ClothingDecomposeView.cs 13 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.ClothingDecompose;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. public class ClothingDecomposeView : BaseWindow
  11. {
  12. private UI_ClothingDecomposeUI _ui;
  13. private ValueBarController _valueBarController;
  14. private List<int> _clothingDatas = new List<int>();
  15. private Dictionary<int, long> _decomposeData = new Dictionary<int, long>();
  16. private long _decomposeCount = 0;//要分解物品的数量
  17. private int _curRarity = 0;
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. _ui = null;
  29. }
  30. base.Dispose();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
  36. _ui = UI_ClothingDecomposeUI.Create();
  37. this.viewCom = _ui.target;
  38. isfullScreen = true;
  39. this.clickBlankToClose = false;
  40. _valueBarController = new ValueBarController(_ui.m_valueBar);
  41. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  42. _ui.m_bg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");
  43. _ui.m_listTab.onClickItem.Add((EventContext context) =>
  44. {
  45. int index = _ui.m_listTab.GetChildIndex(context.data as GObject);
  46. OnClickBtnRarity(index + 1);
  47. });
  48. _ui.m_btnSelect.onClick.Add(OnClickBtnSelect);
  49. _ui.m_btnRule.onClick.Add(OnClickBtnRule);
  50. _ui.m_btnDecompose.onClick.Add(OnClickBtnDecompose);
  51. _ui.m_list.itemRenderer = ListItemRander;
  52. _ui.m_list.SetVirtual();
  53. _ui.m_listReward.itemRenderer = ListRewardItemRander;
  54. _ui.m_listReward.onClickItem.Add(OnClickListRewardItem);
  55. // DecomposeDataManager.Instance.InitSuitSyntheticMaterias();
  56. }
  57. protected override void OnShown()
  58. {
  59. base.OnShown();
  60. _ui.m_c1.selectedIndex = 0;
  61. _ui.m_listTab.selectedIndex = 0;
  62. _valueBarController.OnShown();
  63. // _valueBarController.Controller(6);
  64. OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
  65. if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_DECOMPOSE).id)
  66. {
  67. _ui.m_listTab.selectedIndex = 0;
  68. OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
  69. }
  70. Timers.inst.AddUpdate(CheckGuide);
  71. }
  72. protected override void OnHide()
  73. {
  74. base.OnHide();
  75. _valueBarController.OnHide();
  76. Timers.inst.Remove(CheckGuide);
  77. }
  78. private void OnClickBtnRarity(int rarity)
  79. {
  80. _curRarity = rarity;
  81. _clothingDatas = DecomposeDataManager.Instance.GetDecomposeDataByRarity(rarity);
  82. _ui.m_list.visible = _clothingDatas != null && _clothingDatas.Count > 0;
  83. _ui.m_txtNone.visible = _clothingDatas == null || _clothingDatas.Count == 0;
  84. _ui.m_listReward.visible = _clothingDatas != null && _clothingDatas.Count > 0;
  85. _ui.m_TouchSelect.selectedIndex = 0;
  86. CancleAll();
  87. UpdateConsume();
  88. }
  89. private void ListItemRander(int index, GObject obj)
  90. {
  91. UI_ComItem item = UI_ComItem.Proxy(obj);
  92. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_clothingDatas[index]);
  93. RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
  94. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  95. item.m_ViewType.selectedIndex = 1;
  96. item.m_ItemType.selectedIndex = 1;
  97. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  98. item.m_txtName.text = itemCfg.name;
  99. long itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemCfg.id);
  100. long itemCount = _decomposeData.ContainsKey(_clothingDatas[index]) ? _decomposeData[_clothingDatas[index]] : 0;
  101. item.m_txtDecomHasCount.text ="/" + itemHasCount;
  102. item.m_txtDecomCount.text = itemCount.ToString();
  103. if (itemCount > 0)
  104. item.m_TouchType.selectedIndex = 1;
  105. else
  106. item.m_TouchType.selectedIndex = 0;
