DailySignView.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using Hutool;
  6. using UI.DailyWelfare;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class DailySignView : BaseWindow
  11. {
  12. private UI_DailySignUI _ui;
  13. private EffectUI _effectUI0;
  14. private EffectUI _effectUI1;
  15. private EffectUI _effectUI2;
  16. private EffectUI _effectUI3;
  17. private EffectUI _effectUI4;
  18. private EffectUI _effectUI5;
  19. private GGraph m_holderSign;
  20. private float _signCount;
  21. private int _year;
  22. private int _month;
  23. private int _day;
  24. private bool isOpenPanel = true;
  25. DateTime dateTime;
  26. public override void Dispose()
  27. {
  28. EffectUIPool.Recycle(_effectUI0);
  29. _effectUI0 = null;
  30. EffectUIPool.Recycle(_effectUI1);
  31. _effectUI1 = null;
  32. EffectUIPool.Recycle(_effectUI2);
  33. _effectUI2 = null;
  34. EffectUIPool.Recycle(_effectUI3);
  35. _effectUI3 = null;
  36. EffectUIPool.Recycle(_effectUI4);
  37. _effectUI4 = null;
  38. EffectUIPool.Recycle(_effectUI5);
  39. _effectUI5 = null;
  40. if (_ui != null)
  41. {
  42. _ui.Dispose();
  43. _ui = null;
  44. }
  45. base.Dispose();
  46. }
  47. protected override void OnInit()
  48. {
  49. base.OnInit();
  50. packageName = UI_DailySignUI.PACKAGE_NAME;
  51. _ui = UI_DailySignUI.Create();
  52. this.viewCom = _ui.target;
  53. this.viewCom.Center();
  54. this.modal = true;
  55. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  56. _ui.m_btnClose.onClick.Add(Hide);
  57. _ui.m_list.itemRenderer = ListItemRender;
  58. _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_holderFlower, "ui_league", "Answer_bgtx");
  59. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLizi, "ui_Activity", "Everyday_2lizi");
  60. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRole, "ui_Activity", "Everydayy_people");
  61. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holder, "ui_fight_new", "Progress_head");
  62. }
  63. protected override void AddEventListener()
  64. {
  65. base.AddEventListener();
  66. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  67. }
  68. protected override void OnShown()
  69. {
  70. base.OnShown();
  71. _ui.m_proSign.m_holder.visible = false;
  72. GRoot.inst.touchable = false;
  73. _ui.m_t0.SetHook("touch", () => { GRoot.inst.touchable = true; });
  74. _ui.m_t0.Play(() =>
  75. {
  76. _ui.m_proSign.m_holder.visible = true;
  77. //不知道sethook会不会出问题,在这里也加一个
  78. GRoot.inst.touchable = true;
  79. if (m_holderSign != null)
  80. {
  81. m_holderSign.visible = true;
  82. }
  83. });
  84. _year = TimeUtil.GetCurYear();
  85. _month = TimeUtil.GetCurMonth();
  86. _day = TimeUtil.GetCurDay();
  87. _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month);
  88. //这个是0时区的0时间戳,所以转换为中国时间(东八区)需要加八个小时的毫秒
  89. DateTime unixStartTime = new DateTime(1970, 1, 1, 0 , 0 , 0);
  90. double chinaTime = GameGlobal.OpenServerTime + 28800000;
  91. dateTime = unixStartTime.AddMilliseconds(chinaTime);
  92. UpdateSignView();
  93. //从主界面自动打开这个界面的话,就显示 1
  94. if (this.viewData != null)
  95. {
  96. Timers.inst.Add(0.8f, 1, (obj) =>
  97. {
  98. //防止手速超快关了又开
  99. if (ViewManager.isViewOpen(nameof(DailySignView)))
  100. {
  101. int sourceType = (int)(this.viewData as object[])[0];
  102. if (sourceType == 1)
  103. {
  104. SignBonus(_day);
  105. }
  106. }
  107. }
  108. );
  109. }
  110. GameGlobal.AutoDailySignView = false;
  111. }
  112. protected override void OnHide()
  113. {
  114. base.OnHide();
  115. _ui.m_t0.Stop();
  116. m_holderSign = null;
  117. }
  118. protected override void RemoveEventListener()
  119. {
  120. base.RemoveEventListener();
  121. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  122. }
  123. private void UpdateSignView()
  124. {
  125. _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  126. _ui.m_proSign.m_txtSignCount.text = _signCount.ToString();
  127. List<DailySignBonusCfg> signBonusCfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
  128. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(_month);
  129. _ui.m_proSign.target.max = signCfgs[signCfgs.Count - 1].day;
  130. _ui.m_proSign.target.value = _signCount;
  131. if (_signCount >= signCfgs[signCfgs.Count - 1].day)
  132. {
  133. _ui.m_proSign.m_holder.visible = false;
  134. }
  135. _ui.m_proSign.m_holder.x = _signCount / signCfgs[signCfgs.Count - 1].day * _ui.m_proSign.target.width - 88;
  136. _ui.m_proSign.m_holderReward.visible = false;
  137. for (int i = 0; i < signCfgs.Count; i++)
  138. {
  139. GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;
  140. if (i == signCfgs.Count - 1)
  141. {
  142. comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count - 1].day) * _ui.m_proSign.target.width - 48;
  143. }
  144. else
  145. {
  146. comProBonus.x = ((float)signCfgs[i].day / (float)signCfgs[signCfgs.Count-1].day) * _ui.m_proSign.target.width - 20;
  147. }
  148. UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);
  149. item.target.visible = true;
