FriendSProxy.cs 19 KB

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  1. using System.Collections.Generic;
  2. using GFGGame;
  3. using ET;
  4. namespace ET
  5. {
  6. //推送好友每日重置
  7. public class NoticeFriendDailyReset : AMHandler<S2C_NoticeFriendDailyReset>
  8. {
  9. protected override async ETTask Run(Session session, S2C_NoticeFriendDailyReset message)
  10. {
  11. FriendSProxy.ReqAllFriendInfos().Coroutine();
  12. await ETTask.CompletedTask;
  13. }
  14. }
  15. //推送其他玩家信息变化
  16. public class NoticeRoleInfoChanged : AMHandler<S2C_NoticeFriendInfo>
  17. {
  18. protected override async ETTask Run(Session session, S2C_NoticeFriendInfo message)
  19. {
  20. RoleInfoData roleInfo = new RoleInfoData();
  21. roleInfo.roleId = message.RoleInfo.RoleId;
  22. roleInfo.roleLv = message.RoleInfo.RoleLvl;
  23. roleInfo.roleName = message.RoleInfo.RoleName;
  24. roleInfo.offlineTimeSec = message.RoleInfo.OfflineTimeSec;
  25. FriendDataManager.Instance.ChangeFriendInfo(roleInfo);
  26. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  27. await ETTask.CompletedTask;
  28. }
  29. }
  30. //推送申请添加好友信息
  31. public class NoticeApplyForFriend : AMHandler<S2C_NoticeApplyForFriend>
  32. {
  33. protected override async ETTask Run(Session session, S2C_NoticeApplyForFriend message)
  34. {
  35. List<FriendInfoData> applyDatas = FriendDataManager.Instance.ApplyDatas;
  36. bool isSame = false;
  37. for (int i = applyDatas.Count - 1; i >= 0; i--)
  38. {
  39. if (applyDatas[i].roleInfo.roleId == message.FriendInfo.RoleInfo.RoleId)
  40. {
  41. isSame = true;
  42. break;
  43. }
  44. }
  45. if (isSame) return;
  46. RoleInfoData roleInfo = new RoleInfoData();
  47. roleInfo.roleId = message.FriendInfo.RoleInfo.RoleId;
  48. roleInfo.roleName = message.FriendInfo.RoleInfo.RoleName;
  49. roleInfo.roleLv = message.FriendInfo.RoleInfo.RoleLvl;
  50. roleInfo.offlineTimeSec = message.FriendInfo.RoleInfo.OfflineTimeSec;
  51. FriendInfoData friendInfo = new FriendInfoData();
  52. friendInfo.roleInfo = roleInfo;
  53. friendInfo.type = message.FriendInfo.Type;
  54. friendInfo.giveGiftState = message.FriendInfo.GiveGiftState;
  55. friendInfo.takeGiftState = message.FriendInfo.TakeGiftState;
  56. FriendDataManager.Instance.AddApplyData(friendInfo);
  57. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  58. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  59. await ETTask.CompletedTask;
  60. }
  61. }
  62. //推送新增好友
  63. public class NoticeAddFriends : AMHandler<S2C_NoticeAddFriends>
  64. {
  65. protected override async ETTask Run(Session session, S2C_NoticeAddFriends message)
  66. {
  67. for (int i = 0; i < message.FriendList.Count; i++)
  68. {
  69. RoleInfoData roleInfo = new RoleInfoData();
  70. roleInfo.roleId = message.FriendList[i].RoleInfo.RoleId;
  71. roleInfo.roleName = message.FriendList[i].RoleInfo.RoleName;
  72. roleInfo.roleLv = message.FriendList[i].RoleInfo.RoleLvl;
  73. roleInfo.offlineTimeSec = message.FriendList[i].RoleInfo.OfflineTimeSec;
  74. FriendInfoData friendInfo = new FriendInfoData();
  75. friendInfo.roleInfo = roleInfo;
  76. friendInfo.type = message.FriendList[i].Type;
  77. friendInfo.giveGiftState = message.FriendList[i].GiveGiftState;
  78. friendInfo.takeGiftState = message.FriendList[i].TakeGiftState;
  79. FriendDataManager.Instance.AddFriend(friendInfo);
  80. FriendDataManager.Instance.RemoveApplyData(message.FriendList[i].RoleInfo.RoleId);
  81. }
  82. EventAgent.DispatchEvent(ConstMessage.FRIEND_ADD);
  83. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  84. await ETTask.CompletedTask;
  85. }
  86. }
  87. //推送删除好友
  88. public class NoticeDeleteFriend : AMHandler<S2C_NoticeDeleteFriend>
  89. {
  90. protected override async ETTask Run(Session session, S2C_NoticeDeleteFriend message)
  91. {
  92. FriendDataManager.Instance.RemoveFriend(message.FriendId);
