SceneController.cs 5.2 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using YooAsset;
  4. namespace GFGGame
  5. {
  6. public class SceneController
  7. {
  8. public static void UpdateMainScene(GameObject sceneObj)
  9. {
  10. //背景0
  11. Transform tf = sceneObj.transform.Find("Bg");
  12. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  13. var resPath = ResPathUtil.GetBgImgPath("zjm_1");
  14. SpriteHelper.AddSpriteTo(spr, resPath);
  15. //角色
  16. CustomSuitData suitSavedData = CustomSuitDataManager.GetCurrentSuitData();
  17. MyDressUpHelper.dressUpObj.setSceneObj(sceneObj.transform.Find("Scene").gameObject, false, true, null, false);
  18. MyDressUpHelper.dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
  19. }
  20. public static void UpdateDialogBg(string value, GameObject sceneObj)
  21. {
  22. StoryDialogDataManager.Instance.waitBgChange = false;
  23. Transform bg = sceneObj.transform.Find("Bg");
  24. Transform bgNext = sceneObj.transform.Find("BgNext");
  25. SpriteRenderer bgSpr = bg.GetComponent<SpriteRenderer>();
  26. SpriteRenderer bgNextSpr = bgNext.GetComponent<SpriteRenderer>();
  27. if (value == "0")
  28. {
  29. SpriteHelper.RemoveSpriteFrom(bgSpr);
  30. }
  31. else
  32. {
  33. var resPath = ResPathUtil.GetSceneBgPath(value);
  34. if (bgSpr.sprite == null)
  35. {
  36. SpriteHelper.AddSpriteTo(bgSpr, resPath);
  37. }
  38. else
  39. {
  40. StoryDialogDataManager.Instance.waitBgChange = true;
  41. StoryDialogDataManager.Instance.dialogShowDelay = 0.4f;
  42. SetSpriteRendererAlpha(bgSpr, 1f);
  43. SpriteHelper.AddSpriteTo(bgNextSpr, resPath);
  44. FairyGUI.Timers.inst.StartCoroutine(LastBgFadeOut());
  45. IEnumerator LastBgFadeOut()
  46. {
  47. while (true)
  48. {
  49. if (bgSpr != null)
  50. {
  51. if (bgSpr.enabled && bgSpr.color.a > 0f)
  52. {
  53. SetSpriteRendererAlpha(bgSpr, bgSpr.color.a - 0.033f);
  54. }
  55. else
  56. {
  57. SpriteHelper.AddSpriteTo(bgSpr, resPath);
  58. SetSpriteRendererAlpha(bgSpr, 1f);
  59. SpriteHelper.RemoveSpriteFrom(bgNextSpr);
  60. break;
  61. }
  62. }
  63. else
  64. {
  65. break;
  66. }
  67. yield return new WaitForEndOfFrame();
  68. }
  69. StoryDialogDataManager.Instance.waitBgChange = false;
  70. }
  71. }
  72. }
  73. }
  74. public static async void UpdateDialogPic(string value, GameObject sceneObj)
  75. {
  76. StoryDialogDataManager.Instance.waitPicFade = false;
  77. Transform tf = sceneObj.transform.Find("Pic");
  78. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  79. if (value == "0")
  80. {
  81. SpriteHelper.RemoveSpriteFrom(spr);
  82. }
  83. else
  84. {
  85. StoryDialogDataManager.Instance.waitPicFade = true;
  86. var resPath = ResPathUtil.GetNpcPicSPath(value);
  87. SpriteHelper.AddSpriteTo(spr, resPath);
  88. SetSpriteRendererAlpha(spr, 0f);
  89. FairyGUI.Timers.inst.StartCoroutine(UpdateDialogPicAlpha());
  90. IEnumerator UpdateDialogPicAlpha()
  91. {
  92. while (true)
  93. {
  94. if (spr != null)
  95. {
  96. if (spr.enabled && spr.color.a < 1f)
  97. {
  98. SetSpriteRendererAlpha(spr, spr.color.a + 0.055f);
  99. }
  100. else
  101. {
  102. break;
  103. }
  104. }
  105. else
  106. {
  107. break;
  108. }
  109. yield return new WaitForEndOfFrame();
  110. }
  111. StoryDialogDataManager.Instance.waitPicFade = false;
  112. }
  113. }
  114. }
  115. public static void SetSpriteRendererAlpha(SpriteRenderer spr, float a)
  116. {
  117. Color c = spr.color;
  118. c.a = a;
  119. spr.color = c;
  120. }
  121. public static void UpdateFightTarget(string value, GameObject sceneObj)
  122. {
  123. Transform tf = sceneObj.transform.Find("Npc");
  124. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  125. var resPath = ResPathUtil.GetNpcPicFPath(value);
  126. SpriteHelper.AddSpriteTo(spr, resPath);
  127. }
  128. }
  129. }