BuyCountView.cs 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376
  1. using UI.CommonGame;
  2. using System;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class BuyCountView : BaseWindow
  9. {
  10. private UI_BuyCountUI _ui;
  11. // private ClothingShopCfg _cfg;
  12. private float _selectTimeCount = 0;//长按时间
  13. private int _consumeSelectIndex = 0;//0为减,1为加
  14. private float _delay = 300;
  15. private float longpress = 900;//大于900毫秒才算长按
  16. /// <summary>
  17. /// 购买物品编号
  18. /// </summary>
  19. private int _buyId;
  20. /// <summary>
  21. /// 最低购买次数
  22. /// </summary>
  23. private int _minBuyCount;
  24. /// <summary>
  25. /// 当前购买次数
  26. /// </summary>
  27. private int _count;
  28. /// <summary>
  29. /// 购买消耗Id
  30. /// </summary>
  31. private int _costId;//购买消耗Id
  32. /// <summary>
  33. /// 购买物品数量
  34. /// </summary>
  35. private int _buyNum;
  36. /// <summary>
  37. /// 购买物品消耗数量
  38. /// </summary>
  39. private int _costNum;
  40. /// <summary>
  41. /// 最大购买次数
  42. /// </summary>
  43. private int _maxCanBuy;
  44. // private int _perCount;
  45. // private int _perCostCount;
  46. // private int _maxCount;
  47. private bool _openSource;
  48. private bool _showTips;
  49. private int _buyType;
  50. private int _shopType;
  51. private int _itemId;
  52. private Action _onSuccess;
  53. public override void Dispose()
  54. {
  55. BuyItemConteoller.Dispose();
  56. base.Dispose();
  57. }
  58. protected override void OnInit()
  59. {
  60. base.OnInit();
  61. _ui = UI_BuyCountUI.Create();
  62. this.viewCom = _ui.target;
  63. this.viewCom.Center();
  64. this.modal = true;
  65. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  66. _ui.m_btnPlus.onClick.Add(OnClickBtnPlus);
  67. _ui.m_btnMinus.onClick.Add(OnClickBtnMinus);
  68. _ui.m_btnAll.onClick.Add(OnClickBtnAll);
  69. _ui.m_btnPlus.onTouchBegin.Add(OnTouchPlusBegin);
  70. _ui.m_btnMinus.onTouchBegin.Add(OnTouchMinusBegin);
  71. _ui.m_btnPlus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  72. _ui.m_btnMinus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  73. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  74. _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);
  75. }
  76. /// <summary>
  77. ///
  78. /// </summary>
  79. /// <param name="buyId">购买物品对应的编号,非必须为物品Id</param>
  80. /// <param name="minBuyCount">最低兑换个数</param>
  81. /// <param name="buyType">购买类型,对应ConstBuyType</param>
  82. /// <param name="shopType">商店类型,仅buytype为TYPE_SHOP时有用</param>
  83. /// <param name="onSuccess"></param>
  84. /// <param name="showTips">是否弹购买成功飘字,默认是</param>
  85. /// <param name="openSource">是否打开来源界面。默认否</param>
  86. /// <param name="maxCount"></param>
  87. public void SetParams(int buyId, int minBuyCount, int buyType, int shopType = 0, Action onSuccess = null, bool showTips = true, bool openSource = false, int maxCount = 9990)
  88. {
  89. _buyId = buyId;
  90. _itemId = buyId;
  91. _minBuyCount = minBuyCount;
  92. _count = _minBuyCount;
  93. _onSuccess = onSuccess;
  94. _openSource = openSource;
  95. _showTips = showTips;
  96. _buyType = buyType;
  97. _shopType = shopType;
  98. if (buyType == ConstBuyType.TYPE_SHOP)
  99. {
  100. ShopCfg shopCfg = ClothingShopCfgManager.Instance.GetShopCfg(buyId, shopType);
  101. int maxBuyCount = (int)Math.Floor((decimal)(ItemDataManager.GetItemNum(shopCfg.costID) / shopCfg.costNum));
  102. _maxCanBuy = Math.Min(maxCount, maxBuyCount);
