Transition.cs 59 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748
  1. using System;
  2. using System.Collections.Generic;
  3. using FairyGUI.Utils;
  4. using UnityEngine;
  5. namespace FairyGUI
  6. {
  7. /// <summary>
  8. ///
  9. /// </summary>
  10. public delegate void PlayCompleteCallback();
  11. /// <summary>
  12. ///
  13. /// </summary>
  14. public delegate void TransitionHook();
  15. /// <summary>
  16. ///
  17. /// </summary>
  18. public class Transition : ITweenListener
  19. {
  20. /// <summary>
  21. /// 动效的名称。在编辑器里设定。
  22. /// </summary>
  23. public string name { get; private set; }
  24. /// <summary>
  25. /// 当你启动了自动合批,动效里有涉及到XY、大小、旋转等的改变,如果你观察到元件的显示深度在播放过程中有错误,可以开启这个选项。
  26. /// </summary>
  27. public bool invalidateBatchingEveryFrame;
  28. GComponent _owner;
  29. TransitionItem[] _items;
  30. int _totalTimes;
  31. int _totalTasks;
  32. bool _playing;
  33. bool _paused;
  34. float _ownerBaseX;
  35. float _ownerBaseY;
  36. PlayCompleteCallback _onComplete;
  37. int _options;
  38. bool _reversed;
  39. float _totalDuration;
  40. bool _autoPlay;
  41. int _autoPlayTimes;
  42. float _autoPlayDelay;
  43. float _timeScale;
  44. bool _ignoreEngineTimeScale;
  45. float _startTime;
  46. float _endTime;
  47. GTweenCallback _delayedCallDelegate;
  48. GTweenCallback _checkAllDelegate;
  49. GTweenCallback1 _delayedCallDelegate2;
  50. const int OPTION_IGNORE_DISPLAY_CONTROLLER = 1;
  51. const int OPTION_AUTO_STOP_DISABLED = 2;
  52. const int OPTION_AUTO_STOP_AT_END = 4;
  53. public Transition(GComponent owner)
  54. {
  55. _owner = owner;
  56. _timeScale = 1;
  57. _ignoreEngineTimeScale = true;
  58. _delayedCallDelegate = OnDelayedPlay;
  59. _delayedCallDelegate2 = OnDelayedPlayItem;
  60. _checkAllDelegate = CheckAllComplete;
  61. }
  62. /// <summary>
  63. ///
  64. /// </summary>
  65. public void Play()
  66. {
  67. _Play(1, 0, 0, -1, null, false);
  68. }
  69. /// <summary>
  70. ///
  71. /// </summary>
  72. /// <param name="onComplete"></param>
  73. public void Play(PlayCompleteCallback onComplete)
  74. {
  75. _Play(1, 0, 0, -1, onComplete, false);
  76. }
  77. /// <summary>
  78. ///
  79. /// </summary>
  80. /// <param name="times"></param>
  81. /// <param name="delay"></param>
  82. /// <param name="onComplete"></param>
  83. public void Play(int times, float delay, PlayCompleteCallback onComplete)
  84. {
  85. _Play(times, delay, 0, -1, onComplete, false);
  86. }
  87. /// <summary>
  88. ///
  89. /// </summary>
  90. /// <param name="times"></param>
  91. /// <param name="delay"></param>
  92. /// <param name="startTime"></param>
  93. /// <param name="endTime"></param>
  94. /// <param name="onComplete"></param>
  95. public void Play(int times, float delay, float startTime, float endTime, PlayCompleteCallback onComplete)
  96. {
  97. _Play(times, delay, startTime, endTime, onComplete, false);
  98. }
  99. /// <summary>
  100. ///
  101. /// </summary>
  102. public void PlayReverse()
  103. {
  104. _Play(1, 0, 0, -1, null, true);
  105. }
  106. /// <summary>
  107. ///
  108. /// </summary>
  109. /// <param name="onComplete"></param>
  110. public void PlayReverse(PlayCompleteCallback onComplete)
  111. {
  112. _Play(1, 0, 0, -1, onComplete, true);
  113. }
  114. /// <summary>
  115. ///
  116. /// </summary>
  117. /// <param name="times"></param>
  118. /// <param name="delay"></param>
  119. /// <param name="onComplete"></param>
  120. public void PlayReverse(int times, float delay, PlayCompleteCallback onComplete)
  121. {
  122. _Play(times, delay, 0, -1, onComplete, true);
  123. }
  124. /// <summary>
  125. ///
  126. /// </summary>
  127. /// <param name="value"></param>
  128. public void ChangePlayTimes(int value)
  129. {
  130. _totalTimes = value;
  131. }
  132. /// <summary>
  133. /// 设置动效是否自动播放。
  134. /// </summary>
  135. /// <param name="autoPlay"></param>
  136. /// <param name="times"></param>
  137. /// <param name="delay"></param>
  138. public void SetAutoPlay(bool autoPlay, int times, float delay)
  139. {
  140. if (_autoPlay != autoPlay)
  141. {
  142. _autoPlay = autoPlay;
  143. _autoPlayTimes = times;
  144. _autoPlayDelay = delay;
  145. if (_autoPlay)
  146. {
  147. if (_owner.onStage)
  148. Play(times, delay, null);
  149. }
  150. else
  151. {
  152. if (!_owner.onStage)
  153. Stop(false, true);
  154. }
  155. }
  156. }
  157. void _Play(int times, float delay, float startTime, float endTime, PlayCompleteCallback onComplete, bool reverse)
  158. {
  159. Stop(true, true);
  160. _totalTimes = times;
  161. _reversed = reverse;
  162. _startTime = startTime;
  163. _endTime = endTime;
  164. _playing = true;
  165. _paused = false;
  166. _onComplete = onComplete;
  167. int cnt = _items.Length;
  168. for (int i = 0; i < cnt; i++)
  169. {
  170. TransitionItem item = _items[i];
  171. if (item.target == null)
  172. {
  173. if (item.targetId.Length > 0)
  174. item.target = _owner.GetChildById(item.targetId);
  175. else
  176. item.target = _owner;
  177. }
  178. else if (item.target != _owner && item.target.parent != _owner) //maybe removed
  179. item.target = null;
  180. if (item.target != null && item.type == TransitionActionType.Transition)
  181. {
  182. TValue_Transition value = (TValue_Transition)item.value;
  183. Transition trans = ((GComponent)item.target).GetTransition(value.transName);
  184. if (trans == this)
  185. trans = null;
  186. if (trans != null)
  187. {
  188. if (value.playTimes == 0) //stop
  189. {
  190. int j;
  191. for (j = i - 1; j >= 0; j--)
  192. {
  193. TransitionItem item2 = _items[j];
  194. if (item2.type == TransitionActionType.Transition)
  195. {
