ItemApproachScanner.cs 19 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. namespace GFGEditor
  6. {
  7. /// <summary>
  8. /// 物品扫描器:
  9. /// 1.扫描获取途径,并填入物品表的获取途径字段
  10. /// 2.扫描套装部件个数
  11. /// </summary>
  12. public class ItemApproachScanner
  13. {
  14. private delegate string GetApproachCall(int itemId);
  15. public static void startScan()
  16. {
  17. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  18. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetStoryLevelApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckGiftBagApproach, CheckShopExchangeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, GetZhaiXingApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach };
  19. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  20. int suitPartTotalCount = 0;
  21. foreach (ItemCfg cfg in dataArray)
  22. {
  23. HandleSuitTable(cfg, suitDic);
  24. HandleItemApproch(cfg, actions);
  25. }
  26. var globalCfg = GlobalCfgArray.globalCfg;
  27. SQLiteHelper.Instance.OpenConnection();
  28. try
  29. {
  30. //物品
  31. foreach (ItemCfg cfg in dataArray)
  32. {
  33. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach), nameof(cfg.isHide) };
  34. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach, "" + cfg.isHide };
  35. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  36. }
  37. //套装
  38. foreach (var a in suitDic)
  39. {
  40. if(a.Key.isHide <= 0)
  41. {
  42. suitPartTotalCount += a.Value.Count;
  43. }
  44. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  45. var values = new string[] { string.Join(";", a.Value) };
  46. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  47. }
  48. globalCfg.suitPartTotalCount = suitPartTotalCount;
  49. UpdateGlobalCfg(globalCfg);
  50. }
  51. catch (Exception e)
  52. {
  53. ET.Log.Error(e.ToString());
  54. }
  55. finally
  56. {
  57. SQLiteHelper.Instance.CloseConnection();
  58. }
  59. }
  60. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  61. {
  62. var names = new string[] { nameof(globalCfg.suitPartTotalCount) };
  63. var values = new string[] { globalCfg.suitPartTotalCount.ToString() };
  64. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  65. }
  66. private static void HandleSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  67. {
  68. if (itemCfg.suitId <= 0)
  69. {
  70. return;
  71. }
  72. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  73. if (suitCfg == null)
  74. {
  75. return;
  76. }
  77. suitDic.TryGetValue(suitCfg, out var partsList);
  78. if (partsList == null)
  79. {
  80. partsList = new List<int>();
  81. suitDic[suitCfg] = partsList;
  82. }
  83. partsList.Add(itemCfg.id);
  84. itemCfg.isHide = suitCfg.isHide;
  85. }
  86. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  87. {
  88. List<string> approachs = new List<string>();
  89. foreach (GetApproachCall action in actions)
  90. {
  91. string tempApproach = action(cfg.id);
  92. if (tempApproach != null)
  93. {
  94. approachs.Add(tempApproach);
  95. }
  96. }
  97. if (approachs.Count > 0)
  98. {
  99. string approach = string.Join(";", approachs);
  100. cfg.approach = approach;
  101. if (approachs.Count > 5)
  102. {
  103. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  104. }
  105. }
  106. else
  107. {
  108. if (cfg.id < 1000000 || cfg.id >= 2000000)
  109. {
  110. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  111. {
  112. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  113. }
  114. }
  115. }
  116. }
  117. /// <summary>
  118. /// 尝试获取服装店产出途径
  119. /// </summary>
  120. /// <param name="itemId"></param>
  121. /// <returns></returns>
  122. private static string GetClothingShopApproach(int itemId)
  123. {
  124. List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
  125. foreach (ShopCfg cfg in dataArray)
  126. {
  127. if (cfg.itemId == itemId)
  128. {
  129. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID; ;
  130. }
  131. }
  132. List<ShopCfg> shopCfgGallerys = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY);
  133. foreach (ShopCfg cfg in shopCfgGallerys)
  134. {
  135. if (cfg.itemId == itemId)
  136. {
  137. return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
  138. }
  139. }
  140. return null;
  141. }
  142. /// <summary>
  143. /// 尝试获取服装分解产出途径
  144. /// </summary>
  145. /// <param name="itemId"></param>
  146. /// <returns></returns>
  147. private static string GetClothingDecomposeApproach(int itemId)
  148. {
  149. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  150. DecomposeCfg[] dataArray = manager.dataArray;
  151. foreach (DecomposeCfg cfg in dataArray)
  152. {
  153. for (int i = 0; i < cfg.itemsArr.Length; i++)
  154. {
  155. if (cfg.itemsArr[i][0] == itemId)
  156. {
  157. return "FU_ZHUANG_DECOMPOSE";
  158. }
  159. }
  160. }
  161. return null;
  162. }
