TurnTableView.cs 21 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.TurnTable;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. using System.Threading.Tasks;
  8. using System.Linq;
  9. using System.Text.RegularExpressions;
  10. namespace GFGGame
  11. {
  12. public class TurnTableView : BaseWindow
  13. {
  14. private UI_TurnTableUI _ui;
  15. private ValueBarController _valueBarController;
  16. private int activityID;
  17. private int WaitTime;
  18. private float duratio;
  19. //这里固定旋转
  20. private float endValue;
  21. //这里获得偏移量
  22. private List<float> normalEndValue = new List<float>();
  23. public List<GLoader> pointerList = new List<GLoader>();
  24. //转盘物品
  25. public List<DropOutCfg> rewardItemList = new List<DropOutCfg>();
  26. //下面奖励物品
  27. public List<TurntableRewardCfg> rewardList = new List<TurntableRewardCfg>();
  28. public List<float> angleList = new List<float>() {0,39,74,109 ,145,180,215,250,288,325};
  29. public int wishType = 0;
  30. private EffectUI _effectUI1;
  31. private EffectUI _effectUI2;
  32. private EffectUI _effectUI3;
  33. private EffectUI _effectUI4;
  34. private EffectUI _effectUISpecial;
  35. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  36. private Dictionary<string, EffectUI> _effectTableUIDic = new Dictionary<string, EffectUI>();
  37. public override void Dispose()
  38. {
  39. EffectUIPool.Recycle(_effectUI1);
  40. _effectUI1 = null;
  41. EffectUIPool.Recycle(_effectUI2);
  42. _effectUI2 = null;
  43. EffectUIPool.Recycle(_effectUI3);
  44. _effectUI3 = null;
  45. EffectUIPool.Recycle(_effectUI4);
  46. _effectUI4 = null;
  47. EffectUIPool.Recycle(_effectUISpecial);
  48. _effectUISpecial = null;
  49. foreach (var v in _effectUIDic)
  50. {
  51. EffectUIPool.Recycle(v.Value);
  52. }
  53. _effectUIDic.Clear();
  54. foreach (var v in _effectTableUIDic)
  55. {
  56. EffectUIPool.Recycle(v.Value);
  57. }
  58. _effectTableUIDic.Clear();
  59. if (_valueBarController != null)
  60. {
  61. _valueBarController.Dispose();
  62. _valueBarController = null;
  63. }
  64. if (_ui != null)
  65. {
  66. _ui.Dispose();
  67. }
  68. _ui = null;
  69. base.Dispose();
  70. }
  71. protected override void Init()
  72. {
  73. base.Init();
  74. packageName = UI_TurnTableUI.PACKAGE_NAME;
  75. _ui = UI_TurnTableUI.Create();
  76. viewCom = _ui.target;
  77. isfullScreen = true;
  78. isReturnView = true;
  79. _valueBarController = new ValueBarController(_ui.m_valueBar);
  80. _ui.m_btnBack.onClick.Add(OnClickBtnClose);
  81. _ui.m_btnStartOne.onClick.Add(OnClickBtnStartOne);
  82. _ui.m_btnStartThree.onClick.Add(OnClickBtnStartThree);
  83. _ui.m_rewardIcon.onClick.Add(OnClickBtnReward);
  84. _ui.m_shopBtn.onClick.Add(OnClickBtnShop);
  85. _ui.m_giftBtn.onClick.Add(OnClickBtnGift);
  86. endValue = 1080;
  87. duratio = 2.0f;
  88. WaitTime = 2600;
  89. AddEffect();
  90. }
  91. private void AddEffect()
  92. {
  93. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
  94. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_titleEffect, "ui_Activity", "HHYY_Text_TX/HHYY_Text_TX");
  95. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectOne, "ui_Activity", "HHYY_Button/HHYY_Button");
  96. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectThree, "ui_Activity", "HHYY_Button/HHYY_Button");
  97. _effectUISpecial = EffectUIPool.CreateEffectUI(_ui.m_specialEffect, "ui_Activity", "HHYY_Select_Special/HHYY_Select_Special");
  98. }
  99. protected override void OnShown()
  100. {
  101. base.OnShown();
