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							- using ET;
 
- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class CardData
 
-     {
 
-         public int id;
 
-         public int pageIndex; //当前列表类型
 
-         public int index; //当前列表里的第几个
 
-         public int lv;
 
-         public int exp;
 
-         public int star;
 
-         public int _resIndex = -1;//当前卡面,0默认,1特殊
 
-         public int resIndex;
 
-         public int mainScore;
 
-         public List<string> _resources;//所有配置卡面
 
-         public List<string> resources
 
-         {
 
-             get
 
-             {
 
-                 if(_resources == null)
 
- {
 
-                     ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
 
-                     _resources = CardDataManager.GetCardResources(itemCfg);
 
-                 }
 
-                 return _resources;
 
-             }
 
-         }
 
-         public Dictionary<int, int> scores;
 
-         public Dictionary<int, int> starRewardsState = new Dictionary<int, int>();//升星奖励领取状态,只记录可领和已领
 
-         public ItemCfg itemCfg
 
-         {
 
-             get
 
-             {
 
-                 return ItemCfgArray.Instance.GetCfg(id);
 
-             }
 
-         }
 
-         public string fromUIType;
 
-     }
 
- }
 
 
  |