| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365 | using System;using System.Collections.Generic;using ET;namespace GFGGame{    //玩家换装助手,用于跨界面流程的换装对象数据存储及部分方法封装    public class MyDressUpHelper    {        private static DressUpObj _dressUpObj;        public static DressUpObj dressUpObj        {            get            {                if (_dressUpObj == null)                {                    _dressUpObj = new DressUpObj();                }                return _dressUpObj;            }        }        private static int _stepIndex = -1;        public static int stepIndex { get { return _stepIndex; } }        private static List<DressUpData> _dressMemory = new List<DressUpData>();        public static List<DressUpData> dressMemory { get { return _dressMemory; } }        public const int MAX_MEMORY_STEP = 20;//最大记录步数        public static CustomSuitData GetCurSuitDataClone(int index)        {            CustomSuitData suitSavedData = new CustomSuitData(index);            suitSavedData.dressUpData = MyDressUpHelper.dressUpObj.DressUpDataClone();            return suitSavedData;        }        /// <summary>        /// 检测是否穿戴完整(穿着连衣裙或同时穿着上装下装)        /// </summary>        /// <returns></returns>        public static bool CheckPutOnFinish(List<int> itemList = null)        {            List<int> equipDatas;            if (itemList == null)            {                if (MyDressUpHelper.dressUpObj.suitId > 0) return true;                equipDatas = MyDressUpHelper.dressUpObj.itemList;            }            else            {                equipDatas = itemList;            }            bool isLianYiQun = false;            bool isShangYi = false;            bool isXiaZhuang = false;            for (int i = 0; i < equipDatas.Count; i++)            {                var itemId = equipDatas[i];                ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);                if (itemCfg == null)                {                    Log.Warning($"id为 {itemId} 的物品没有配置,请查找原因!");                    continue;                }                if (itemCfg.subType == ConstDressUpItemType.LIAN_YI_QUN && itemCfg.id != ConstItemID.DEFULT_LIAN_YI_QUN)                {                    isLianYiQun = true; break;                }                if (itemCfg.subType == ConstDressUpItemType.SHANG_YI)                {                    isShangYi = true;                }                if (itemCfg.subType == ConstDressUpItemType.NEI_DA && itemCfg.id != ConstItemID.DEFULT_NEI_DA)                {                    isShangYi = true;                }                if (itemCfg.subType == ConstDressUpItemType.XIA_ZHUANG && itemCfg.id != ConstItemID.DEFULT_XIA_ZHUANG)                {                    isXiaZhuang = true;                }            }            return isLianYiQun || isXiaZhuang && isShangYi;        }        public static bool CheckEquipedFightNeeded()        {            StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);            StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);            if (fightCfg.needItemId > 0)            {                return dressUpObj.CheckDressUpItemIsOn(fightCfg.needItemId);            }            else if (fightCfg.needSuitId > 0)            {                return dressUpObj.CheckSuitIsOn(fightCfg.needSuitId);            }            return true;        }        public static void PutOnSuitSavedByPos(int index)        {            CustomSuitData suitSavedData = CustomSuitDataManager.GetSuitList(index);            dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);        }        //返回当前饰品穿戴数量        public static int GetCurrentOrnamentCount()        {            int count = 0;            for (int i = 0; i < dressUpObj.itemList.Count; i++)            {                if (DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(dressUpObj.itemList[i]))                {                    count++;                }            }            return count;        }        public static void PutOnRecommendItems2()        {            Dictionary<int, List<int>> itemsDic = GetRecommendItems();            List<int> recommendList = new List<int>();            foreach (int key in itemsDic.Keys)            {                if (key == ConstDressUpItemType.SHANG_YI || key == ConstDressUpItemType.XIA_ZHUANG || key == ConstDressUpItemType.LIAN_YI_QUN) continue;                recommendList.AddRange(itemsDic[key]);            }            StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);            //StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(id);            StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);            SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);            int[] suitParts = suitCfg == null ? new int[] { } : suitCfg.partsArr;            int shangyiId = itemsDic.ContainsKey(ConstDressUpItemType.SHANG_YI) && itemsDic[ConstDressUpItemType.SHANG_YI].Count > 0 ? itemsDic[ConstDressUpItemType.SHANG_YI][0] : 0;            int xiazhuangId = itemsDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) && itemsDic[ConstDressUpItemType.XIA_ZHUANG].Count > 0 ? itemsDic[ConstDressUpItemType.XIA_ZHUANG][0] : ConstItemID.DEFULT_XIA_ZHUANG;            int neidaId = itemsDic.ContainsKey(ConstDressUpItemType.NEI_DA) && itemsDic[ConstDressUpItemType.NEI_DA].Count > 0 ? itemsDic[ConstDressUpItemType.NEI_DA][0] : ConstItemID.DEFULT_NEI_DA;            int lianyiqunId = itemsDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) && itemsDic[ConstDressUpItemType.LIAN_YI_QUN].Count > 0 ? itemsDic[ConstDressUpItemType.LIAN_YI_QUN][0] : ConstItemID.DEFULT_LIAN_YI_QUN;            if (fightCfg.needItemId > 0 && (shangyiId == fightCfg.needItemId || xiazhuangId == fightCfg.needItemId || neidaId == fightCfg.needItemId) ||            fightCfg.needSuitId > 0 && (Array.IndexOf(suitParts, shangyiId) >= 0 || Array.IndexOf(suitParts, xiazhuangId) >= 0 || Array.IndexOf(suitParts, neidaId) >= 0))            {                if (shangyiId > 0) recommendList.Add(shangyiId);                recommendList.Add(xiazhuangId);                recommendList.Add(neidaId);            }            else if (fightCfg.needItemId > 0 && lianyiqunId == fightCfg.needItemId || fightCfg.needSuitId > 0 && Array.IndexOf(suitParts, lianyiqunId) >= 0)            {                recommendList.Add(lianyiqunId);            }            else            {                int shangyiScore = ItemDataManager.GetItemAdditionScore(shangyiId, InstanceZonesDataManager.currentScoreType);                int xiazhuangScore = ItemDataManager.GetItemAdditionScore(xiazhuangId, InstanceZonesDataManager.currentScoreType);                int neidaScore = ItemDataManager.GetItemAdditionScore(neidaId, InstanceZonesDataManager.currentScoreType);                int lianyiqunScore = ItemDataManager.GetItemAdditionScore(lianyiqunId, InstanceZonesDataManager.currentScoreType);                if (lianyiqunScore > (shangyiScore + xiazhuangScore + neidaScore))                {                    recommendList.Add(lianyiqunId);                }                else                {                    if (shangyiId > 0) recommendList.Add(shangyiId);                    recommendList.Add(xiazhuangId);                    recommendList.Add(neidaId);                }            }            dressUpObj.PutOnItemList(recommendList);        }        private static Dictionary<int, List<int>> GetRecommendItems( int id = 0)        {            GetClassifyDictionaty(out Dictionary<int, List<int>> needListBySubType, out Dictionary<int, List<int>> recommendListBySubType);            DressUpMenuItemCfg1[] menuCfg1s = DressUpMenuItemCfg1Array.Instance.dataArray;            Dictionary<int, List<int>> itemsDic = new Dictionary<int, List<int>>();            for (int i = 0; i < menuCfg1s.Length - 4; i++)//最后四个不处理(套装、动作、道具、背景)            {                DressUpMenuItemCfg1 menuCfg1 = menuCfg1s[i];                List<int> recommendItems = new List<int>();                itemsDic[menuCfg1.id] = recommendItems;                if (menuCfg1.subMenusArr.Length == 0)//普通部件有必需品就用必需品,没有必需品就用推荐品                {                    if (needListBySubType.ContainsKey(menuCfg1.type) && needListBySubType[menuCfg1.type].Count > 0)                    {                        recommendItems.Add(needListBySubType[menuCfg1.type][0]);                        continue;                    }                    if (recommendListBySubType.ContainsKey(menuCfg1.type) && recommendListBySubType[menuCfg1.type].Count > 0)                    {                        recommendItems.Add(recommendListBySubType[menuCfg1.type][0]);                        continue;                    }                }                else                {                    List<int> needOrnament = new List<int>();//饰品的必需品列表                    List<int> recommecdOrnament = new List<int>();//饰品的推荐品列表                    for (int j = 0; j < menuCfg1.subMenusArr.Length; j++)                    {                        DressUpMenuItemCfg2 menuCfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(menuCfg1.subMenusArr[j]);                        if (menuCfg2.type != (int)ConstDressUpItemType.TE_SHU)                        {                            if (needListBySubType.ContainsKey(menuCfg2.type) && needListBySubType[menuCfg2.type].Count > 0)                            {                                needOrnament.AddRange(needListBySubType[menuCfg2.type]);                                continue;                            }                            if (recommendListBySubType.ContainsKey(menuCfg2.type) && recommendListBySubType[menuCfg2.type].Count > 0)                            {                                recommecdOrnament.AddRange(recommendListBySubType[menuCfg2.type]);                                continue;                            }                        }                        else                        {                            if (needListBySubType.ContainsKey(menuCfg2.type) && needListBySubType[menuCfg2.type].Count > 0)                            {                                needOrnament.AddRange(needListBySubType[menuCfg2.type]);                            }                            if (recommendListBySubType.ContainsKey(menuCfg2.type) && recommendListBySubType[menuCfg2.type].Count > 0)                            {                                int needCount = Math.Min(recommendListBySubType[menuCfg2.type].Count, 3 - needListBySubType[menuCfg2.type].Count);                                //特殊部件必需品不足三件,从推荐品里补足                                recommendListBySubType[menuCfg2.type] = recommendListBySubType[menuCfg2.type].GetRange(0, needCount);                                recommecdOrnament.AddRange(recommendListBySubType[menuCfg2.type]);                            }                        }                    }                    DressUpMenuItemDataManager.SortItemListByHighScore(needOrnament);                    needOrnament = needOrnament.GetRange(0, Math.Min(needOrnament.Count, GlobalCfgArray.globalCfg.dressLimitCount));                    recommendItems.AddRange(needOrnament);                    