  102. _ui.m_bg.url = ResPathUtil.GetBgImgPath("zqzp_bg");
  103. if(pointerList == null || pointerList.Count < 3)
  104. {
  105. pointerList.Add(_ui.m_pointer0);
  106. pointerList.Add(_ui.m_pointer1);
  107. pointerList.Add(_ui.m_pointer2);
  108. }
  109. normalEndValue.Clear();
  110. activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityDataManager.Instance.TurnTableActivityType);
  111. int propID = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).CostID;
  112. int dropId = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).DropId;
  113. rewardItemList = DropOutCfgArray.Instance.GetCfgsByid(dropId);
  114. rewardList = TurntableRewardCfgArray.Instance.GetCfgsByActivityId(activityID);
  115. _valueBarController.OnShown();
  116. _valueBarController.UpdateList(new List<int>() { propID, ConstItemID.DIAMOND_PURPLE});
  117. UpdateView();
  118. UpdateRewardItem();
  119. UpdateReward();
  120. UpdateTime(null);
  121. Timers.inst.Add(1, 0, UpdateTime);
  122. }
  123. protected override void OnHide()
  124. {
  125. base.OnHide();
  126. Timers.inst.Remove(UpdateTime);
  127. _ui.m_btnStartOne.touchable = true;
  128. _ui.m_btnStartThree.touchable = true;
  129. _valueBarController.OnHide();
  130. pointerList.Clear();
  131. ActivityDataManager.Instance.threeTurnResult.Clear();
  132. ActivityDataManager.Instance.TurnRewardList.Clear();
  133. }
  134. protected override void AddEventListener()
  135. {
  136. base.AddEventListener();
  137. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpdateView);
  138. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateReward);
  139. EventAgent.AddEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  140. }
  141. protected override void RemoveEventListener()
  142. {
  143. base.RemoveEventListener();
  144. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpdateView);
  145. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateReward);
  146. EventAgent.RemoveEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  147. }
  148. private void ShowReward()
  149. {
  150. if (ActivityDataManager.Instance.TurnSpecialRewardList != null && ActivityDataManager.Instance.TurnSpecialRewardList.Count > 0)
  151. {
  152. ViewManager.Show<MatchingCompetitionRewardView>(new object[] { ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnSpecialRewardList), null });
  153. ActivityDataManager.Instance.TurnSpecialRewardList = null;
  154. }
  155. }
  156. private void UpdateTime(object param = null)
  157. {
  158. //=====限时礼包倒计时
  159. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  160. if (activityInfoByTypeList.Count == 0)
  161. {
  162. Timers.inst.Remove(UpdateTime);
  163. _ui.m_gift.visible = false;
  164. }
  165. else
  166. {
  167. _ui.m_giftTimeText.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), activityInfoByTypeList[0].EndTime);
  168. }
  169. //=====限时礼包倒计时END
  170. }
  171. private void UpdateView()
  172. {
  173. ActivityOpenCfg activiyCfg = ActivityOpenCfgArray.Instance.GetCfg(activityID);
  174. if (activiyCfg != null)
  175. {
  176. _ui.m_timeText.text = GetTImeText(activiyCfg.endTime);
  177. }
  178. //还要判断是否已购买,和时间
  179. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  180. if (activityInfoByTypeList.Count == 0)
  181. {
  182. return;
  183. }
  184. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfoByTypeList[0].ActivityId);
  185. var shopCfgId = activityOpenCfg.paramsArr[0];
  186. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  187. if(shopCfg == null)
  188. {
