DailySignView.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using Hutool;
  6. using UI.DailyWelfare;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class DailySignView : BaseWindow
  11. {
  12. private UI_DailySignUI _ui;
  13. private EffectUI _effectUI0;
  14. private EffectUI _effectUI1;
  15. private EffectUI _effectUI2;
  16. private EffectUI _effectUI3;
  17. private EffectUI _effectUI4;
  18. private EffectUI _effectUI5;
  19. private GGraph m_holderSign;
  20. private float _signCount;
  21. private int _month;
  22. private int _day;
  23. private bool isOpenPanel = true;
  24. DateTime dateTime;
  25. public override void Dispose()
  26. {
  27. EffectUIPool.Recycle(_effectUI0);
  28. _effectUI0 = null;
  29. EffectUIPool.Recycle(_effectUI1);
  30. _effectUI1 = null;
  31. EffectUIPool.Recycle(_effectUI2);
  32. _effectUI2 = null;
  33. EffectUIPool.Recycle(_effectUI3);
  34. _effectUI3 = null;
  35. EffectUIPool.Recycle(_effectUI4);
  36. _effectUI4 = null;
  37. EffectUIPool.Recycle(_effectUI5);
  38. _effectUI5 = null;
  39. if (_ui != null)
  40. {
  41. _ui.Dispose();
  42. _ui = null;
  43. }
  44. base.Dispose();
  45. }
  46. protected override void OnInit()
  47. {
  48. base.OnInit();
  49. packageName = UI_DailySignUI.PACKAGE_NAME;
  50. _ui = UI_DailySignUI.Create();
  51. this.viewCom = _ui.target;
  52. this.viewCom.Center();
  53. this.modal = true;
  54. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  55. _ui.m_btnClose.onClick.Add(Hide);
  56. _ui.m_list.itemRenderer = ListItemRender;
  57. _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_holderFlower, "ui_league", "Answer_bgtx");
  58. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLizi, "ui_Activity", "Everyday_2lizi");
  59. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRole, "ui_Activity", "Everydayy_people");
  60. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holder, "ui_fight_new", "Progress_head");
  61. }
  62. protected override void AddEventListener()
  63. {
  64. base.AddEventListener();
  65. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  66. }
  67. protected override void OnShown()
  68. {
  69. base.OnShown();
  70. _ui.m_proSign.m_holder.visible = false;
  71. _ui.m_t0.Play(() =>
  72. {
  73. _ui.m_proSign.m_holder.visible = true;
  74. if (m_holderSign != null)
  75. {
  76. m_holderSign.visible = true;
  77. }
  78. });
  79. _month = TimeUtil.GetCurMonth();
  80. _day = TimeUtil.GetCurDay();
  81. _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month);
  82. //这个是0时区的0时间戳,所以转换为中国时间(东八区)需要加八个小时的毫秒
  83. DateTime unixStartTime = new DateTime(1970, 1, 1, 0 , 0 , 0);
  84. double chinaTime = GameGlobal.OpenServerTime + 28800000;
  85. dateTime = unixStartTime.AddMilliseconds(chinaTime);
  86. UpdateSignView();
  87. //从主界面自动打开这个界面的话,就显示 1
  88. if (this.viewData != null)
  89. {
  90. Timers.inst.Add(0.8f, 1, (obj) =>
  91. {
  92. //防止手速超快关了又开
  93. if (ViewManager.isViewOpen(nameof(DailySignView)))
  94. {
  95. int sourceType = (int)(this.viewData as object[])[0];
  96. if (sourceType == 1)
  97. {
  98. SignBonus(_day);
  99. }
  100. }
  101. }
  102. );
  103. }
  104. GameGlobal.AutoDailySignView = false;
  105. }
  106. protected override void OnHide()
  107. {
  108. base.OnHide();
  109. _ui.m_t0.Stop();
  110. m_holderSign = null;
  111. }
  112. protected override void RemoveEventListener()
  113. {
  114. base.RemoveEventListener();
  115. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  116. }
  117. private void UpdateSignView()
  118. {
  119. _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  120. _ui.m_proSign.m_txtSignCount.text = _signCount.ToString();
  121. List<DailySignBonusCfg> signBonusCfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
  122. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(_month);
  123. _ui.m_proSign.target.max = signCfgs[signCfgs.Count - 1].day;
  124. _ui.m_proSign.target.value = _signCount;
  125. if (_signCount >= signCfgs[signCfgs.Count - 1].day)
  126. {
  127. _ui.m_proSign.m_holder.visible = false;
  128. }
  129. _ui.m_proSign.m_holder.x = _signCount / signCfgs[signCfgs.Count - 1].day * _ui.m_proSign.target.width - 88;
  130. _ui.m_proSign.m_holderReward.visible = false;
  131. for (int i = 0; i < signCfgs.Count; i++)
  132. {
  133. GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;
  134. if (i == signCfgs.Count - 1)
  135. {
  136. comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count - 1].day) * _ui.m_proSign.target.width - 48;
  137. }
  138. else
  139. {
  140. comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count-1].day) * _ui.m_proSign.target.width - 20;
  141. }
  142. UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);
  143. item.target.visible = true;
  144. item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(signCfgs[i].bonusArr[0][0]));
  145. item.m_txtCount.text = signCfgs[i].bonusArr[0][1].ToString();