  93. EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
  94. await ETTask.CompletedTask;
  95. }
  96. }
  97. //推送领取赠送状态
  98. public class NoticeTakeGiftStates : AMHandler<S2C_NoticeTakeGiftStates>
  99. {
  100. protected override async ETTask Run(Session session, S2C_NoticeTakeGiftStates message)
  101. {
  102. FriendDataManager.Instance.ChangeTakeGiftStates(message.FriendId, message.TakeGiftState);
  103. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  104. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  105. await ETTask.CompletedTask;
  106. }
  107. }
  108. }
  109. namespace GFGGame
  110. {
  111. public static class FriendSProxy
  112. {
  113. //请求所有好友信息
  114. public static async ETTask<bool> ReqAllFriendInfos()
  115. {
  116. S2C_GetAllFriendInfos response = null;
  117. response = (S2C_GetAllFriendInfos)await MessageHelper.SendToServer(new C2S_GetAllFriendInfos());
  118. if (response != null)
  119. {
  120. if (response.Error == ErrorCode.ERR_Success)
  121. {
  122. FriendDataManager.Instance.ClearAddFriend();
  123. for (int i = 0; i < response.FriendList.Count; i++)
  124. {
  125. RoleInfoData roleInfo = new RoleInfoData();
  126. roleInfo.roleId = response.FriendList[i].RoleInfo.RoleId;
  127. roleInfo.roleName = response.FriendList[i].RoleInfo.RoleName;
  128. roleInfo.roleLv = response.FriendList[i].RoleInfo.RoleLvl;
  129. roleInfo.offlineTimeSec = response.FriendList[i].RoleInfo.OfflineTimeSec;
  130. FriendInfoData friendInfo = new FriendInfoData();
  131. friendInfo.roleInfo = roleInfo;
  132. friendInfo.type = response.FriendList[i].Type;
  133. friendInfo.giveGiftState = response.FriendList[i].GiveGiftState;
  134. friendInfo.takeGiftState = response.FriendList[i].TakeGiftState;
  135. if (response.FriendList[i].Type == FriendType.Good)
  136. {
  137. FriendDataManager.Instance.AddFriend(friendInfo);
  138. }
  139. else if (response.FriendList[i].Type == FriendType.Apply)
  140. {
  141. FriendDataManager.Instance.AddApplyData(friendInfo);
  142. }
  143. }
  144. EventAgent.DispatchEvent(ConstMessage.FRIEND_ADD);
  145. return true;
  146. }
  147. }
  148. return false;
  149. }
  150. //赠送
  151. public static async ETTask<bool> ReqGiveGiftToFriend(long friendId)
  152. {
  153. S2C_GiveGiftToFriend response = null;
  154. response = (S2C_GiveGiftToFriend)await MessageHelper.SendToServer(new C2S_GiveGiftToFriend() { FriendId = friendId });
  155. if (response != null)
  156. {
  157. if (response.Error == ErrorCode.ERR_Success)
  158. {
  159. FriendDataManager.Instance.ChangeGiveGiftStates(response.FriendId, response.GiveGiftState);
  160. PromptController.Instance.ShowFloatTextPrompt(string.Format("赠送好友体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
  161. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  162. return true;
  163. }
  164. }
  165. return false;
  166. }
  167. //一键赠送
  168. public static async ETTask<bool> ReqGiveGiftToAllFriend()
  169. {
  170. S2C_GiveGiftToAllFriends response = null;
  171. response = (S2C_GiveGiftToAllFriends)await MessageHelper.SendToServer(new C2S_GiveGiftToAllFriends());
  172. if (response != null)
  173. {
  174. if (response.Error == ErrorCode.ERR_Success)
  175. {
  176. for (int i = 0; i < response.FriendIds.Count; i++)
  177. {
  178. FriendDataManager.Instance.ChangeGiveGiftStates(response.FriendIds[i], response.GiveGiftStates[i]);
  179. }
  180. if (response.FriendIds.Count > 0)
  181. {
  182. PromptController.Instance.ShowFloatTextPrompt(string.Format("送出{0}份体力", response.FriendIds.Count));
  183. }
  184. else
  185. {
  186. PromptController.Instance.ShowFloatTextPrompt("无好友可赠送体力");
  187. }
  188. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  189. return true;
  190. }
  191. }
  192. return false;
  193. }
  194. //领取并赠送赠送
  195. public static async ETTask<bool> ReqTakeGiftFromFriend(long friendId)
  196. {
  197. S2C_TakeGiftFromFriend response = null;