  189. return;
  190. }
  191. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  192. if (activityInfoByTypeList.Count == 0)
  193. {
  194. _ui.m_gift.visible = false;
  195. }
  196. else if(remainBuyNum != 0)
  197. {
  198. _ui.m_gift.visible = true;
  199. }
  200. else
  201. {
  202. _ui.m_gift.visible = false;
  203. }
  204. }
  205. //更新转盘上物品
  206. private void UpdateRewardItem()
  207. {
  208. if(rewardItemList.Count < 10)
  209. {
  210. //现在转盘上只有十个item
  211. Debug.LogError("奖励不足10个");
  212. return;
  213. }
  214. for(int i = 0;i< 10;i++)
  215. {
  216. GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
  217. UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
  218. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardItemList[i].item);
  219. if (!_effectTableUIDic.ContainsKey("item" + i))
  220. {
  221. _effectTableUIDic.Add("item" + i, EffectUIPool.CreateEffectUI(rewardItem.m_effect, "ui_Activity", "HHYY_Select/HHYY_Select"));
  222. }
  223. rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  224. rewardItem.m_numText.text = string.Format("x{0}", rewardItemList[i].maxNum);
  225. rewardItem.m_c1.selectedIndex = 0;
  226. rewardItem.m_effect.visible = false;
  227. if (rewardItem.target.data == null)
  228. {
  229. rewardItem.target.onClick.Add(OnClickTableRewardItem);
  230. }
  231. rewardItem.target.data = itemCfg.id;
  232. UI_rewardItem.ProxyEnd();
  233. }
  234. }
  235. //更新下面次数的物品
  236. private void UpdateReward()
  237. {
  238. if(ActivityDataManager.Instance.TurnSpecialRewardList.Count > 0)
  239. {
  240. _ui.m_specialEffect.visible = true;
  241. }
  242. else
  243. {
  244. _ui.m_specialEffect.visible = false;
  245. }
  246. _ui.m_numberText.text = ActivityDataManager.Instance.TurnTableTimes.ToString();
  247. _ui.m_reward.m_bar.max = rewardList.Count;
  248. _ui.m_reward.m_bar.value = GetRewardIndex();
  249. float value =(float) GetRewardIndex() / (float)rewardList.Count;
  250. _ui.m_reward.target.scrollPane.SetPercX(value, false);
  251. for (int i = 0; i < rewardList.Count; i++)
  252. {
  253. GComponent comProBonus = _ui.m_reward.target.GetChild("itemj" + i).asCom;
  254. UI_reward rewardItem = UI_reward.Proxy(comProBonus);
  255. if(!_effectUIDic.ContainsKey("itemj" + i))
  256. {
  257. _effectUIDic.Add("itemj" + i, EffectUIPool.CreateEffectUI(rewardItem.m_effect, "ui_Activity", "HHYY_Line_Full/HHYY_Line_Full"));
  258. }
  259. rewardItem.m_effect.SetScale(1, 1);
  260. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardList[i].BonusArr[0][0]);
  261. rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  262. rewardItem.m_numText.text = rewardList[i].Num.ToString();
  263. if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(rewardList[i].Id))
  264. {
  265. if (i>(GetRewardIndex()-1) || ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
  266. {
  267. rewardItem.m_effect.visible = false;
  268. rewardItem.m_c1.selectedIndex = 0;
  269. RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
  270. }
  271. else
  272. {
  273. rewardItem.m_effect.visible = true;
  274. rewardItem.m_c1.selectedIndex = 1;
  275. RedDotController.Instance.SetComRedDot(rewardItem.target, true, "");
  276. }
  277. if(ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
  278. {
  279. rewardItem.m_effect.visible = false;
  280. rewardItem.m_c1.selectedIndex = 2;
  281. RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
  282. }
  283. }
  284. //if (i == rewardList.Count - 1)
  285. //{
