RoleInfoView.cs 11 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System.Threading.Tasks;
  4. using UI.CommonGame;
  5. using UI.RoleInfo;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class RoleInfoView : BaseView
  10. {
  11. private UI_RoleInfoUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. }
  18. _ui = null;
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_RoleInfoUI.PACKAGE_NAME;
  25. _ui = UI_RoleInfoUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. isReturnView = true;
  29. _ui.m_btnHelp.visible = false;
  30. _ui.m_txtVersion.text = GameGlobal.version;
  31. _ui.m_txtSlogan.maxLength = GlobalCfgArray.globalCfg.maxSloganWordsCount;
  32. _ui.m_txtSlogan.onFocusOut.Add(OnFocuseOut);
  33. _ui.m_loaChangeName.onClick.Add(OnClickLoaChangeName);
  34. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  35. _ui.m_btnSuitGuide.target.onClick.Add(OnBtnSuitGuideClick);
  36. _ui.m_btnCardGuide.target.onClick.Add(OnBtnCardGuideClick);
  37. _ui.m_btnTaskArchieveGuide.target.onClick.Add(OnBtnTaskArchieveClick);
  38. _ui.m_btnSkill.onClick.Add(OnBtnSkillClick);
  39. _ui.m_btnSetting.onClick.Add(OnBtnSettingClick);
  40. _ui.m_btnCopy.onClick.Add(OnBtnCopyClick);
  41. _ui.m_comHead.onClick.Add(OnComHeadClick);
  42. _ui.m_photoList.itemRenderer = RenderPhotoListItem;
  43. _ui.m_photoList.onClickItem.Add(OnPhotoListItemClick);
  44. _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;
  45. _ui.m_txtVersion.onClick.Add(OnClickGM);
  46. }
  47. protected override void AddEventListener()
  48. {
  49. base.AddEventListener();
  50. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  51. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  52. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  53. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  54. }
  55. protected override void OnShown()
  56. {
  57. base.OnShown();
  58. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  59. _ui.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  60. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  61. if (roleLevelCfg.exp > 0)
  62. {
  63. _ui.m_txtExp.text = string.Format("{0}/{1}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp), roleLevelCfg.exp);
  64. }
  65. else
  66. {
  67. _ui.m_txtExp.text = "已满级";
  68. }
  69. _ui.m_txtSlogan.text = RoleDataManager.slogan;
  70. UpdateAllInfo();
  71. }
  72. protected override void OnHide()
  73. {
  74. base.OnHide();
  75. }
  76. private void OnBtnBackClick()
  77. {
  78. _ui.m_photoList.scrollPane.percX = 0;
  79. Hide();
  80. }
  81. private void OnClickGM()
  82. {
  83. if (GameConfig.showGM >= 1)
  84. {
  85. ViewManager.Show<GMPanelView>();
  86. }
  87. }
  88. protected override void RemoveEventListener()
  89. {
  90. base.RemoveEventListener();
  91. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  92. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  93. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  94. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  95. }
  96. private void UpdateRoleName()
  97. {
  98. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  99. }
  100. private void UpdateHead()
  101. {
  102. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
  103. }
  104. private void UpdatePhotoList()
  105. {
  106. RoleDataManager.UpdatePhotoData();
  107. _ui.m_photoList.numItems = RoleDataManager.photoDatas.Count;
  108. }
  109. private void RenderPhotoListItem(int index, GObject obj)
  110. {
  111. long pictureId = RoleDataManager.photoDatas[index];
  112. PoemPhotoData poemPhotoData = pictureId == 0 ? null : PoemPhotoDataManager.Instance.GetPersonalPhotoDataById(pictureId);
  113. UI_ListPhotoItem item = UI_ListPhotoItem.Proxy(obj);
  114. item.target.data = index;
  115. if(poemPhotoData == null)
  116. {
  117. item.m_type.SetSelectedIndex(0);
  118. }
  119. else
  120. {
  121. item.m_type.SetSelectedIndex(1);
  122. }
  123. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold)
  124. || RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  125. {
  126. item.m_type.SetSelectedIndex(2);
  127. item.m_txtLock.text = RoleInfoManager.GetSuitPosItems()[index];
  128. item.m_comPhoto.m_loaPhoto.texture = null;
  129. RoleDataManager.photoDatas[index] = 0;
  130. return;
  131. }
  132. item.m_comPhoto.m_loaPhoto.texture = poemPhotoData == null ? null : poemPhotoData.Ntexture;
  133. UI_ListPhotoItem.ProxyEnd();
  134. }
  135. private void OnPhotoListItemClick(EventContext context)
  136. {
  137. GObject obj = context.data as GObject;
  138. int index = (int)obj.data;