  198. response = (S2C_TakeGiftFromFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromFriend() { FriendId = friendId });
  199. if (response != null)
  200. {
  201. if (response.Error == ErrorCode.ERR_Success)
  202. {
  203. FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.FriendId, response.GiveGiftState, response.TakeGiftState);
  204. PromptController.Instance.ShowFloatTextPrompt(string.Format("领取成功,获得体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
  205. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  206. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  207. return true;
  208. }
  209. }
  210. return false;
  211. }
  212. //一键领取并赠送
  213. public static async ETTask<bool> ReqTakeGiftFromAllFriend()
  214. {
  215. S2C_TakeGiftFromAllFriend response = null;
  216. response = (S2C_TakeGiftFromAllFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromAllFriend());
  217. if (response != null)
  218. {
  219. if (response.Error == ErrorCode.ERR_Success)
  220. {
  221. for (int i = 0; i < response.FriendIds.Count; i++)
  222. {
  223. FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.FriendIds[i], response.GiveGiftStates[i], response.TakeGiftStates[i]);
  224. }
  225. if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount)
  226. {
  227. PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
  228. }
  229. else
  230. {
  231. PromptController.Instance.ShowFloatTextPrompt(string.Format("已领取{0}体力", response.FriendIds.Count * GlobalCfgArray.globalCfg.onceGivePowerCount));
  232. }
  233. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  234. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  235. return true;
  236. }
  237. }
  238. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  239. return false;
  240. }
  241. //请求其他玩家详细信息
  242. public static async ETTask<RoleInfoDetailData> ReqOtherRoleDetailInfo(long friendId)
  243. {
  244. S2C_GetOtherRoleDetailInfo response = null;
  245. response = (S2C_GetOtherRoleDetailInfo)await MessageHelper.SendToServer(new C2S_GetOtherRoleDetailInfo() { RoleId = friendId });
  246. if (response != null)
  247. {
  248. if (response.Error == ErrorCode.ERR_Success)
  249. {
  250. RoleInfoDetailData roleInfoDetail = new RoleInfoDetailData();
  251. roleInfoDetail.slogan = response.Signature;
  252. if (response.CustomSuit != null)
  253. {
  254. roleInfoDetail.customSuitData = new CustomSuitData(response.CustomSuit.Pos);
  255. roleInfoDetail.customSuitData.bg = response.CustomSuit.BgId;
  256. roleInfoDetail.customSuitData.suitId = response.CustomSuit.SuitId;
  257. roleInfoDetail.customSuitData.equipDatas = response.CustomSuit.EquipIds;
  258. roleInfoDetail.customSuitData.pic = response.CustomSuit.Pic;
  259. }
  260. return roleInfoDetail;
  261. }
  262. }
  263. return null;
  264. }
  265. //请求搜索其他玩家
  266. public static async ETTask<bool> ReqSearchRole(string roleName)
  267. {
  268. S2C_SearchRole response = null;
  269. response = (S2C_SearchRole)await MessageHelper.SendToServer(new C2S_SearchRole() { RoleName = roleName });
  270. if (response != null)
  271. {
  272. if (response.Error == ErrorCode.ERR_Success)
  273. {
  274. FriendDataManager.Instance.ClearSearchDatas();
  275. for (int i = 0; i < response.RoleList.Count; i++)
  276. {
  277. RoleInfoData roleInfo = new RoleInfoData();
  278. roleInfo.roleId = response.RoleList[i].RoleId;
  279. roleInfo.roleName = response.RoleList[i].RoleName;
  280. roleInfo.roleLv = response.RoleList[i].RoleLvl;
  281. roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
  282. FriendDataManager.Instance.AddSearchData(roleInfo);
  283. }
  284. return true;
  285. }
  286. }
  287. return false;
  288. }
  289. //请求推荐好友
  290. public static async ETTask<bool> ReqRecommendFriends()
  291. {
  292. S2C_GetRecommendFriends response = null;
  293. response = (S2C_GetRecommendFriends)await MessageHelper.SendToServer(new C2S_GetRecommendFriends());
