SpecialOfferGiftBoxView.cs 15 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.CommonGame;
  7. using UI.EnduringGiftBox;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. //列表样式的限时礼包--3类型-列表样式:等级条件的数据
  12. public class SpecialOfferGiftBoxView : BaseWindow
  13. {
  14. private UI_SpecialOfferGiftBoxUI _ui;
  15. private int _pageIndex; //当前页码,需要显示的数据的索引
  16. private List<GGraph> _graphList = new List<GGraph>();
  17. private List<EffectUI> _effectUIList = new List<EffectUI>();
  18. private EffectUI _effectUI1;
  19. private EffectUI _effectUI2;
  20. private EffectUI _effectUI3;
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_SpecialOfferGiftBoxUI.PACKAGE_NAME;
  25. _ui = UI_SpecialOfferGiftBoxUI.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. this.modal = true;
  29. viewAnimationType = EnumViewAnimationType.None;
  30. _ui.m_back.onClick.Add(OnBtnCancelClick);
  31. _ui.m_btnUp.onClick.Add(OnBtnPreviousClick);
  32. _ui.m_btnNext.onClick.Add(OnBtnNextClick);
  33. }
  34. public override void Dispose()
  35. {
  36. if (_ui != null)
  37. {
  38. _ui.Dispose();
  39. _ui = null;
  40. }
  41. base.Dispose();
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. GameGlobal.AutoSpecialOfferGiftBoxView = false;
  47. AddEffect();
  48. _ui.m_t0.Play();
  49. InitPageInex();
  50. UpViewNone();
  51. }
  52. protected override void AddEventListener()
  53. {
  54. base.AddEventListener();
  55. EventAgent.AddEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone);
  56. EventAgent.AddEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone);
  57. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpViewNone);
  58. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_TIME, UpTime);
  59. }
  60. protected override void RemoveEventListener()
  61. {
  62. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone);
  63. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone);
  64. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpViewNone);
  65. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_TIME, UpTime);
  66. base.RemoveEventListener();
  67. }
  68. private void AddEffect()
  69. {
  70. if (_effectUI1 == null)
  71. {
  72. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderBaby, "ui_Activity", "Prefer_person");
  73. }
  74. if (_effectUI2 == null)
  75. {
  76. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderChiXuTx, "ui_Activity", "Prefer_chixu_tx");
  77. }
  78. if (_effectUI3 == null)
  79. {
  80. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderOneTx, "ui_Activity", "Prefer_one_tx");
  81. }
  82. }
  83. public void UpTime()
  84. {
  85. //筛选一条数据用来界面渲染
  86. var list = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData3;
  87. list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  88. if (list.Count == 0)
  89. {
  90. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  91. this.Hide();
  92. return;
  93. }
  94. _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  95. }
  96. //实例化索引
  97. private void InitPageInex()
  98. {
  99. _pageIndex = 0;
  100. }
  101. private void UpdateView(ListUtil.NavigateType type)
  102. {
  103. //筛选一条数据用来界面渲染
  104. var list = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData3;
  105. list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  106. if (list.Count == 0)
  107. {
  108. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  109. this.Hide();
  110. return;
  111. }
  112. var data = ListUtil.Navigate(list, type, _pageIndex, out int newIndex);
  113. _pageIndex = newIndex;
  114. _ui.m_btnUp.visible = true;
  115. _ui.m_btnNext.visible = true;
  116. if (list.Count == 1)
  117. {
  118. _ui.m_btnUp.visible = false;
  119. _ui.m_btnNext.visible = false;
  120. }
  121. else
  122. {
  123. //翻页翻到了最后一条数据
  124. if (list.Count == _pageIndex + 1)
  125. {
  126. _ui.m_btnNext.visible = false;
  127. }
  128. if (_pageIndex == 0)
  129. {
  130. _ui.m_btnUp.visible = false;
  131. }
  132. }
  133. _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), data.EndTime);
  134. _ui.m_list.data = data.ShopCfgIds;
  135. _ui.m_list.itemRenderer = ListItemRender;
  136. _ui.m_list.numItems = data.ShopCfgIds.Count;
  137. _ui.m_list.visible = true;
  138. }
  139. private void ListItemRender(int index, GObject obj)
  140. {
  141. UI_ComSpecialOfferGiftBoxItem uiItem = UI_ComSpecialOfferGiftBoxItem.Proxy(obj);
  142. var shopCfgIds = uiItem.target.parent.data as List<int>;
  143. var shopCfgId = shopCfgIds[index];
  144. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  145. var shopItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  146. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  147. uiItem.m_txtGetJf.text = string.Empty;
  148. string mTxtUrc = string.Empty;
  149. string mTxtNewPrice;
  150. if (shopCfg.refreshType == RefreshType.DAY)
  151. {
  152. mTxtUrc = $"每日限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  153. }
  154. else if (shopCfg.refreshType == RefreshType.WEEK)
  155. {
  156. mTxtUrc = $"每周限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  157. }
  158. else if (shopCfg.refreshType == RefreshType.MONTH)
  159. {
  160. mTxtUrc = $"每月限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  161. }
  162. else
  163. {
  164. mTxtUrc = $"永久限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  165. }
  166. uiItem.m_btnBuy.m_txtOldPrice.text = shopCfg.originalPrice.ToString();
  167. if (shopCfg.costType == CostType.ITEM)
  168. {
  169. //货币
  170. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(shopCfg.costId);
  171. mTxtNewPrice = shopCfg.price.ToString();
  172. uiItem.m_btnBuy.m_loaIcon.visible = true;
  173. uiItem.m_btnBuy.m_txtNewPrice.x = 134;
  174. uiItem.m_btnBuy.m_txtOldPrice.x = 21;
  175. uiItem.m_btnBuy.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);
  176. }
  177. else if (shopCfg.costType == CostType.RMB)
  178. {
  179. //人民币
  180. mTxtNewPrice = $"{shopCfg.price}元";
  181. uiItem.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  182. uiItem.m_btnBuy.m_txtNewPrice.x = 125;
  183. uiItem.m_btnBuy.m_txtOldPrice.x = 30;
  184. uiItem.m_txtGetJf.text = $"可获得{shopCfg.price * 10}会员积分";
  185. }
  186. else
  187. {
  188. //免费
  189. mTxtNewPrice = $"免费";
  190. uiItem.m_btnBuy.m_txtOldPrice.text = "";
  191. uiItem.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  192. uiItem.m_btnBuy.m_txtNewPrice.x = 125;
  193. uiItem.m_btnBuy.m_txtOldPrice.x = 30;
  194. }
  195. if (remainBuyNum == 0)
  196. {
  197. //已售完
  198. uiItem.m_btnBuy.m_bagGrey.visible = true;
  199. uiItem.m_btnBuy.m_txtSoldOut.text = "已售罄";
  200. uiItem.m_btnBuy.m_txtSoldOut.visible = true;
  201. uiItem.m_btnBuy.m_bagYellow.visible = false;
  202. uiItem.m_btnBuy.m_txtOldPrice.visible = false;
  203. uiItem.m_btnBuy.m_txtNewPrice.visible = false;
  204. uiItem.m_btnBuy.m_loaIcon.visible = false;
  205. if(uiItem.m_holderBtn != null)
  206. uiItem.m_holderBtn.visible = false;
  207. }
  208. else
  209. {
  210. //未售完
  211. uiItem.m_btnBuy.m_txtSoldOut.text = "";
  212. uiItem.m_btnBuy.m_txtSoldOut.visible = false;
  213. uiItem.m_btnBuy.m_bagGrey.visible = false;
  214. uiItem.m_btnBuy.m_bagYellow.visible = true;
  215. uiItem.m_btnBuy.m_txtOldPrice.visible = true;
  216. uiItem.m_btnBuy.m_txtNewPrice.visible = true;
  217. uiItem.m_btnBuy.m_loaIcon.visible = true;
  218. uiItem.m_holderBtn.visible = true;
  219. }
  220. uiItem.m_comDiscount.m_txtDiscountNum.text =
  221. NumberUtil.CalculateDiscount(shopCfg.originalPrice, shopCfg.price);
  222. uiItem.target.data = shopCfg;
  223. uiItem.m_btnBuy.m_txtNewPrice.text = mTxtNewPrice;
  224. uiItem.m_txtUrc.text = mTxtUrc;
  225. uiItem.m_btnBuy.target.onClick.Add(OnBtnBuyClick);
  226. uiItem.m_txtBoxItemName.text = shopCfg.itemName;
  227. if (!_graphList.Contains(uiItem.m_holderZheKou))
  228. {
  229. EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItem.m_holderZheKou, "ui_Activity", "Prefer_but_zhekou");
  230. _graphList.Add(uiItem.m_holderZheKou);
  231. _effectUIList.Add(_effectUI);
  232. }
  233. if (!_graphList.Contains(uiItem.m_holderBtn))
  234. {
  235. EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItem.m_holderBtn, "ui_Activity", "Prefer_button_buy");
