MainUIView.cs 28 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. using System;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. public class MainUIView : BaseView
  11. {
  12. private UI_MainUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private ValueBarController _valueBarController;
  16. private SwipeGesture swipeGesture;
  17. private const int swipeDistance = 100;
  18. private float effectTime = 0.7f;
  19. private bool isOpen = false;
  20. private GButton _btnGongGao;
  21. private GButton _btnHaoYou;
  22. private GButton _btnYouJian;
  23. private GButton _btnRenWu;
  24. private GButton _btnPengYouQuan;
  25. private GButton _btnJInShu;
  26. private GButton _btnTianGong;
  27. private GButton _btnStore;
  28. private GButton _btnTuJian;
  29. private GButton _btnStudio;
  30. private GButton _btnField;
  31. private GButton _btnBag;
  32. private GameObject _effectObj4;
  33. private GoWrapper _wrapper4;
  34. private GameObject _effectObj4_1;
  35. private GoWrapper _wrapper4_1;
  36. private GameObject _effectObj5;
  37. private GoWrapper _wrapper5;
  38. private GameObject _effectObj6;
  39. private GoWrapper _wrapper6;
  40. private GameObject _effectObj7;
  41. private GoWrapper _wrapper7;
  42. private List<GameObject> _effects = new List<GameObject>();
  43. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  44. private List<GameObject> _effects1 = new List<GameObject>();
  45. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  46. private UI_ButtonModle1[] _btns;
  47. public override void Dispose()
  48. {
  49. if (_valueBarController != null)
  50. {
  51. _valueBarController.Dispose();
  52. _valueBarController = null;
  53. }
  54. for (int i = 0; i < _effects.Count; i++)
  55. {
  56. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  57. SceneController.DestroyObjectFromView(_effects1[i], _wrappers1[i]);
  58. }
  59. SceneController.DestroyObjectFromView(_effectObj4, _wrapper4);
  60. SceneController.DestroyObjectFromView(_effectObj4_1, _wrapper4_1);
  61. SceneController.DestroyObjectFromView(_effectObj5, _wrapper5);
  62. if (_sceneObject != null)
  63. {
  64. GameObject.Destroy(_sceneObject);
  65. _sceneObject = null;
  66. }
  67. if (_ui != null)
  68. {
  69. _ui.Dispose();
  70. _ui = null;
  71. }
  72. base.Dispose();
  73. }
  74. protected override void Init()
  75. {
  76. base.Init();
  77. packageName = UI_MainUI.PACKAGE_NAME;
  78. _ui = UI_MainUI.Create();
  79. viewCom = _ui.target;
  80. isfullScreen = true;
  81. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  82. }
  83. protected override void OnInit()
  84. {
  85. base.OnInit();
  86. _valueBarController = new ValueBarController(_ui.m_valueBar);
  87. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  88. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  89. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  90. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  91. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  92. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  93. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  94. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  95. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  96. // _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  97. // _btnField = _ui.m_list.GetChild("btnField").asButton;
  98. _btnBag = _ui.m_list.GetChild("btnBag").asButton;
  99. // _btnGongGao.visible = false;
  100. // _btnHaoYou.visible = false;
  101. // _btnRenWu.visible = false;
  102. _btnPengYouQuan.visible = false;
  103. _btnJInShu.visible = false;
  104. _btnTianGong.visible = false;
  105. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai };
  106. _ui.m_btnMain.target.onClick.Add(OnClickBtnMain);
  107. _ui.m_btnHuanZhuang.target.onClick.Add(OnClickBtnHuanZhuang);
  108. _ui.m_btnZhaiXing.target.onClick.Add(OnClickBtnZhaiXing);
  109. _ui.m_btnDailyLogin.target.onClick.Add(OnClickBtnDailyLogin);
  110. _ui.m_btnXiuFang.target.onClick.Add(OnClickBtnXiuFang);
  111. _ui.m_btnCiPai.target.onClick.Add(OnClickBtnCiPai);
  112. _ui.m_btnStudio.target.onClick.Add(OnClickBtnStudio);
  113. _ui.m_btnField.target.onClick.Add(OnClickBtnField);
  114. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  115. _ui.m_btnPoem.target.onClick.Add(OnClickBtnPoem);
  116. _ui.m_btnTravel.target.onClick.Add(OnClickBtnTravel);
  117. _btnStore.onClick.Add(OnClickBtnStore);
