ActivitySProxy.cs 1.8 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using GFGGame;
  4. namespace GFGGame
  5. {
  6. /**********************************************************每日登录*************************************************/
  7. public static class ActivitySProxy
  8. {
  9. public static async ETTask<bool> ReqDailyLoginInfos()
  10. {
  11. M2C_GetDailySignInBonusInfos response = null;
  12. response = (M2C_GetDailySignInBonusInfos)await MessageHelper.SendToServer(new C2M_GetDailySignInBonusInfos());
  13. if (response != null)
  14. {
  15. if (response.Error == ErrorCode.ERR_Success)
  16. {
  17. ActivityDataManager.Instance.dailyLoginId = response.CuurentBonusId;
  18. ActivityDataManager.Instance.dailyLoginBonusStatus = response.BonusStatus;
  19. return true;
  20. }
  21. }
  22. return false;
  23. }
  24. public static async ETTask<bool> ReqGetDailyLoginRewards(int id)
  25. {
  26. M2C_GetDailySinInBonus response = null;
  27. response = (M2C_GetDailySinInBonus)await MessageHelper.SendToServer(new C2M_GetDailySinInBonus() { BonusId = id });
  28. if (response != null)
  29. {
  30. if (response.Error == ErrorCode.ERR_Success)
  31. {
  32. ActivityDataManager.Instance.dailyLoginBonusStatus = response.BonusStatus;
  33. int[][] rewards = DailyLoginCfgArray.Instance.GetCfg(response.BonusId).rewardsArr;
  34. BonusController.TryShowBonusList(rewards);
  35. return true;
  36. }
  37. }
  38. return false;
  39. }
  40. }
  41. /******************************************************************************************************************/
  42. }