CommonSProxy.cs 1.4 KB

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  1. using ET;
  2. using GFGGame;
  3. namespace ET
  4. {
  5. public class M2C_NoticeUnitNumericHandler : AMHandler<M2C_NoticeUnitNumeric>
  6. {
  7. protected override async ETTask Run(Session session, M2C_NoticeUnitNumeric message)
  8. {
  9. session.ZoneScene()?.CurrentScene()?.GetComponent<UnitComponent>()?
  10. .Get(message.UnitId)?.GetComponent<NumericComponent>()?.Set(message.NumericType, message.NewValue);
  11. switch (message.NumericType)
  12. {
  13. case NumericType.Lvl:
  14. FunctionOpenDataManager.Instance.CheckHasLvFunOpen((int)message.NewValue);//等级变化要加测是否有功能开启
  15. break;
  16. case NumericType.Power:
  17. RoleDataManager.powerTimeServerLock = false;
  18. break;
  19. }
  20. EventAgent.DispatchEvent(ConstMessage.NUMERIC_CHANGE, message.NumericType);
  21. await ETTask.CompletedTask;
  22. }
  23. }
  24. }
  25. namespace GFGGame
  26. {
  27. public static class CommonSProxy
  28. {
  29. public static async ETTask ResetDailyData()
  30. {
  31. M2C_ResetDailyData response = null;
  32. response = (M2C_ResetDailyData)await MessageHelper.SendToServer(new C2M_ResetDailyData());
  33. if (response != null)
  34. {
  35. if (response.Error == ErrorCode.ERR_Success)
  36. {
  37. }
  38. }
  39. }
  40. }
  41. }