  139. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold))
  140. {
  141. // PromptController.Instance.ShowFloatTextPrompt("红包卡开启");
  142. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD });
  143. return;
  144. }
  145. if (RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  146. {
  147. // PromptController.Instance.ShowFloatTextPrompt("福气卡开启");
  148. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD });
  149. return;
  150. }
  151. ViewManager.Show<PersonalPhotoView>(index);
  152. }
  153. private void OnRenderBadgeListItem(int index, GObject gObject)
  154. {
  155. gObject.data = -1;
  156. UI_ButtonBadge buttonBadge = UI_ButtonBadge.Proxy(gObject);
  157. if (index <= RoleDataManager.badgeDatas.Count)
  158. {
  159. buttonBadge.target.touchable = true;
  160. // 显示 + 号
  161. if(index == RoleDataManager.badgeDatas.Count)
  162. {
  163. buttonBadge.m_type.SetSelectedIndex(2);
  164. }
  165. // 显示放置的徽章
  166. else
  167. {
  168. int badgeID = RoleDataManager.badgeDatas[index];
  169. gObject.data = badgeID;
  170. buttonBadge.m_type.SetSelectedIndex(1);
  171. // 加载徽章图片
  172. buttonBadge.m_iconImg.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(badgeID));
  173. //buttonBadge.m_iconImg.url = "ui://RoleInfo/linshj1";
  174. }
  175. }
  176. else
  177. {
  178. buttonBadge.m_type.SetSelectedIndex(0);
  179. buttonBadge.target.touchable = false;
  180. }
  181. buttonBadge.target.onClick.Add(OnBadgeBtnClick);
  182. UI_ButtonBadge.ProxyEnd();
  183. }
  184. private void OnBadgeBtnClick(EventContext eventContext)
  185. {
  186. int id = (int)(eventContext.sender as GObject).data;
  187. ViewManager.Show<BadgeChooseView>(id);
  188. }
  189. private async void OnFocuseOut()
  190. {
  191. _ui.m_txtSlogan.text = await RoleInfoSProxy.ReqModifySlogan(_ui.m_txtSlogan.text);
  192. }
  193. private void OnClickLoaChangeName()
  194. {
  195. ViewManager.Show<ChangeNameView>();
  196. }
  197. private void OnBtnSuitGuideClick()
  198. {
  199. ViewManager.Show<SuitGuideView>();
  200. }
  201. private void OnBtnCardGuideClick()
  202. {
  203. bool open = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  204. if (open)
  205. {
  206. ViewManager.Show<CardGuideView>();
  207. }
  208. else
  209. {
  210. PromptController.Instance.ShowFloatTextPrompt("此功能未开启~");
  211. }
  212. }
  213. private void OnBtnTaskArchieveClick()
  214. {
  215. ViewManager.Show<TaskAchieveView>();
  216. }
  217. private void OnBtnSkillClick()
  218. {
  219. ViewManager.Show<PersonalSkillView>();
  220. }
  221. private void OnBtnSettingClick()
  222. {
  223. SettingView.refresh = true;
  224. ViewManager.Show<SettingView>();
  225. }
  226. private void OnBtnCopyClick()
  227. {
  228. GUIUtility.systemCopyBuffer = _ui.m_txtRoleID.text;
  229. PromptController.Instance.ShowFloatTextPrompt("已复制ID");
  230. }
  231. private void OnComHeadClick()
  232. {
  233. ViewManager.Show<ChangeHeadView>();
  234. }
  235. private void UpdateRedDot()
  236. {
  237. RedDotController.Instance.SetComRedDot(_ui.m_comHead, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", -30, 40);
  238. }
  239. private void UpdateCollectProgress()
  240. {
  241. UI_ButtonCollectProgress button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnSuitGuide.target);
  242. // 套装
  243. float progress = RoleInfoManager.Instance.GetSuitGuideProgress();
  244. button2.m_rate.text = progress.ToString();
  245. button2.m_progressBar.fillAmount = progress / 100;
  246. // 词牌
  247. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnCardGuide.target);
  248. progress = RoleInfoManager.Instance.GetCardGuideProgress();
  249. button2.m_rate.text = progress.ToString();
  250. button2.m_progressBar.fillAmount = progress / 100;
  251. // 成就
  252. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnTaskArchieveGuide.target);
  253. progress = RoleDataManager.achievementTaskCollect;
  254. button2.m_rate.text = progress.ToString();
  255. button2.m_progressBar.fillAmount = progress / 100;
  256. UI_ButtonCollectProgress.ProxyEnd();
  257. }
  258. private void UpdateInfo()
  259. {
  260. _ui.m_leagueName.text = RoleInfoManager.Instance.GetLeagueName();
  261. _ui.m_txtRoleID.text = RoleInfoManager.Instance.GetRoleID().ToString();
  262. }
  263. private async Task UpdateAllInfo()
  264. {
  265. _ui.m_Hide.Play();
  266. await RoleInfoSProxy.ReqPersonalInfo();
  267. _ui.m_Show.Play();
  268. UpdateHead();
  269. UpdatePhotoList();
  270. UpdateRedDot();
  271. UpdateCollectProgress();
  272. UpdateInfo();
  273. _ui.m_badgeList.numItems = _ui.m_badgeList.numItems;
  274. }
  275. }
  276. }