  196. TValue_Transition value2 = (TValue_Transition)item2.value;
  197. if (value2.trans == trans)
  198. {
  199. value2.stopTime = item.time - item2.time;
  200. break;
  201. }
  202. }
  203. }
  204. if (j < 0)
  205. value.stopTime = 0;
  206. else
  207. trans = null; //no need to handle stop anymore
  208. }
  209. else
  210. value.stopTime = -1;
  211. }
  212. value.trans = trans;
  213. }
  214. }
  215. if (delay == 0)
  216. OnDelayedPlay();
  217. else
  218. GTween.DelayedCall(delay).SetTarget(this).OnComplete(_delayedCallDelegate);
  219. }
  220. /// <summary>
  221. ///
  222. /// </summary>
  223. public void Stop()
  224. {
  225. Stop(true, false);
  226. }
  227. /// <summary>
  228. ///
  229. /// </summary>
  230. /// <param name="setToComplete"></param>
  231. /// <param name="processCallback"></param>
  232. public void Stop(bool setToComplete, bool processCallback)
  233. {
  234. if (!_playing)
  235. return;
  236. _playing = false;
  237. _totalTasks = 0;
  238. _totalTimes = 0;
  239. PlayCompleteCallback func = _onComplete;
  240. _onComplete = null;
  241. GTween.Kill(this);//delay start
  242. int cnt = _items.Length;
  243. if (_reversed)
  244. {
  245. for (int i = cnt - 1; i >= 0; i--)
  246. {
  247. TransitionItem item = _items[i];
  248. if (item.target == null)
  249. continue;
  250. StopItem(item, setToComplete);
  251. }
  252. }
  253. else
  254. {
  255. for (int i = 0; i < cnt; i++)
  256. {
  257. TransitionItem item = _items[i];
  258. if (item.target == null)
  259. continue;
  260. StopItem(item, setToComplete);
  261. }
  262. }
  263. if (processCallback && func != null)
  264. func();
  265. }
  266. void StopItem(TransitionItem item, bool setToComplete)
  267. {
  268. if (item.displayLockToken != 0)
  269. {
  270. item.target.ReleaseDisplayLock(item.displayLockToken);
  271. item.displayLockToken = 0;
  272. }
  273. if (item.tweener != null)
  274. {
  275. item.tweener.Kill(setToComplete);
  276. item.tweener = null;
  277. if (item.type == TransitionActionType.Shake && !setToComplete) //震动必须归位,否则下次就越震越远了。
  278. {
  279. item.target._gearLocked = true;
  280. item.target.SetXY(item.target.x - ((TValue_Shake)item.value).lastOffset.x, item.target.y - ((TValue_Shake)item.value).lastOffset.y);
  281. item.target._gearLocked = false;
  282. _owner.InvalidateBatchingState(true);
  283. }
  284. }
  285. if (item.type == TransitionActionType.Transition)
  286. {
  287. TValue_Transition value = (TValue_Transition)item.value;
  288. if (value.trans != null)
  289. value.trans.Stop(setToComplete, false);
  290. }
  291. }
  292. /// <summary>
  293. ///
  294. /// </summary>
  295. /// <param name="paused"></param>
  296. public void SetPaused(bool paused)
  297. {
  298. if (!_playing || _paused == paused)
  299. return;
  300. _paused = paused;
  301. GTweener tweener = GTween.GetTween(this);
  302. if (tweener != null)
  303. tweener.SetPaused(paused);
  304. int cnt = _items.Length;
  305. for (int i = 0; i < cnt; i++)
  306. {
  307. TransitionItem item = _items[i];
  308. if (item.target == null)
  309. continue;
  310. if (item.type == TransitionActionType.Transition)
  311. {
  312. if (((TValue_Transition)item.value).trans != null)
  313. ((TValue_Transition)item.value).trans.SetPaused(paused);
  314. }
  315. else if (item.type == TransitionActionType.Animation)
  316. {
  317. if (paused)
  318. {
  319. ((TValue_Animation)item.value).flag = ((IAnimationGear)item.target).playing;
  320. ((IAnimationGear)item.target).playing = false;
  321. }
  322. else
  323. ((IAnimationGear)item.target).playing = ((TValue_Animation)item.value).flag;
  324. }
  325. if (item.tweener != null)
  326. item.tweener.SetPaused(paused);
  327. }
  328. }
  329. public void Dispose()
  330. {
  331. if (_playing)
  332. GTween.Kill(this);//delay start
  333. int cnt = _items.Length;
  334. for (int i = 0; i < cnt; i++)
  335. {
  336. TransitionItem item = _items[i];
  337. if (item.tweener != null)
  338. {
  339. item.tweener.Kill();
  340. item.tweener = null;
  341. }
  342. item.target = null;
  343. item.hook = null;
  344. if (item.tweenConfig != null)
  345. item.tweenConfig.endHook = null;
  346. }
  347. _playing = false;
  348. _onComplete = null;
  349. }
  350. /// <summary>
  351. ///
  352. /// </summary>
  353. public bool playing
  354. {
  355. get { return _playing; }
  356. }
  357. /// <summary>
  358. ///
  359. /// </summary>
  360. /// <param name="label"></param>
  361. /// <param name="aParams"></param>
  362. public void SetValue(string label, params object[] aParams)
  363. {
  364. int cnt = _items.Length;
  365. object value;
  366. bool found = false;
  367. for (int i = 0; i < cnt; i++)
  368. {
  369. TransitionItem item = _items[i];
  370. if (item.label == label)
  371. {
  372. if (item.tweenConfig != null)
  373. value = item.tweenConfig.startValue;
  374. else
  375. value = item.value;
  376. found = true;
  377. }
  378. else if (item.tweenConfig != null && item.tweenConfig.endLabel == label)
  379. {
  380. value = item.tweenConfig.endValue;
  381. found = true;
  382. }
  383. else
  384. continue;
  385. switch (item.type)
  386. {
  387. case TransitionActionType.XY:
  388. case TransitionActionType.Size:
  389. case TransitionActionType.Pivot:
  390. case TransitionActionType.Scale:
  391. case TransitionActionType.Skew:
  392. {
  393. TValue tvalue = (TValue)value;
  394. tvalue.b1 = true;
  395. tvalue.b2 = true;
  396. tvalue.f1 = Convert.ToSingle(aParams[0]);
  397. tvalue.f2 = Convert.ToSingle(aParams[1]);
  398. }
  399. break;
  400. case TransitionActionType.Alpha:
  401. ((TValue)value).f1 = Convert.ToSingle(aParams[0]);
  402. break;
  403. case TransitionActionType.Rotation:
