FriendView.cs 12 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Friend;
  4. using UI.CommonGame;
  5. namespace GFGGame
  6. {
  7. public class FriendView : BaseView
  8. {
  9. private UI_FriendUI _ui;
  10. private GameObject _sceneObject;
  11. private DressUpObj _dressUpObj;
  12. private long _friendRoleId;
  13. public override void Dispose()
  14. {
  15. if (_sceneObject != null)
  16. {
  17. PrefabManager.Instance.Restore(_sceneObject);
  18. _sceneObject = null;
  19. }
  20. _dressUpObj = null;
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. base.Dispose();
  27. }
  28. protected override void Init()
  29. {
  30. base.Init();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. packageName = UI_FriendUI.PACKAGE_NAME;
  36. _ui = UI_FriendUI.Create();
  37. viewCom = _ui.target;
  38. isfullScreen = true;
  39. isReturnView = true;
  40. _dressUpObj = new DressUpObj();
  41. _ui.m_list.SetVirtual();
  42. _ui.m_list.itemRenderer = RenderListItem;
  43. _ui.m_list.onClickItem.Add(OnListItemClick);
  44. _ui.m_btnInfo.onClick.Add(OnBtnInfoClick);
  45. _ui.m_btnDelete.onClick.Add(OnBtnDeleteClick);
  46. _ui.m_btnAdd.onClick.Add(OnBtnAddClick);
  47. _ui.m_btnSendAll.onClick.Add(OnBtnSendAllClick);
  48. _ui.m_btnBack.onClick.Add(GoBackFrom);
  49. }
  50. protected override void AddEventListener()
  51. {
  52. base.AddEventListener();
  53. EventAgent.AddEventListener(ConstMessage.FRIEND_REFRESH, RefreshView);
  54. EventAgent.AddEventListener(ConstMessage.FRIEND_REMOVE, RefreshRemoveFriend);
  55. EventAgent.AddEventListener(ConstMessage.FRIEND_ADD, RefreshAddFriend);
  56. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  57. }
  58. protected override void OnShown()
  59. {
  60. base.OnShown();
  61. _friendRoleId = this.viewData == null ? 0 : (long)this.viewData;
  62. if (_sceneObject == null)
  63. {
  64. CustomSuitData customSuit = CustomSuitDataManager.GetSuitList(CustomSuitDataManager.currentIndex);
  65. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("SceneFriend"));
  66. _dressUpObj.setSceneObj(_sceneObject);
  67. _dressUpObj.AddOrRemove(customSuit.dressUpData.bgId, true);
  68. }
  69. FriendDataManager.Instance.UpdateFriendList(true);
  70. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  71. if (_ui.m_list.numItems > 0)
  72. {
  73. if (_friendRoleId > 0)
  74. {
  75. for (int i = 0; i < FriendDataManager.Instance.FriendDatas.Count; i++)
  76. {
  77. if (_friendRoleId == FriendDataManager.Instance.FriendDatas[i])
  78. {
  79. _ui.m_list.selectedIndex = i;
  80. _ui.m_list.ScrollToView(i);
  81. ReqFriendDetialInfo(i);
  82. }
  83. }
  84. }
  85. else
  86. {
  87. _ui.m_list.selectedIndex = 0;
  88. ReqFriendDetialInfo(0);
  89. }
  90. }
  91. else
  92. {
  93. ReqFriendDetialInfo(-1);
  94. }
  95. RefreshView();
  96. UpdateRedDot();
  97. }
  98. protected override void OnHide()
  99. {
  100. base.OnHide();
  101. if (_sceneObject != null)
  102. {
  103. PrefabManager.Instance.Restore(_sceneObject);
  104. _sceneObject = null;
  105. }
  106. _ui.m_list.numItems = 0;
  107. }
  108. private void GoBackFrom()
  109. {
  110. ViewManager.GoBackFrom(typeof(FriendView).FullName);
  111. }
  112. protected override void RemoveEventListener()
  113. {
  114. base.RemoveEventListener();
