ETManager.cs 1.8 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. using ET;
  2. using GFGGame.Launcher;
  3. using System;
  4. using System.Threading;
  5. namespace GFGGame
  6. {
  7. public class ETManager : SingletonMonoBase<ETManager>
  8. {
  9. public void Init()
  10. {
  11. AppDomain.CurrentDomain.UnhandledException += (sender, e) =>
  12. {
  13. Log.Error(e.ExceptionObject.ToString());
  14. };
  15. SynchronizationContext.SetSynchronizationContext(ThreadSynchronizationContext.Instance);
  16. ETTask.ExceptionHandler += Log.Error;
  17. Log.ILog = new UnityLogger();
  18. Options.Instance = new Options();
  19. TimeInfo.Instance.TimeZone = 8;
  20. try
  21. {
  22. Game.EventSystem.Add(HotUpdateCodeLoader.Instance.GetTypes());
  23. Game.Scene.AddComponent<TimerComponent>();
  24. Game.Scene.AddComponent<CoroutineLockComponent>();
  25. Game.Scene.AddComponent<OpcodeTypeComponent>();
  26. Game.Scene.AddComponent<MessageDispatcherComponent>();
  27. Game.Scene.AddComponent<NetThreadComponent>();
  28. Game.Scene.AddComponent<SessionStreamDispatcher>();
  29. Game.Scene.AddComponent<ZoneSceneManagerComponent>();
  30. Game.Scene.AddComponent<NumericWatcherComponent>();
  31. GameGlobal.zoneScene = SceneFactory.CreateZoneScene(1, "Game", Game.Scene);
  32. }
  33. catch (Exception e)
  34. {
  35. Log.Error(e);
  36. }
  37. }
  38. private void Update()
  39. {
  40. Game.Update();
  41. }
  42. private void LateUpdate()
  43. {
  44. Game.LateUpdate();
  45. }
  46. private void OnApplicationQuit()
  47. {
  48. //退出进程被杀掉了,暂不执行
  49. //Game.Close();
  50. }
  51. }
  52. }