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							- using System.Collections.Generic;
 
- using ET;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class ChatDataManager : SingletonBase<ChatDataManager>
 
-     {
 
-         public Dictionary<int, List<ChatData>> ChatDatas = new Dictionary<int, List<ChatData>>();//int:ChatType
 
-         public Dictionary<long, List<ChatData>> PrivateChatDatas = new Dictionary<long, List<ChatData>>();//int:RoleId
 
-         public bool NewChatInfo = false;  //ÓÐеÄÑż¯ÁÄÌìÐÅÏ¢
 
-         public void Clear()
 
-         {
 
-             ChatDatas.Clear();
 
-             PrivateChatDatas.Clear();
 
-         }
 
-         public List<ChatData> GetChatDatas(long type)
 
-         {
 
-             if (type == ChatType.Private)
 
-             {
 
-                 if (!PrivateChatDatas.ContainsKey(type))
 
-                 {
 
-                     PrivateChatDatas[type] = new List<ChatData>();
 
-                 }
 
-                 PrivateChatDatas[(int)type].Sort((ChatData a, ChatData b) =>
 
-                 {
 
-                     if (a.Time < b.Time)
 
-                         return -1;
 
-                     return 1;
 
-                 });
 
-                 return PrivateChatDatas[type];
 
-             }
 
-             else
 
-             {
 
-                 if (!ChatDatas.ContainsKey((int)type))
 
-                 {
 
-                     ChatDatas[(int)type] = new List<ChatData>();
 
-                 }
 
-                 ChatDatas[(int)type].Sort((ChatData a, ChatData b) =>
 
-                 {
 
-                     if (a.Time < b.Time)
 
-                         return -1;
 
-                     return 1;
 
-                 });
 
-                 return ChatDatas[(int)type];
 
-             }
 
-         }
 
-     }
 
- }
 
 
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