RedDotDataManager.cs 30 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  7. {
  8. /// <summary>
  9. /// 公告
  10. /// 是否有未读公告
  11. /// </summary>
  12. /// <returns></returns>
  13. public bool GetNoticeRed()
  14. {
  15. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  16. for (int i = 0; i < noticeInfos.Count; i++)
  17. {
  18. if (noticeInfos[i].readStatus == false) return true;
  19. }
  20. return false;
  21. }
  22. /// <summary>
  23. /// 任务
  24. /// 是否有任务奖励、任务宝箱奖励可领
  25. /// </summary>
  26. /// <returns></returns>
  27. public bool GetTaskRed()
  28. {
  29. //判断活跃奖励是否有可以领取
  30. var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum();
  31. if (hadGetRewardNum)
  32. {
  33. return true;
  34. }
  35. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.Daily))
  36. {
  37. return true;
  38. }
  39. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.BattlePass))
  40. {
  41. return true;
  42. }
  43. //判断是否有通行证奖励可领取
  44. return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
  45. }
  46. //七日活动红点
  47. public bool GetActivityDay7Red()
  48. {
  49. //任务奖励
  50. var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();
  51. for (var day = maxDay; day > 0; day--)
  52. {
  53. if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
  54. {
  55. return true;
  56. }
  57. }
  58. //活跃奖励
  59. var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
  60. foreach (var cfg in activity7DaysCfgs)
  61. {
  62. if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
  63. {
  64. return true;
  65. }
  66. }
  67. return false;
  68. }
  69. /// <summary>
  70. /// 有邮件未读或未领奖励
  71. /// </summary>
  72. /// <returns></returns>
  73. public bool GetMailRed()
  74. {
  75. if (MailDataManager.Instance.UnreadCount > 0) return true;
  76. return false;
  77. }
  78. /// <summary>
  79. /// 套装收集奖励可领
  80. /// </summary>
  81. /// <returns></returns>
  82. public bool GetFieldGuideRed()
  83. {
  84. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
  85. for (int i = 0; i < _suitIds.Count; i++)
  86. {
  87. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  88. if (status == ConstBonusStatus.CAN_GET)
  89. {
  90. return true;
  91. }
  92. }
  93. return false;
  94. }
  95. /// <summary>
  96. /// 根据章节Id判断是否有奖励可领
  97. /// </summary>
  98. /// <returns></returns>
  99. public bool GetChapterRed(int chapterId)
  100. {
  101. for (int i = 0; i < 3; i++)
  102. {
  103. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  104. if (state == ConstBonusStatus.CAN_GET)
  105. {
  106. return true;
  107. }
  108. }
  109. return false;
  110. }
  111. /// <summary>
  112. /// 好友红点
  113. /// </summary>
  114. /// <returns></returns>
  115. public bool GetFriendRed()
  116. {
  117. return GetFriendApplyRed() || GetFriendGiftRed();
  118. }
  119. /// <summary>
  120. /// 是否有好友申请
  121. /// </summary>
  122. /// <returns></returns>
  123. public bool GetFriendApplyRed()
  124. {
  125. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  126. }
  127. /// <summary>
  128. /// 是否有好友可领体力
  129. /// </summary>
  130. /// <returns></returns>
  131. public bool GetFriendGiftRed()
  132. {
  133. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
  134. List<FriendInfoData> friendInfos = FriendDataManager.Instance.FriendDatas;
  135. for (int i = 0; i < friendInfos.Count; i++)
  136. {
  137. if (friendInfos[i].takeGiftState == ConstBonusStatus.CAN_GET)
  138. {
  139. return true;
  140. }
  141. }
  142. return false;
  143. }
  144. /// <summary>
  145. /// 商城-礼包红点
  146. /// </summary>
  147. /// <returns></returns>
  148. public bool GetRechargeGiftFreeRed()
  149. {
  150. // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
  151. // for (int i = 0; i < _giftCfgs.Count; i++)
  152. // {
  153. // GiftBagCfg cfg = _giftCfgs[i];
  154. // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
  155. // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
  156. // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  157. // if (isUnLock && canBuy && cfg.price == 0) return true;
  158. // }
  159. return false;
  160. }
  161. /// <summary>
  162. /// 田野调查红点
  163. /// </summary>
  164. /// <returns></returns>
  165. public bool GetFieldRed()
  166. {
  167. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  168. for (int i = 0; i < _cfgs.Count; i++)
  169. {
  170. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  171. if (state == ConstBonusStatus.CAN_GET) return true;
  172. }
  173. return false;
  174. }
  175. /// <summary>
  176. /// 工作室红点
  177. /// </summary>
  178. /// <returns></returns>
