ClothingSyntheticView.cs 18 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using UI.CommonGame;
  5. using FairyGUI;
  6. using System.Collections.Generic;
  7. using System;
  8. namespace GFGGame
  9. {
  10. public class ClothingSyntheticView : BaseWindow
  11. {
  12. private const int HEAD_Y = 842;
  13. private const int FA_XING_Y = 609;
  14. private const int UPPER_BODY_Y = 459;
  15. private const int LOWER_BODY_Y = 112;
  16. private const int SHOES_Y = -287;
  17. private const int BODY_Y = 289;
  18. private const float HEAD_SCALE = 3f;
  19. private const float FA_XING_SCALE = 2f;
  20. private const float UPPER_BODY_SCALE = 1.5f;
  21. private const float LOWER_BODY_SCALE = 1.4f;
  22. private const float SHOES_SCALE = 2.5f;
  23. private const float BODY_SCALE = 1f;
  24. private const float DURATION = 0.6f;
  25. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  26. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  27. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  28. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  29. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  30. private UI_ClothingSyntheticUI _ui;
  31. private GameObject _scenePrefab;
  32. private GameObject _sceneObject;
  33. private GoWrapper _wrapper;
  34. private DressUpObjDataCache _dressUpObjDataCache;
  35. private ValueBarController _valueBarController;
  36. private GComponent _imgSelected;
  37. private int _suitId;
  38. private int _itemId;
  39. private int[] _items;
  40. private int _selectedItemId;
  41. private GComponent _selectedListItem;
  42. private List<ItemData> _materiarsOfSelectedItem;
  43. private UI_MateriasListItem listTypeItem_CloSynthetic;
  44. public override void Dispose()
  45. {
  46. if (_valueBarController != null)
  47. {
  48. _valueBarController.Dispose();
  49. _valueBarController = null;
  50. }
  51. if (_scenePrefab != null)
  52. {
  53. GameObject.Destroy(_scenePrefab);
  54. _scenePrefab = null;
  55. }
  56. if (_imgSelected != null)
  57. {
  58. _imgSelected.RemoveFromParent();
  59. _imgSelected.Dispose();
  60. }
  61. if (_dressUpObjDataCache != null)
  62. {
  63. _dressUpObjDataCache.Dispose();
  64. _dressUpObjDataCache = null;
  65. }
  66. base.Dispose();
  67. }
  68. protected override void OnInit()
  69. {
  70. base.OnInit();
  71. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  72. _ui = UI_ClothingSyntheticUI.Create();
  73. this.viewCom = _ui.target;
  74. isfullScreen = true;
  75. this.clickBlankToClose = false;
  76. _valueBarController = new ValueBarController(_ui.m_valueBar);
  77. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpSynthetic"));
  78. _dressUpObjDataCache = new DressUpObjDataCache();
  79. _imgSelected = new GComponent();
  80. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "ComSelect").asCom;
  81. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  82. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  83. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  84. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  85. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  86. }
  87. protected override void OnShown()
  88. {
  89. base.OnShown();
  90. _suitId = (int)(this.viewData as object[])[0];
  91. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  92. _valueBarController.OnShown();
  93. UpdateClothingList(false);
  94. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  95. }
  96. protected override void OnHide()
  97. {
  98. base.OnHide();
  99. _valueBarController.OnHide();
  100. if (_sceneObject != null)
  101. {
  102. GameObject.Destroy(_sceneObject);
  103. _sceneObject = null;
  104. }
  105. if (_wrapper != null)
  106. {
  107. _wrapper.wrapTarget = null;
  108. }
  109. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  110. }
  111. private void OnClickBtnBack()
  112. {
  113. ViewManager.GoBackFrom(ViewName.CLOTHING_SYNTHETIC_VIEW);
  114. }
  115. private void OnClickListClothingItem(EventContext context)
  116. {
  117. UpdateSelectedItemInfo(context.data as GComponent, true);
  118. }
  119. private async void OnClickBtnProcuction()
  120. {
  121. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  122. {
  123. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品!");
  124. return;
  125. }
  126. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  127. //合成消耗判断
  128. if (ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  129. {
  130. PromptController.Instance.ShowFloatTextPrompt("消耗不足!", MessageType.WARNING);
  131. return;
  132. }
  133. //合成材料判断
