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							- using UnityEngine;
 
- using FairyGUI;
 
- using YooAsset;
 
- namespace GFGGame
 
- {
 
-     public class GFGGLoader : GLoader
 
-     {
 
-         private AssetOperationHandle handle;
 
-         protected override void LoadExternal()
 
-         {
 
-             Debug.Log($"GFGGLoader this.url {this.url}");
 
-             if (!YooAssets.CheckResExist(this.url))
 
-             {
 
-                 return;
 
-             }
 
-             bool isAsync = !this.url.Contains(ResPathUtil.TEXTURE_BGIMG_DIR_PATH);
 
-             if (isAsync)
 
-             {
 
-                 //异步
 
-                 handle = YooAssets.LoadAssetAsync<Texture2D>(this.url);
 
-                 handle.Completed += Handle_Completed;
 
-             }
 
-             else
 
-             {
 
-                 //同步
 
-                 handle = YooAssets.LoadAssetSync<Texture2D>(this.url);
 
-                 Handle_Completed(handle);
 
-             }
 
-         }
 
-         protected override void FreeExternal(NTexture texture)
 
-         {
 
-             //释放外部载入的资源
 
-             if(handle != null)
 
-             {
 
-                 handle.Release();
 
-                 handle = null;
 
-             }
 
-         }
 
-         void Handle_Completed(AssetOperationHandle handle)
 
-         {
 
-             if(handle.GetAssetInfo().AssetPath != this.url)
 
-             {
 
-                 handle.Release();
 
-                 return;
 
-             }
 
-             Texture2D texture = handle.AssetObject as Texture2D;
 
-             if (texture != null)
 
-             {
 
-                 onExternalLoadSuccess(new NTexture(texture));
 
-             }
 
-             else
 
-             {
 
-                 onExternalLoadFailed();
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |