GameController.cs 15 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. namespace GFGGame
  6. {
  7. public class GameController
  8. {
  9. public static async void Start()
  10. {
  11. //GameObject对象池
  12. PrefabManager.Instance.Init();
  13. //字体
  14. await FontLoader.Instance.Init();
  15. //界面
  16. ViewManager.Init();
  17. //日志
  18. LogController.Instance.Init();
  19. //全局
  20. GameGlobal.Init();
  21. //sqlite
  22. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  23. //全局点击效果
  24. ViewGlobal.CreatClickEffect();
  25. GMController.AddShowGMViewEventListener();
  26. //获取游戏配置
  27. GetGameCfg();
  28. }
  29. /// <summary>
  30. /// 获取游戏配置
  31. /// </summary>
  32. public static void GetGameCfg()
  33. {
  34. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  35. url = url + "?t=" + TimeHelper.ClientNow();
  36. LauncherView.Instance.SetDesc("正在解压数据...");
  37. HttpTool.Instance.Get(url, (string data) =>
  38. {
  39. //初始化游戏配置
  40. GameConfig.InitData(data);
  41. //缓存一部分配置文件
  42. FightScoreCfgArray.Instance.Init();
  43. StudioCfgArray.Instance.Init();
  44. DailySignCfgArray.Instance.Init();
  45. DailyLoginCfgArray.Instance.Init();
  46. DressUpMenuItemCfg2Array.Instance.Init();
  47. AdCfgArray.Instance.Init();
  48. ItemTypeCfgArray.Instance.Init();
  49. GuideCfgArray.Instance.Init();
  50. SuitCfgArray.Instance.Init();
  51. ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  52. SuitFosterCfgArray.Instance.Init();
  53. VipCfgArray.Instance.Init();
  54. ActivityRechargeCfgArray.Instance.Init();
  55. ActivityLuckybonusCfgArray.Instance.Init();
  56. Activity7DaysTaskCfgArray.Instance.Init();
  57. Activity7DaysCfgArray.Instance.Init();
  58. SuitGuideMenuCfgArray.Instance.Init();
  59. ActivityRecharge2CfgArray.Instance.Init();
  60. SuitFosterListCfgArray.Instance.Init();
  61. TaskCfgArray.Instance.Init();
  62. //显示登录
  63. LoginController.ShowLogin();
  64. });
  65. }
  66. public static bool CheckLoginCache(bool doLogin)
  67. {
  68. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  69. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  70. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  71. if (lastLoginIsVisitor)
  72. {
  73. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  74. if (id >= 0)
  75. {
  76. if (doLogin)
  77. {
  78. //LoginProxy.LoginAsVisitor();
  79. }
  80. return true;
  81. }
  82. }
  83. else if (!string.IsNullOrEmpty(account))
  84. {
  85. if (!string.IsNullOrEmpty(password))
  86. {
  87. if (doLogin)
  88. {
  89. LoginController.Login(account, password, true).Coroutine();
  90. }
  91. return true;
  92. }
  93. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  94. {
  95. if (doLogin)
  96. {
  97. LoginController.LoginTest(account).Coroutine();
  98. }
  99. return true;
  100. }
  101. }
  102. return false;
  103. }
  104. public static void CheckSpecialAccount(string account)
  105. {
  106. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  107. }
  108. public static void ShowCreateRole()
  109. {
  110. ViewManager.Show<CreateRoleView>();
  111. }
  112. public static async ETTask PreEnterGameAsync()
  113. {
  114. QDManager.OnEnterGame();
  115. RoleDataHandler.StartUpdate();
  116. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  117. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  118. await ItemProxy.GetItemInfos();
  119. await RoleLimitSProxy.ReqUnitLimitInfos();
  120. await InstanceZonesSProxy.GetInstanceZonesInfos();
  121. await StorageSProxy.ReqGetClientValues();
  122. await RoleInfoSProxy.ReqPersonalInfo();
  123. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  124. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  125. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  126. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  127. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  128. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  129. {
  130. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  131. .SetLeftButton(true, "不用", (obj) =>
  132. {
  133. EnterGame();
  134. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  135. })
  136. .SetRightButton(true, "跳过", (obj) =>
  137. {
  138. GameGlobal.skipGuide = true;
  139. EnterGame();
  140. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  141. });
  142. }
  143. else
  144. {
  145. if (skipGuide == 2) GameGlobal.skipGuide = true;
  146. EnterGame();
  147. }
  148. }
  149. private static void EnterGame()
  150. {
  151. LoadingView.Instance.SetProgress(100, () =>
  152. {
  153. ViewManager.Hide<LoadingView>();
  154. GameGlobal.isEnterGame = true;
  155. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  156. {
  157. ViewManager.Show<MainUIView>();
  158. }
  159. else
  160. {
  161. MainStoryDataManager.currentChapterCfgId = 10001;
  162. // GameGlobal.isFirstEntry == true
  163. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  164. {
  165. GameGlobal.isFirstEntry = false;
  166. // StoryController.ShowPriorStoryDialog();
  167. StoryController.ShowLevelView(100001001);
  168. }
  169. else
  170. {
  171. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, new object[] { typeof(StoryChapterListView).FullName});
  172. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  173. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterListView).FullName), true);
  174. }
  175. }
  176. });
  177. }
  178. public static async void AfterShowMainUI(object param = null)
  179. {
  180. if (GameGlobal.AfterDataInited) return;