  179. public bool GetStudioFilingRed(bool checkCurChapter = true)
  180. {
  181. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  182. for (int i = 0; i < studioCfgs.Count; i++)
  183. {
  184. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  185. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  186. }
  187. return false;
  188. }
  189. /// <summary>
  190. /// 寻奇访胜
  191. /// </summary>
  192. /// <returns></returns>
  193. public bool GetTravelRed()
  194. {
  195. if (TravelDataManager.Instance.TravelData == null) return false;
  196. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  197. }
  198. /// <summary>
  199. /// 千山万水-图鉴红点
  200. /// </summary>
  201. /// <returns></returns>
  202. public bool GetTravelGuideRed()
  203. {
  204. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  205. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  206. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  207. {
  208. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  209. {
  210. return true;
  211. }
  212. }
  213. return false;
  214. }
  215. /// <summary>
  216. /// 千山万水-图鉴区域红点
  217. /// </summary>
  218. /// <param name="areaId"></param>
  219. /// <returns></returns>
  220. public bool GetTravelGuideAreaRed(int areaId)
  221. {
  222. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  223. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  224. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  225. }
  226. /// <summary>
  227. /// 头像-获得新头像红点
  228. /// </summary>
  229. /// <returns></returns>
  230. public bool GetHeadRed()
  231. {
  232. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  233. }
  234. /// <summary>
  235. /// 头像-获得新头像框红点
  236. /// </summary>
  237. /// <returns></returns>
  238. public bool GetHeadBorderRed()
  239. {
  240. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  241. }
  242. /// <summary>
  243. /// 卡牌
  244. /// </summary>
  245. /// <returns></returns>
  246. public bool GetCardRed()
  247. {
  248. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(CardDetailView), false)) return false;
  249. List<CardData> cardDatas = CardDataManager.GetCardListByRarity(0);
  250. for (int i = 0; i < cardDatas.Count; i++)
  251. {
  252. if (GetCardRed(cardDatas[i].id)) return true;
  253. }
  254. return false;
  255. }
  256. /// <summary>
  257. /// 卡牌
  258. /// </summary>
  259. /// <returns></returns>
  260. public bool GetCardRed(int cardId)
  261. {
  262. return GetCardStarReward(cardId) || GetCardUpStarRed(cardId) || GetCardSkillsRed(cardId) || GetCardUpLvRed(cardId);
  263. }
  264. /// <summary>
  265. /// 卡牌-升级红点
  266. /// </summary>
  267. /// <param name="cardId"></param>
  268. /// <returns></returns>
  269. public bool GetCardUpLvRed(int cardId)
  270. {
  271. CardData cardData = CardDataManager.GetCardDataById(cardId);
  272. int maxLv = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  273. if (cardData.lv >= maxLv) return false;
  274. if (cardData.lv == CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl) return false;
  275. int curExp = cardData.exp;
  276. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(cardData.itemCfg.rarity, cardData.lv).needExp;
  277. int cardUpLvGoldsNeed = 0;
  278. int[] materials = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  279. for (int i = 0; i < materials.Length; i++)
  280. {
  281. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvGoldsArr[i];
  282. for (int j = 0; j < ItemDataManager.GetItemNum(materials[i]); j++)
  283. {
  284. cardUpLvGoldsNeed += cardUpLvGolds[1];
  285. curExp += ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvExp;
  286. if (curExp >= needExp && ItemDataManager.GetItemNum(cardUpLvGolds[0]) >= cardUpLvGoldsNeed) return true;
  287. }
  288. }
  289. return false;
  290. }
  291. /// <summary>
  292. /// 卡牌-升星红点
  293. /// </summary>
  294. /// <param name="cardId"></param>
  295. /// <returns></returns>
  296. public bool GetCardUpStarRed(int cardId)
  297. {
  298. CardData cardData = CardDataManager.GetCardDataById(cardId);
  299. List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  300. if (cardData.star >= starCfgs.Count) return false;
  301. CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
  302. if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;
  303. for (int i = 0; i < starCfg.materiarsArr.Length; i++)
  304. {
  305. if (ItemDataManager.GetItemNum(starCfg.materiarsArr[i][0]) < starCfg.materiarsArr[i][1]) return false;
  306. }
  307. return true;
  308. }
  309. /// <summary>
  310. /// 卡牌-卡牌技能升级
  311. /// </summary>