  118. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  119. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  120. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  121. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  122. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  123. // _btnStudio.onClick.Add(OnClickBtnStudio);
  124. // _btnField.onClick.Add(OnClickBtnField);
  125. _btnBag.onClick.Add(OnClickBtnBag);
  126. _ui.m_loaRight.target.onClick.Add(MoveLeft);
  127. _ui.m_loaLeft.target.onClick.Add(MoveRight);
  128. swipeGesture = new SwipeGesture(_ui.target);
  129. swipeGesture.onAction.Add(OnSwipe);
  130. swipeGesture.actionDistance = swipeDistance;
  131. _ui.m_list.ResizeToFit();
  132. _ui.m_btnChange.target.onClick.Add(OnBtnChangClick);
  133. _ui.m_btnChange.m_c1.selectedIndex = 1;
  134. _ui.m_btnChange.target.selected = true;
  135. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.OPEN_TAGS);
  136. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 0).Coroutine();
  137. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 1).Coroutine();
  138. AddEffect();
  139. }
  140. protected override void AddEventListener()
  141. {
  142. base.AddEventListener();
  143. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  144. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  145. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  146. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  147. }
  148. protected override void OnShown()
  149. {
  150. base.OnShown();
  151. MainDataManager.Instance.CanSwipe = false;
  152. GRoot.inst.touchable = false;
  153. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  154. if (_sceneObject == null)
  155. {
  156. _sceneObject = GameObject.Instantiate(_scenePrefab);
  157. }
  158. CheckFunOpen();
  159. UpdateRedDot();
  160. SceneController.UpdateMainScene(_sceneObject);
  161. UpdateRoleLvl();
  162. UpdateHead();
  163. _valueBarController.OnShown();
  164. long lastTime = GameGlobal.lastLoginTime;// GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  165. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET && GuideDataManager.currentGuideId <= 0)
  166. {
  167. ViewManager.Show<DailyLoginView>();
  168. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  169. }
  170. SetPos();
  171. Timers.inst.AddUpdate(CheckGuide);
  172. Timers.inst.AddUpdate(Update);
  173. }
  174. protected override void OnHide()
  175. {
  176. base.OnHide();
  177. if (_sceneObject != null)
  178. {
  179. GameObject.Destroy(_sceneObject);
  180. _sceneObject = null;
  181. }
  182. _valueBarController.OnHide();
  183. Timers.inst.Remove(Update);
  184. Timers.inst.Remove(CheckGuide);
  185. }
  186. protected override void RemoveEventListener()
  187. {
  188. base.RemoveEventListener();
  189. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  190. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  191. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  192. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  193. }
  194. private void AddEffect()
  195. {
  196. // string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  197. // string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  198. // for (int i = 0; i < _btns.Length; i++)
  199. // {
  200. // GameObject gameObject0;
  201. // GoWrapper wrapper0;
  202. // GameObject gameObject1;
  203. // GoWrapper wrapper1;
  204. // SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  205. // SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  206. // _effects.Add(gameObject0);
  207. // _wrappers.Add(wrapper0);
  208. // _effects1.Add(gameObject1);
  209. // _wrappers1.Add(wrapper1);
  210. // }
  211. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_zzl_d");
  212. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_zzl");
  213. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  214. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  215. string resPath4 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_jt");
  216. SceneController.AddObjectToView(_effectObj6, _wrapper6, _ui.m_loaLeft.m_holder, resPath4, out _effectObj6, out _wrapper6);
  217. SceneController.AddObjectToView(_effectObj7, _wrapper7, _ui.m_loaRight.m_holder, resPath4, out _effectObj7, out _wrapper7);
  218. // string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  219. // SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  220. }
  221. private void SetPos()
  222. {
  223. GameObject role = _sceneObject.transform.Find("Role").gameObject;
  224. GameObject Bg = _sceneObject.transform.Find("Bg").gameObject;
  225. GameObject Bg1 = _sceneObject.transform.Find("Bg1").gameObject;