  107. item.m_btnMinus.visible = itemCount > 0;
  108. if (item.m_btnMinus.data == null)
  109. {
  110. item.m_btnMinus.onClick.Add(OnClickBtnMinus);
  111. }
  112. item.m_btnMinus.data = index;
  113. if (item.m_loaBg.data == null)
  114. {
  115. item.m_loaBg.onClick.Add(OnListItemClick);
  116. }
  117. item.m_loaBg.data = index;
  118. item.target.data = itemCfg;
  119. UI_ComItem.ProxyEnd();
  120. }
  121. private void OnListItemClick(EventContext context)
  122. {
  123. int index = (int)((context.sender as GLoader).data);
  124. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  125. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  126. int itemId = (com.data as ItemCfg).id;
  127. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  128. if (_decomposeData[itemId] == DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId)) return;
  129. if (_decomposeCount == DecomposeDataManager.MaxCount)
  130. {
  131. PromptController.Instance.ShowFloatTextPrompt("已达到单次可分解上限,请分批操作");
  132. return;
  133. }
  134. // if (!DecomposeDataManager.Instance.CheckIsItemForSuitSynthetic(itemId))
  135. // {
  136. // PromptController.Instance.ShowFloatTextPrompt("这是套装合成材料,先别分解了吧!");
  137. // return;
  138. // }
  139. UI_ComItem item = UI_ComItem.Proxy(com);
  140. item.m_btnMinus.visible = true;
  141. item.m_TouchType.selectedIndex = 1;
  142. _decomposeData[itemId] = _decomposeData[itemId] + 1;
  143. _decomposeCount += 1;
  144. item.m_txtDecomCount.text = _decomposeData[itemId].ToString();
  145. UI_ComItem.ProxyEnd();
  146. UpdateConsume();
  147. }
  148. private void OnClickBtnMinus(EventContext context)
  149. {
  150. int index = (int)((context.sender as GButton).data);
  151. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  152. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  153. UI_ComItem item = UI_ComItem.Proxy(com);
  154. int itemId = (com.data as ItemCfg).id;
  155. _decomposeData[itemId] = _decomposeData[itemId] - 1;
  156. _decomposeCount -= 1;
  157. item.m_txtDecomCount.text = _decomposeData[itemId].ToString();
  158. if (_decomposeData[itemId] == 0)
  159. {
  160. _decomposeData.Remove(itemId);
  161. item.m_TouchType.selectedIndex = 0;
  162. item.m_btnMinus.visible = false;
  163. }
  164. UI_ComItem.ProxyEnd();
  165. UpdateConsume();
  166. }
  167. private void OnClickBtnSelect()
  168. {
  169. if (_ui.m_btnSelect.selected)
  170. {
  171. SelectAll();
  172. }
  173. else
  174. {
  175. CancleAll();
  176. }
  177. UpdateConsume();
  178. }
  179. private void SelectAll()
  180. {
  181. if (_clothingDatas == null)
  182. return;
  183. long lastCount = DecomposeDataManager.MaxCount - _decomposeCount;
  184. for (int i = 0; i < _clothingDatas.Count; i++)
  185. {
  186. int itemId = _clothingDatas[i];
  187. // if (!DecomposeDataManager.Instance.CheckIsItemForSuitSynthetic(itemId))
  188. // {
  189. // continue;
  190. // }
  191. long itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId);
  192. long itemLastCount = _decomposeData.ContainsKey(itemId) ? itemHasCount - _decomposeData[itemId] : itemHasCount;
  193. long count = Math.Min(lastCount, itemLastCount);
  194. lastCount -= count;
  195. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  196. _decomposeData[itemId] = _decomposeData[itemId] + count;
  197. _decomposeCount += count;
  198. if (lastCount == 0) break;
  199. }
  200. _ui.m_list.numItems = _clothingDatas.Count;
  201. }
  202. private void CancleAll()
  203. {
  204. _decomposeCount = 0;
  205. _decomposeData.Clear();
  206. if (_clothingDatas != null)
  207. _ui.m_list.numItems = _clothingDatas.Count;
  208. }
  209. private void UpdateConsume()
  210. {
  211. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  212. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  213. _ui.m_listReward.numItems = _decomposeCount > 0 ? cfg.itemsArr.Length : 0;
