| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419 | using ET;using System.Collections.Generic;namespace GFGGame{    public class ActivityDataManager : SingletonBase<ActivityDataManager>    {        public void Clear()        {            luckyBoxActBonusState.Clear();            allPlayTimes = 0;            lastActLuckyBoxId = 0;            lastActLimitChargeId = 0;            luckyActTsyBonusState.Clear();            allTsyPlayTimes = 0;            lastActLimitTsyId = 0;            limitStlycActBonusState.Clear();            allLimitStlycTimes = 0;            lastActLimitStlycId = 0;            NewYearLoginInfoDic.Clear();        }        /**********************************************************活动*************************************************/        /// <summary>        /// 获取指定类型活动当前开启的活动id        /// </summary>        /// <returns></returns>        public int GetCurOpenActiveByType(int type)        {            ActivityInfo info = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(type);            return (info == null) ? 0 : info.ActivityId;        }        /**********************************************************活动弹窗*************************************************/        public int todayActivityTips = 0;        public int todayMonthlyCardTips = 0;        /**********************************************************限时累充*************************************************/        public int lastActLimitChargeId = 0;        private int _actLimitChargeId = 0;        /**********************************************************限时累充*************************************************/        public bool IsGetNewPlayerReward = false;        /// <summary>        /// 当前限时累充活动id        /// </summary>        /// <value></value>        public int actLimitChargeId { get { return _actLimitChargeId; } set { _actLimitChargeId = value; } }        /**********************************************************限时抽奖活动*********************************************/        public int lastActLuckyBoxId = 0;        public int lastActLimitTsyId = 0;        public int lastActLimitStlycId = 0;        private int _actLuckyBoxId = 0;        private int _actLuckyTsyId = 0;        private int _actLimitStlycId = 0;        /// <summary>        /// 当前抽奖活动id        /// </summary>        /// <value></value>        public int actLuckyBoxId { get { return _actLuckyBoxId; } set { _actLuckyBoxId = value; } }        /// <summary>        /// 抽奖总次数        /// </summary>        /// <value></value>        public long allPlayTimes { get; set; }        /// <summary>        /// 限时抽奖必掉次数        /// </summary>        /// <value></value>        public int lastDrawCount { get; set; }        /// <summary>        /// </summary>        /// <typeparam name="int">奖励key,这里对应抽奖次数</typeparam>        /// <typeparam name="int">值由ConstBonusStatus定义</typeparam>        /// <returns></returns>        public Dictionary<int, int> luckyBoxActBonusState = new Dictionary<int, int>();        /// <summary>        /// 当前天市垣抽奖活动id        /// </summary>        /// <value></value>        public int actLimitTsyId { get { return _actLuckyTsyId; } set { _actLuckyTsyId = value; } }        /// <summary>        /// 天市垣抽奖总次数        /// </summary>        /// <value></value>        public long allTsyPlayTimes { get; set; }        /// <summary>        /// 限时天市垣抽奖必掉次数        /// </summary>        /// <value></value>        public int lastTsyDrawCount { get; set; }        /// <summary>        /// </summary>        /// <typeparam name="int">奖励key,这里对应天市垣抽奖次数</typeparam>        /// <typeparam name="int">值由ConstBonusStatus定义</typeparam>        /// <returns></returns>        public Dictionary<int, int> luckyActTsyBonusState = new Dictionary<int, int>();        /// <summary>        /// 当前隋唐洛阳城活动id        /// </summary>        /// <value></value>        public int actLimitStlycId { get { return _actLimitStlycId; } set { _actLimitStlycId = value; } }        /// <summary>        /// 开服活动抽奖总次数        /// </summary>        /// <value></value>        public long allLimitStlycTimes { get; set; }        /// <summary>        /// 开服抽奖必掉次数        /// </summary>        /// <value></value>        public int lastStlycDrawCount { get; set; }        /// <summary>        /// </summary>        /// <typeparam name="int">奖励key,这里对应抽奖次数</typeparam>        /// <typeparam name="int">值由ConstBonusStatus定义</typeparam>        /// <returns></returns>        public Dictionary<int, int> limitStlycActBonusState = new Dictionary<int, int>();        public List<ActivityLuckybonusCfg> SortActivityLuckybonusCfg(List<ActivityLuckybonusCfg> list,int typeId)        {            list.Sort((ActivityLuckybonusCfg a, ActivityLuckybonusCfg b) =>            {                long allPlayTimes = 0;                int stateA = 0;                int stateB = 0;                if (typeId == ConstLimitTimeActivityType.ActLimitLuckyBox) {                    allPlayTimes = ActivityDataManager.Instance.allPlayTimes;// GameGlobal.myNumericComponent.GetAsInt(NumericType.TotalRechargeScore);                    stateA = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(a.num) ? 