  163. /// <summary>
  164. /// 尝试获取摘星(抽奖)产出途径
  165. /// </summary>
  166. /// <param name="itemId"></param>
  167. /// <returns></returns>
  168. private static string GetZhaiXingApproach(int itemId)
  169. {
  170. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  171. LuckyBoxCfg[] dataArray = manager.dataArray;
  172. if (itemId == 10090)
  173. {
  174. Debug.Log("");
  175. }
  176. foreach (LuckyBoxCfg cfg in dataArray)
  177. {
  178. for (int i = 0; i < cfg.bonusArr.Length; i++)
  179. {
  180. if (itemId == cfg.bonusArr[i][0])
  181. {
  182. return "ZHAI_XING";
  183. }
  184. }
  185. int dropId = cfg.dropId;
  186. if (itemId == 10014)
  187. {
  188. if (dropId == 11000008)
  189. {
  190. ET.Log.Debug("");
  191. }
  192. ET.Log.Debug("");
  193. }
  194. int[] _dropIds = { dropId };
  195. bool approach = CheckItemInDropOut(itemId, _dropIds);
  196. if (approach)
  197. {
  198. return "ZHAI_XING";
  199. }
  200. // }
  201. }
  202. return null;
  203. }
  204. /// <summary>
  205. /// 尝试获取剧情关卡产出途径
  206. /// </summary>
  207. /// <param name="itemId"></param>
  208. /// <returns></returns>
  209. private static string GetStoryLevelApproach(int itemId)
  210. {
  211. List<string> approachs = new List<string>();
  212. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  213. StoryLevelCfg[] dataArray = manager.dataArray;
  214. foreach (StoryLevelCfg cfg in dataArray)
  215. {
  216. if (itemId == 3000041)
  217. {
  218. ET.Log.Debug("");
  219. }
  220. if (itemId == 3002001)
  221. {
  222. }
  223. bool result = CheckItemInBonus(itemId, cfg);
  224. if (result)
  225. {
  226. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  227. approachs.Add(approach);
  228. }
  229. }
  230. if (approachs.Count > 0)
  231. {
  232. return string.Join(";", approachs);
  233. }
  234. return null;
  235. }
  236. /// <summary>
  237. /// 尝试获取服装合成产出途径
  238. /// </summary>
  239. /// <param name="itemId"></param>
  240. /// <returns></returns>
  241. private static string GetClothingSyntheticApproach(int itemId)
  242. {
  243. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  244. if (itemCfg == null)
  245. {
  246. return null;
  247. }
  248. if (itemCfg.suitId <= 0)
  249. {
  250. return null;
  251. }
  252. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  253. if (suitCfg == null)
  254. {
  255. return null;
  256. }
  257. if (suitCfg.syntheticType <= 0)
  258. {
  259. return null;
  260. }
  261. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  262. }
  263. private static string GetSuitGuideApproach(int itemId)
  264. {
  265. SuitCfgArray manager = SuitCfgArray.Instance;
  266. SuitCfg[] dataArray = manager.dataArray;
  267. foreach (SuitCfg cfg in dataArray)
  268. {
  269. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  270. if (result)
  271. {
  272. return "TAO_ZHUANG_TU_JIAN";
  273. }
  274. }
  275. return null;
  276. }
  277. private static string GetSuitSyntheticApproach(int itemId)
  278. {
  279. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  280. if (itemCfg == null)
  281. {
  282. return null;
  283. }
  284. if (itemCfg.suitId <= 0)
  285. {
  286. return null;
  287. }
  288. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  289. if (suitCfg == null)
  290. {
  291. return null;
  292. }
  293. if (suitCfg.syntheticType <= 0)
  294. {
  295. return null;
  296. }
  297. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  298. if (result)
  299. {
  300. return "TAO_ZHUANG_HE_CHENG";
  301. }
  302. return null;
  303. }
  304. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  305. {
  306. if (cfg.fightID.Length > 0)
  307. {
  308. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  309. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  310. List<int[]> a = new List<int[]>();
  311. // a.AddRange(cfg.bonusOnceArr);
  312. a.AddRange(storyFightCfg.bonusBaseArr);
  313. int[][] bonus = a.ToArray();
  314. bool result = CheckItemInBonus(itemId, bonus);
  315. if (storyFightCfg.id == "501")
  316. {
  317. ET.Log.Debug("");
  318. }
  319. if (result)
  320. {
  321. return true;
  322. }
  323. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  324. return result;
  325. }
  326. return false;
  327. }
  328. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  329. {
  330. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  331. foreach (ItemData itemData in aList)
  332. {
  333. if (itemId == itemData.id)
  334. {
  335. return true;
  336. }
  337. }
  338. return false;
  339. }
  340. /// <summary>
  341. /// 检测掉落表是否产出该物品
  342. /// </summary>
  343. /// <param name="itemId"></param>
  344. /// <param name="dropIds"></param>
  345. /// <returns></returns>
  346. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  347. {
  348. List<ItemData> result = new List<ItemData>();
  349. foreach (int dropId in dropIds)