  115. EventAgent.RemoveEventListener(ConstMessage.FRIEND_REFRESH, RefreshView);
  116. EventAgent.RemoveEventListener(ConstMessage.FRIEND_REMOVE, RefreshRemoveFriend);
  117. EventAgent.RemoveEventListener(ConstMessage.FRIEND_ADD, RefreshAddFriend);
  118. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  119. }
  120. private void RefreshView()
  121. {
  122. _ui.m_list.RefreshVirtualList();
  123. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  124. _ui.m_btnSendAll.text = RedDotDataManager.Instance.GetFriendGiftRed() ? "一键领取并赠送" : "一键赠送";
  125. _ui.m_txtPowerCount.SetVar("value", FriendDataManager.Instance.Count.ToString()).FlushVars();
  126. _ui.m_txtPowerCount.SetVar("maxValue", FriendDataManager.Instance.maxGetPowerCount.ToString()).FlushVars();
  127. }
  128. private void RenderListItem(int index, GObject obj)
  129. {
  130. long roleId = FriendDataManager.Instance.FriendDatas[index];
  131. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(roleId);
  132. UI_ListItem item = UI_ListItem.Proxy(obj);
  133. RoleInfoManager.Instance.UpdateHead(item.m_comHead, friendInfo.roleInfo.headId, friendInfo.roleInfo.headBorderId);
  134. item.m_txtName.text = friendInfo.roleInfo.roleName;
  135. item.m_txtLvl.text = friendInfo.roleInfo.roleLv.ToString();
  136. item.m_c2.selectedIndex = friendInfo.roleInfo.offlineTimeSec == 0 ? 0 : 1;
  137. item.m_c1.selectedIndex = FriendDataManager.Instance.GetGiftState(friendInfo.roleInfo.roleId);
  138. if (item.m_btnSend.data == null)
  139. {
  140. item.m_btnSend.onClick.Add(OnClickBtnSend);
  141. }
  142. item.m_btnSend.data = roleId;
  143. item.target.data = index;
  144. UI_ListItem.ProxyEnd();
  145. }
  146. private void OnClickBtnSend(EventContext context)
  147. {
  148. GObject item = context.sender as GObject;
  149. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById((long)item.data);
  150. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  151. {
  152. // if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount)
  153. // {
  154. // PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
  155. // return;
  156. // }
  157. FriendSProxy.ReqTakeGiftFromFriend(friendInfo.roleInfo.roleId).Coroutine();
  158. }
  159. else if (friendInfo.giveGiftState == (int)ConstGiveGiftStatus.CanGave)
  160. {
  161. FriendSProxy.ReqGiveGiftToFriend(friendInfo.roleInfo.roleId).Coroutine();
  162. }
  163. }
  164. private void OnListItemClick(EventContext context)
  165. {
  166. GObject item = context.data as GObject;
  167. int index = (int)item.data;
  168. ReqFriendDetialInfo(index);
  169. }
  170. private void OnBtnSendAllClick()
  171. {
  172. if (RedDotDataManager.Instance.GetFriendGiftRed() && FriendDataManager.Instance.Count < FriendDataManager.Instance.maxGetPowerCount)
  173. {
  174. FriendSProxy.ReqTakeGiftFromAllFriend().Coroutine();
  175. }
  176. else
  177. {
  178. FriendSProxy.ReqGiveGiftToAllFriend().Coroutine();
  179. }
  180. }
  181. private void OnBtnDeleteClick()
  182. {
  183. if (_ui.m_list.numItems == 0)
  184. {
  185. PromptController.Instance.ShowFloatTextPrompt("暂无好友可删除");
  186. return;
  187. }
  188. AlertUI.Show("是否删除好友?").SetLeftButton(true).SetRightButton(true, "确定", (object data) =>
  189. {
  190. int index = _ui.m_list.selectedIndex;
  191. long roleId = FriendDataManager.Instance.FriendDatas[index];
