StoryFightQuicklyView.cs 5.8 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using System.Collections;
  4. using UI.CommonGame;
  5. using System;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class StoryFightQuicklyView : BaseWindow
  10. {
  11. private UI_StoryFightQuicklyUI _ui;
  12. private int _fightID;
  13. private int _levelID;
  14. private int _type;
  15. private int _storyType;
  16. private int _fightType;
  17. private List<List<ItemData>> _totalBonusList;
  18. private int _index;
  19. private int _expAdd;
  20. private int _power;
  21. private int _fightTimes;
  22. private const int _timeCount = 10;
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. _ui = UI_StoryFightQuicklyUI.Create();
  27. this.viewCom = _ui.target;
  28. this.viewCom.Center();
  29. this.modal = true;
  30. _ui.m_btnExit.onClick.Add(Hide);
  31. _ui.m_btnFightTimes.onClick.Add(StartFight);
  32. }
  33. protected override void OnShown()
  34. {
  35. base.OnShown();
  36. _fightType = (int)viewData;
  37. _levelID = InstanceZonesDataManager.currentLevelCfgId;
  38. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  39. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  40. _type = levelCfg.type;
  41. _storyType = levelCfg.subType;
  42. _expAdd = fightCfg.exp;
  43. _power = levelCfg.power;
  44. StartFight();
  45. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  46. EventAgent.AddEventListener(ConstMessage.STORY_FIGHT_QUICKLY_SUCCESS, StartShowBonus);
  47. }
  48. protected override void OnHide()
  49. {
  50. base.OnHide();
  51. Timers.inst.Remove(ShowBonusItem);
  52. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  53. EventAgent.RemoveEventListener(ConstMessage.STORY_FIGHT_QUICKLY_SUCCESS, StartShowBonus);
  54. }
  55. private void StartFight()
  56. {
  57. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  58. if (_storyType == ConstInstanceZonesSubType.Normal && times < _fightType)
  59. {
  60. ItemUtil.AddPower("体力不足", () => { StartFight(); });
  61. return;
  62. }
  63. this.clickBlankToClose = false;
  64. _ui.m_t0.Play(() =>
  65. {
  66. _ui.m_btnExit.visible = false;
  67. _ui.m_btnFightTimes.visible = false;
  68. _ui.m_txtPowerDesc.visible = false;
  69. _ui.m_list.RemoveChildren();
  70. InstanceZonesSProxy.FinishStoryFightQuickly(_levelID, _fightType == 1 ? 1 : times).Coroutine();
  71. this.clickBlankToClose = true;
  72. });
  73. }
  74. private void StartShowBonus(EventContext eventContext)
  75. {
  76. _totalBonusList = (List<List<ItemData>>)eventContext.data;
  77. _index = 0;
  78. ShowBonusItem();
  79. Timers.inst.Add(0.3f, 0, ShowBonusItem);
  80. }
  81. private void ShowBonusItem(object param = null)
  82. {
  83. if (_index < _totalBonusList.Count)
  84. {
  85. List<ItemData> bonusList = _totalBonusList[_index] as List<ItemData>;
  86. UI_StoryFightQuicklyBonusListItem listItem = UI_StoryFightQuicklyBonusListItem.Proxy();
  87. listItem.m_list.itemRenderer = ListItemRender;
  88. _ui.m_list.AddChild(listItem.target);
  89. int order = _index + 1;
  90. listItem.m_txtTimes.SetVar("n", "" + NumberUtil.GetChiniseNumberText(order)).FlushVars();
  91. listItem.m_txtExp.SetVar("n", "" + _expAdd).FlushVars();
  92. listItem.m_list.numItems = bonusList.Count;
  93. listItem.m_list.ResizeToFit();
  94. listItem.target.height = listItem.m_list.y + listItem.m_list.height;
  95. _index++;
  96. }
  97. else
  98. {
  99. UI_StoryFightQuicklyComplete completeItem = UI_StoryFightQuicklyComplete.Proxy();
  100. _ui.m_list.AddChild(completeItem.target);
  101. Timers.inst.Remove(ShowBonusItem);
  102. _ui.m_btnExit.visible = true;
  103. UpdateBtnFightTimes();
  104. }
  105. _ui.m_list.ScrollToView(_index - 1, true);
  106. //.ScrollBottom();
  107. }
  108. private void ListItemRender(int index, GObject item)
  109. {
  110. List<ItemData> bonusList = _totalBonusList[_index] as List<ItemData>;
  111. ItemData itemData = bonusList[index] as ItemData;
  112. if (item.data == null)
  113. {
  114. item.data = new ItemView(item as GComponent);
  115. }
  116. (item.data as ItemView).SetData(itemData);
  117. (item.data as ItemView).TxtHasCountVisble = false;
  118. }
  119. private void UpdateBtnFightTimes()
  120. {
  121. if (_ui.m_btnExit.visible)
  122. {
  123. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  124. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  125. _ui.m_btnFightTimes.title = _fightType == 1 ? "挑战一次" : title;
  126. _ui.m_btnFightTimes.visible = times > 0;
  127. if (_type == ConstInstanceZonesType.Story && _storyType == ConstInstanceZonesSubType.Normal)
  128. {
  129. _ui.m_btnFightTimes.visible = true;
  130. }
  131. _ui.m_txtPowerDesc.visible = _ui.m_btnFightTimes.visible;
  132. if (_ui.m_txtPowerDesc.visible)
  133. {
  134. int power = times * levelCfg.power;
  135. _ui.m_txtPowerDesc.SetVar("v1", "" + power).FlushVars();
  136. }
  137. }
  138. }
  139. }
  140. }