  146. item.m_txtDay.text = signCfgs[i].day.ToString();
  147. if (item.target.data == null)
  148. {
  149. item.target.onClick.Add(OnBtnGetProBonus);
  150. }
  151. item.target.data = signCfgs[i];
  152. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward),
  153. signCfgs[i].day);
  154. item.m_imgGot.visible = isGot;
  155. bool canGet = _signCount >= signCfgs[i].day && !isGot;
  156. if (canGet)
  157. {
  158. if (_effectUI5 == null)
  159. {
  160. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holderReward, "ui_Activity",
  161. "Everyday_enable");
  162. }
  163. _ui.m_proSign.m_holderReward.visible = canGet;
  164. _ui.m_proSign.m_holderReward.position = new Vector2(item.target.x, 35);
  165. }
  166. RedDotController.Instance.SetComRedDot(item.target, canGet);
  167. UI_ComProBonus.ProxyEnd();
  168. }
  169. if (_month > dateTime.Month)
  170. {
  171. _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;
  172. }
  173. else if (_month == dateTime.Month)
  174. {
  175. _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 - dateTime.Day : signBonusCfgs.Count - dateTime.Day + 1;
  176. }
  177. }
  178. private async void OnBtnGetProBonus(EventContext context)
  179. {
  180. GObject obj = context.sender as GObject;
  181. DailySignCfg signCfg = obj.data as DailySignCfg;
  182. if (_signCount < signCfg.day ||
  183. MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.day))
  184. {
  185. GoodsItemTipsController.ShowItemTips(signCfg.bonusArr[0][0]);
  186. }
  187. else
  188. {
  189. bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day);
  190. if (result)
  191. {
  192. UpdateSignView();
  193. }
  194. }
  195. }
  196. private void ListItemRender(int index, GObject obj)
  197. {
  198. UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
  199. if (_month == dateTime.Month)
  200. {
  201. index += dateTime.Day - 1;
  202. }
  203. if (index == 29 && _ui.m_list.numItems > 29)
  204. {
  205. item.target.touchable = false;
  206. item.target.visible = false;
  207. return;
  208. }
  209. int _index = index >= 29 && _ui.m_list.numItems > 29 ? index - 1 : index;
  210. DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[_index];
  211. int itemType = ItemDataManager.GetItemType(bonusCfg.bonusArr[0][0]);
  212. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), bonusCfg.day);
  213. if (bonusCfg.day == _day && !isGot && _effectUI3 == null)
  214. {
  215. _effectUI3 = EffectUIPool.CreateEffectUI(item.m_holderSign, "ui_Activity", "everyday_kuang");
  216. m_holderSign = item.m_holderSign;
  217. }
  218. item.m_holderSign.visible = false;
  219. item.m_c1.selectedIndex = itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.type;
  220. item.m_txtDay.text = NumberUtil.GetChiniseNumberText(bonusCfg.day); // bonusCfg.day.ToString();
  221. if (item.m_comItem.data == null)
  222. {
  223. item.m_comItem.data = new ItemView(item.m_comItem);
  224. }
  225. ItemData itemData = ItemUtil.createItemData(bonusCfg.bonusArr[0]);
  226. (item.m_comItem.data as ItemView).SetData(itemData);
  227. (item.m_comItem.data as ItemView).ShowTips = false;
  228. (item.m_comItem.data as ItemView).ChangeTxtCountStyle();
  229. item.m_imgMask.visible = isGot || bonusCfg.day < _day && !isGot;
  230. item.m_imgGot.visible = isGot;
  231. item.m_imgNotGet.visible = bonusCfg.day < _day && !isGot;
  232. RedDotController.Instance.SetComRedDot(item.target, bonusCfg.day == _day && !isGot);
  233. if (item.target.data == null)
  234. {
  235. item.target.onClick.Add(OnGetSignBonus);
  236. }
  237. item.target.data = bonusCfg.day;
  238. UI_ListSignItem.ProxyEnd();
  239. }
  240. private async void OnGetSignBonus(EventContext context)
  241. {
  242. GObject obj = context.sender as GObject;
  243. int day = (int)obj.data;
  244. if (day > _day) return;
  245. SignBonus(day);
  246. }
  247. private async void SignBonus(int day)
  248. {
  249. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), day);
  250. bool result = false;
  251. if (isGot)
  252. {
  253. PromptController.Instance.ShowFloatTextPrompt("已领取");
  254. return;
  255. }
  256. if (day < _day)
  257. {
  258. int[] cost = GlobalCfgArray.globalCfg.dailySignConsumeArr[0];
  259. AlertUI.Show(string.Format("是否确定花费{0}{1}补签?", cost[1], ItemCfgArray.Instance.GetCfg(cost[0]).name))
  260. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object param) =>
  261. {
  262. if (!ItemUtil.CheckItemEnough(cost[0], cost[1]))
  263. {
  264. long has = ItemDataManager.GetItemNum(cost[0]);
  265. ItemUtil.BuyCurrency(cost[0], cost[1] - has);
  266. return;
  267. }
  268. result = await DailyWelfareSProxy.ReqReSign(day);
  269. });
  270. }
  271. else
  272. {
  273. result = await DailyWelfareSProxy.ReqSign(day);
  274. }
  275. // if (result)
  276. // {
  277. // _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;
  278. // }
  279. }
  280. }
  281. }