ActivityZCJBRewardView.cs 5.9 KB

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  1. using FairyGUI;
  2. using UI.ActivityMain;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using ET;
  6. using UnityEngine;
  7. using System;
  8. namespace GFGGame
  9. {
  10. public class ActivityZCJBRewardView : BaseWindow
  11. {
  12. private UI_ActivityZCJBRewardUI _ui;
  13. private int lastGotIndex;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_ActivityZCJBRewardUI.PACKAGE_NAME;
  27. _ui = UI_ActivityZCJBRewardUI.Create();
  28. this.viewCom = _ui.target;
  29. isfullScreen = true;
  30. modal = true;
  31. _ui.m_back.onClick.Add(this.Hide);
  32. _ui.m_backBtn.onClick.Add(this.Hide);
  33. _ui.m_List.itemRenderer = RenderRewardList;
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. UpdateList();
  39. _ui.m_List.numItems = ActivityDressCfgArray.Instance.dataArray.Length;
  40. _ui.m_List.ScrollToView(Mathf.Max(0, ActivityDataManager.Instance.ActivityZCJBList.Count - 1), false, true);
  41. }
  42. protected override void OnHide()
  43. {
  44. base.OnHide();
  45. }
  46. private void RenderRewardList(int index, GObject obj)
  47. {
  48. UI_ActivityRewardItemUI item = UI_ActivityRewardItemUI.Proxy(obj);
  49. ItemCfg costItem = ItemCfgArray.Instance.GetCfg(ActivityDressCfgArray.Instance.dataArray[index].comsumeArr[0][0]);
  50. ItemData numItem;
  51. long num;
  52. if (BagDataManager.Instance.GetBagData().TryGetValue(ActivityDressCfgArray.Instance.dataArray[index].comsumeArr[0][0], out numItem))
  53. {
  54. num = numItem.num;
  55. }
  56. else
  57. {
  58. num = 0;
  59. }
  60. //根据状态修改
  61. if (index < ActivityDataManager.Instance.ActivityZCJBList.Count)
  62. {
  63. item.m_RewardBtn.m_c1.selectedIndex = 2;
  64. RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, false);
  65. }
  66. else
  67. {
  68. item.m_RewardBtn.m_c1.selectedIndex = 0;
  69. RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, false);
  70. //设置锁的样式
  71. }
  72. if(index == ActivityDataManager.Instance.ActivityZCJBList.Count)
  73. {
  74. if(num >= ActivityDressCfgArray.Instance.dataArray[index].comsumeArr[0][1])
  75. {
  76. item.m_RewardBtn.m_c1.selectedIndex = 1;
  77. RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, true);
  78. }
  79. else
  80. {
  81. item.m_RewardBtn.m_c1.selectedIndex = 3;
  82. RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, false);
  83. }
  84. }
  85. //
  86. item.m_rewardName.text = "使用" + costItem.name + "*"+ ActivityDressCfgArray.Instance.dataArray[index].comsumeArr[0][1] + "兑换";
  87. if (item.m_RewardBtn.target.data == null)
  88. {
  89. item.m_RewardBtn.target.onClick.Add(OnClickRewardBtn);
  90. }
  91. item.m_RewardBtn.target.data = index + 1;
  92. if(item.m_List.data == null)
  93. {
  94. item.m_List.itemRenderer = RenderRewardItemList;
  95. }
  96. item.m_List.data = ActivityDressCfgArray.Instance.dataArray[index].bonusArr;
  97. item.m_List.numItems = ActivityDressCfgArray.Instance.dataArray[index].bonusArr.Length;
  98. //最后一档特殊处理
  99. if(index == ActivityDressCfgArray.Instance.dataArray.Length - 1)
  100. {
  101. item.m_rewardNum.visible = true;
  102. int numChange = GameGlobal.myNumericComponent.GetAsInt(NumericType.ActivityDressLastGearRewrdNum);
  103. item.m_rewardNum.text = string.Format("已兑换次数:{0}/{1}", numChange, 50);
  104. RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, false);
  105. }
  106. else
  107. {
  108. item.m_rewardNum.visible = false;
  109. }
  110. UI_ActivityRewardItemUI.ProxyEnd();
  111. }
  112. private async void OnClickRewardBtn(EventContext context)
  113. {
  114. if (!(context.sender is GObject btnGet)) return;
  115. int itemCfg = (int)btnGet.data;
  116. UI_ActivityRewardItemUI item = UI_ActivityRewardItemUI.Proxy(_ui.m_List.GetChildAt(itemCfg - 1));
  117. if(item.m_RewardBtn.m_c1.selectedIndex == 1)
  118. {
  119. bool result = await ActivitySProxy.ReqActivityZCJBReward(5006, itemCfg);
  120. if (!result) return;
  121. GetSuitItemController.TryShow(0);
  122. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  123. UI_ActivityRewardItemUI.ProxyEnd();
  124. _ui.m_List.numItems = ActivityDressCfgArray.Instance.dataArray.Length;
  125. UpdateList();
  126. }
  127. }
  128. private void RenderRewardItemList(int index, GObject obj)
  129. {
  130. var rewards = (int[][])obj.parent.data;
  131. ItemUtil.CreateItemView(rewards[index], obj as GComponent);
  132. }
  133. private void UpdateList()
  134. {
  135. ItemData numItem;
  136. long num;
  137. if (BagDataManager.Instance.GetBagData().TryGetValue(ActivityDressCfgArray.Instance.dataArray[0].comsumeArr[0][0], out numItem))
  138. {
  139. num = numItem.num;
  140. }
  141. else
  142. {
  143. num = 0;
  144. }
  145. ItemCfg item = ItemCfgArray.Instance.GetCfg(ActivityDressCfgArray.Instance.dataArray[0].comsumeArr[0][0]);
  146. _ui.m_num.text = item.name+ ":" + num;
  147. }
  148. }
  149. }