  134. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  135. int count = _materiarsOfSelectedItem.Count;
  136. for (int i = 0; i < count; i++)
  137. {
  138. ItemData itemData = _materiarsOfSelectedItem[i];
  139. int num = ItemDataManager.GetItemNum(itemData.id);
  140. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  141. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  142. int numSynthetic = isDressUp ? Mathf.Max(num - 1, 0) : Mathf.Max(num, 0);
  143. if (numSynthetic < itemData.num)
  144. {
  145. PromptController.Instance.ShowFloatTextPrompt("材料不足!", MessageType.WARNING);
  146. return;
  147. }
  148. }
  149. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  150. if (result)
  151. {
  152. _selectedItemId = 0;
  153. UpdateClothingList(true);
  154. }
  155. }
  156. private void ListClothingItemRender(int index, GObject item)
  157. {
  158. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  159. int itemId = _items[index];
  160. listItem.target.data = itemId;
  161. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  162. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  163. string itemName = itemCfg.name;
  164. listItem.m_txtName.text = itemName;
  165. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  166. }
  167. private void UpdateRole(bool tween)
  168. {
  169. if (_sceneObject != null)
  170. {
  171. GameObject.Destroy(_sceneObject);
  172. _sceneObject = null;
  173. }
  174. _sceneObject = GameObject.Instantiate(_scenePrefab);
  175. int scale = 45;
  176. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  177. _dressUpObjDataCache.setSceneObj(_sceneObject, true);
  178. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  179. _dressUpObjDataCache.AddOrRemove(_selectedItemId, true);
  180. if (_wrapper == null)
  181. {
  182. _wrapper = new GoWrapper(_sceneObject);
  183. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  184. }
  185. else
  186. {
  187. _wrapper.wrapTarget = _sceneObject;
  188. }
  189. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  190. float duration = DURATION;
  191. if (!tween)
  192. {
  193. duration = 0;
  194. }
  195. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  196. {
  197. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  198. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration);
  199. }
  200. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  201. {
  202. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y, duration);
  203. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration);
  204. }
  205. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  206. {
  207. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y, duration);
  208. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration);
  209. }
  210. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  211. {
  212. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y, duration);
  213. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration);
  214. }
  215. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  216. {
  217. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  218. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration);
  219. }
  220. else
  221. {
  222. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  223. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration);
  224. }
  225. }
  226. private void UpdateClothingList(bool tween)
  227. {
  228. //套装名称
  229. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  230. _ui.m_txtSuitName.text = suitCfg.name;
  231. //进度条
  232. UpdateSuitProgress();
  233. //服装列表
  234. _items = SuitCfgManager.Instance.GetSuitItems(_suitId).Clone() as int[];
  235. ItemUtil.SortItemIdsByOwned(_items);
  236. _ui.m_listClothing.RemoveChildrenToPool();
  237. _ui.m_listClothing.numItems = _items.Length;
  238. if (_ui.m_listClothing.numItems > 0)
  239. {
  240. UI_ClothingListItem listItem = null;
  241. int index = 0;
  242. if (_selectedItemId > 0)
  243. {
  244. int num = _ui.m_listClothing.numChildren;
  245. for (int i = 0; i < num; i++)
  246. {
  247. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  248. int temp = (int)listItem.target.data;
  249. if (temp == _selectedItemId)
  250. {
  251. index = i;
  252. }
  253. }
  254. }
  255. _ui.m_listClothing.ScrollToView(index);
  256. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  257. }
  258. }
  259. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  260. {
  261. _selectedListItem = listItem;
  262. listItem.AddChild(_imgSelected);
  263. _selectedItemId = (int)listItem.data;
  264. UpdateRole(tween);
  265. UpdateSelectedItemInfo();
  266. }
  267. private void UpdateSelectedItemInfo()
