CardCfgManager.cs 6.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class CardCfgManager
  7. {
  8. private static Dictionary<string, List<CardLvlCfg>> _cardLvCfgDic = new Dictionary<string, List<CardLvlCfg>>();
  9. private static Dictionary<string, Dictionary<string, List<CardStarCfg>>> _cardStarCfgDic = new Dictionary<string, Dictionary<string, List<CardStarCfg>>>();
  10. private static Dictionary<string, Dictionary<string, List<int>>> _cardResCfgDic = new Dictionary<string, Dictionary<string, List<int>>>();
  11. private static Dictionary<int, List<CardStoryCfg>> _cardStoryCfgDic = new Dictionary<int, List<CardStoryCfg>>();
  12. /// <summary>
  13. /// 根据稀有度和卡牌等级获取升级配置
  14. /// </summary>
  15. /// <param name="rarity"></param>
  16. /// <param name="lv"></param>
  17. /// <returns></returns>
  18. public static CardLvlCfg GetCardLvCfgByRarityAndLv(int rarity, int lv)
  19. {
  20. return CardLvlCfgArray.Instance.GetCfg(lv, rarity);
  21. }
  22. public static CardStarCfg GetCardStarCfgByTypeAndRarityAndStar(int type, int rarity, int star)
  23. {
  24. string id = type + "_" + rarity + "_" + star;
  25. return CardStarCfgArray.Instance.GetCfg(id);
  26. }
  27. /// <summary>
  28. /// 根据稀有度获取升级配置数组
  29. /// </summary>
  30. /// <param name="rarity"></param>
  31. /// <returns></returns>
  32. public static List<CardLvlCfg> GetCardLvCfgsByRarity(int rarity)
  33. {
  34. if (_cardLvCfgDic.Count == 0)
  35. {
  36. int _rarity = 1;
  37. int _lv = 1;
  38. CardLvlCfg lvCfg = CardLvlCfgArray.Instance.GetCfg(_lv, _rarity);
  39. while (lvCfg != null)
  40. {
  41. if (_cardLvCfgDic.ContainsKey(_rarity.ToString()) == false)
  42. {
  43. _cardLvCfgDic.Add(_rarity.ToString(), new List<CardLvlCfg>());
  44. }
  45. _cardLvCfgDic[_rarity.ToString()].Add(lvCfg);
  46. _lv++;
  47. lvCfg = CardLvlCfgArray.Instance.GetCfg(_lv, _rarity);
  48. if (lvCfg != null) continue;
  49. _lv = 1;
  50. _rarity++;
  51. lvCfg = CardLvlCfgArray.Instance.GetCfg(_lv, _rarity);
  52. if (lvCfg == null) break;
  53. }
  54. }
  55. return _cardLvCfgDic[rarity.ToString()];
  56. }
  57. /// <summary>
  58. /// 根据男主类型和稀有度获取升星配置数组
  59. /// </summary>
  60. /// <param name="type"></param>
  61. /// <param name="rarity"></param>
  62. /// <returns></returns>
  63. public static List<CardStarCfg> GetCardStarCfgsByTypeAndRarity(int type, int rarity)
  64. {
  65. if (_cardStarCfgDic.Count == 0)
  66. {
  67. int _type = 1;
  68. int _rarity = 1;
  69. int _star = 1;
  70. string _key = "1_1_1";
  71. CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfg(_key);
  72. while (starCfg != null)
  73. {
  74. if (_cardStarCfgDic.ContainsKey(_type.ToString()) == false)
  75. {
  76. _cardStarCfgDic.Add(_type.ToString(), new Dictionary<string, List<CardStarCfg>>());
  77. _cardResCfgDic.Add(_type.ToString(), new Dictionary<string, List<int>>());
  78. }
  79. if (_cardStarCfgDic[_type.ToString()].ContainsKey(_rarity.ToString()) == false)
  80. {
  81. _cardStarCfgDic[_type.ToString()].Add(_rarity.ToString(), new List<CardStarCfg>());
  82. _cardResCfgDic[_type.ToString()].Add(_rarity.ToString(), new List<int>());
  83. }
  84. _cardStarCfgDic[_type.ToString()][_rarity.ToString()].Add(starCfg);
  85. if (starCfg.res != "")
  86. {
  87. _cardResCfgDic[_type.ToString()][_rarity.ToString()].Add(_star);
  88. }
  89. _star++;
  90. _key = string.Format("{0}_{1}_{2}", _type,_rarity,_star);
  91. starCfg = CardStarCfgArray.Instance.GetCfg(_key);
  92. if (starCfg != null) continue;
  93. _star = 1;
  94. _rarity++;
  95. _key = string.Format("{0}_{1}_{2}", _type, _rarity, _star);
  96. starCfg = CardStarCfgArray.Instance.GetCfg(_key);
  97. if (starCfg != null) continue;
  98. _star = 1;
  99. _rarity=1;
  100. _type++;
  101. _key = string.Format("{0}_{1}_{2}", _type, _rarity, _star);
  102. starCfg = CardStarCfgArray.Instance.GetCfg(_key);
  103. if (starCfg == null) break;
  104. }
  105. }
  106. return _cardStarCfgDic[type.ToString()][rarity.ToString()];
  107. }
  108. public static int GetCardShowCountByIdAndTypeAndRarity(int cardId, int type, int rarity)
  109. {
  110. int count = 0;
  111. List<int> resourceStar = _cardResCfgDic[type.ToString()][rarity.ToString()];
  112. for(int i = 0; i < resourceStar.Count; i++)
  113. {
  114. if (CardDataManager.GetCardDataById(cardId).star >= resourceStar[i])
  115. {
  116. count++;
  117. }
  118. }
  119. return count;
  120. }
  121. public static List<CardStoryCfg> GetStoryCfgsById(int cardId)
  122. {
  123. if (_cardStoryCfgDic.Keys.Count == 0)
  124. {
  125. CardStoryCfg[] cardStoryCfgs = CardStoryCfgArray.Instance.dataArray;
  126. for (int i=0;i< cardStoryCfgs.Length; i++)
  127. {
  128. int _cardId =int.Parse (cardStoryCfgs[i].id.Split('_')[0]);
  129. if (_cardStoryCfgDic.ContainsKey(_cardId)==false)
  130. {
  131. _cardStoryCfgDic.Add(_cardId, new List<CardStoryCfg>());
  132. }
  133. _cardStoryCfgDic[_cardId].Add(cardStoryCfgs[i]);
  134. }
  135. }
  136. return _cardStoryCfgDic.ContainsKey(cardId)? _cardStoryCfgDic[cardId]: new List<CardStoryCfg>();
  137. }
  138. }
  139. }