  537. }
  538. }
  539. private void OnPullUpTimeComplete()
  540. {
  541. GComponent footer = _comScroll.scrollPane.footer;
  542. Transition transition = footer.GetTransition("t0");
  543. transition.Stop();
  544. // header.GetController("c1").selectedIndex = 2;
  545. _comScroll.scrollPane.LockFooter(0);
  546. isPullUp = false;
  547. }
  548. //重置上拉/下拉刷新状态
  549. private void ResetPullRelease()
  550. {
  551. // Timers.inst.Remove(OnPullDownTimeComplete);
  552. OnPullDownTimeComplete();
  553. // Timers.inst.Remove(OnPullUpTimeComplete);
  554. OnPullUpTimeComplete();
  555. }
  556. }
  557. }