ActivityTeaDataManager.cs 4.4 KB

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  1. using ET;
  2. using GFGGame;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace Assets.Game.HotUpdate.Data
  7. {
  8. public class ActivityTeaDataManager : SingletonBase<ActivityTeaDataManager>
  9. {
  10. public List<ItemSyntheticProto> ItemSynthetics = new List<ItemSyntheticProto>();
  11. /**********************************************************新春活动*************************************************/
  12. public List<NpcVisitProto> NpcInfoList = new List<NpcVisitProto>();
  13. public bool GetRewardRed()
  14. {
  15. if (ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.NewYearVisit) == 0)
  16. {
  17. return false;
  18. }
  19. RoleLimitData limitData = RoleLimitDataManager.GetLimitData(ActivityVisitCfgArray.Instance.dataArray[0].limitId);
  20. int time = limitData.TotalPlayMax - limitData.PlayTimes;
  21. foreach (NpcVisitProto t in NpcInfoList)
  22. {
  23. if (t.RewrdStatus == 1 || (t.UnlockStatus == 1 && time>0 ))
  24. {
  25. return true;
  26. }
  27. }
  28. return false;
  29. }
  30. //获取华容道可用次数
  31. public bool CheckHRDRed()
  32. {
  33. if (ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.AfternoonLeisure) == 0)
  34. {
  35. return false;
  36. }
  37. RoleLimitData limitData;
  38. limitData = RoleLimitDataManager.GetLimitData(300);
  39. int times = limitData.TotalPlayMax - limitData.PlayTimes;
  40. if(times > 0)
  41. {
  42. //当有关卡没通过时
  43. for (int i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
  44. {
  45. if (MiniGameDateManager.Instance.gameinfoList[i].GameType == 3)
  46. {
  47. if (!MiniGameDateManager.Instance.gameinfoList[i].IsCleared)
  48. {
  49. return true;
  50. }
  51. }
  52. }
  53. return false;
  54. }
  55. else
  56. {
  57. return false;
  58. }
  59. }
  60. //合成红点
  61. public bool GetActivitySyntheticRed()
  62. {
  63. if (ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityType.ItemSynthetic) == 0)
  64. {
  65. return false;
  66. }
  67. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.ItemSynthetic);
  68. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  69. var suitCfg = SuitCfgArray.Instance.GetCfg(activityOpenCfg.paramsArr[0]);
  70. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  71. {
  72. ItemCfg itemSyntheticCfg = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[i]);
  73. var materiarsArr = itemSyntheticCfg.syntheticMateriarsArr;
  74. if (ItemDataManager.GetItemNum(materiarsArr[0][0]) >= materiarsArr[0][1] && ItemDataManager.GetItemNum(materiarsArr[1][0]) >= materiarsArr[1][1] && ItemDataManager.GetItemNum(suitCfg.partsArr[i]) <= 0)
  75. return true;
  76. }
  77. return false;
  78. }
  79. //新年拜访任务红点
  80. public bool CheckVisitTaskRed(int npcID = 0)
  81. {
  82. if (npcID == 0)
  83. {
  84. for (int i = 0; i < ActivityVisitCfgArray.Instance.dataArray.Length; i++)
  85. {
  86. if ((NpcInfoList.Count > i) && NpcInfoList[i].UnlockStatus == 2)
  87. {
  88. foreach (int j in ActivityVisitCfgArray.Instance.dataArray[i].taskIdArr)
  89. {
  90. if (TaskDataManager.Instance.GetTaskStateById(j) == 1)
  91. {
  92. return true;
  93. }
  94. }
  95. }
  96. }
  97. }
  98. else
  99. {
  100. foreach (int j in ActivityVisitCfgArray.Instance.GetCfg(npcID).taskIdArr)
  101. {
  102. if (TaskDataManager.Instance.GetTaskStateById(j) == 1)
  103. {
  104. return true;
  105. }
  106. }
  107. }
  108. return false;
  109. }
  110. }
  111. }