  404. ((TValue)value).f1 = Convert.ToSingle(aParams[0]);
  405. break;
  406. case TransitionActionType.Color:
  407. ((TValue)value).color = (Color)aParams[0];
  408. break;
  409. case TransitionActionType.Animation:
  410. {
  411. TValue_Animation tvalue = (TValue_Animation)value;
  412. tvalue.frame = Convert.ToInt32(aParams[0]);
  413. if (aParams.Length > 1)
  414. tvalue.playing = Convert.ToBoolean(aParams[1]);
  415. }
  416. break;
  417. case TransitionActionType.Visible:
  418. ((TValue_Visible)value).visible = Convert.ToBoolean(aParams[0]);
  419. break;
  420. case TransitionActionType.Sound:
  421. {
  422. TValue_Sound tvalue = (TValue_Sound)value;
  423. tvalue.sound = (string)aParams[0];
  424. if (aParams.Length > 1)
  425. tvalue.volume = Convert.ToSingle(aParams[1]);
  426. }
  427. break;
  428. case TransitionActionType.Transition:
  429. {
  430. TValue_Transition tvalue = (TValue_Transition)value;
  431. tvalue.transName = (string)aParams[0];
  432. if (aParams.Length > 1)
  433. tvalue.playTimes = Convert.ToInt32(aParams[1]);
  434. }
  435. break;
  436. case TransitionActionType.Shake:
  437. {
  438. ((TValue_Shake)value).amplitude = Convert.ToSingle(aParams[0]);
  439. if (aParams.Length > 1)
  440. ((TValue_Shake)value).duration = Convert.ToSingle(aParams[1]);
  441. }
  442. break;
  443. case TransitionActionType.ColorFilter:
  444. {
  445. TValue tvalue = (TValue)value;
  446. tvalue.f1 = Convert.ToSingle(aParams[0]);
  447. tvalue.f2 = Convert.ToSingle(aParams[1]);
  448. tvalue.f3 = Convert.ToSingle(aParams[2]);
  449. tvalue.f4 = Convert.ToSingle(aParams[3]);
  450. }
  451. break;
  452. case TransitionActionType.Text:
  453. case TransitionActionType.Icon:
  454. ((TValue_Text)value).text = (string)aParams[0];
  455. break;
  456. }
  457. }
  458. if (!found)
  459. throw new Exception("label not exists");
  460. }
  461. /// <summary>
  462. ///
  463. /// </summary>
  464. /// <param name="label"></param>
  465. /// <param name="callback"></param>
  466. public void SetHook(string label, TransitionHook callback)
  467. {
  468. int cnt = _items.Length;
  469. bool found = false;
  470. for (int i = 0; i < cnt; i++)
  471. {
  472. TransitionItem item = _items[i];
  473. if (item.label == label)
  474. {
  475. item.hook = callback;
  476. found = true;
  477. break;
  478. }
  479. else if (item.tweenConfig != null && item.tweenConfig.endLabel == label)
  480. {
  481. item.tweenConfig.endHook = callback;
  482. found = true;
  483. break;
  484. }
  485. }
  486. if (!found)
  487. throw new Exception("label not exists");
  488. }
  489. /// <summary>
  490. ///
  491. /// </summary>
  492. public void ClearHooks()
  493. {
  494. int cnt = _items.Length;
  495. for (int i = 0; i < cnt; i++)
  496. {
  497. TransitionItem item = _items[i];
  498. item.hook = null;
  499. if (item.tweenConfig != null)
  500. item.tweenConfig.endHook = null;
  501. }
  502. }
  503. /// <summary>
  504. ///
  505. /// </summary>
  506. /// <param name="label"></param>
  507. /// <param name="newTarget"></param>
  508. public void SetTarget(string label, GObject newTarget)
  509. {
  510. int cnt = _items.Length;
  511. bool found = false;
  512. for (int i = 0; i < cnt; i++)
  513. {
  514. TransitionItem item = _items[i];
  515. if (item.label == label)
  516. {
  517. item.targetId = (newTarget == _owner || newTarget == null) ? string.Empty : newTarget.id;
  518. if (_playing)
  519. {
  520. if (item.targetId.Length > 0)
  521. item.target = _owner.GetChildById(item.targetId);
  522. else
  523. item.target = _owner;
  524. }
  525. else
  526. item.target = null;
  527. found = true;
  528. }
  529. }
  530. if (!found)
  531. throw new Exception("label not exists");
  532. }
  533. /// <summary>
  534. ///
  535. /// </summary>
  536. /// <param name="label"></param>
  537. /// <param name="value"></param>
  538. public void SetDuration(string label, float value)
  539. {
  540. int cnt = _items.Length;
  541. bool found = false;
  542. for (int i = 0; i < cnt; i++)
  543. {
  544. TransitionItem item = _items[i];
  545. if (item.tweenConfig != null && item.label == label)
  546. {
  547. item.tweenConfig.duration = value;
  548. found = true;
  549. }
  550. }
  551. if (!found)
  552. throw new Exception("label not exists or not a tween label");
  553. }
  554. /// <summary>
  555. ///
  556. /// </summary>
  557. /// <param name="label"></param>
  558. /// <returns></returns>
  559. public float GetLabelTime(string label)
  560. {
  561. int cnt = _items.Length;
  562. for (int i = 0; i < cnt; i++)
  563. {
  564. TransitionItem item = _items[i];
  565. if (item.label == label)
  566. return item.time;
  567. else if (item.tweenConfig != null && item.tweenConfig.endLabel == label)
  568. return item.time + item.tweenConfig.duration;
  569. }
  570. return float.NaN;
  571. }
  572. /// <summary>
  573. ///
  574. /// </summary>
  575. public float timeScale
  576. {
  577. get { return _timeScale; }
  578. set
  579. {
  580. if (_timeScale != value)
  581. {
  582. _timeScale = value;
  583. int cnt = _items.Length;
  584. for (int i = 0; i < cnt; i++)
  585. {
  586. TransitionItem item = _items[i];
  587. if (item.tweener != null)
  588. item.tweener.SetTimeScale(value);
  589. else if (item.type == TransitionActionType.Transition)
  590. {
  591. if (((TValue_Transition)item.value).trans != null)
  592. ((TValue_Transition)item.value).trans.timeScale = value;
  593. }
  594. else if (item.type == TransitionActionType.Animation)
  595. {
  596. if (item.target != null)
  597. ((IAnimationGear)item.target).timeScale = value;
  598. }
  599. }
  600. }
  601. }
  602. }
  603. /// <summary>