  226. if (MainDataManager.Instance.ViewType == 0)
  227. {
  228. role.SetActive(true);
  229. Bg.SetActive(true);
  230. Bg1.SetActive(false);
  231. _ui.m_t3.Play(); ;
  232. }
  233. else if (MainDataManager.Instance.ViewType == 1)
  234. {
  235. role.SetActive(false);
  236. Bg.SetActive(false);
  237. Bg1.SetActive(true);
  238. _ui.m_t4.Play();
  239. // _sceneObject.transform.position = new Vector2(-GRoot.inst.width / 100f, 0);
  240. }
  241. }
  242. private void OnSwipe(EventContext context)
  243. {
  244. if (!MainDataManager.Instance.CanSwipe) return;
  245. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.MAIN_SECOND_VIEW, false)) return;
  246. SwipeGesture swipeture = (SwipeGesture)context.sender;
  247. if (MainDataManager.Instance.ViewType == 0 && swipeture.position.x < 0 && swipeture.position.y < -swipeture.position.x && swipeture.position.y > swipeture.position.x)
  248. {
  249. MoveLeft();
  250. }
  251. else if (MainDataManager.Instance.ViewType == 1 && swipeture.position.x > 0 && swipeture.position.y > -swipeture.position.x && swipeture.position.y < swipeture.position.x)
  252. {
  253. MoveRight();
  254. }
  255. }
  256. private void MoveLeft()
  257. {
  258. _ui.target.touchable = false;
  259. TryCompleteGuide();
  260. Timers.inst.Add(0.5f, 1, ChangeSceneBg);
  261. _ui.m_t1.Play(() =>
  262. {
  263. _ui.target.touchable = true;
  264. MainDataManager.Instance.ViewType = 1;
  265. });
  266. }
  267. private void ChangeSceneBg(object param)
  268. {
  269. _sceneObject.transform.Find("Role").gameObject.SetActive(false);
  270. _sceneObject.transform.Find("Bg").gameObject.SetActive(false);
  271. _sceneObject.transform.Find("Bg1").gameObject.SetActive(true);
  272. }
  273. private void MoveRight()
  274. {
  275. _ui.target.touchable = false;
  276. Timers.inst.Add(0.5f, 1, ChangeSceneBg1);
  277. _ui.m_t2.Play(() =>
  278. {
  279. _ui.target.touchable = true;
  280. MainDataManager.Instance.ViewType = 0;
  281. });
  282. }
  283. private void ChangeSceneBg1(object param)
  284. {
  285. _sceneObject.transform.Find("Role").gameObject.SetActive(true);
  286. _sceneObject.transform.Find("Bg").gameObject.SetActive(true);
  287. _sceneObject.transform.Find("Bg1").gameObject.SetActive(false);
  288. }
  289. private void OnBtnChangClick()
  290. {
  291. int count = 0;
  292. for (int i = 0; i < _ui.m_list.numItems; i++)
  293. {
  294. if (_ui.m_list.GetChildAt(i).visible == true) count++;
  295. }
  296. int oneItemHeight = 97 + _ui.m_list.lineGap;
  297. float height = count * oneItemHeight;
  298. if (_ui.m_btnChange.target.selected == true)
  299. {
  300. _ui.m_btnChange.m_c1.selectedIndex = 1;
  301. GTween.To(_ui.m_list.height, height, 0.4f).SetTarget(_ui.m_list)
  302. .OnUpdate((GTweener t) =>
  303. {
  304. _ui.m_list.height = t.value.x;
  305. }).SetEase(EaseType.QuintInOut);
  306. // _ui.m_list.ResizeToFit();
  307. // _ui.m_btnChange.m_c1.selectedIndex = 1;
  308. }
  309. else
  310. {
  311. _ui.m_btnChange.m_c1.selectedIndex = 0;
  312. GTween.To(_ui.m_list.height, oneItemHeight, 0.4f).SetTarget(_ui.m_list)
  313. .OnUpdate((GTweener t) =>
  314. {
  315. _ui.m_list.height = t.value.x;
  316. }).SetEase(EaseType.QuintInOut);
  317. // _ui.m_list.height = 0;
  318. // _ui.m_btnChange.m_c1.selectedIndex = 0;
  319. }
  320. }
  321. private void OnClickBtnMain()
  322. {
  323. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  324. if (isOpen) return;
  325. isOpen = true;
  326. // _ui.m_btnMain.m_holder1.visible = true;
  327. // Timers.inst.Add(effectTime, 1, (param) =>
  328. // {
  329. // _ui.m_btnMain.m_holder1.visible = false;
  330. // this.Hide();
  331. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  332. isOpen = false; ;
  333. // });
  334. }
  335. private void OnClickBtnHuanZhuang()
  336. {
  337. if (isOpen) return;
  338. isOpen = true;
  339. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  340. // Timers.inst.Add(effectTime, 1, (param) =>
  341. // {
  342. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  343. this.Hide();
  344. ViewManager.Show(ViewName.DRESS_UP_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  345. isOpen = false;
  346. // });
  347. }
  348. private void OnClickBtnZhaiXing()
  349. {
  350. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 1);
  351. if (isOpen) return;
  352. isOpen = true;
  353. _ui.m_btnZhaiXing.m_holder1.visible = true;
  354. // Timers.inst.Add(effectTime, 1, (param) =>
  355. // {
  356. _ui.m_btnZhaiXing.m_holder1.visible = false;
