SyntheticRoutetipView.cs 941 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.MiniGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class SyntheticRoutetipView : BaseView
  10. {
  11. private UI_SyntheticRouteTipUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_SyntheticRouteTipUI.PACKAGE_NAME;
  25. _ui = UI_SyntheticRouteTipUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. _ui.m_bg.onClick.Add(Hide);
  29. }
  30. protected override void OnShown()
  31. {
  32. base.OnShown();
  33. }
  34. protected override void OnHide()
  35. {
  36. base.OnHide();
  37. }
  38. }
  39. }