StoryChapterView.cs 16 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StoryChapterView : BaseView
  9. {
  10. private UI_StoryChapterUI _ui;
  11. private int _chapterID;
  12. private GComponent _compChapter;
  13. private ValueBarController _valueBarController;
  14. private GObject _unPasslevelItem;
  15. private GObject _endLevelItem;
  16. private GameObject _gameObject;
  17. private GoWrapper _wrapper;
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. SceneController.DestroyObjectFromView(_gameObject, _wrapper);
  26. if (_ui != null)
  27. {
  28. _ui.Dispose();
  29. _ui = null;
  30. }
  31. base.Dispose();
  32. }
  33. protected override void Init()
  34. {
  35. base.Init();
  36. _ui = UI_StoryChapterUI.Create();
  37. viewCom = _ui.target;
  38. isfullScreen = true;
  39. }
  40. protected override void OnInit()
  41. {
  42. base.OnInit();
  43. _valueBarController = new ValueBarController(_ui.m_valueBar);
  44. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  45. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  46. _ui.m_bonusBox1.target.onClick.Add(() =>
  47. {
  48. OnClickBonusBox(_ui.m_bonusBox1, 0);
  49. });
  50. _ui.m_bonusBox2.target.onClick.Add(() =>
  51. {
  52. OnClickBonusBox(_ui.m_bonusBox2, 1);
  53. });
  54. _ui.m_bonusBox3.target.onClick.Add(() =>
  55. {
  56. OnClickBonusBox(_ui.m_bonusBox3, 2);
  57. });
  58. }
  59. protected override void AddEventListener()
  60. {
  61. EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  62. }
  63. protected override void OnShown()
  64. {
  65. base.OnShown();
  66. _ui.target.touchable = false;
  67. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  68. _chapterID = (int)viewData;
  69. MainStoryDataManager.currentChapterCfgId = _chapterID;
  70. _compChapter = (GComponent)UIPackage.CreateObject("Main", "CompChapter" + _chapterID);
  71. StoryChapterCfg cfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  72. _compChapter.GetChild("loaBg").asLoader.url = ResPathUtil.GetBgImgPath(cfg.bgRes);
  73. _ui.m_chapter.scrollPane.touchEffect = true;
  74. _ui.m_chapter.AddChild(_compChapter);
  75. InitChapter();
  76. _valueBarController.OnShown();
  77. // _valueBarController.Controller(1);
  78. _ui.target.touchable = true;
  79. Timers.inst.AddUpdate(CheckGuide);
  80. }
  81. protected override void OnHide()
  82. {
  83. base.OnHide();
  84. _unPasslevelItem = null;
  85. _endLevelItem = null;
  86. _ui.m_chapter.RemoveChildren(0, 0, true);
  87. _valueBarController.OnHide();
  88. Timers.inst.Remove(CheckGuide);
  89. }
  90. protected override void RemoveEventListener()
  91. {
  92. base.RemoveEventListener();
  93. EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  94. }
  95. private void OnClickBtnBack()
  96. {
  97. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  98. }
  99. private void OnClickBtnHome()
  100. {
  101. GameController.GoBackToMainView();
  102. }
  103. private void InitChapter()
  104. {
  105. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  106. _ui.m_txtChapterName.text = StoryUtil.GetChapterOrderText(_chapterID) + "·" + chapterCfg.name;
  107. int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);
  108. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  109. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  110. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  111. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  112. UpdateBonusBox();
  113. var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  114. int endLevel = 0;
  115. for (int i = 0; i < list.Count; i++)
  116. {
  117. StoryLevelCfg levelCfg = list[i];
  118. GObject obj = _compChapter.GetChild("g" + levelCfg.order);
  119. if (obj != null)
  120. {
  121. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  122. levelItem.target.data = levelCfg.id;
  123. if (MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
  124. {
  125. levelItem.target.visible = true;
  126. levelItem.target.onClick.Clear();
  127. levelItem.target.onClick.Add(OnClickLevelItem);
  128. string showId = StoryUtil.GetChapterOrder(_chapterID) + "_" + levelCfg.order;
  129. levelItem.m_txtDialogOrder.text = showId;
  130. levelItem.m_txtFightOrder.text = showId;
  131. if (levelCfg.fightID.Length > 0)
  132. {
  133. levelItem.m_c1.selectedIndex = 1;
  134. int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
  135. if (score <= 0)
  136. {
  137. levelItem.m_flower.target.visible = false;
  138. }
  139. else
  140. {
  141. levelItem.m_flower.target.visible = true;
  142. int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
  143. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  144. }
  145. }
  146. else
  147. {
  148. levelItem.m_c1.selectedIndex = 0;
  149. levelItem.m_flower.target.visible = false;
  150. }
  151. levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
  152. if (levelItem.m_holder.visible)
  153. {
  154. //设置为解锁关卡
  155. MainStoryDataManager.currentLevelCfgId = levelCfg.id;
  156. _unPasslevelItem = levelItem.target;
  157. _gameObject = null;
  158. _wrapper = null;
  159. string resPath = ResPathUtil.GetViewEffectPath("ui_gk", "ui_gk_sg");
  160. SceneController.AddObjectToView(_gameObject, _wrapper, levelItem.m_holder, resPath, out _gameObject, out _wrapper);
  161. }
  162. if (levelCfg.order > endLevel)
  163. {
  164. endLevel = levelCfg.order;
  165. _endLevelItem = levelItem.target;
  166. }
  167. }
  168. else
  169. {
  170. levelItem.target.visible = false;
  171. }
  172. UI_CompStoryLevelItem.ProxyEnd();
  173. }
  174. }
  175. if (_endLevelItem != null)
  176. {
  177. float tx = _endLevelItem.x + _endLevelItem.width / 2;
  178. float ty = _endLevelItem.y + _endLevelItem.height / 2;
  179. tx = tx - _ui.m_chapter.width / 2;
  180. ty = ty - _ui.m_chapter.height / 2;
  181. _ui.m_chapter.scrollPane.SetPosX(tx, false);
  182. _ui.m_chapter.scrollPane.SetPosY(ty, false);
  183. }
  184. }
  185. private void OnClickLevelItem(EventContext context)
  186. {
  187. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  188. int levelCfgId = (int)levelItem.target.data;
  189. UI_CompStoryLevelItem.ProxyEnd();
  190. StoryController.ShowLevelView(levelCfgId);