  192. FriendSProxy.ReqDeleteFriend(roleId).Coroutine();
  193. });
  194. }
  195. private void RefreshRemoveFriend()
  196. {
  197. int index = _ui.m_list.selectedIndex;
  198. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  199. if (FriendDataManager.Instance.FriendDatas.Count > 0)
  200. {
  201. if (index >= FriendDataManager.Instance.FriendDatas.Count)
  202. {
  203. index = FriendDataManager.Instance.FriendDatas.Count - 1;//选中最后一个
  204. }
  205. _ui.m_list.selectedIndex = index;
  206. }
  207. else
  208. {
  209. index = -1;//无好友
  210. }
  211. ReqFriendDetialInfo(index);
  212. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  213. }
  214. private void RefreshAddFriend()
  215. {
  216. int selectedIndex = 0;
  217. if (_ui.m_list.numItems > 0)
  218. {
  219. int childIndex = _ui.m_list.ItemIndexToChildIndex(_ui.m_list.selectedIndex);
  220. if (childIndex < 0) return;
  221. GButton item = _ui.m_list.GetChildAt(childIndex).asButton.GetChild("btnSend").asButton;
  222. long roleId = (long)item.data;
  223. selectedIndex = FriendDataManager.Instance.FriendDatas.IndexOf(roleId);
  224. }
  225. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  226. _ui.m_list.selectedIndex = selectedIndex;
  227. ReqFriendDetialInfo(selectedIndex);
  228. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems, GlobalCfgArray.globalCfg.maxFriendCount);
  229. }
  230. private async void ReqFriendDetialInfo(int index)
  231. {
  232. if (index >= 0)
  233. {
  234. _friendRoleId = FriendDataManager.Instance.FriendDatas[index];
  235. OtherRoleInfoDetailData roleInfoDetail = await RoleInfoSProxy.ReqOtherRoleDetailInfo(_friendRoleId);
  236. if (roleInfoDetail != null)
  237. {
  238. UpdateScene(roleInfoDetail.customSuitData);
  239. }
  240. }
  241. else
  242. {
  243. CustomSuitData customSuit = CustomSuitDataManager.GetSuitList(CustomSuitDataManager.currentIndex);
  244. UpdateScene(customSuit);
  245. }
  246. }
  247. private void UpdateScene(CustomSuitData suitSavedData)
  248. {
  249. if (suitSavedData != null)
  250. {
  251. _dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
  252. }
  253. else
  254. {
  255. _dressUpObj.PutOnDefaultDressUpData();
  256. }
  257. Transform transform = _sceneObject.transform.Find("Role");
  258. transform.localPosition = new Vector3(-2, transform.localPosition.y, 0);
  259. }
  260. private void OnBtnInfoClick()
  261. {
  262. if (_friendRoleId == 0)
  263. {
  264. ViewManager.Show<RoleInfoView>(null, new object[] { typeof(FriendView).FullName, _friendRoleId });
  265. }
  266. else
  267. {
  268. FriendInfoData friendInfoData = FriendDataManager.Instance.GetFriendDataById(_friendRoleId);
  269. ViewManager.Show<OtherRoleInfoView>(new object[] { friendInfoData.roleInfo, friendInfoData.roleDetailInfo }, new object[] { typeof(FriendView).FullName, _friendRoleId });
  270. }
  271. }
  272. private void OnBtnAddClick()
  273. {
  274. ViewManager.Show<FriendAddView>();
  275. }
  276. private void UpdateRedDot()
  277. {
  278. RedDotController.Instance.SetComRedDot(_ui.m_btnAdd, RedDotDataManager.Instance.GetFriendApplyRed());
  279. RedDotController.Instance.SetComRedDot(_ui.m_btnSendAll, RedDotDataManager.Instance.GetFriendGiftRed());
  280. // RefreshView();
  281. }
  282. }
  283. }