  268. {
  269. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  270. //属性展示
  271. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  272. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  273. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  274. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  275. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  276. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  277. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  278. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  279. //合成显示
  280. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  281. string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  282. _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  283. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  284. int count = _ui.m_listMaterias.numChildren;
  285. for (int i = 0; i < count; i++)
  286. {
  287. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(i));
  288. if (i < _materiarsOfSelectedItem.Count)
  289. {
  290. ItemData itemData = _materiarsOfSelectedItem[i];
  291. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  292. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  293. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  294. int num = ItemDataManager.GetItemNum(itemData.id);
  295. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  296. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  297. int numSynthetic = isDressUp ? Mathf.Max(num - 1, 0) : Mathf.Max(num, 0);
  298. listItem.m_groupCount.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  299. listItem.m_loaderIcon.visible = true;
  300. listItem.m_groupCount.target.visible = true;
  301. listItem.m_groupCount.target.onClick.Clear();
  302. listItem.m_groupCount.target.onClick.Add(OnClickMateriasItemPlus);
  303. listItem.target.data = itemData;
  304. }
  305. else
  306. {
  307. listItem.m_txtName.text = "";
  308. listItem.m_loaderIcon.visible = false;
  309. listItem.m_groupCount.target.visible = false;
  310. }
  311. }
  312. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  313. }
  314. private void OnClickMateriasItemPlus(EventContext context)
  315. {
  316. UI_Component3 groupCount = UI_Component3.Proxy(context.sender as GObject);
  317. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(groupCount.target.parent);
  318. ItemData itemData = listItem.target.data as ItemData;
  319. int num = ItemDataManager.GetItemNum(itemData.id);
  320. int needCount = (itemData.num + 1 - num) > 0 ? itemData.num + 1 - num : 1;
  321. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, needCount });
  322. }
  323. private void OnItemNumChanged()
  324. {
  325. UpdateSuitProgress();
  326. //列表选中项更新
  327. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  328. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  329. UpdateSelectedItemInfo();
  330. }
  331. private void UpdateSuitProgress()
  332. {
  333. //进度条
  334. int count = 0;
  335. int totalCount = 0;
  336. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  337. _ui.m_txtProgress.SetVar("v1", "" + count);
  338. _ui.m_txtProgress.SetVar("v2", "" + totalCount);
  339. _ui.m_txtProgress.FlushVars();
  340. }
  341. private void OnClickBtnHome()
  342. {
  343. GameController.GoBackToMainView();
  344. }
  345. protected override void UpdateToCheckGuide(object param)
  346. {
  347. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  348. {
  349. ViewManager.GetUIView(typeof(GuideView).Name).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  350. }
  351. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  352. int itemId = 10114;
  353. int itemIndex = 0;
  354. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  355. {
  356. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  357. int temp = (int)listItem.target.data;
  358. if (temp == itemId)
  359. {
  360. itemIndex = i;
  361. break;
  362. }
  363. }
  364. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 4, "找到需要合成的物品", itemIndex);
  365. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  366. if (_ui.m_listMaterias.numChildren > 0)
  367. {
  368. listTypeItem_CloSynthetic = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(0));
  369. }
  370. if (listTypeItem_CloSynthetic != null) GuideController.TryGuide(listTypeItem_CloSynthetic.m_loaderIcon, ConstGuideId.CLOTHING_SYNTHETIC, 5, "这里可以查看合成需要的材料,和材料的获取途径");
  371. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 6, "点击获得新的服饰");
  372. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 7, "获得必需品啦,继续通关主线剧情吧", -1, true, 180);
  373. }
  374. }
  375. }