  312. /// <param name="cardId"></param>
  313. /// <returns></returns>
  314. public bool GetCardSkillsRed(int cardId)
  315. {
  316. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  317. for (int i = 0; i < skillCfgs.Count; i++)
  318. {
  319. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  320. }
  321. return false;
  322. }
  323. /// <summary>
  324. /// 卡牌-卡牌技能升级
  325. /// </summary>
  326. /// <param name="skillId"></param>
  327. /// <returns></returns>
  328. public bool GetCardSkillRed(int skillId)
  329. {
  330. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  331. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
  332. PassivitySkillLvlCfg skillLvlCfg =
  333. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  334. PassivitySkillLvlCfg nextSkillLvlCfg =
  335. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  336. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  337. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  338. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  339. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  340. int costNeed = skillLvlCfg.costNum;
  341. return itemHas >= itemNeed && costHas >= costNeed;
  342. }
  343. //卡牌-卡牌升星奖励状态
  344. public bool GetCardStarReward(int cardId)
  345. {
  346. CardData cardData = CardDataManager.GetCardDataById(cardId);
  347. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  348. for (int i = 0; i < cardStarCfgs.Count; i++)
  349. {
  350. if (cardStarCfgs[i].rewardsArr.Length > 0 &&
  351. cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
  352. cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
  353. }
  354. return false;
  355. }
  356. /// <summary>
  357. /// 服装养护红点
  358. /// </summary>
  359. /// <returns></returns>
  360. public bool GetClothingFosterRed()
  361. {
  362. List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);
  363. for (int i = 0; i < _suitIds.Count; i++)
  364. {
  365. if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;
  366. }
  367. return false;
  368. }
  369. /// <summary>
  370. /// 服装养护红点
  371. /// </summary>
  372. /// <param name="suitId"></param>
  373. /// <returns></returns>
  374. public bool GetClothingFosterRed(int suitId)
  375. {
  376. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  377. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  378. if (index >= fosterCfgs.Count)
  379. {
  380. return false;
  381. }
  382. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  383. SuitFosterCfg fosterCfg = fosterCfgs[index];
  384. if (fosterCfg.materialsArr.Length == 0) return false;
  385. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  386. int itemNeed = fosterCfg.materialsArr[0][1];
  387. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  388. int costNeed = fosterCfg.costNum;
  389. return itemHas >= itemNeed && costHas >= costNeed;
  390. }
  391. /// <summary>
  392. /// 服装换新红点
  393. /// </summary>
  394. /// <param name="suitId"></param>
  395. /// <returns></returns>
  396. public bool GetClothingRenewRed(int suitId)
  397. {
  398. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  399. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  400. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  401. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);
  402. if (index >= fosterCfgs.Count
  403. && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum
  404. && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])
  405. {
  406. return true;
  407. }
  408. return false;
  409. }
  410. /// <summary>
  411. /// 服装合成红点
  412. /// </summary>
  413. /// <returns></returns>
  414. public bool GetClothingSyntheticRed()
  415. {
  416. return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);
  417. }
  418. /// <summary>
  419. /// 服装合成页签红点
  420. /// </summary>
  421. /// <param name="tab"></param>
  422. /// <returns></returns>
  423. public bool GetClothingSyntheticTabRed(int tab)
  424. {
  425. List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);
  426. for (int i = 0; i < suitCfgs.Count; i++)
  427. {
  428. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);
  429. if (!isLevelPass) continue;
  430. if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;
  431. }
  432. return false;
  433. }
  434. /// <summary>
  435. /// 服装合成红点
  436. /// </summary>
  437. /// <param name="suitId"></param>
  438. /// <returns></returns>
  439. public bool GetClothingSyntheticRed(int suitId)
  440. {
  441. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  442. if (suitCfg == null) return false;
  443. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  444. {