DressUpMenuItemDataManager.SortItemListByHighScore(recommecdOrnament);                    recommecdOrnament = recommecdOrnament.GetRange(0, Math.Min(recommecdOrnament.Count, GlobalCfgArray.globalCfg.dressLimitCount - needOrnament.Count));                    recommendItems.AddRange(recommecdOrnament);                }            }            return itemsDic;        }        //获取本关卡所有必需品Dictionary和每个类型的最高分推荐Dictionary,两个Dictionary内部件互斥(必需品不会出现在推荐品里)        private static void GetClassifyDictionaty(out Dictionary<int, List<int>> needListBySubType, out Dictionary<int, List<int>> recommendListBySubType)        {            StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);            StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);            needListBySubType = new Dictionary<int, List<int>>();            recommendListBySubType = new Dictionary<int, List<int>>();            Dictionary<int, List<int>> itemDatasDic = DressUpMenuItemDataManager.ItemDatasBySubTypeDic;            foreach (int subType in itemDatasDic.Keys)            {                if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneTypeBySubType(subType)) continue;                if (!needListBySubType.ContainsKey(subType))                {                    needListBySubType.Add(subType, new List<int>());                }                List<int> itemDatas = new List<int>(itemDatasDic[subType]);                DressUpMenuItemDataManager.SortItemListByHighScore(itemDatas);                if (fightCfg.needSuitId > 0)                {                    int[] suitParts = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId).partsArr;                    for (int i = 0; i < suitParts.Length; i++)                    {                        if (itemDatas.IndexOf(suitParts[i]) >= 0)//当前类型里是否包含此部件,                        {                            needListBySubType[subType].Add(suitParts[i]);                        }                    }                }                if (fightCfg.needItemId > 0)                {                    if (itemDatas.IndexOf(fightCfg.needItemId) >= 0 && needListBySubType[subType].IndexOf(fightCfg.needItemId) < 0)                    {                        needListBySubType[subType].Add(fightCfg.needItemId);                    }                }                DressUpMenuItemDataManager.SortItemListByHighScore(needListBySubType[subType]);                int maxCount = subType == (int)ConstDressUpItemType.TE_SHU ? 3 : 1;//特殊部件最多穿3个,其他部件只能穿一个;                needListBySubType[subType] = needListBySubType[subType].Count > maxCount ? needListBySubType[subType].GetRange(0, maxCount) : needListBySubType[subType];                if (!recommendListBySubType.ContainsKey(subType))                {                    recommendListBySubType.Add(subType, new List<int>());                }                int index = 0;                while (recommendListBySubType[subType].Count < maxCount && itemDatas.Count > index)//不足3个从列表里补足                {                    int partId = itemDatas[index];                    if (needListBySubType[subType].IndexOf(partId) < 0)//必需品列表里还没有此部件才会被添加进去                    {                        recommendListBySubType[subType].Add(partId);                    }                    index++;                }                DressUpMenuItemDataManager.SortItemListByHighScore(recommendListBySubType[subType]);            }        }        //获取一套套装战斗时可用部件(剔除超过5件的饰品)        public static List<int> GetSuitFightItems(int suitId)        {            List<int> items = new List<int>();            List<int> ornamentItems = new List<int>();            int[] suitParts = SuitCfgArray.Instance.GetCfg(suitId).partsArr;            for (int i = 0; i < suitParts.Length; i++)            {                if (DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(suitParts[i]))                {                    ornamentItems.Add(suitParts[i]);                }                else                {                    items.Add(suitParts[i]);                }            }            DressUpMenuItemDataManager.SortItemListByHighScore(ornamentItems);            int count = Math.Min(ornamentItems.Count, GlobalCfgArray.globalCfg.dressLimitCount);            ornamentItems = ornamentItems.GetRange(0, count);            items.AddRange(ornamentItems);            return items;        }        public static bool OnClickBtnLastStep()        {            if (_stepIndex - 1 < 0) return false;            _stepIndex--;            MyDressUpHelper.dressUpObj.PutOnDressUpData(_dressMemory[_stepIndex]);            return true;        }        public static bool OnClickBtnNextStep()        {            if (_stepIndex + 1 >= _dressMemory.Count) return false;            _stepIndex++;            MyDressUpHelper.dressUpObj.PutOnDressUpData(_dressMemory[_stepIndex]);            return true;        }        public static void AddMemoryDressup()        {            _stepIndex++;            if (_stepIndex == MAX_MEMORY_STEP)            {                _stepIndex = MAX_MEMORY_STEP - 1;                _dressMemory.RemoveAt(0);            }            if (_dressMemory.Count > _stepIndex)            {                _dressMemory.RemoveRange(_stepIndex, _dressMemory.Count - _stepIndex);            }            _dressMemory.Add(MyDressUpHelper.dressUpObj.DressUpDataClone());            // UpdateStepBtn();        }        public static void ResetMemory()        {            DressUpMenuItemDataManager.Clear();            _stepIndex = -1;            _dressMemory.Clear();        }    }}
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