  604. ///
  605. /// </summary>
  606. public bool ignoreEngineTimeScale
  607. {
  608. get { return _ignoreEngineTimeScale; }
  609. set
  610. {
  611. if (_ignoreEngineTimeScale != value)
  612. {
  613. _ignoreEngineTimeScale = value;
  614. int cnt = _items.Length;
  615. for (int i = 0; i < cnt; i++)
  616. {
  617. TransitionItem item = _items[i];
  618. if (item.tweener != null)
  619. item.tweener.SetIgnoreEngineTimeScale(value);
  620. else if (item.type == TransitionActionType.Transition)
  621. {
  622. if (((TValue_Transition)item.value).trans != null)
  623. ((TValue_Transition)item.value).trans.ignoreEngineTimeScale = value;
  624. }
  625. else if (item.type == TransitionActionType.Animation)
  626. {
  627. if (item.target != null)
  628. ((IAnimationGear)item.target).ignoreEngineTimeScale = value;
  629. }
  630. }
  631. }
  632. }
  633. }
  634. internal void UpdateFromRelations(string targetId, float dx, float dy)
  635. {
  636. int cnt = _items.Length;
  637. if (cnt == 0)
  638. return;
  639. for (int i = 0; i < cnt; i++)
  640. {
  641. TransitionItem item = _items[i];
  642. if (item.type == TransitionActionType.XY && item.targetId == targetId)
  643. {
  644. if (item.tweenConfig != null)
  645. {
  646. if (!item.tweenConfig.startValue.b3)
  647. {
  648. item.tweenConfig.startValue.f1 += dx;
  649. item.tweenConfig.startValue.f2 += dy;
  650. }
  651. if (!item.tweenConfig.endValue.b3)
  652. {
  653. item.tweenConfig.endValue.f1 += dx;
  654. item.tweenConfig.endValue.f2 += dy;
  655. }
  656. }
  657. else
  658. {
  659. if (!((TValue)item.value).b3)
  660. {
  661. ((TValue)item.value).f1 += dx;
  662. ((TValue)item.value).f2 += dy;
  663. }
  664. }
  665. }
  666. }
  667. }
  668. internal void OnOwnerAddedToStage()
  669. {
  670. if (_autoPlay && !_playing)
  671. Play(_autoPlayTimes, _autoPlayDelay, null);
  672. }
  673. internal void OnOwnerRemovedFromStage()
  674. {
  675. if ((_options & OPTION_AUTO_STOP_DISABLED) == 0)
  676. Stop((_options & OPTION_AUTO_STOP_AT_END) != 0 ? true : false, false);
  677. }
  678. void OnDelayedPlay()
  679. {
  680. InternalPlay();
  681. _playing = _totalTasks > 0;
  682. if (_playing)
  683. {
  684. if ((_options & OPTION_IGNORE_DISPLAY_CONTROLLER) != 0)
  685. {
  686. int cnt = _items.Length;
  687. for (int i = 0; i < cnt; i++)
  688. {
  689. TransitionItem item = _items[i];
  690. if (item.target != null && item.target != _owner)
  691. item.displayLockToken = item.target.AddDisplayLock();
  692. }
  693. }
  694. }
  695. else if (_onComplete != null)
  696. {
  697. PlayCompleteCallback func = _onComplete;
  698. _onComplete = null;
  699. func();
  700. }
  701. }
  702. void InternalPlay()
  703. {
  704. _ownerBaseX = _owner.x;
  705. _ownerBaseY = _owner.y;
  706. _totalTasks = 1; //prevent to complete inside the loop
  707. bool needSkipAnimations = false;
  708. int cnt = _items.Length;
  709. if (!_reversed)
  710. {
  711. for (int i = 0; i < cnt; i++)
  712. {
  713. TransitionItem item = _items[i];
  714. if (item.target == null)
  715. continue;
  716. if (item.type == TransitionActionType.Animation && _startTime != 0 && item.time <= _startTime)
  717. {
  718. needSkipAnimations = true;
  719. ((TValue_Animation)item.value).flag = false;
  720. }
  721. else
  722. PlayItem(item);
  723. }
  724. }
  725. else
  726. {
  727. for (int i = cnt - 1; i >= 0; i--)
  728. {
  729. TransitionItem item = _items[i];
  730. if (item.target == null)
  731. continue;
  732. PlayItem(item);
  733. }
  734. }
  735. if (needSkipAnimations)
  736. SkipAnimations();
  737. _totalTasks--;
  738. }
  739. void PlayItem(TransitionItem item)
  740. {
  741. float time;
  742. if (item.tweenConfig != null)
  743. {
  744. if (_reversed)
  745. time = (_totalDuration - item.time - item.tweenConfig.duration);
  746. else
  747. time = item.time;
  748. if (_endTime == -1 || time <= _endTime)
  749. {
  750. TValue startValue;
  751. TValue endValue;
  752. if (_reversed)
  753. {
  754. startValue = item.tweenConfig.endValue;
  755. endValue = item.tweenConfig.startValue;
  756. }
  757. else
  758. {
  759. startValue = item.tweenConfig.startValue;
  760. endValue = item.tweenConfig.endValue;
  761. }
  762. ((TValue)item.value).b1 = startValue.b1 || endValue.b1;
  763. ((TValue)item.value).b2 = startValue.b2 || endValue.b2;
  764. switch (item.type)
  765. {
  766. case TransitionActionType.XY:
  767. case TransitionActionType.Size:
  768. case TransitionActionType.Scale:
  769. case TransitionActionType.Skew:
  770. item.tweener = GTween.To(startValue.vec2, endValue.vec2, item.tweenConfig.duration);
  771. break;
  772. case TransitionActionType.Alpha:
  773. case TransitionActionType.Rotation:
  774. item.tweener = GTween.To(startValue.f1, endValue.f1, item.tweenConfig.duration);
  775. break;
  776. case TransitionActionType.Color:
  777. item.tweener = GTween.To(startValue.color, endValue.color, item.tweenConfig.duration);
  778. break;
  779. case TransitionActionType.ColorFilter:
  780. item.tweener = GTween.To(startValue.vec4, endValue.vec4, item.tweenConfig.duration);
  781. break;
  782. }
  783. item.tweener.SetDelay(time)
  784. .SetEase(item.tweenConfig.easeType, item.tweenConfig.customEase)
  785. .SetRepeat(item.tweenConfig.repeat, item.tweenConfig.yoyo)
  786. .SetTimeScale(_timeScale)
  787. .SetIgnoreEngineTimeScale(_ignoreEngineTimeScale)
  788. .SetTarget(item)
  789. .SetListener(this);
  790. if (_endTime >= 0)
  791. item.tweener.SetBreakpoint(_endTime - time);
  792. _totalTasks++;
  793. }
  794. }
  795. else if (item.type == TransitionActionType.Shake)
  796. {
  797. TValue_Shake value = (TValue_Shake)item.value;
  798. if (_reversed)