  214. _ui.m_txtShow.text = string.Format("* 分解{0}件{1}可获得 *", StringUtil.GetColorText(_decomposeCount.ToString(), "#DA826E"), ConstDressRarity.DressRarityList()[_curRarity]);
  215. ET.Log.Debug("分解消耗: " + cfg.consumeId + " 找不到物品配置");
  216. if (itemCfg == null)
  217. {
  218. _ui.m_txtConsume.visible = false;
  219. return;
  220. }
  221. _ui.m_txtConsume.visible = true;
  222. _ui.m_txtConsume.text = string.Format("消耗{0}X{1}", itemCfg.name, (_decomposeCount * cfg.consumeCount));
  223. }
  224. private void ListRewardItemRander(int index, GObject obj)
  225. {
  226. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  227. DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  228. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(decomposeCfg.itemsArr[index][0]);
  229. item.m_txtCount.text = (decomposeCfg.itemsArr[index][1] * _decomposeCount).ToString();
  230. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  231. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  232. item.target.data = itemCfg;
  233. UI_ListRewardItem.ProxyEnd();
  234. }
  235. private void OnClickListRewardItem(EventContext context)
  236. {
  237. UI_ListRewardItem item = UI_ListRewardItem.Proxy((context.data as GObject));
  238. GoodsItemTipsController.ShowItemTips((item.target.data as ItemCfg).id);
  239. UI_ListRewardItem.ProxyEnd();
  240. }
  241. private void OnClickBtnDecompose()
  242. {
  243. if (_curRarity > ConstDressRarity.Rarity_ZHENXI)
  244. {
  245. AlertUI.Show(string.Format("当前选择的稀有度为{0},是否确定分解?", ConstDressRarity.DressRarityList()[_curRarity])).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { DecomposeItem(); });
  246. }
  247. else
  248. {
  249. DecomposeItem();
  250. }
  251. }
  252. private async void DecomposeItem()
  253. {
  254. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  255. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  256. if (_decomposeCount <= 0)
  257. {
  258. PromptController.Instance.ShowFloatTextPrompt("未选择分解服装");
  259. return;
  260. }
  261. long consumeCount = cfg.consumeCount * _decomposeCount;
  262. if (consumeCount > ItemDataManager.GetItemNum(cfg.consumeId))
  263. {
  264. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", itemCfg.name));
  265. return;
  266. }
  267. List<int> itemIds = _decomposeData.Keys.ToList<int>();
  268. List<long> itemNums = _decomposeData.Values.ToList<long>();
  269. bool result = await ClothingDecomposeSProxy.ClothingDecompose(itemIds, itemNums);
  270. if (result)
  271. {
  272. OnClickBtnRarity(_curRarity);
  273. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_FEN_JIE, 2);
  274. }
  275. }
  276. private void OnClickBtnRule()
  277. {
  278. ViewManager.Show<ClothingDecomposeRuleView>();
  279. }
  280. private void OnClickBtnBack()
  281. {
  282. ViewManager.GoBackFrom(typeof(ClothingDecomposeView).FullName);
  283. }
  284. private void CheckGuide(object param)
  285. {
  286. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  287. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  288. {
  289. UpdateToCheckGuide(null);
  290. }
  291. else
  292. {
  293. Timers.inst.Remove(CheckGuide);
  294. }
  295. }
  296. protected override void UpdateToCheckGuide(object param)
  297. {
  298. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  299. GuideController.TryGuide(_ui.m_list, ConstGuideId.CLOTHING_DECOMPOSE, 4, "选择重复获得的服饰部件。", 0);
  300. GuideController.TryGuide(_ui.m_btnDecompose, ConstGuideId.CLOTHING_DECOMPOSE, 5, "分解获得的材料可用于新服饰合成。");
  301. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_DECOMPOSE, 5);
  302. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 1, "回到绣坊界面。");
  303. }
  304. }
  305. }