  445. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[i]);
  446. if (ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum) continue;
  447. bool isEnough = true;
  448. for (int j = 0; j < itemCfg.syntheticMateriarsArr.Length; j++)
  449. {
  450. if (ItemDataManager.GetItemNum(itemCfg.syntheticMateriarsArr[j][0]) < itemCfg.syntheticMateriarsArr[j][1])
  451. {
  452. isEnough = false;
  453. break;
  454. }
  455. }
  456. if (isEnough) return true;
  457. }
  458. return false;
  459. }
  460. /// <summary>
  461. /// 商城
  462. /// </summary>
  463. /// <returns></returns>
  464. public bool GetShopRed()
  465. {
  466. return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed();
  467. }
  468. //商店-充值-会员中心
  469. public bool GetChargeAddUpRewardRed()
  470. {
  471. VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
  472. for (int i = 1; i < vipCfgs.Length; i++)
  473. {
  474. bool isGet = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
  475. vipCfgs[i].id);
  476. if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
  477. }
  478. return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
  479. RoleDataManager.vipLv > 0;
  480. }
  481. //商店-礼包-活动礼包
  482. public bool GetGiftBagRewardRed()
  483. {
  484. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  485. shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
  486. for (int i = 0; i < shopCfgs.Count; i++)
  487. {
  488. if (shopCfgs[i].price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
  489. }
  490. return false;
  491. }
  492. /// <summary>
  493. /// 商城-月卡-金卡
  494. /// </summary>
  495. /// <returns></returns>
  496. public bool GetGoldCardRewardRed()
  497. {
  498. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
  499. }
  500. /// <summary>
  501. /// 商城-月卡-黑金卡
  502. /// </summary>
  503. /// <returns></returns>
  504. public bool GetBlackCardRewardRed()
  505. {
  506. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
  507. }
  508. /// <summary>
  509. /// 商城-月卡-黑金卡-单品奖励
  510. /// </summary>
  511. /// <returns></returns>
  512. public bool GetBlackCardClothingRed()
  513. {
  514. int _year = TimeUtil.GetCurYear();
  515. int _month = TimeUtil.GetCurMonth();
  516. MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);
  517. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
  518. }
  519. /// <summary>
  520. /// 联盟
  521. /// </summary>
  522. /// <returns></returns>
  523. public bool GetLeagueRed()
  524. {
  525. return GetLeagueMemberJoinRed() || LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin || GetLeagueGiftBoxRed() || GetLeaguePrayRed();
  526. }
  527. /// <summary>
  528. /// 联盟-成员申请
  529. /// </summary>
  530. /// <returns></returns>
  531. public bool GetLeagueMemberJoinRed()
  532. {
  533. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
  534. int myPos = LeagueDataManager.Instance.GetMyPos();
  535. return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
  536. }
  537. /// <summary>
  538. /// 联盟-雅集福利
  539. /// </summary>
  540. /// <returns></returns>
  541. public bool GetLeagueGiftBoxRed()
  542. {
  543. if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
  544. List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
  545. for (int i = 0; i < _getDatas.Count; i++)
  546. {
  547. if (!_getDatas[i].IsGet) return true;
  548. }
  549. return false;
  550. }
  551. /// <summary>
  552. /// 联盟-雅集祈福
  553. /// </summary>
  554. /// <returns></returns>
  555. public bool GetLeaguePrayRed()
  556. {
  557. return LeagueDataManager.Instance.GetPrayTimesByType(LeaguePrayType.First) == 0;
  558. }
  559. /// <summary>
  560. /// 限时抽奖活动奖励
  561. /// </summary>
  562. /// <returns></returns>
  563. public bool GetActLuckyBoxRewardRed()
  564. {
  565. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  566. List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.actLuckyBoxId);
  567. for (int i = 0; i < _bonueCfgs.Count; i++)
  568. {
  569. int key = _bonueCfgs[i].num;
  570. int state = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;
  571. bool canGet = state < ConstBonusStatus.GOT && ActivityDataManager.Instance.allPlayTimes >= _bonueCfgs[i].num;
  572. if (canGet) return true;
  573. }
  574. return false;
  575. }
  576. /// <summary>
  577. /// 限时抽奖活动任务奖励
  578. /// </summary>
  579. /// <returns></returns>
  580. public bool GetActLuckyBoxTaskdRed()
  581. {
  582. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  583. List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskType.LuckyBoxActivity);
  584. for (int i = 0; i < _bonueCfgs.Count; i++)