  799. time = (_totalDuration - item.time - value.duration);
  800. else
  801. time = item.time;
  802. if (_endTime == -1 || time <= _endTime)
  803. {
  804. value.lastOffset.Set(0, 0);
  805. value.offset.Set(0, 0);
  806. item.tweener = GTween.Shake(Vector3.zero, value.amplitude, value.duration)
  807. .SetDelay(time)
  808. .SetTimeScale(_timeScale)
  809. .SetIgnoreEngineTimeScale(_ignoreEngineTimeScale)
  810. .SetTarget(item)
  811. .SetListener(this);
  812. if (_endTime >= 0)
  813. item.tweener.SetBreakpoint(_endTime - item.time);
  814. _totalTasks++;
  815. }
  816. }
  817. else
  818. {
  819. if (_reversed)
  820. time = (_totalDuration - item.time);
  821. else
  822. time = item.time;
  823. if (time <= _startTime)
  824. {
  825. ApplyValue(item);
  826. CallHook(item, false);
  827. }
  828. else if (_endTime == -1 || time <= _endTime)
  829. {
  830. _totalTasks++;
  831. item.tweener = GTween.DelayedCall(time)
  832. .SetTimeScale(_timeScale)
  833. .SetIgnoreEngineTimeScale(_ignoreEngineTimeScale)
  834. .SetTarget(item)
  835. .OnComplete(_delayedCallDelegate2);
  836. }
  837. }
  838. if (item.tweener != null)
  839. item.tweener.Seek(_startTime);
  840. }
  841. void SkipAnimations()
  842. {
  843. int frame;
  844. float playStartTime;
  845. float playTotalTime;
  846. TValue_Animation value;
  847. IAnimationGear target;
  848. TransitionItem item;
  849. int cnt = _items.Length;
  850. for (int i = 0; i < cnt; i++)
  851. {
  852. item = _items[i];
  853. if (item.type != TransitionActionType.Animation || item.time > _startTime)
  854. continue;
  855. value = (TValue_Animation)item.value;
  856. if (value.flag)
  857. continue;
  858. target = (IAnimationGear)item.target;
  859. frame = target.frame;
  860. playStartTime = target.playing ? 0 : -1;
  861. playTotalTime = 0;
  862. for (int j = i; j < cnt; j++)
  863. {
  864. item = _items[j];
  865. if (item.type != TransitionActionType.Animation || item.target != target || item.time > _startTime)
  866. continue;
  867. value = (TValue_Animation)item.value;
  868. value.flag = true;
  869. if (value.frame != -1)
  870. {
  871. frame = value.frame;
  872. if (value.playing)
  873. playStartTime = item.time;
  874. else
  875. playStartTime = -1;
  876. playTotalTime = 0;
  877. }
  878. else
  879. {
  880. if (value.playing)
  881. {
  882. if (playStartTime < 0)
  883. playStartTime = item.time;
  884. }
  885. else
  886. {
  887. if (playStartTime >= 0)
  888. playTotalTime += (item.time - playStartTime);
  889. playStartTime = -1;
  890. }
  891. }
  892. CallHook(item, false);
  893. }
  894. if (playStartTime >= 0)
  895. playTotalTime += (_startTime - playStartTime);
  896. target.playing = playStartTime >= 0;
  897. target.frame = frame;
  898. if (playTotalTime > 0)
  899. target.Advance(playTotalTime);
  900. }
  901. }
  902. void OnDelayedPlayItem(GTweener tweener)
  903. {
  904. TransitionItem item = (TransitionItem)tweener.target;
  905. item.tweener = null;
  906. _totalTasks--;
  907. ApplyValue(item);
  908. CallHook(item, false);
  909. CheckAllComplete();
  910. }
  911. public void OnTweenStart(GTweener tweener)
  912. {
  913. TransitionItem item = (TransitionItem)tweener.target;
  914. if (item.type == TransitionActionType.XY || item.type == TransitionActionType.Size) //位置和大小要到start才最终确认起始值
  915. {
  916. TValue startValue;
  917. TValue endValue;
  918. if (_reversed)
  919. {
  920. startValue = item.tweenConfig.endValue;
  921. endValue = item.tweenConfig.startValue;
  922. }
  923. else
  924. {
  925. startValue = item.tweenConfig.startValue;
  926. endValue = item.tweenConfig.endValue;
  927. }
  928. if (item.type == TransitionActionType.XY)
  929. {
  930. if (item.target != _owner)
  931. {
  932. if (!startValue.b1)
  933. tweener.startValue.x = item.target.x;
  934. else if (startValue.b3) //percent
  935. tweener.startValue.x = startValue.f1 * _owner.width;
  936. if (!startValue.b2)
  937. tweener.startValue.y = item.target.y;
  938. else if (startValue.b3) //percent
  939. tweener.startValue.y = startValue.f2 * _owner.height;
  940. if (!endValue.b1)
  941. tweener.endValue.x = tweener.startValue.x;
  942. else if (endValue.b3)
  943. tweener.endValue.x = endValue.f1 * _owner.width;
  944. if (!endValue.b2)
  945. tweener.endValue.y = tweener.startValue.y;
  946. else if (endValue.b3)
  947. tweener.endValue.y = endValue.f2 * _owner.height;
  948. }
  949. else
  950. {
  951. if (!startValue.b1)
  952. tweener.startValue.x = item.target.x - _ownerBaseX;
  953. if (!startValue.b2)
  954. tweener.startValue.y = item.target.y - _ownerBaseY;
  955. if (!endValue.b1)
  956. tweener.endValue.x = tweener.startValue.x;
  957. if (!endValue.b2)
  958. tweener.endValue.y = tweener.startValue.y;
  959. }
  960. }
  961. else
  962. {
  963. if (!startValue.b1)
  964. tweener.startValue.x = item.target.width;
  965. if (!startValue.b2)
  966. tweener.startValue.y = item.target.height;
  967. if (!endValue.b1)
  968. tweener.endValue.x = tweener.startValue.x;
  969. if (!endValue.b2)
  970. tweener.endValue.y = tweener.startValue.y;
  971. }
  972. if (item.tweenConfig.path != null)
  973. {
  974. ((TValue)item.value).b1 = ((TValue)item.value).b2 = true;
  975. tweener.SetPath(item.tweenConfig.path);
  976. }
  977. }
  978. CallHook(item, false);
  979. }
  980. public void OnTweenUpdate(GTweener tweener)
  981. {
  982. TransitionItem item = (TransitionItem)tweener.target;
  983. switch (item.type)
  984. {
  985. case TransitionActionType.XY:
  986. case TransitionActionType.Size:
  987. case TransitionActionType.Scale:
  988. case TransitionActionType.Skew:
  989. ((TValue)item.value).vec2 = tweener.value.vec2;
