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							- using FairyGUI;
 
- using UI.DressUp;
 
- using UI.Main;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UI.ClothingSynthetic;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public class GuideController
 
-     {
 
-         public static bool IsGuide()
 
-         {
 
-             if (!GameGlobal.isEnterGame) return false;//未进入游戏
 
-             bool isAllGuideFinish = false;
 
-             for (int i = 0; i < GuideCfgArray.Instance.dataArray.Length; i++)
 
-             {
 
-                 if (GuideDataManager.IsGuideFinish(GuideCfgArray.Instance.dataArray[i].key) <= 0)
 
-                 {
 
-                     isAllGuideFinish = false;
 
-                     break;
 
-                 }
 
-                 isAllGuideFinish = true;
 
-             }
 
-             bool isGuide = GameGlobal.skipGuide == false && !isAllGuideFinish;
 
-             return isGuide;
 
-         }
 
-         /// <summary>
 
-         /// 检测当前角色等级是否有引导开启,若有则返回引导id
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public static string CheckHasRoleLvGuideOpen()
 
-         {
 
-             GuideCfg[] guideCfgs = GuideCfgArray.Instance.dataArray;
 
-             for (int i = 0; i < guideCfgs.Length; i++)
 
-             {
 
-                 if (guideCfgs[i].roleLv <= 0) continue;
 
-                 bool isFinishCurId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + guideCfgs[i].id) > 0;
 
-                 if (!isFinishCurId && guideCfgs[i].roleLv <= RoleDataManager.lvl)
 
-                 {
 
-                     return guideCfgs[i].viewName;
 
-                 }
 
-             }
 
-             return "";
 
-         }
 
-         /// <summary>
 
-         /// 是否特殊条件开启
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private static bool CheckSpecialGuideOpen(GuideCfg cfg)
 
-         {
 
-             if (cfg.special <= 0) return false;
 
-             if (cfg.key == ConstGuideId.SUIT_LIST_VIEW)
 
-             {
 
-                 return FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ClothingListView).Name, false);
 
-             }
 
-             return false;
 
-         }
 
-         public static bool TryGuide(GObject target, string guideKey, int index, string guideStr = null, int listIndex = -1, bool checkPriorIndex = true, int yTxt = 0, float devWidth = 0, float devHeight = 0, bool showAni = true, bool showEffect = true, bool isOptionalGuide = false)
 
-         {
 
-             // if (ViewManager.isViewOpen(typeof(RoleLvUpView).Name)) return false;
 
-             GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);
 
-             if (GuideDataManager.currentGuideId != 0 && GuideDataManager.currentGuideId != cfg.id) return false;
 
-             bool isStoryLevelGuide = cfg.storyLevelId > 0;
 
-             bool isFinishCurId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + cfg.id) > 0;//当前引导未完成
 
-             bool isFinishPriorId = cfg.priorId <= 0 || StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_GUIDE + cfg.priorId) > 0;//前置引导已完成
 
-             bool isFinishCurIndex = GuideDataManager.IsGuideIndexFinish(cfg.id, index) == true;//当前index未完成
 
-             bool isFinishPriorIndex = !checkPriorIndex || checkPriorIndex && GuideDataManager.IsGuideIndexFinish(cfg.id, index - 1) == true;//前置index已完成
 
-             bool isCfgChapterOpen = MainStoryDataManager.CheckLevelUnlock(cfg.storyLevelId, false);//引导配置关卡已开启
 
-             bool isCfgChapter = MainStoryDataManager.currentLevelCfgId == 0 || MainStoryDataManager.currentLevelCfgId == cfg.storyLevelId;//无选择(进入游戏时无选择)或当前所选择为配置关卡
 
-             bool isRoleLvGuide = cfg.roleLv > 0;
 
-             bool iscurRoleLv = RoleDataManager.lvl >= cfg.roleLv;
 
-             bool isSpecial = cfg.special > 0; //特殊条件开启的引导
 
-             bool specialOpen = CheckSpecialGuideOpen(cfg);
 