  150. item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(signCfgs[i].bonusArr[0][0]));
  151. item.m_txtCount.text = signCfgs[i].bonusArr[0][1].ToString();
  152. item.m_txtDay.text = signCfgs[i].day.ToString();
  153. if (item.target.data == null)
  154. {
  155. item.target.onClick.Add(OnBtnGetProBonus);
  156. }
  157. item.target.data = signCfgs[i];
  158. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward),
  159. signCfgs[i].day);
  160. item.m_imgGot.visible = isGot;
  161. bool canGet = _signCount >= signCfgs[i].day && !isGot;
  162. if (canGet)
  163. {
  164. if (_effectUI5 == null)
  165. {
  166. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holderReward, "ui_Activity",
  167. "Everyday_enable");
  168. }
  169. _ui.m_proSign.m_holderReward.visible = canGet;
  170. _ui.m_proSign.m_holderReward.position = new Vector2(item.target.x, 35);
  171. }
  172. RedDotController.Instance.SetComRedDot(item.target, canGet);
  173. UI_ComProBonus.ProxyEnd();
  174. }
  175. if (_month > dateTime.Month || _year > dateTime.Month)
  176. {
  177. _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;
  178. }
  179. else if (_month == dateTime.Month)
  180. {
  181. _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 - dateTime.Day : signBonusCfgs.Count - dateTime.Day + 1;
  182. }
  183. }
  184. private async void OnBtnGetProBonus(EventContext context)
  185. {
  186. GObject obj = context.sender as GObject;
  187. DailySignCfg signCfg = obj.data as DailySignCfg;
  188. if (_signCount < signCfg.day ||
  189. MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.day))
  190. {
  191. GoodsItemTipsController.ShowItemTips(signCfg.bonusArr[0][0]);
  192. }
  193. else
  194. {
  195. bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day);
  196. if (result)
  197. {
  198. UpdateSignView();
  199. }
  200. }
  201. }
  202. private void ListItemRender(int index, GObject obj)
  203. {
  204. UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
  205. if (_month == dateTime.Month)
  206. {
  207. index += dateTime.Day - 1;
  208. }
  209. if (index == 29 && _ui.m_list.numItems > 29)
  210. {
  211. item.target.touchable = false;
  212. item.target.visible = false;
  213. return;
  214. }
  215. int _index = index >= 29 && _ui.m_list.numItems > 29 ? index - 1 : index;
  216. DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[_index];
  217. int itemType = ItemDataManager.GetItemType(bonusCfg.bonusArr[0][0]);
  218. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), bonusCfg.day);
  219. if (bonusCfg.day == _day && !isGot && _effectUI3 == null)
  220. {
  221. _effectUI3 = EffectUIPool.CreateEffectUI(item.m_holderSign, "ui_Activity", "everyday_kuang");
  222. m_holderSign = item.m_holderSign;
  223. }
  224. item.m_holderSign.visible = false;
  225. item.m_c1.selectedIndex = itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.type;
  226. item.m_txtDay.text = NumberUtil.GetChiniseNumberText(bonusCfg.day); // bonusCfg.day.ToString();
  227. if (item.m_comItem.data == null)
  228. {
  229. item.m_comItem.data = new ItemView(item.m_comItem);
  230. }
  231. ItemData itemData = ItemUtil.createItemData(bonusCfg.bonusArr[0]);
  232. (item.m_comItem.data as ItemView).SetData(itemData);
  233. (item.m_comItem.data as ItemView).ShowTips = false;
  234. (item.m_comItem.data as ItemView).ChangeTxtCountStyle();
  235. item.m_imgMask.visible = isGot || bonusCfg.day < _day && !isGot;
  236. item.m_imgGot.visible = isGot;
  237. item.m_imgNotGet.visible = bonusCfg.day < _day && !isGot;
  238. RedDotController.Instance.SetComRedDot(item.target, bonusCfg.day == _day && !isGot);
  239. if (item.target.data == null)
  240. {
  241. item.target.onClick.Add(OnGetSignBonus);
  242. }
  243. item.target.data = bonusCfg.day;
  244. UI_ListSignItem.ProxyEnd();
  245. }
  246. private async void OnGetSignBonus(EventContext context)
  247. {
  248. GObject obj = context.sender as GObject;
  249. int day = (int)obj.data;
  250. if (day > _day) return;
  251. SignBonus(day);
  252. }
  253. private async void SignBonus(int day)
  254. {
  255. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), day);
  256. bool result = false;
  257. if (isGot)
  258. {
  259. PromptController.Instance.ShowFloatTextPrompt("已领取");
  260. return;
  261. }
  262. if (day < _day)
  263. {
  264. int[] cost = GlobalCfgArray.globalCfg.dailySignConsumeArr[0];
  265. AlertUI.Show(string.Format("是否确定花费{0}{1}补签?", cost[1], ItemCfgArray.Instance.GetCfg(cost[0]).name))
  266. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object param) =>
  267. {
  268. if (!ItemUtil.CheckItemEnough(cost[0], cost[1]))
  269. {
  270. long has = ItemDataManager.GetItemNum(cost[0]);
  271. ItemUtil.BuyCurrency(cost[0], cost[1] - has);
  272. return;
  273. }
  274. result = await DailyWelfareSProxy.ReqReSign(day);
  275. });
  276. }
  277. else
  278. {
  279. result = await DailyWelfareSProxy.ReqSign(day);
  280. }
  281. // if (result)
  282. // {
  283. // _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;
  284. // }
  285. }
  286. }
  287. }