  990. if (item.tweenConfig.path != null)
  991. {
  992. ((TValue)item.value).f1 += tweener.startValue.x;
  993. ((TValue)item.value).f2 += tweener.startValue.y;
  994. }
  995. break;
  996. case TransitionActionType.Alpha:
  997. case TransitionActionType.Rotation:
  998. ((TValue)item.value).f1 = tweener.value.x;
  999. break;
  1000. case TransitionActionType.Color:
  1001. ((TValue)item.value).color = tweener.value.color;
  1002. break;
  1003. case TransitionActionType.ColorFilter:
  1004. ((TValue)item.value).vec4 = tweener.value.vec4;
  1005. break;
  1006. case TransitionActionType.Shake:
  1007. ((TValue_Shake)item.value).offset = tweener.deltaValue.vec2;
  1008. break;
  1009. }
  1010. ApplyValue(item);
  1011. }
  1012. public void OnTweenComplete(GTweener tweener)
  1013. {
  1014. TransitionItem item = (TransitionItem)tweener.target;
  1015. item.tweener = null;
  1016. _totalTasks--;
  1017. if (tweener.allCompleted) //当整体播放结束时间在这个tween的中间时不应该调用结尾钩子
  1018. CallHook(item, true);
  1019. CheckAllComplete();
  1020. }
  1021. void OnPlayTransCompleted(TransitionItem item)
  1022. {
  1023. _totalTasks--;
  1024. CheckAllComplete();
  1025. }
  1026. void CallHook(TransitionItem item, bool tweenEnd)
  1027. {
  1028. if (tweenEnd)
  1029. {
  1030. if (item.tweenConfig != null && item.tweenConfig.endHook != null)
  1031. item.tweenConfig.endHook();
  1032. }
  1033. else
  1034. {
  1035. if (item.time >= _startTime && item.hook != null)
  1036. item.hook();
  1037. }
  1038. }
  1039. void CheckAllComplete()
  1040. {
  1041. if (_playing && _totalTasks == 0)
  1042. {
  1043. if (_totalTimes < 0)
  1044. {
  1045. InternalPlay();
  1046. if (_totalTasks == 0)
  1047. GTween.DelayedCall(0).SetTarget(this).OnComplete(_checkAllDelegate);
  1048. }
  1049. else
  1050. {
  1051. _totalTimes--;
  1052. if (_totalTimes > 0)
  1053. {
  1054. InternalPlay();
  1055. if (_totalTasks == 0)
  1056. GTween.DelayedCall(0).SetTarget(this).OnComplete(_checkAllDelegate);
  1057. }
  1058. else
  1059. {
  1060. _playing = false;
  1061. int cnt = _items.Length;
  1062. for (int i = 0; i < cnt; i++)
  1063. {
  1064. TransitionItem item = _items[i];
  1065. if (item.target != null && item.displayLockToken != 0)
  1066. {
  1067. item.target.ReleaseDisplayLock(item.displayLockToken);
  1068. item.displayLockToken = 0;
  1069. }
  1070. }
  1071. if (_onComplete != null)
  1072. {
  1073. PlayCompleteCallback func = _onComplete;
  1074. _onComplete = null;
  1075. func();
  1076. }
  1077. }
  1078. }
  1079. }
  1080. }
  1081. void ApplyValue(TransitionItem item)
  1082. {
  1083. item.target._gearLocked = true;
  1084. switch (item.type)
  1085. {
  1086. case TransitionActionType.XY:
  1087. {
  1088. TValue value = (TValue)item.value;
  1089. if (item.target == _owner)
  1090. {
  1091. if (value.b1 && value.b2)
  1092. item.target.SetXY(value.f1 + _ownerBaseX, value.f2 + _ownerBaseY);
  1093. else if (value.b1)
  1094. item.target.x = value.f1 + _ownerBaseX;
  1095. else
  1096. item.target.y = value.f2 + _ownerBaseY;
  1097. }
  1098. else
  1099. {
  1100. if (value.b3) //position in percent
  1101. {
  1102. if (value.b1 && value.b2)
  1103. item.target.SetXY(value.f1 * _owner.width, value.f2 * _owner.height);
  1104. else if (value.b1)
  1105. item.target.x = value.f1 * _owner.width;
  1106. else if (value.b2)
  1107. item.target.y = value.f2 * _owner.height;
  1108. }
  1109. else
  1110. {
  1111. if (value.b1 && value.b2)
  1112. item.target.SetXY(value.f1, value.f2);
  1113. else if (value.b1)
  1114. item.target.x = value.f1;
  1115. else if (value.b2)
  1116. item.target.y = value.f2;
  1117. }
  1118. }
  1119. if (invalidateBatchingEveryFrame)
  1120. _owner.InvalidateBatchingState(true);
  1121. }
  1122. break;
  1123. case TransitionActionType.Size:
  1124. {
  1125. TValue value = (TValue)item.value;
  1126. if (!value.b1)
  1127. value.f1 = item.target.width;
  1128. if (!value.b2)
  1129. value.f2 = item.target.height;
  1130. item.target.SetSize(value.f1, value.f2);
  1131. if (invalidateBatchingEveryFrame)
  1132. _owner.InvalidateBatchingState(true);
  1133. }
  1134. break;
  1135. case TransitionActionType.Pivot:
  1136. item.target.SetPivot(((TValue)item.value).f1, ((TValue)item.value).f2, item.target.pivotAsAnchor);
  1137. if (invalidateBatchingEveryFrame)
  1138. _owner.InvalidateBatchingState(true);
  1139. break;
  1140. case TransitionActionType.Alpha:
  1141. item.target.alpha = ((TValue)item.value).f1;
  1142. break;
  1143. case TransitionActionType.Rotation:
  1144. item.target.rotation = ((TValue)item.value).f1;
  1145. if (invalidateBatchingEveryFrame)
  1146. _owner.InvalidateBatchingState(true);
  1147. break;
  1148. case TransitionActionType.Scale:
  1149. item.target.SetScale(((TValue)item.value).f1, ((TValue)item.value).f2);
  1150. if (invalidateBatchingEveryFrame)
  1151. _owner.InvalidateBatchingState(true);
  1152. break;
  1153. case TransitionActionType.Skew:
  1154. item.target.skew = ((TValue)item.value).vec2;
  1155. if (invalidateBatchingEveryFrame)
  1156. _owner.InvalidateBatchingState(true);
  1157. break;
  1158. case TransitionActionType.Color:
  1159. ((IColorGear)item.target).color = ((TValue)item.value).color;
  1160. break;
  1161. case TransitionActionType.Animation:
  1162. {
  1163. TValue_Animation value = (TValue_Animation)item.value;
  1164. if (value.frame >= 0)
  1165. ((IAnimationGear)item.target).frame = value.frame;
  1166. ((IAnimationGear)item.target).playing = value.playing;
  1167. ((IAnimationGear)item.target).timeScale = _timeScale;
  1168. ((IAnimationGear)item.target).ignoreEngineTimeScale = _ignoreEngineTimeScale;
  1169. }
  1170. break;
  1171. case TransitionActionType.Visible:
  1172. item.target.visible = ((TValue_Visible)item.value).visible;
  1173. break;
  1174. case TransitionActionType.Shake:
  1175. {
  1176. TValue_Shake value = (TValue_Shake)item.value;
  1177. item.target.SetXY(item.target.x - value.lastOffset.x + value.offset.x, item.target.y - value.lastOffset.y + value.offset.y);
  1178. value.lastOffset = value.offset;
  1179. if (invalidateBatchingEveryFrame)
  1180. _owner.InvalidateBatchingState(true);
  1181. }
  1182. break;
  1183. case TransitionActionType.Transition:
  1184. if (_playing)
  1185. {
  1186. TValue_Transition value = (TValue_Transition)item.value;
  1187. if (value.trans != null)
  1188. {
  1189. _totalTasks++;
  1190. float startTime = _startTime > item.time ? (_startTime - item.time) : 0;
  1191. float endTime = _endTime >= 0 ? (_endTime - item.time) : -1;
  1192. if (value.stopTime >= 0 && (endTime < 0 || endTime > value.stopTime))
  1193. endTime = value.stopTime;
  1194. value.trans.timeScale = _timeScale;
  1195. value.trans.ignoreEngineTimeScale = _ignoreEngineTimeScale;
  1196. value.trans._Play(value.playTimes, 0, startTime, endTime, value.playCompleteDelegate, _reversed);
  1197. }
  1198. }
  1199. break;
  1200. case TransitionActionType.Sound:
  1201. if (_playing && item.time >= _startTime)
  1202. {
  1203. TValue_Sound value = (TValue_Sound)item.value;
  1204. if (value.audioClip == null)
  1205. {
  1206. if (UIConfig.soundLoader == null || value.sound.StartsWith(UIPackage.URL_PREFIX))
  1207. value.audioClip = UIPackage.GetItemAssetByURL(value.sound) as NAudioClip;
  1208. else
  1209. value.audioClip = UIConfig.soundLoader(value.sound);
  1210. }
  1211. if (value.audioClip != null && value.audioClip.nativeClip != null)
  1212. Stage.inst.PlayOneShotSound(value.audioClip.nativeClip, value.volume);
  1213. }
  1214. break;
  1215. case TransitionActionType.ColorFilter:
  1216. {
  1217. TValue value = (TValue)item.value;
  1218. ColorFilter cf = item.target.filter as ColorFilter;
  1219. if (cf == null)
  1220. {
  1221. cf = new ColorFilter();
  1222. item.target.filter = cf;
  1223. }
  1224. else
  1225. cf.Reset();
  1226. cf.AdjustBrightness(value.f1);
  1227. cf.AdjustContrast(value.f2);
  1228. cf.AdjustSaturation(value.f3);
  1229. cf.AdjustHue(value.f4);
  1230. }
  1231. break;
  1232. case TransitionActionType.Text:
  1233. item.target.text = ((TValue_Text)item.value).text;
  1234. break;
  1235. case TransitionActionType.Icon:
  1236. item.target.icon = ((TValue_Text)item.value).text;
  1237. break;
  1238. }
  1239. item.target._gearLocked = false;
  1240. }
  1241. public void Setup(ByteBuffer buffer)
  1242. {
  1243. this.name = buffer.ReadS();
  1244. _options = buffer.ReadInt();
  1245. _autoPlay = buffer.ReadBool();
  1246. _autoPlayTimes = buffer.ReadInt();
  1247. _autoPlayDelay = buffer.ReadFloat();
  1248. int cnt = buffer.ReadShort();
  1249. _items = new TransitionItem[cnt];
  1250. for (int i = 0; i < cnt; i++)
  1251. {
  1252. int dataLen = buffer.ReadShort();
  1253. int curPos = buffer.position;
  1254. buffer.Seek(curPos, 0);
  1255. TransitionItem item = new TransitionItem((TransitionActionType)buffer.ReadByte());
  1256. _items[i] = item;
  1257. item.time = buffer.ReadFloat();
  1258. int targetId = buffer.ReadShort();
  1259. if (targetId < 0)
  1260. item.targetId = string.Empty;
  1261. else
  1262. item.targetId = _owner.GetChildAt(targetId).id;
  1263. item.label = buffer.ReadS();
  1264. if (buffer.ReadBool())
  1265. {
  1266. buffer.Seek(curPos, 1);
  1267. item.tweenConfig = new TweenConfig();
  1268. item.tweenConfig.duration = buffer.ReadFloat();
  1269. if (item.time + item.tweenConfig.duration > _totalDuration)
  1270. _totalDuration = item.time + item.tweenConfig.duration;
  1271. item.tweenConfig.easeType = (EaseType)buffer.ReadByte();
  1272. item.tweenConfig.repeat = buffer.ReadInt();
  1273. item.tweenConfig.yoyo = buffer.ReadBool();
  1274. item.tweenConfig.endLabel = buffer.ReadS();
  1275. buffer.Seek(curPos, 2);
  1276. DecodeValue(item, buffer, item.tweenConfig.startValue);
  1277. buffer.Seek(curPos, 3);
  1278. DecodeValue(item, buffer, item.tweenConfig.endValue);
  1279. if (buffer.version >= 2)
  1280. {
  1281. var pts = buffer.ReadPath();
  1282. if (pts.Count > 0)
  1283. {
  1284. item.tweenConfig.path = new GPath();
  1285. item.tweenConfig.path.Create(pts);
  1286. }
  1287. }
  1288. if (buffer.version >= 4 && item.tweenConfig.easeType == EaseType.Custom)
  1289. {
  1290. var pts = buffer.ReadPath();
  1291. if (pts.Count > 0)
  1292. {
  1293. item.tweenConfig.customEase = new CustomEase();
  1294. item.tweenConfig.customEase.Create(pts);
  1295. }
  1296. }
  1297. }
  1298. else
  1299. {
  1300. if (item.time > _totalDuration)
  1301. _totalDuration = item.time;
  1302. buffer.Seek(curPos, 2);
  1303. DecodeValue(item, buffer, item.value);
  1304. }
  1305. buffer.position = curPos + dataLen;
  1306. }
  1307. }
  1308. void DecodeValue(TransitionItem item, ByteBuffer buffer, object value)
  1309. {
  1310. switch (item.type)
  1311. {
  1312. case TransitionActionType.XY:
  1313. case TransitionActionType.Size:
  1314. case TransitionActionType.Pivot:
  1315. case TransitionActionType.Skew:
  1316. {
  1317. TValue tvalue = (TValue)value;
  1318. tvalue.b1 = buffer.ReadBool();
  1319. tvalue.b2 = buffer.ReadBool();
  1320. tvalue.f1 = buffer.ReadFloat();
  1321. tvalue.f2 = buffer.ReadFloat();
  1322. if (buffer.version >= 2 && item.type == TransitionActionType.XY)
  1323. tvalue.b3 = buffer.ReadBool(); //percent
  1324. }
  1325. break;
  1326. case TransitionActionType.Alpha:
  1327. case TransitionActionType.Rotation:
  1328. ((TValue)value).f1 = buffer.ReadFloat();
  1329. break;
