OtherRoleInfoView.cs 6.0 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.RoleInfo;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class OtherRoleInfoView : BaseWindow
  9. {
  10. private UI_RoleInfoUI _ui;
  11. private OtherRoleInfoData _roleInfo;
  12. private OtherRoleInfoDetailData _roleDetailInfo;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. }
  19. _ui = null;
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_RoleInfoUI.PACKAGE_NAME;
  26. _ui = UI_RoleInfoUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. isReturnView = true;
  30. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  31. _ui.m_photoList.itemRenderer = RenderListItem;
  32. _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;
  33. _ui.m_type.SetSelectedIndex(1);
  34. }
  35. protected override void AddEventListener()
  36. {
  37. base.AddEventListener();
  38. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateView);
  39. }
  40. protected override async void OnShown()
  41. {
  42. base.OnShown();
  43. _roleInfo = (this.viewData as object[])[0] as OtherRoleInfoData;
  44. _roleDetailInfo = (this.viewData as object[])[1] as OtherRoleInfoDetailData;
  45. _ui.m_Hide.Play();
  46. _roleDetailInfo = await RoleInfoSProxy.ReqOtherRoleDetailInfo(_roleInfo.roleId);
  47. _ui.m_Show.Play();
  48. _roleInfo = _roleDetailInfo.roleInfo;
  49. if (_roleDetailInfo != null)
  50. {
  51. Timers.inst.StartCoroutine(PictureStorageHelper.Download(_roleDetailInfo.showPhotoList));
  52. }
  53. _ui.m_txtRoleName.text = _roleInfo.roleName;
  54. _ui.m_txtLvl.text = _roleInfo.roleLv.ToString();
  55. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, _roleInfo.headId, _roleInfo.headBorderId);
  56. UpdateInfo();
  57. UpdateView();
  58. UpdateCollectProgress();
  59. }
  60. protected override void OnHide()
  61. {
  62. base.OnHide();
  63. }
  64. private void OnBtnBackClick()
  65. {
  66. ViewManager.GoBackFrom(typeof(OtherRoleInfoView).FullName);
  67. }
  68. protected override void RemoveEventListener()
  69. {
  70. base.RemoveEventListener();
  71. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateView);
  72. }
  73. private void UpdateView()
  74. {
  75. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(_roleInfo.roleLv);
  76. if (roleLevelCfg.exp > 0)
  77. {
  78. _ui.m_txtExp.text = string.Format("{0}/{1}", _roleInfo.roleExp, roleLevelCfg.exp);
  79. }
  80. else
  81. {
  82. _ui.m_txtExp.text = "已满级";
  83. }
  84. if (_roleDetailInfo.slogan.Length > 0)
  85. {
  86. _ui.m_txtSloganLabel.text = _roleDetailInfo.slogan;
  87. }
  88. else
  89. {
  90. _ui.m_txtSloganLabel.text = "暂未设置个人简介";
  91. }
  92. _ui.m_photoList.numItems = _roleDetailInfo.showPhotoList.Count;
  93. }
  94. private void RenderListItem(int index, GObject obj)
  95. {
  96. PoemPhotoData poemPhotoData = _roleDetailInfo.showPhotoList[index];
  97. UI_ListPhotoItem item = UI_ListPhotoItem.Proxy(obj);
  98. item.target.data = index;
  99. if (poemPhotoData != null && poemPhotoData.Ntexture != null)
  100. {
  101. item.m_type.SetSelectedIndex(1);
  102. item.m_comPhoto.m_loaPhoto.texture = poemPhotoData == null ? null : poemPhotoData.Ntexture;
  103. }
  104. // 隐藏
  105. else
  106. {
  107. item.m_type.SetSelectedIndex(3);
  108. }
  109. UI_ListPhotoItem.ProxyEnd();
  110. }
  111. private void UpdateInfo()
  112. {
  113. if (_roleInfo.leagueName == null)
  114. {
  115. _ui.m_leagueName.text = "暂未加入雅集";
  116. }
  117. else
  118. {
  119. _ui.m_leagueName.text = _roleInfo.leagueName;
  120. }
  121. _ui.m_txtRoleID.text = _roleInfo.roleId.ToString();
  122. _ui.m_badgeList.numItems = _ui.m_badgeList.numItems;
  123. }
  124. private void UpdateCollectProgress()
  125. {
  126. UI_ButtonCollectProgress button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnSuitGuide.target);
  127. // 套装
  128. float progress = _roleInfo.suitCollect;
  129. button2.m_rate.text = progress.ToString();
  130. button2.m_progressBar.fillAmount = progress / 100;
  131. // 词牌
  132. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnCardGuide.target);
  133. progress = _roleInfo.cardCollect;
  134. button2.m_rate.text = progress.ToString();
  135. button2.m_progressBar.fillAmount = progress / 100;
  136. // 成就
  137. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnTaskArchieveGuide.target);
  138. progress = _roleInfo.achievementTaskCollect;
  139. button2.m_rate.text = progress.ToString();
  140. button2.m_progressBar.fillAmount = progress / 100;
  141. UI_ButtonCollectProgress.ProxyEnd();
  142. }
  143. private void OnRenderBadgeListItem(int index, GObject gObject)
  144. {
  145. gObject.data = -1;
  146. UI_ButtonBadge buttonBadge = UI_ButtonBadge.Proxy(gObject);
  147. if (index < _roleInfo.itemList.Count)
  148. {
  149. int badgeID = _roleInfo.itemList[index];
  150. gObject.data = badgeID;
  151. buttonBadge.m_type.SetSelectedIndex(1);
  152. // 加载徽章图片
  153. buttonBadge.m_iconImg.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(badgeID));
  154. }
  155. else
  156. {
  157. buttonBadge.m_type.SetSelectedIndex(0);
  158. }
  159. UI_ButtonBadge.ProxyEnd();
  160. }
  161. }
  162. }