1 : -1;                    stateB = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(b.num) ? 1 : -1;                }                else if(typeId == ConstLimitTimeActivityType.ActLimitTsy)                 {                    allPlayTimes = ActivityDataManager.Instance.allTsyPlayTimes;// GameGlobal.myNumericComponent.GetAsInt(NumericType.TotalRechargeScore);                    stateA = ActivityDataManager.Instance.luckyActTsyBonusState.ContainsKey(a.num) ? 1 : -1;                    stateB = ActivityDataManager.Instance.luckyActTsyBonusState.ContainsKey(b.num) ? 1 : -1;                }                else if (typeId == ConstLimitTimeActivityType.ActLimitStlyc)                {                    allPlayTimes = ActivityDataManager.Instance.allTsyPlayTimes;// GameGlobal.myNumericComponent.GetAsInt(NumericType.TotalRechargeScore);                    stateA = ActivityDataManager.Instance.luckyActTsyBonusState.ContainsKey(a.num) ? 1 : -1;                    stateB = ActivityDataManager.Instance.luckyActTsyBonusState.ContainsKey(b.num) ? 1 : -1;                }                if (allPlayTimes >= a.num && allPlayTimes < b.num && stateA < 0) return -1;                if (allPlayTimes >= b.num && allPlayTimes < a.num && stateB < 0) return 1;                if (stateA >= 0 && stateB < 0) return 1;                if (stateB >= 0 && stateA < 0) return -1;                return a.num - b.num;            });            return list;        }        /**********************************************************每日登录*************************************************/        private int _sevenDayLoginLoginId = 1;        /// <summary>        /// 七日登录 当日奖励id        /// </summary>        /// <value></value>        public int sevenDayLoginLoginId        {            get { return _sevenDayLoginLoginId; }            set { _sevenDayLoginLoginId = value; }        }        private int _sevenDayLoginBonusStatus = 0;        /// <summary>        /// 七日登录 当前奖励状态        /// </summary>        /// <value></value>        public int sevenDayLoginBonusStatus        {            get { return _sevenDayLoginBonusStatus; }            set { _sevenDayLoginBonusStatus = value; }        }        /******************************************************************************************************************/        /**********************************************************每日登录修改*************************************************/        public List<int> sevenDayLoginLoginIdList = new List<int>();        /// <summary>        /// 七日登录 当日奖励id        /// </summary>        /// <value></value>        public List<int> sevenDayLoginBonusStatusList = new List<int>();        /// <summary>        /// 七日登录 当前奖励状态        /// </summary>        /// <value></value>        ///         public bool CanGetSevenDayBonus()        {            foreach(int a in sevenDayLoginBonusStatusList)            {                if (a == 1) return true;            }            return false;        }        public bool AllSevenDayBonusGot()        {            foreach (int a in sevenDayLoginBonusStatusList)            {                if (a != 2) return false;            }            return true;        }        public bool HaveGetSevenDayBonus()        {            foreach (int a in sevenDayLoginBonusStatusList)            {                if (a == 0) return true;            }            return false;        }        //判断最后可领取的奖励索引        public int NowSevenDayBonusDay(bool day = false)        {            if(AllSevenDayBonusGot())            {                return 8;            }            int a = 0;            int flog = -1;            if (day)            {                for (int j = 0; j < sevenDayLoginBonusStatusList.Count; j++)                {                    a = sevenDayLoginBonusStatusList[j];                    if (a == 1)                    {                        flog = j;                        return flog;                    }                }            }            else            {                for (int j = 0; j < sevenDayLoginBonusStatusList.Count; j++)                {                    a = sevenDayLoginBonusStatusList[j];                    if (a == 2) flog = j;                }            }            return flog;        }        /******************************************************************************************************************/        private int _firstChargeBonusStatus = 0;        /// <summary>        /// 首冲奖励 当前奖励状态,ConstBonusStatus 0不可领,1可领,2已领        /// </summary>        /// <value></value>        public int firstChargeBonusStatus        {            get            {                var status = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.FirstRechargeBonusStatus);                if (status == ConstBonusStatus.GOT)                {                    return ConstBonusStatus.GOT;                }                if (GameGlobal.myNumericComponent.GetAsLong(ET.NumericType.FirstRechargeTotal) > 0)                {                    return ConstBonusStatus.CAN_GET;                }                return ConstBonusStatus.CAN_NOT_GET;            }        }        //招财进宝活动        public List<int> ActivityZCJBList = new List<int>();        public int activityZCJBId = 61101;        public bool CheckZCJBRed()        {            List<ActivityDressCfg> zcjbCfgList = new List<ActivityDressCfg>();            int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(17);            zcjbCfgList = ActivityDressCfgArray.Instance.GetCfgsByactivityId(activityId);            if (zcjbCfgList == null || zcjbCfgList.Count == 0)            {                return false;            }            ItemData numItem;            long num;            if(BagDataManager.Instance.GetBagData().TryGetValue(zcjbCfgList[0].comsumeArr[0][0], out numItem))            {                num = numItem.num;            }            else            {                num = 0;            }            for (int i = 0; i < zcjbCfgList.Count; i++)            {                    if (i == ActivityDataManager.Instance.ActivityZCJBList.Count)                    {                        if (num >= zcjbCfgList[i].comsumeArr[0][1])                        {                            return true;                        }                    }            }            return false;        }        /**********************************************************每日登录修改*************************************************/        /// <summary>        /// 新年签到 登录第几天列表  奖励状态列表        /// </summary>        /// <value></value>        public Dictionary<int,int> NewYearLoginInfoDic = new Dictionary<int, int>();        public bool CanGetNewYearLoginRed()        {            //foreach (var a in NewYearLoginInfoDic)            //{            //    if (a.Value == 1) return true;            //}            return false;        }        //返回直购时间内打折扣的套装id        private int GetCheckDiscountSuitId()        {            return 0;        }        public Dictionary<long, long> TipsStatusDic = new Dictionary<long, long>();        //珍珠赠礼是否弹窗        public bool CheckPearRebateTips(int id)        {            bool flog = true;            ActivityOpenCfg activityCfg = ActivityOpenCfgArray.Instance.GetCfg(id);               for(int i =0;i< activityCfg.paramsArr.Length;i++)            {                ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(activityCfg.paramsArr[i]);                int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);                if (shopCfg.maxBuyNum == 0 || buyNum < shopCfg.maxBuyNum)                {                    flog = false;                                    }            }            if(!flog)            {                if (ActivityGlobalDataManager.Instance.IsActivityOpen(id))                {                    return true;                }                else                {                    return false;                }            }            else            {                return false;            }        }        //根据创角时间判断活动是否开启        public bool CheckActivityByRoleTime(int id)        {           return ActivityGlobalDataManager.Instance.IsActivityOpen(id);            //ActivityOpenCfg item = ActivityOpenCfgArray.Instance.GetCfg(id);            //if (item == null || item.CreatTime == 0)            //{            //    return false;            //}            ////创角时间            //long time = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole().CreateTime;            //long laterTime = (TimeHelper.ServerNow() - time) / 1000 / 60;            //if (laterTime >= item.CreatTime && laterTime < (item.CreatTime + item.OpenLastTime))            //{            //    return true;            //}            //return false;        }        public long GetActivityTime(int id)        {            ActivityOpenCfg _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(id);            int endTime = (_activityCfg.AfterCreatRoleTime * 24 * 60) + _activityCfg.OpenLastTime;            endTime = endTime * 60;            long time = GameGlobal.zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole().CreateTime;            long laterTime = (TimeHelper.ServerNow() - time)/1000;            long curTime = (endTime - laterTime)* 1000;            return curTime;        }        public bool isExtendTime(int day)        {            int id = ActivityDataManager.Instance.GetCurOpenActiveByType(17);            ActivityOpenCfg activityCfg = ActivityOpenCfgArray.Instance.GetCfg(id);            if (activityCfg != null)            {                long endTime = TimeUtil.DateTimeToTimestamp(activityCfg.endTime);                long ExtendTime = (day * 24 * 60 * 60 * 1000);                long currentTime = TimeHelper.ServerNow();                if (currentTime > endTime)                {                    if ((currentTime - endTime) <= ExtendTime)                    {                        return true;                    }                }            }            return false;        }    }}
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