  103. _itemId = shopCfg.itemID;
  104. }
  105. else if (buyType == ConstBuyType.TYPE_ITEM)
  106. {
  107. ItemExchangeCfg itemExchangeCfg = ItemExchangeCfgArray.Instance.GetCfg(buyId);
  108. _count = (int)Math.Ceiling(Convert.ToDecimal(minBuyCount) / Convert.ToDecimal(itemExchangeCfg.num));
  109. int maxBuyCount = (int)Math.Floor((decimal)(ItemDataManager.GetItemNum(itemExchangeCfg.costId) / itemExchangeCfg.costNumArr[0]));
  110. _maxCanBuy = Math.Min(Math.Min(maxCount, maxBuyCount), itemExchangeCfg.maxLimit == 0 ? maxCount : itemExchangeCfg.maxLimit - ItemDataManager.GetItemExchangeTimes(buyId));
  111. _itemId = buyId;
  112. }
  113. GetMoneyIdAndNum(minBuyCount, out _costId, out _costNum, out _buyNum);
  114. }
  115. protected override void OnShown()
  116. {
  117. base.OnShown();
  118. UpdateView();
  119. Timers.inst.AddUpdate(CheckGuide);
  120. }
  121. private void UpdateView()
  122. {
  123. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  124. _ui.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  125. _ui.m_txtName.text = itemCfg.name;
  126. _ui.m_rarity.visible = false;
  127. if (ItemUtilCS.IsDressUpItem(_itemId))
  128. {
  129. _ui.m_rarity.visible = true;
  130. RarityIconController.UpdateRarityIcon(_ui.m_rarity, _itemId, false);
  131. }
  132. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_costId);
  133. _ui.m_iconPrice.url = ResPathUtil.GetCommonGameResPath(costItemCfg.res);
  134. _ui.m_txtBuyTips.visible = false;
  135. UpdateCost();
  136. }
  137. private void UpdateCost()
  138. {
  139. GetMoneyIdAndNum(_count, out _costId, out _costNum, out _buyNum);
  140. _ui.m_txtCount.text = _buyNum.ToString();
  141. _ui.m_txtPrice.text = _costNum.ToString();
  142. SetBtnState();
  143. }
  144. private void OnClickBtnAll()
  145. {
  146. _count = _maxCanBuy;
  147. UpdateCost();
  148. }
  149. private void OnClickBtnPlus()
  150. {
  151. if (_count < _maxCanBuy)
  152. {
  153. _count += 1;
  154. }
  155. UpdateCost();
  156. }
  157. private void OnClickBtnMinus()
  158. {
  159. _count -= 1;
  160. _count = Math.Max(_minBuyCount, _count);
  161. UpdateCost();
  162. }
  163. private void SetBtnState()
  164. {
  165. string inputStr = _ui.m_txtCount.text.Trim();
  166. if (_count <= _minBuyCount)
  167. {
  168. _ui.m_btnMinus.enabled = false;
  169. }
  170. else
  171. {
  172. _ui.m_btnMinus.enabled = true;
  173. }
  174. if (_count >= _maxCanBuy)
  175. {
  176. _ui.m_btnPlus.enabled = false;
  177. _ui.m_btnAll.enabled = false;
  178. }
  179. else
  180. {
  181. _ui.m_btnPlus.enabled = true;
  182. _ui.m_btnAll.enabled = true;
  183. }
  184. }
  185. private async void OnClickBtnSure()
  186. {
  187. int count = int.Parse(_ui.m_txtCount.text.Trim());
  188. int price = int.Parse(_ui.m_txtPrice.text.Trim());
  189. if (_count > 0)
  190. {
  191. if (price > ItemDataManager.GetItemNum(_costId))
  192. {
  193. if (_openSource)
  194. {
  195. if (_buyId == ConstItemID.DIAMOND_RED)
  196. {
  197. ItemUtil.AddDiamondPurple();
  198. }
  199. }
  200. else
  201. {
  202. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(_costId);
  203. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足!", costCfg.name));
  204. }
  205. }
  206. else
  207. {
  208. bool result = false;
  209. switch (_buyType)
  210. {
  211. case ConstBuyType.TYPE_NORMAL:
  212. break;
  213. case ConstBuyType.TYPE_ITEM:
  214. result = await ItemExchangeSProxy.ItemExchange(_buyId, _count);
  215. break;
  216. case ConstBuyType.TYPE_SHOP:
  217. result = await ShopSProxy.ShopBuy(_shopType, _buyId, _count);
  218. break;
  219. }
  220. if (_onSuccess != null)
  221. {
  222. _onSuccess();
  223. }
  224. if (result && _showTips)
  225. {
  226. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  227. }
  228. }
  229. }
  230. else
  231. {
  232. PromptController.Instance.ShowFloatTextPrompt("购买异常", MessageType.ERR);
  233. }
  234. this.Hide();
  235. }
  236. private void OnClickBtnCancel()
  237. {
  238. this.Hide();
  239. }
  240. private void GetMoneyIdAndNum(int count, out int _costId, out int _costNum, out int _buyNum)
  241. {
  242. _costId = 0;
  243. _costNum = 0;
  244. _buyNum = 0;
  245. if (_buyType == ConstBuyType.TYPE_SHOP)
  246. {
  247. ClothingShopCfgManager.Instance.GetMoneyIdAndNum(_buyId, count, _shopType, out _costId, out _costNum, out _buyNum);
  248. }
  249. else if (_buyType == ConstBuyType.TYPE_ITEM)
  250. {
  251. ItemExchangeCfg itemExchangeCfg = ItemExchangeCfgArray.Instance.GetCfg(_itemId);
  252. int _exchangeCount = (int)Math.Ceiling(Convert.ToDecimal(count) / Convert.ToDecimal(itemExchangeCfg.num));
  253. ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, ItemDataManager.GetItemExchangeTimes(_itemId), count, out _costId, out _costNum, out _buyNum);
  254. }
  255. }
  256. private void OnTouchPlusBegin()
  257. {
  258. _selectTimeCount = 0;
  259. _consumeSelectIndex = 1;
  260. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  261. }
  262. private void OnTouchMinusBegin()
  263. {
  264. _selectTimeCount = 0;
  265. _consumeSelectIndex = 0;
  266. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  267. }
  268. private void OnTimedEvent(object param)
  269. {
  270. _selectTimeCount += _delay;
  271. if (_selectTimeCount >= longpress)
  272. {
  273. if (_consumeSelectIndex == 0)
  274. {
  275. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnMinus, CommonUtil.Instance.GetMouseV2Point()))
  276. {
  277. Timers.inst.Remove(OnTimedEvent);
  278. return;
  279. }
  280. this.OnClickBtnMinus();
  281. }
  282. else
  283. {
  284. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnPlus, CommonUtil.Instance.GetMouseV2Point()))
  285. {
  286. Timers.inst.Remove(OnTimedEvent);
  287. return;
  288. }
  289. this.OnClickBtnPlus();
  290. }
  291. }
  292. }
  293. public void Reset()
  294. {
  295. _buyId = 0;
  296. _costId = 0;
  297. // _perCount = 0;
  298. // _perCostCount = 0;
  299. _minBuyCount = 0;
  300. // _maxCount = 0;
  301. }
  302. protected override void OnHide()
  303. {
  304. base.OnHide();
  305. // _cfg = null;
  306. Reset();
  307. Timers.inst.Remove(CheckGuide);
  308. }
  309. /// <summary>
  310. /// 是否显示购买提示
  311. /// </summary>
  312. /// <value></value>
  313. public bool showTxtBuyTips
  314. {
  315. set
  316. {
  317. _ui.m_txtBuyTips.visible = value;
  318. }
  319. }
  320. private void CheckGuide(object param)
  321. {
  322. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  323. {
  324. UpdateToCheckGuide(null);
  325. }
  326. else
  327. {
  328. Timers.inst.Remove(CheckGuide);
  329. }
  330. }
  331. protected override void UpdateToCheckGuide(object param)
  332. {
  333. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  334. GuideController.TryGuide(_ui.m_btnSure, ConstGuideId.BUY_CLOTHING, 5, "找到需要的物品了,点击购买吧");
  335. }
  336. }
  337. }