  585. {
  586. int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);
  587. if (state == ConstBonusStatus.CAN_GET) return true;
  588. }
  589. return false;
  590. }
  591. /// <summary>
  592. /// 摘星-每日特惠
  593. /// </summary>
  594. /// <returns></returns>
  595. public bool GetMeiRiTeHuiRed()
  596. {
  597. var activityInfoByTypeList =
  598. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  599. var list = activityInfoByTypeList
  600. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  601. if (list.Count == 0)
  602. {
  603. return false;
  604. }
  605. bool isSoldOut = true;
  606. foreach (var activityInfo in list)
  607. {
  608. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  609. var paramsArr = activityOpenCfg.paramsArr;
  610. foreach (var shopCfgId in paramsArr)
  611. {
  612. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  613. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  614. //只要有一个商品还能购买,就不是售罄
  615. if (remainBuyNum > 0)
  616. {
  617. isSoldOut = false;
  618. break;
  619. }
  620. }
  621. }
  622. if (isSoldOut)
  623. {
  624. return false;
  625. }
  626. return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
  627. }
  628. /// <summary>
  629. /// 背包中存在礼包就一直给主界面 背包 红点
  630. /// </summary>
  631. /// <returns></returns>
  632. public bool GetMainBagGiftRed()
  633. {
  634. return ItemDataManager.BagIsExistGiftBag();
  635. }
  636. // /// <summary>
  637. // /// 背包内 是礼包物品就一直给红点
  638. // /// </summary>
  639. // /// <returns></returns>
  640. // public bool GetBagGiftRed(int itemId)
  641. // {
  642. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  643. // if (itemCfg.itemType == ConstItemType.USEABLE)
  644. // {
  645. // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
  646. // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
  647. // {
  648. // return true;
  649. // }
  650. // }
  651. //
  652. // return false;
  653. // }
  654. /// <summary>
  655. /// 福利大厅
  656. /// </summary>
  657. /// <returns></returns>
  658. public bool GetDailyWelfareRed()
  659. {
  660. return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed();
  661. }
  662. /// <summary>
  663. ///福利大厅-限时累充可领奖励红点
  664. /// </summary>
  665. /// <returns></returns>
  666. public bool GetLimiteChargeRewardRed()
  667. {
  668. List<ActivityInfo> _limitChargeInfo = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLC);
  669. for (int i = 0; i < _limitChargeInfo.Count; i++)
  670. {
  671. if (GetLimiteChargeRewardRed(_limitChargeInfo[i].ActivityId)) return true;
  672. }
  673. return false;
  674. }
  675. public bool GetLimiteChargeRewardRed(int activityId)
  676. {
  677. ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityId);
  678. if (_activityInfo == null) return false;
  679. List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(activityId);
  680. for (int i = 0; i < _rechargeCfgs.Count; i++)
  681. {
  682. if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
  683. {
  684. return true;
  685. }
  686. }
  687. return false;
  688. }
  689. /// <summary>
  690. /// 福利大厅-七天登录
  691. /// </summary>
  692. /// <returns></returns>
  693. public bool GetSevenDayLoginRed()
  694. {
  695. return ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.CAN_GET;
  696. }
  697. /// <summary>
  698. /// 福利大厅-每日签到
  699. /// </summary>
  700. /// <returns></returns>
  701. public bool DailySignRed()
  702. {
  703. int _signCount = MathHelper.CountOnes(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay));
  704. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());
  705. for (int i = 0; i < signCfgs.Count; i++)
  706. {
  707. bool isGot = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfgs[i].day);
  708. if (_signCount >= signCfgs[i].day && !isGot) return true;
  709. }
  710. return !MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay), TimeUtil.GetCurDay());
  711. }
  712. /// <summary>
  713. /// 福利大厅-每日补给
  714. /// </summary>
  715. /// <returns></returns>
  716. public bool DailySupplyRed()
  717. {
  718. for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)
  719. {
  720. DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];
  721. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  722. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  723. bool isGet = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);
  724. long curTime = TimeHelper.ServerNow();
  725. if (!isGet && curTime > openTime && curTime < endTime)
  726. {
  727. return true;
  728. }
  729. }
  730. return false;
  731. }
  732. }
  733. }