  236. _graphList.Add(uiItem.m_holderBtn);
  237. _effectUIList.Add(_effectUI);
  238. }
  239. uiItem.m_t0.Play();
  240. //子列表
  241. uiItem.m_list.itemRenderer = ChildListItemRender;
  242. uiItem.m_list.onClickItem.Add(OnListSelectorItemClick);
  243. uiItem.m_list.numItems = shopItemCfg.itemsArr.Length;
  244. uiItem.m_list.visible = true;
  245. }
  246. private void ChildListItemRender(int index, GObject obj)
  247. {
  248. UI_ComItem uiItemChild = UI_ComItem.Proxy(obj);
  249. var shopCfg = uiItemChild.target.parent.parent.data as ShopCfg;
  250. var itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  251. int[][] result;
  252. // if (shopCfg.refreshType == RefreshType.DAY)
  253. // {
  254. result = itemCfg.itemsArr;
  255. //uiItemChild.m_bagYellow.visible = false;
  256. //uiItemChild.m_bagBlue.visible = true;
  257. //uiItemChild.m_bagYellowEx.visible = false;
  258. //uiItemChild.m_bagBlueEx.visible = true;
  259. // }
  260. // else
  261. // {
  262. //周刷
  263. // result = itemCfg.param1Arr;
  264. // uiItemChild.m_bagYellow.visible = true;
  265. // uiItemChild.m_bagBlue.visible = false;
  266. // uiItemChild.m_bagYellowEx.visible = true;
  267. // uiItemChild.m_bagBlueEx.visible = false;
  268. // }
  269. var itemArr = result[index];
  270. var itemCfgChild = ItemCfgArray.Instance.GetCfg(itemArr[0]);
  271. uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
  272. uiItemChild.m_txtCount.text = itemArr[1].ToString();
  273. uiItemChild.target.data = itemCfgChild;
  274. uiItemChild.m_QualityType.selectedIndex = itemCfgChild.rarity - 1;
  275. //if (!_graphList.Contains(uiItemChild.m_holderItem))
  276. //{
  277. // EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItemChild.m_holderItem, "ui_Activity", "Prefer_kuang");
  278. // _graphList.Add(uiItemChild.m_holderItem);
  279. // _effectUIList.Add(_effectUI);
  280. //}
  281. //uiItemChild.m_t0.Play();
  282. UI_ComItem.ProxyEnd();
  283. }
  284. //弹出物品详细描述框
  285. private void OnListSelectorItemClick(EventContext context)
  286. {
  287. GComponent item = context.data as GComponent;
  288. ItemCfg itemCfg = item.data as ItemCfg;
  289. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  290. }
  291. private void UpViewNone()
  292. {
  293. LimitedTimeGiftBoxDataManager.Instance.UpLtgGbItemData3();
  294. UpdateView(ListUtil.NavigateType.None);
  295. }
  296. //上一条
  297. private void OnBtnPreviousClick()
  298. {
  299. UpdateView(ListUtil.NavigateType.Previous);
  300. }
  301. //下一条
  302. private void OnBtnNextClick()
  303. {
  304. UpdateView(ListUtil.NavigateType.Next);
  305. }
  306. //购买按钮点击事件
  307. private void OnBtnBuyClick(EventContext context)
  308. {
  309. GObject sender = context.sender as GObject;
  310. ShopCfg cfg = sender.parent.data as ShopCfg;
  311. bool isSellOut = cfg.maxBuyNum > 0 &&
  312. cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0;
  313. if (isSellOut)
  314. {
  315. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  316. return;
  317. }
  318. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))
  319. {
  320. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));
  321. return;
  322. }
  323. if (cfg.costType == CostType.FREE)
  324. {
  325. ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();
  326. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  327. }
  328. else
  329. {
  330. ViewManager.Show<ItemExchangeView>(cfg.id);
  331. }
  332. }
  333. private void DestroyObjectFromView()
  334. {
  335. for (int i = 0; i < _effectUIList.Count; i++) {
  336. EffectUIPool.Recycle(_effectUIList[i]);
  337. _effectUIList[i] = null;
  338. }
  339. _effectUIList.Clear();
  340. _graphList.Clear();
  341. }
  342. protected override void OnHide()
  343. {
  344. EffectUIPool.Recycle(_effectUI1);
  345. _effectUI1 = null;
  346. EffectUIPool.Recycle(_effectUI2);
  347. _effectUI2 = null;
  348. EffectUIPool.Recycle(_effectUI3);
  349. _effectUI3 = null;
  350. DestroyObjectFromView();
  351. this.RemoveEventListener();
  352. base.Hide();
  353. }
  354. private void OnBtnCancelClick()
  355. {
  356. this.Hide();
  357. }
  358. }
  359. }