  191. TryCompleteGuide();
  192. }
  193. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  194. {
  195. bonusBox.m_txtName.text = name;
  196. }
  197. private void UpdateBonusBox()
  198. {
  199. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  200. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  201. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  202. }
  203. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  204. {
  205. int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
  206. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  207. // bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
  208. if (status == ConstBonusStatus.GOT)
  209. {
  210. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_2";
  211. }
  212. else
  213. {
  214. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_1";
  215. }
  216. bonusBox.target.data = status;
  217. }
  218. private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  219. {
  220. int status = (int)bonusBox.target.data;
  221. if (status == ConstBonusStatus.CAN_GET)
  222. {
  223. bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
  224. if (got)
  225. {
  226. List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
  227. if (bonusList != null && bonusList.Count > 0)
  228. {
  229. BonusController.TryShowBonusList(bonusList);
  230. }
  231. UpdateBonusBoxStatus(bonusBox, index);
  232. }
  233. }
  234. // else if (status == ConstBonusStatus.GOT)
  235. // {
  236. // PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  237. // }
  238. else
  239. {
  240. List<ItemData> rewards = StoryBonusDataCache.GetChapterBonusList(_chapterID, index);
  241. int star = StoryBonusDataCache.GetChapterBonusStar(_chapterID, index);
  242. ViewManager.Show<RewardPreView>(new object[] { rewards, "宝箱奖励", string.Format("本章达成{0}星可领取", star) });
  243. // PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  244. }
  245. }
  246. private void CheckGuide(object param)
  247. {
  248. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  249. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  250. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  251. || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  252. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  253. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  254. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
  255. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_3) <= 0
  256. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
  257. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_5) <= 0
  258. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0
  259. || GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0
  260. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0)
  261. {
  262. UpdateToCheckGuide(null);
  263. }
  264. else
  265. {
  266. Timers.inst.Remove(CheckGuide);
  267. }
  268. }
  269. protected override void UpdateToCheckGuide(object param)
  270. {
  271. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  272. GComponent unPasslevelCom = _unPasslevelItem == null ? null : _unPasslevelItem.asCom;
  273. bool isGuide0 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.START_FIGHT, 1, "尝试换上一套衣服吧。");
  274. bool isGuide1 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 1, "获得的服饰随时可以查看和试穿。");
  275. bool isGuide2 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER, 5, "来继续我们的旅程吧。");
  276. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
  277. bool isGuide3 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_1, 4, "来继续我们的旅程吧。");
  278. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  279. bool isGuide4 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.BUY_CLOTHING, 1, "衣服被弄脏了,到机场更衣室换身衣服吧。");
  280. bool isGuide5 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_LV, 1, "点击返回主界面。");
  281. bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
  282. bool isGuide7 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 4, "来继续我们的旅程吧。");
  283. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
  284. bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");
  285. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  286. bool isGuide10 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_4, 4, "来继续我们的旅程吧。");
  287. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
  288. bool isGuide11 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_5, 4, "来继续我们的旅程吧。");
  289. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
  290. bool isGuide9 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面。");
  291. bool isGuide12 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ARENA_OPEN, 1, "点击返回主界面。");
  292. _ui.m_chapter.scrollPane.touchEffect = !isGuide0 && !isGuide1 && !isGuide2 && !isGuide3 && !isGuide4 && !isGuide5 && !isGuide6 && !isGuide7 && !isGuide8 && !isGuide9 && !isGuide10;
  293. }
  294. protected override void TryCompleteGuide()
  295. {
  296. base.TryCompleteGuide();
  297. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER);
  298. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER, 5);
  299. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
  300. // GuideCfg cfg1 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_1);
  301. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 4);
  302. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
  303. // GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_2);
  304. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 4);
  305. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
  306. // GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3);
  307. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);
  308. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
  309. // GuideCfg cfg4 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_4);
  310. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_4, 4);
  311. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
  312. // GuideCfg cfg5 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_5);
  313. GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_5, 4);
  314. GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
  315. }
  316. }
  317. }