  286. // comProBonus.x = ((float)rewardList[i].num / (float)rewardList[rewardList.Count - 1].num) * _ui.m_reward.m_bar.width - 30;
  287. //}
  288. //else
  289. {
  290. comProBonus.x = ((float)(i+1) / (float)rewardList.Count) * _ui.m_reward.m_bar.width - 20;
  291. }
  292. if(rewardItem.target.data == null)
  293. {
  294. rewardItem.target.onClick.Add(OnClickRewardItem);
  295. }
  296. List<int> dateList = new List<int>() { itemCfg.id, rewardList[i].Id };
  297. rewardItem.target.data = dateList;
  298. UI_rewardItem.ProxyEnd();
  299. }
  300. }
  301. private void OnClickTableRewardItem(EventContext context)
  302. {
  303. int id = (int)(context.sender as GObject).data;
  304. GoodsItemTipsController.ShowItemTips(id);
  305. }
  306. private async void OnClickRewardItem(EventContext context)
  307. {
  308. List<int> idList = (List<int>)(context.sender as GObject).data;
  309. //判断是否可领取
  310. if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(idList[1]))
  311. {
  312. //if (ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] != 1)
  313. if(idList[1] > GetRewardIndex() || ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] == 2)
  314. {
  315. GoodsItemTipsController.ShowItemTips(idList[0]);
  316. }
  317. else
  318. {
  319. bool result = await ActivitySProxy.ReqGetTurnTableReward(idList[1]);
  320. if (result)
  321. {
  322. }
  323. }
  324. }
  325. }
  326. private void OnClickBtnClose(object param)
  327. {
  328. ViewManager.GoBackFrom(typeof(TurnTableView).FullName);
  329. }
  330. private async void OnClickBtnStartOne()
  331. {
  332. bool result = await ActivitySProxy.ReqTurnTableWish(1);
  333. if (result)
  334. {
  335. wishType = 0;
  336. _ui.m_btnStartOne.touchable = false;
  337. _ui.m_btnStartThree.touchable = false;
  338. await TurnStart(0);
  339. await Task.Delay(WaitTime);
  340. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
  341. ActivityDataManager.Instance.TurnRewardList.Clear();
  342. UpdateReward();
  343. _ui.m_btnStartOne.touchable = true;
  344. _ui.m_btnStartThree.touchable = true;
  345. }
  346. else
  347. {
  348. //Debug.LogError("许愿失败");
  349. }
  350. }
  351. private async void OnClickBtnStartThree()
  352. {
  353. bool result = await ActivitySProxy.ReqTurnTableWish(2);
  354. if (result)
  355. {
  356. _ui.m_btnStartOne.touchable = false;
  357. _ui.m_btnStartThree.touchable = false;
  358. await TurnStart(0);
  359. await Task.Delay(WaitTime);
  360. await TurnStart(1);
  361. await Task.Delay(WaitTime);
  362. await TurnStart(2);
  363. await Task.Delay(WaitTime);
  364. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
  365. ActivityDataManager.Instance.TurnRewardList.Clear();
  366. _ui.m_btnStartOne.touchable = true;
  367. _ui.m_btnStartThree.touchable = true;
  368. UpdateReward();
  369. }
  370. else
  371. {
  372. //Debug.LogError("许愿失败");
  373. }
  374. }
  375. private void OnClickBtnShop()
  376. {
  377. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  378. }
  379. private void OnClickBtnReward()
  380. {
  381. ViewManager.Show<TurnSpecialTipsView>();
  382. }
  383. private void OnClickBtnGift()
  384. {
  385. var activityInfoByTypeList =
  386. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  387. var list = activityInfoByTypeList
  388. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  389. if (list.Count == 0)
  390. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  391. else
  392. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  393. }
  394. private async ETTask TurnStart(int Round)
  395. {