  1330. case TransitionActionType.Scale:
  1331. ((TValue)value).f1 = buffer.ReadFloat();
  1332. ((TValue)value).f2 = buffer.ReadFloat();
  1333. break;
  1334. case TransitionActionType.Color:
  1335. ((TValue)value).color = buffer.ReadColor();
  1336. break;
  1337. case TransitionActionType.Animation:
  1338. ((TValue_Animation)value).playing = buffer.ReadBool();
  1339. ((TValue_Animation)value).frame = buffer.ReadInt();
  1340. break;
  1341. case TransitionActionType.Visible:
  1342. ((TValue_Visible)value).visible = buffer.ReadBool();
  1343. break;
  1344. case TransitionActionType.Sound:
  1345. ((TValue_Sound)value).sound = buffer.ReadS();
  1346. ((TValue_Sound)value).volume = buffer.ReadFloat();
  1347. break;
  1348. case TransitionActionType.Transition:
  1349. ((TValue_Transition)value).transName = buffer.ReadS();
  1350. ((TValue_Transition)value).playTimes = buffer.ReadInt();
  1351. ((TValue_Transition)value).playCompleteDelegate = () => { OnPlayTransCompleted(item); };
  1352. break;
  1353. case TransitionActionType.Shake:
  1354. ((TValue_Shake)value).amplitude = buffer.ReadFloat();
  1355. ((TValue_Shake)value).duration = buffer.ReadFloat();
  1356. break;
  1357. case TransitionActionType.ColorFilter:
  1358. {
  1359. TValue tvalue = (TValue)value;
  1360. tvalue.f1 = buffer.ReadFloat();
  1361. tvalue.f2 = buffer.ReadFloat();
  1362. tvalue.f3 = buffer.ReadFloat();
  1363. tvalue.f4 = buffer.ReadFloat();
  1364. }
  1365. break;
  1366. case TransitionActionType.Text:
  1367. case TransitionActionType.Icon:
  1368. ((TValue_Text)value).text = buffer.ReadS();
  1369. break;
  1370. }
  1371. }
  1372. }
  1373. class TransitionItem
  1374. {
  1375. public float time;
  1376. public string targetId;
  1377. public TransitionActionType type;
  1378. public TweenConfig tweenConfig;
  1379. public string label;
  1380. public object value;
  1381. public TransitionHook hook;
  1382. //running properties
  1383. public GTweener tweener;
  1384. public GObject target;
  1385. public uint displayLockToken;
  1386. public TransitionItem(TransitionActionType type)
  1387. {
  1388. this.type = type;
  1389. switch (type)
  1390. {
  1391. case TransitionActionType.XY:
  1392. case TransitionActionType.Size:
  1393. case TransitionActionType.Scale:
  1394. case TransitionActionType.Pivot:
  1395. case TransitionActionType.Skew:
  1396. case TransitionActionType.Alpha:
  1397. case TransitionActionType.Rotation:
  1398. case TransitionActionType.Color:
  1399. case TransitionActionType.ColorFilter:
  1400. value = new TValue();
  1401. break;
  1402. case TransitionActionType.Animation:
  1403. value = new TValue_Animation();
  1404. break;
  1405. case TransitionActionType.Shake:
  1406. value = new TValue_Shake();
  1407. break;
  1408. case TransitionActionType.Sound:
  1409. value = new TValue_Sound();
  1410. break;
  1411. case TransitionActionType.Transition:
  1412. value = new TValue_Transition();
  1413. break;
  1414. case TransitionActionType.Visible:
  1415. value = new TValue_Visible();
  1416. break;
  1417. case TransitionActionType.Text:
  1418. case TransitionActionType.Icon:
  1419. value = new TValue_Text();
  1420. break;
  1421. }
  1422. }
  1423. }
  1424. class TweenConfig
  1425. {
  1426. public float duration;
  1427. public EaseType easeType;
  1428. public CustomEase customEase;
  1429. public int repeat;
  1430. public bool yoyo;
  1431. public TValue startValue;
  1432. public TValue endValue;
  1433. public string endLabel;
  1434. public TransitionHook endHook;
  1435. public GPath path;
  1436. public TweenConfig()
  1437. {
  1438. easeType = EaseType.QuadOut;
  1439. startValue = new TValue();
  1440. endValue = new TValue();
  1441. }
  1442. }
  1443. class TValue_Visible
  1444. {
  1445. public bool visible;
  1446. }
  1447. class TValue_Animation
  1448. {
  1449. public int frame;
  1450. public bool playing;
  1451. public bool flag;
  1452. }
  1453. class TValue_Sound
  1454. {
  1455. public string sound;
  1456. public float volume;
  1457. public NAudioClip audioClip;
  1458. }
  1459. class TValue_Transition
  1460. {
  1461. public string transName;
  1462. public int playTimes;
  1463. public Transition trans;
  1464. public PlayCompleteCallback playCompleteDelegate;
  1465. public float stopTime;
  1466. }
  1467. class TValue_Shake
  1468. {
  1469. public float amplitude;
  1470. public float duration;
  1471. public Vector2 lastOffset;
  1472. public Vector2 offset;
  1473. }
  1474. class TValue_Text
  1475. {
  1476. public string text;
  1477. }
  1478. class TValue
  1479. {
  1480. public float f1;
  1481. public float f2;
  1482. public float f3;
  1483. public float f4;
  1484. public bool b1;
  1485. public bool b2;
  1486. public bool b3;
  1487. public TValue()
  1488. {
  1489. b1 = true;
  1490. b2 = true;
  1491. }
  1492. public void Copy(TValue source)
  1493. {
  1494. this.f1 = source.f1;
  1495. this.f2 = source.f2;
  1496. this.f3 = source.f3;
  1497. this.f4 = source.f4;
  1498. this.b1 = source.b1;
  1499. this.b2 = source.b2;
  1500. }
  1501. public Vector2 vec2
  1502. {
  1503. get { return new Vector2(f1, f2); }
  1504. set
  1505. {
  1506. f1 = value.x;
  1507. f2 = value.y;
  1508. }
  1509. }
  1510. public Vector4 vec4
  1511. {
  1512. get { return new Vector4(f1, f2, f3, f4); }
  1513. set
  1514. {
  1515. f1 = value.x;
  1516. f2 = value.y;
  1517. f3 = value.z;
  1518. f4 = value.w;
  1519. }
  1520. }
  1521. public Color color
  1522. {
  1523. get { return new Color(f1, f2, f3, f4); }
  1524. set
  1525. {
  1526. f1 = value.r;
  1527. f2 = value.g;
  1528. f3 = value.b;
  1529. f4 = value.a;
  1530. }
  1531. }
  1532. }
  1533. }