  357. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  358. isOpen = false;
  359. // });
  360. }
  361. private void OnClickBtnXiuFang()
  362. {
  363. if (isOpen) return;
  364. isOpen = true;
  365. _ui.m_btnXiuFang.m_holder1.visible = true;
  366. // Timers.inst.Add(effectTime, 1, (param) =>
  367. // {
  368. _ui.m_btnXiuFang.m_holder1.visible = false;
  369. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  370. isOpen = false;
  371. // });
  372. }
  373. private void OnClickBtnDailyLogin()
  374. {
  375. // if (isOpen) return;
  376. // isOpen = true;
  377. _ui.m_btnDailyLogin.m_holder.visible = true;
  378. // Timers.inst.Add(effectTime, 1, (param) =>
  379. // {
  380. // _ui.m_btnDailyLogin.m_holder.visible = false;
  381. // List<string> list = new List<string>();
  382. // list.Add("StudioView");
  383. // list.Add("XiuFangView");
  384. // ViewManager.Show<FunctionOpenView>(list);
  385. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  386. ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  387. // isOpen = false;
  388. // });
  389. }
  390. private void OnClickBtnCiPai()
  391. {
  392. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 1);
  393. if (isOpen) return;
  394. isOpen = true;
  395. _ui.m_btnCiPai.m_holder1.visible = true;
  396. // Timers.inst.Add(effectTime, 1, (param) =>
  397. // {
  398. _ui.m_btnCiPai.m_holder1.visible = false;
  399. CardDataManager.isFilter = false;
  400. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  401. isOpen = false;
  402. // });
  403. }
  404. private void OnClickBtnStudio()
  405. {
  406. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  407. }
  408. private void OnClickBtnField()
  409. {
  410. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  411. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  412. }
  413. private void OnClickBtnPoem()
  414. {
  415. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  416. ViewManager.Show<PoemView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  417. }
  418. private void OnClickBtnTravel()
  419. {
  420. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  421. ViewManager.Show<TravelView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  422. }
  423. private void OnClickBtnBag()
  424. {
  425. ViewManager.Show<BagView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  426. }
  427. private void OnClickBtnStore()
  428. {
  429. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  430. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  431. }
  432. private void OnClickBtnTuJian()
  433. {
  434. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TU_JIAN, 1);
  435. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  436. }
  437. private void OnClickBtnYouJian()
  438. {
  439. ViewManager.Show<MailView>();
  440. }
  441. private void OnClickBtnHaoYou()
  442. {
  443. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  444. }
  445. private void OnClickBtnGongGao()
  446. {
  447. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  448. ViewManager.Show<NoticeView>();
  449. }
  450. private void OnClickBtnRenWu()
  451. {
  452. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  453. ViewManager.Show<DailyTaskView>();
  454. }
  455. private void OnClickHeadBar()
  456. {
  457. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  458. }
  459. private void Update(object param)
  460. {
  461. ShowExitAlert();
  462. }
  463. private void ShowExitAlert()
  464. {
  465. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  466. {
  467. AlertSystem.Show("我会想你的")
  468. .SetLeftButton(true, "继续游戏")
  469. .SetRightButton(true, "退出游戏", (object data) =>
  470. {
  471. Application.Quit();
  472. });
  473. }
  474. }
  475. private void OnNumericChange(EventContext context)
  476. {
  477. if ((int)context.data == NumericType.Lvl)
  478. {
  479. UpdateRoleLvl();
  480. CheckFunOpen();
  481. }
  482. }
  483. private void UpdateRoleLvl()
  484. {
  485. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  486. }
  487. private void UpdateHead()
  488. {
  489. RoleInfoManager.Instance.UpdateHead(_ui.m_headBar.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
  490. }
  491. private void CheckFunOpen()
  492. {