  396. UpdateRewardItem();
  397. GetOffSetValue(Round);
  398. if (normalEndValue.Count >= 3)
  399. {
  400. TurnTable(0, normalEndValue[0], Round);
  401. }
  402. await Task.Delay(200);
  403. if(normalEndValue.Count >= 2)
  404. {
  405. TurnTable(1, normalEndValue[1], Round);
  406. }
  407. await Task.Delay(200);
  408. if (normalEndValue.Count >= 3)
  409. {
  410. TurnTable(2, normalEndValue[2], Round);
  411. }
  412. }
  413. private void TurnTable(int index,float OffValue,int Round)
  414. {
  415. pointerList[index].rotation = pointerList[index].rotation % 360;
  416. float selfEndValue = pointerList[index].rotation;
  417. selfEndValue += endValue + OffValue;
  418. pointerList[index].TweenRotate(selfEndValue, duratio).OnComplete(() =>SetItemSelect(index,Round));
  419. }
  420. private void SetItemSelect(int index,int Round)
  421. {
  422. int id = ActivityDataManager.Instance.threeTurnResult[Round][index].ConfigId;
  423. int i = GetItemIndexRota(id);
  424. GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
  425. UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
  426. rewardItem.m_c1.selectedIndex = 1;
  427. rewardItem.m_effect.visible = true;
  428. UI_rewardItem.ProxyEnd();
  429. }
  430. private void GetOffSetValue(int index)
  431. {
  432. normalEndValue.Clear();
  433. if (ActivityDataManager.Instance.threeTurnResult.ContainsKey(index))
  434. {
  435. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][0].ConfigId, 0));
  436. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][1].ConfigId, 1));
  437. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][2].ConfigId, 2));
  438. }
  439. else
  440. {
  441. ET.Log.Error("未获得奖励");
  442. }
  443. }
  444. //通过获得的物品id和当前指针位置获得偏移角度
  445. private float GetOffSet(int itemID,int index)
  446. {
  447. float currentRota = pointerList[index].rotation % 360;
  448. float OffSetOne = 360 - currentRota;
  449. float OffSetTwo = angleList[GetItemIndexRota(itemID)];
  450. float OffSet;
  451. if(currentRota > OffSetTwo)
  452. {
  453. OffSet = OffSetTwo + OffSetOne;
  454. }
  455. else if (currentRota < OffSetTwo)
  456. {
  457. OffSet = OffSetTwo - currentRota;
  458. }
  459. else
  460. {
  461. OffSet = 0;
  462. }
  463. return OffSet;
  464. }
  465. private int GetItemIndexRota(int id)
  466. {
  467. for(int i = 0;i<rewardItemList.Count;i++)
  468. {
  469. if(id == rewardItemList[i].item)
  470. {
  471. return i;
  472. }
  473. }
  474. return 0;
  475. }
  476. private int GetRewardIndex()
  477. {
  478. for (int i = 0; i < rewardList.Count - 1; i++)
  479. {
  480. if (ActivityDataManager.Instance.TurnTableTimes < rewardList[0].Num)
  481. {
  482. return 0;
  483. }
  484. else if(ActivityDataManager.Instance.TurnTableTimes >= rewardList[rewardList.Count - 1].Num)
  485. {
  486. return rewardList.Count;
  487. }
  488. if (ActivityDataManager.Instance.TurnTableTimes >= rewardList[i].Num && ActivityDataManager.Instance.TurnTableTimes < rewardList[i + 1].Num)
  489. {
  490. return i + 1;
  491. }
  492. }
  493. return 0;
  494. }
  495. private string GetTImeText(string time)
  496. {
  497. string pattern = @"\[(.*?)\]";
  498. // 创建一个Regex对象
  499. Regex regex = new Regex(pattern);
  500. // 匹配输入字符串中的所有内容
  501. MatchCollection matches = Regex.Matches(time, pattern);
  502. // 存储所有提取的内容
  503. string TimeText = matches[0].Groups[1].Value;
  504. for(int i = 1;i< matches.Count; i++)
  505. {
  506. TimeText += "-" + matches[i].Groups[1].Value;
  507. }
  508. return TimeText;
  509. }
  510. }
  511. }