MiniGameProxy.cs 1.5 KB

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  1. using ET;
  2. namespace GFGGame
  3. {
  4. class MiniGameProxy
  5. {
  6. public static async ETTask<bool> ReqMiniGameStart(int gameID,int gameType,int activityId)
  7. {
  8. var response = await MessageHelper.SendToServer(new C2S_MiniGameStart { GameId = gameID,GameType = gameType,ActivityId = activityId });
  9. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  10. EventAgent.DispatchEvent(ConstMessage.MINI_GAME_UPDATE);
  11. return true;
  12. }
  13. public static async ETTask<bool> ReqMiniGameEnd(int gameID, int gameType,int totalTime ,bool result,int activityId)
  14. {
  15. var response = (S2C_MiniGameEnd)await MessageHelper.SendToServer(new C2S_MiniGameEnd { GameId = gameID, GameType = gameType, TotalTime = totalTime, IsWin = result,ActivityId = activityId });
  16. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  17. MiniGameDateManager.Instance.itemList = response.BonusList;
  18. //奖励弹窗
  19. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  20. return true;
  21. }
  22. public static async ETTask<bool> ReqGetChallengeReward(int activityId)
  23. {
  24. var response = (S2C_GetActivityGameInfos)await MessageHelper.SendToServer(new C2S_GetActivityGameInfos { ActivityId = activityId });
  25. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  26. MiniGameDateManager.Instance.gameinfoList = response.GameInfoList;
  27. return true;
  28. }
  29. }
  30. }