  493. _ui.m_btnXiuFang.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  494. _ui.m_btnHuanZhuang.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  495. _ui.m_btnCiPai.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  496. _ui.m_btnZhaiXing.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  497. _ui.m_btnMain.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  498. _ui.m_btnStudio.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  499. _ui.m_btnField.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  500. _ui.m_btnPoem.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(PoemView).Name, false);
  501. _ui.m_btnTravel.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(TravelView).Name, false);
  502. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false)
  503. || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
  504. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  505. _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  506. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  507. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
  508. _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  509. }
  510. private void UpdateRedDot()
  511. {
  512. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  513. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  514. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
  515. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  516. RedDotController.Instance.SetComRedDot(_btnTuJian, RedDotDataManager.Instance.GetFieldGuideRed() || RedDotDataManager.Instance.GetTravelGuideRed());
  517. RedDotController.Instance.SetComRedDot(_btnHaoYou, RedDotDataManager.Instance.GetFriendRed());
  518. RedDotController.Instance.SetComRedDot(_btnStore, RedDotDataManager.Instance.GetRechargeGiftFreeRed());
  519. RedDotController.Instance.SetComRedDot(_ui.m_btnField.target, RedDotDataManager.Instance.GetFieldRed(), "", 10);
  520. RedDotController.Instance.SetComRedDot(_ui.m_btnStudio.target, RedDotDataManager.Instance.GetStudioFilingRed(), "", -38);
  521. RedDotController.Instance.SetComRedDot(_ui.m_headBar.target, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", 5, 7);
  522. RedDotController.Instance.SetComRedDot(_ui.m_btnTravel.target, RedDotDataManager.Instance.GetTravelRed(), "", -38);
  523. }
  524. private void CheckGuide(object param)
  525. {
  526. MainDataManager.Instance.CanSwipe = true;
  527. GRoot.inst.touchable = true;
  528. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  529. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  530. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  531. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  532. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  533. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0
  534. || GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0
  535. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_METAL) <= 0
  536. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  537. {
  538. UpdateToCheckGuide(null);
  539. }
  540. else
  541. {
  542. Timers.inst.Remove(CheckGuide);
  543. }
  544. }
  545. protected override void UpdateToCheckGuide(object param)
  546. {
  547. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  548. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,自由搭配服饰和分享哦~", -1, false);
  549. GuideController.TryGuide(_ui.m_btnMain.target, ConstGuideId.ENTER_CHAPTER, 3, "海市蜃楼,镜花水月,是所有故事开始的地方。", -1, false);
  550. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能。", -1, false);
  551. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面。", -1, false);
  552. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  553. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "“词牌”可进行升级和管理。", -1, false);
  554. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看。");
  555. bool isStudioMetalGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_METAL, 2, "向左滑动界面。", -1, false, _ui.target.height - 700);
  556. bool isStudioFilingGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_FILING, 2, "向左滑动界面。", -1, false, _ui.target.height - 700);
  557. bool isFieldGuide = GuideController.TryGuide(null, ConstGuideId.FIELD, 1, "向左滑动界面。", -1, false, _ui.target.height - 700);
  558. if (isStudioMetalGuide || isStudioFilingGuide || isFieldGuide)
  559. {
  560. _ui.m_loaGuidestudio.visible = true;
  561. MainDataManager.Instance.CanSwipe = true;
  562. }
  563. if (MainDataManager.Instance.ViewType == 1)
  564. {
  565. _ui.m_loaGuidestudio.visible = false;
  566. GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_METAL, 3, "工作室开门啦,进去看看~");
  567. GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_FILING, 3, "工作室有新的任务啦。");
  568. GuideController.TryGuide(_ui.m_btnField.target, ConstGuideId.FIELD, 2, "外出进行历史考察,会有意想不到的收获哦。");
  569. }
  570. }
  571. }
  572. }