  181. await ActivitySProxy.ReqSevenDayLoginInfos();
  182. await ActivityGlobalSProxy.GetActivityInfo();
  183. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  184. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  185. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  186. {
  187. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  188. if (result1)
  189. {
  190. FieldDataManager.Instance.waitToShowFieldFightEndView = true;
  191. }
  192. }
  193. GameGlobal.AfterDataInited = true;
  194. EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
  195. ItemProxy.GetItemAttributeInfos().Coroutine();
  196. MainStorySProxy.GetStoryBonusInfos().Coroutine();
  197. CardSProxy.GetCardInfos().Coroutine();
  198. TaskSProxy.GetTaskInfos();
  199. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  200. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  201. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  202. MailSProxy.ReqMailCount().Coroutine();
  203. FriendSProxy.ReqAllFriendInfos().Coroutine();
  204. ActivityAfuGiftProxy.GetAfuGiftInfo().Coroutine();
  205. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  206. TravelSProxy.ReqTravelInfo().Coroutine();
  207. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  208. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  209. ArenaDataManager.Instance.ReqArenaInfo();
  210. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  211. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  212. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  213. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  214. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  215. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  216. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  217. ShopSProxy.ReqShopInfo().Coroutine();
  218. StudioSProxy.ReqStudioInfos().Coroutine();
  219. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  220. LeagueSproxy.GetTeapartyInfos().Coroutine();
  221. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  222. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  223. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  224. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  225. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  226. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  227. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  228. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  229. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  230. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  231. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  232. }
  233. public static void QuitToLoginView(bool logout)
  234. {
  235. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  236. GameGlobal.AutoSevenDayLoginView = true;
  237. GameGlobal.AutoDailySignView = true;
  238. GameGlobal.PreDataInited = false;
  239. GameGlobal.AfterDataInited = false;
  240. QDManager.OnQuitToLoginView();
  241. GameGlobal.isVisitor = false;
  242. GameGlobal.antiAddiction = true;
  243. GameGlobal.userId = 0;
  244. GameGlobal.userAge = 0;
  245. GameGlobal.skipGuide = false;
  246. GuideDataManager.currentGuideId = 0;
  247. MainDataManager.Instance.ViewType = 0;
  248. RoleDataHandler.StopUpdate();
  249. CardDataManager.Clear();
  250. ItemDataManager.Clear();
  251. DecomposeDataManager.Instance.Clear();
  252. PhotographDataManager.Instance.Clear();
  253. SkillDataManager.Instance.Clear();
  254. SuitFosterDataManager.Instance.Clear();
  255. StudioDataManager.Instance.Clear();
  256. StorageDataManager.Instance.Clear();
  257. ShopDataManager.Instance.Clear();
  258. DressUpMenuItemDataManager.Clear();
  259. GuideDataManager.Clear();
  260. GetSuitItemController.Clear();
  261. FriendDataManager.Instance.Clear();
  262. RedDotController.Instance.Clear();
  263. BagDataManager.Instance.Clear();
  264. PoemPhotoDataManager.Instance.Clear();
  265. PoemGalleryDataManager.Instance.Clear();
  266. RoleInfoManager.Instance.Clear();
  267. DailyTaskDataManager.Instance.Clear();
  268. TravelDataManager.Instance.Clear();
  269. ArenaDataManager.Instance.Clear();
  270. ChatDataManager.Instance.Clear();
  271. ActivityDataManager.Instance.Clear();
  272. ActivityGlobalDataManager.Instance.Clear();
  273. EnduringGiftBoxDataManager.Instance.Clear();
  274. LimitedTimeGiftBoxDataManager.Instance.Clear();
  275. BattlePassTaskDataManager.Instance.Clear();
  276. TaskDataManager.Instance.Clear();
  277. LeagueDataManager.Instance.Clear();
  278. ActivityAfuGiftDataManager.Instance.Clear();
  279. FightDataManager.Instance.Clear();
  280. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  281. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  282. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  283. if (logout)
  284. {
  285. QDManager.Logout();
  286. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  287. }
  288. ViewManager.Hide<GuideView>();
  289. ViewManager.Show<LoginView>(null, null, true);
  290. }
  291. //断线重连后需要处理的事情
  292. public static void OnReconnected()
  293. {
  294. //重连成功请求邮件和公告等离线后会变更的数据
  295. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  296. MailSProxy.ReqMailCount().Coroutine();
  297. FriendSProxy.ReqAllFriendInfos().Coroutine();
  298. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  299. TaskSProxy.GetTaskInfos();
  300. }
  301. public static void GoBackToMainView()
  302. {
  303. MainDataManager.Instance.ViewType = 0;
  304. ViewManager.Show<MainUIView>(null, null, true);
  305. }
  306. }
  307. }