  350. {
  351. DropOutCfgArray manager = DropOutCfgArray.Instance;
  352. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  353. foreach (DropOutCfg dropOutCfg in aList)
  354. {
  355. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  356. {
  357. int[] _dropIds = { dropOutCfg.item };
  358. if (CheckItemInDropOut(itemId, _dropIds))
  359. {
  360. return true;
  361. }
  362. }
  363. else
  364. {
  365. if (itemId == dropOutCfg.item)
  366. {
  367. return true;
  368. }
  369. }
  370. }
  371. }
  372. return false;
  373. }
  374. /// <summary>
  375. /// 检测商城-礼包是否产出该物品
  376. /// </summary>
  377. /// <param name="itemId"></param>
  378. /// <returns></returns>
  379. private static string CheckGiftBagApproach(int itemId)
  380. {
  381. // GiftBagCfgArray manager = GiftBagCfgArray.Instance;
  382. // GiftBagCfg[] dataArray = manager.dataArray;
  383. // for (int i = 0; i < dataArray.Length; i++)
  384. // {
  385. // for (int j = 0; j < dataArray[i].itemsArr.Length; j++)
  386. // {
  387. // if (dataArray[i].itemsArr[j][0] == itemId)
  388. // {
  389. // return ConstFunctionId.SHOP_GIFT_BAG + "=1";
  390. // }
  391. // }
  392. // }
  393. return null;
  394. }
  395. /// <summary>
  396. /// 检测商城-道具兑换是否产出该物品
  397. /// </summary>
  398. /// <param name="itemId"></param>
  399. /// <returns></returns>
  400. private static string CheckShopExchangeApproach(int itemId)
  401. {
  402. // ShopExchangeCfgArray manager = ShopExchangeCfgArray.Instance;
  403. // ShopExchangeCfg[] dataArray = manager.dataArray;
  404. // for (int i = 0; i < dataArray.Length; i++)
  405. // {
  406. // if (dataArray[i].itemId == itemId)
  407. // {
  408. // return ConstFunctionId.SHOP_EXCHANGE + "=2";
  409. // }
  410. // }
  411. return null;
  412. }
  413. /// <summary>
  414. /// 检测服装升级是否产出该物品
  415. /// </summary>
  416. /// <param name="itemId"></param>
  417. /// <returns></returns>
  418. private static string CheckClothingFosterApproach(int itemId)
  419. {
  420. //培养
  421. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  422. SuitFosterCfg[] dataArray = manager.dataArray;
  423. for (int i = 0; i < dataArray.Length; i++)
  424. {
  425. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  426. {
  427. if (dataArray[i].rewardsArr[j][0] == itemId)
  428. {
  429. return ConstFunctionId.SUIT_FOSTER;
  430. }
  431. }
  432. }
  433. //换新
  434. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  435. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  436. for (int i = 0; i < dataArray1.Length; i++)
  437. {
  438. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  439. {
  440. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  441. {
  442. return ConstFunctionId.SUIT_FOSTER;
  443. }
  444. }
  445. }
  446. return null;
  447. }
  448. /// <summary>
  449. /// 检测每日任务是否产出该物品
  450. /// </summary>
  451. /// <param name="itemId"></param>
  452. /// <returns></returns>
  453. private static string CheckDailyTaskApproach(int itemId)
  454. {
  455. DailyActiveRewardCfgArray manager = DailyActiveRewardCfgArray.Instance;
  456. DailyActiveRewardCfg[] dataArray = manager.dataArray;
  457. for (int i = 0; i < dataArray.Length; i++)
  458. {
  459. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  460. {
  461. if (dataArray[i].rewardsArr[j][0] == itemId)
  462. {
  463. return ConstFunctionId.DAILY_TASK;
  464. }
  465. }
  466. }
  467. return null;
  468. }
  469. private static string GetLeaguePrayApproach(int itemId)
  470. {
  471. LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
  472. for (int i = 0; i < prayCfgs.Length; i++)
  473. {
  474. for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
  475. {
  476. if (prayCfgs[i].bonusArr[j][0] == itemId)
  477. {
  478. return ConstFunctionId.LEAGUE_PRAY;
  479. }
  480. }
  481. for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
  482. {
  483. if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
  484. {
  485. return ConstFunctionId.LEAGUE_PRAY;
  486. }
  487. }
  488. }
  489. return null;
  490. }
  491. private static string GetLeagueAnswerApproach(int itemId)
  492. {
  493. LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
  494. for (int i = 0; i < questionCfgs.Length; i++)
  495. {
  496. for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
  497. {
  498. if (questionCfgs[i].bonusArr[j][0] == itemId)
  499. {
  500. return ConstFunctionId.LEAGUE_ANSWER;
  501. }
  502. }
  503. }
  504. LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
  505. for (int i = 0; i < questionBonusCfgs.Length; i++)
  506. {
  507. for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
  508. {
  509. if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
  510. {
  511. return ConstFunctionId.LEAGUE_ANSWER;
  512. }
  513. }
  514. }
  515. return null;
  516. }
  517. }
  518. }