-             bool noneType = !isStoryLevelGuide && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && !isRoleLvGuide && !isSpecial;
 
-             bool storyType = isStoryLevelGuide && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && isCfgChapterOpen && isCfgChapter;
 
-             bool roleLvType = isRoleLvGuide && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && iscurRoleLv;
 
-             bool specialType = isSpecial && !isFinishCurId && isFinishPriorId && !isFinishCurIndex && isFinishPriorIndex && specialOpen;
 
-             if (storyType || roleLvType || specialType || noneType)
 
-             {
 
-                 GuideDataManager.currentGuideId = cfg.id;
 
-                 GuideDataManager.currentGuideIdIndex = index;
 
-                 GuideDataManager.SetGuideIndex(cfg.id, index);
 
-                 if (listIndex >= 0)
 
-                 {
 
-                     if (target.asList.numItems > 0)
 
-                     {
 
-                         GObject item = (target.asList).GetChildAt(listIndex);
 
-                         if (item != null)
 
-                         {
 
-                             target = item;
 
-                             // target.asList.ScrollToView(listIndex);
 
-                         }
 
-                     }
 
-                     else
 
-                     {
 
-                         GRoot.inst.touchable = true;
 
-                         return false;
 
-                     }
 
-                 }
 
-                 bool _isOptionalGuide = isOptionalGuide ? isOptionalGuide : cfg.optionalGuide == 1;
 
-                 ShowGuideByIndex(target, guideStr, yTxt, _isOptionalGuide, devWidth, devHeight, GuideDataManager.currentGuideId, GuideDataManager.currentGuideIdIndex, showAni, showEffect);
 
-                 if (!checkPriorIndex)
 
-                 {
 
-                     for (int i = 1; i < index; i++)
 
-                     {
 
-                         GuideDataManager.TryCompleteGuideIndex(cfg.id, i, false);
 
-                     }
 
-                 }
 
-                 return true;
 
-             }
 
-             GRoot.inst.touchable = true;
 
-             return false;
 
-         }
 
-         private static void ShowGuideByIndex(GObject target, string guideStr = null, int yTxt = 0, bool isOptionalGuide = false, float devWidth = 0, float devHeight = 0, int guideId = 0, int index = 0, bool showAni = true, bool showEffect = true)
 
-         {
 
-             HideGuide();
 
-             if (GameGlobal.skipGuide)
 
-             {
 
-                 return;
 
-             }
 
-             LogServerHelper.SendNodeLog(GuideDataManager.currentGuideId * 100 + 1);
 
-             ViewManager.Show(ViewName.GUIDE_VIEW, new List<object> { target, guideStr, yTxt, isOptionalGuide, devWidth, devHeight, guideId, index, showAni, showEffect });
 
-         }
 
-         public static bool TryCompleteGuideIndex(int guideId, int index)
 
-         {
 
-             HideGuide();
 
-             if (GuideDataManager.TryCompleteGuideIndex(guideId, index))
 
-             {
 
-                 GRoot.inst.touchable = false;
 
-                 EventAgent.DispatchEvent(ConstMessage.FINSH_GUIDE_INDEX);
 
-                 return true;
 
-             }
 
-             return false;
 
-         }
 
-         public static async void TryCompleteGuide(string guideKey, int count)
 
-         {
 
-             GuideCfg cfg = GuideCfgArray.Instance.GetCfg(guideKey);
 
-             bool result = false;
 
-             if (!GuideDataManager.CheckAllIndexFinish(cfg.id, count)) return;
 
-             result = await GuideDataManager.TryCompleteGuide(cfg.id);
 
-             if (result)
 
-             {
 
-                 GRoot.inst.touchable = true;
 
-                 GuideDataManager.currentGuideId = 0;
 
-                 HideGuide();
 
-             }
 
-         }
 
-         public static void HideGuide()
 
-         {
 
-             ViewManager.Hide(ViewName.GUIDE_VIEW);
 
-         }
 
-     }
 
- }
 
 
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