  294. if (response != null)
  295. {
  296. if (response.Error == ErrorCode.ERR_Success)
  297. {
  298. FriendDataManager.Instance.ClearRecommendDatas();
  299. for (int i = 0; i < response.RoleList.Count; i++)
  300. {
  301. RoleInfoData roleInfo = new RoleInfoData();
  302. roleInfo.roleId = response.RoleList[i].RoleId;
  303. roleInfo.roleName = response.RoleList[i].RoleName;
  304. roleInfo.roleLv = response.RoleList[i].RoleLvl;
  305. roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
  306. FriendDataManager.Instance.AddRecommendData(roleInfo);
  307. }
  308. return true;
  309. }
  310. }
  311. return false;
  312. }
  313. //申请添加好友
  314. public static async ETTask<bool> ReqApplyForFriend(long friendId)
  315. {
  316. S2C_RequestApplyForFriend response = null;
  317. response = (S2C_RequestApplyForFriend)await MessageHelper.SendToServer(new C2S_RequestApplyForFriend() { FriendId = friendId });
  318. if (response != null)
  319. {
  320. if (response.Error == ErrorCode.ERR_Success)
  321. {
  322. return true;
  323. }
  324. }
  325. return false;
  326. }
  327. //同意添加好友
  328. public static async ETTask<bool> ReqAcceptApplyForFriend(long friendId)
  329. {
  330. S2C_AcceptApplyForFriend response = null;
  331. response = (S2C_AcceptApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptApplyForFriend() { FriendId = friendId });
  332. if (response != null)
  333. {
  334. if (response.Error == ErrorCode.ERR_Success)
  335. {
  336. // FriendDataManager.Instance.RemoveApplyData(roleId);
  337. return true;
  338. }
  339. }
  340. return false;
  341. }
  342. //拒绝添加好友
  343. public static async ETTask<bool> ReqRefuseApplyForFriend(long friendId)
  344. {
  345. S2C_RefuseApplyForFriend response = null;
  346. response = (S2C_RefuseApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseApplyForFriend() { FriendId = friendId });
  347. if (response != null)
  348. {
  349. if (response.Error == ErrorCode.ERR_Success)
  350. {
  351. FriendDataManager.Instance.RemoveApplyData(friendId);
  352. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  353. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  354. return true;
  355. }
  356. }
  357. return false;
  358. }
  359. //一键同意添加好友
  360. public static async ETTask<bool> ReqAcceptAllApplyForFriend()
  361. {
  362. S2C_AcceptAllApplyForFriend response = null;
  363. response = (S2C_AcceptAllApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptAllApplyForFriend());
  364. if (response != null)
  365. {
  366. if (response.Error == ErrorCode.ERR_Success)
  367. {
  368. return true;
  369. }
  370. }
  371. return false;
  372. }
  373. //一键拒绝添加好友
  374. public static async ETTask<bool> ReqRefuseAllApplyForFriend()
  375. {
  376. S2C_RefuseAllApplyForFriend response = null;
  377. response = (S2C_RefuseAllApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseAllApplyForFriend());
  378. if (response != null)
  379. {
  380. if (response.Error == ErrorCode.ERR_Success)
  381. {
  382. FriendDataManager.Instance.ClearApplyDatas();
  383. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  384. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  385. return true;
  386. }
  387. }
  388. return false;
  389. }
  390. //请求删除好友
  391. public static async ETTask<bool> ReqDeleteFriend(long friendId)
  392. {
  393. S2C_RequestDeleteFriend response = null;
  394. response = (S2C_RequestDeleteFriend)await MessageHelper.SendToServer(new C2S_RequestDeleteFriend() { FriendId = friendId });
  395. if (response != null)
  396. {
  397. if (response.Error == ErrorCode.ERR_Success)
  398. {
  399. FriendDataManager.Instance.RemoveFriend(response.FriendId);
  400. PromptController.Instance.ShowFloatTextPrompt("好友已删除");
  401. EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
  402. return true;
  403. }
  404. }
  405. return false;
  406. }
  407. }
  408. }