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							- using System;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class TimeTracingDataManager : SingletonBase<TimeTracingDataManager>
 
-     {
 
-         public List<int> IdList = new List<int>() { 5017, 5018, 5019 };
 
-         public List<int> chapterIdList = new List<int>();
 
-         //时光回溯,关卡编号
 
-         public static int _currentChapterId = 62001;
 
-         //时光回溯,合成套装副本当前展示套装
 
-         public static int SuitID = 201027;
 
-         //时光回溯刷新时间
 
-         public static long RefreshTime = 0;
 
-         //章节积分奖励列表
 
-         public static List<int> ChapterRewardDic = new List<int>();
 
-         //关卡评分奖励列表
 
-         public static Dictionary<int , Dictionary<int, int>> LevelRewardDic = new Dictionary<int, Dictionary<int, int>>();
 
-         //关卡信息
 
-         public static Dictionary<int, Dictionary<int, LevelRoleInfoProto>> _LevelMaxInfoDic = new Dictionary<int, Dictionary<int, LevelRoleInfoProto>>();
 
-         public SuitCollectRankProto mySuitRankInfo;
 
-         public LevelRankProto myLevelRankInfo;
 
-         //套装排行榜数据
 
-         public Dictionary<int, List<SuitCollectRankProto>> SuitRankDatasDic = new Dictionary<int, List<SuitCollectRankProto>>()
 
-         {
 
-             {0,new List<SuitCollectRankProto>() },
 
-             {1,new List<SuitCollectRankProto>() },
 
-         };
 
-         //关卡排行榜数据
 
-         public Dictionary<int, List<LevelRankProto>> LevelRankDatasDic = new Dictionary<int, List<LevelRankProto>>() 
 
-         {
 
-             {0,new List<LevelRankProto>()},
 
-             {1,new List<LevelRankProto>()},
 
-         };
 
-         public void InitRewardDic()
 
-         {
 
-             chapterIdList.Clear();
 
-             if (chapterIdList.Count > 0)
 
-             {
 
-                 return;
 
-             }
 
-             foreach (int i in IdList)
 
-             {
 
-                 chapterIdList.Add(ActivityOpenCfgArray.Instance.GetCfg(i).params3Arr[0]);
 
-             }
 
-         }
 
-         //获取关卡奖励状态
 
-         public bool GetLevelRewardStatus(int levelID = 0)
 
-         {
 
-             if(ActivityDataManager.Instance.GetCurOpenActiveByType(21) == 0)
 
-             {
 
-                 return false;
 
-             }
 
-             if (levelID == 0)
 
-             {
 
-                 return GetAllLevelRewardStatus(true);
 
-             }
 
-             else
 
-             {
 
-                 if(!LevelRewardDic.ContainsKey(levelID))
 
-                 {
 
-                     return false;
 
-                 }
 
-                 foreach (var status in LevelRewardDic[levelID])
 
-                 {
 
-                     if (status.Value == ConstBonusStatus.CAN_GET)
 
-                     {
 
-                         return true;
 
-                     }
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         //获取套装奖励状态
 
-         public bool GetChapterRewardStatus(int levelID,int rewardID,int itemID)
 
-         {
 
-             //这里对已领取的id进行判断
 
-             if (levelID != 0)
 
-             {
 
-                 foreach (var item in ChapterRewardDic)
 
-                 {
 
-                     if(rewardID == item)
 
-                     {
 
-                         return false;
 
-                     }
 
-                 }
 
-             }
 
-             return true;
 
-         }
 
-         //获取对应id奖励状态
 
-         public int GetChapterRewardIDStatus(int rewardID, int itemID)
 
-         {
 
-             long num = 0;
 
-             ItemData itemdata;
 
-             CompositebonusCfg comCfg = CompositebonusCfgArray.Instance.GetCfg(rewardID);
 
-             if (BagDataManager.Instance.GetBagData().TryGetValue(itemID, out itemdata))
 
-             {
 
-                 num = itemdata.num;
 
-             }
 
-             else
 
-             {
 
-                 num = 0;
 
-             }
 
-             if(num < comCfg.count)
 
-             {
 
-                 return ConstBonusStatus.CAN_NOT_GET;
 
-             }
 
-             //这里对已领取的id进行判断
 
-             foreach (var item in ChapterRewardDic)
 
-             {
 
-                 if (rewardID == item)
 
-                 {
 
-                     return ConstBonusStatus.GOT;
 
-                 }
 
-             }
 
-             return ConstBonusStatus.CAN_GET;
 
-         }
 
-         //获取所有奖励(只用于红点判断)
 
-         public bool GetAllLevelRewardStatus(bool isLevel = true)
 
-         {
 
-             if (isLevel)
 
-             {
 
-                 foreach (var item in LevelRewardDic)
 
-                 {
 
-                     Dictionary<int, int> rewardStatusDic = new Dictionary<int, int>(0);
 
-                     int key = item.Key;
 
-                     rewardStatusDic = item.Value;
 
-                     foreach (var id in rewardStatusDic)
 
-                     {
 
-                         if (id.Value == ConstBonusStatus.CAN_GET)
 
-                         {
 
-                             return true;
 
-                         }
 
-                     }
 
-                 }
 
-                 return false;
 
-             }
 
-             else
 
-             {
 
-                 return false;
 
-             }
 
-         }
 
-         //通过章节id判断所有奖励状态
 
-         public bool GetChapterIDRewardStatus(int chapID)
 
-         {
 
-             List<CompositebonusCfg> comBonusList = CompositebonusCfgArray.Instance.GetCfgsBychapterId(chapID);
 
-             foreach(CompositebonusCfg item in comBonusList)
 
-             {
 
-                 if (GetChapterRewardIDStatus(item.id, item.paramsArr[0]) == 1)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             List<StoryLevelCfg> levelList = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(6, 2, chapID);
 
-             foreach(StoryLevelCfg levelItem in levelList)
 
-             {
 
-                if(GetLevelRewardStatus(levelItem.id))
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         public bool GetAllChapterReward()
 
-         {
 
-             if (ActivityDataManager.Instance.GetCurOpenActiveByType(21) == 0)
 
-             {
 
-                 return false;
 
-             }
 
-             foreach (int i in chapterIdList)
 
-             {
 
-                 if(GetChapterIDRewardStatus(i))
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         public string ChangeTime(long totalSeconds)
 
-         {
 
-             string timeStr = "";
 
-             TimeSpan t = TimeSpan.FromSeconds(totalSeconds);
 
-             if(t.Days != 0)
 
-             {
 
-                 timeStr = string.Format("{0}天{1}时", t.Days, t.Hours);
 
-             }
 
-             else if(t.Hours != 0)
 
-             {
 
-                 timeStr = string.Format("{0}时{1}分", t.Hours, t.Minutes);
 
-             }
 
-             else
 
-             {
 
-                 timeStr = string.Format("{0}分{1}秒", t.Minutes, t.Seconds);
 
-             }
 
-             return timeStr;
 
-         }
 
-     }
 
- }
 
 
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