FieldView.cs 8.9 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Field;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class FieldView : BaseWindow
  8. {
  9. private UI_FieldUI _ui;
  10. private ValueBarController _valueBarController;
  11. private FieldCfg _curCfg;
  12. private FieldDataManager _dataManager;
  13. private int _selectedIndex = 0;
  14. public override void Dispose()
  15. {
  16. base.Dispose();
  17. if (_valueBarController != null)
  18. {
  19. _valueBarController.Dispose();
  20. _valueBarController = null;
  21. }
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. _ui = null;
  26. }
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_FieldUI.PACKAGE_NAME;
  32. _ui = UI_FieldUI.Create();
  33. this.viewCom = _ui.target;
  34. isfullScreen = true;
  35. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  36. // _ui.m_btnGo.onClick.Add(OnClickBtnGo);
  37. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  38. _ui.m_btn0.target.onClick.Add(OnDifficultyChange);
  39. _ui.m_btn1.target.onClick.Add(OnDifficultyChange);
  40. _ui.m_btn2.target.onClick.Add(OnDifficultyChange);
  41. // _ui.m_c1.onChanged.Add(OnDifficultyChange);
  42. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  43. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  44. _ui.m_btnRule.data = 300016;
  45. }
  46. protected override void AddEventListener()
  47. {
  48. base.AddEventListener();
  49. EventAgent.AddEventListener(ConstMessage.FIELD_RESULT, UpdateView);
  50. EventAgent.AddEventListener(ConstMessage.FIELD_TASK, UpdateView);
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. _valueBarController.OnShown();
  56. // _valueBarController.Controller(1);
  57. _dataManager = FieldDataManager.Instance;
  58. _selectedIndex = _dataManager.difficulty;
  59. _ui.m_c1.selectedIndex = _selectedIndex;
  60. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zhangjie_bg_1");
  61. _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex];
  62. _dataManager.chapterId = _curCfg.id;
  63. // FieldCfg[] cfgs = FieldCfgArray.Instance.dataArray;
  64. // for (int i = 0; i < cfgs.Length; i++)
  65. // {
  66. // bool isPass = i == 0 ? true : InstanceZonesDataManager.CheckLevelPass(cfgs[i].storyLvId);
  67. // _ui.target.GetChild("btn" + i).asButton.GetChild("imgLock").asImage.visible = !isPass;
  68. // }
  69. UpdateView();
  70. Timers.inst.Add(1, 0, UpdateShowTime);
  71. Timers.inst.AddUpdate(CheckGuide);
  72. }
  73. protected override void OnHide()
  74. {
  75. base.OnHide();
  76. Timers.inst.Remove(UpdateShowTime);
  77. Timers.inst.Remove(CheckGuide);
  78. _valueBarController.OnHide();
  79. }
  80. protected override void RemoveEventListener()
  81. {
  82. base.RemoveEventListener();
  83. EventAgent.RemoveEventListener(ConstMessage.FIELD_RESULT, UpdateView);
  84. EventAgent.RemoveEventListener(ConstMessage.FIELD_TASK, UpdateView);
  85. }
  86. private void OnClickBtnBack()
  87. {
  88. _dataManager.difficulty = 0;
  89. ViewManager.GoBackFrom(typeof(FieldView).FullName);
  90. }
  91. private void OnDifficultyChange()
  92. {
  93. int priorIndex = _ui.m_c1.selectedIndex - 1;
  94. FieldCfg selectCfg = FieldCfgArray.Instance.dataArray[_ui.m_c1.selectedIndex];
  95. bool isPass = InstanceZonesDataManager.CheckLevelPass(selectCfg.storyLvId);
  96. if (priorIndex >= 0 && !isPass)
  97. {
  98. _ui.m_c1.selectedIndex = _selectedIndex;
  99. StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(selectCfg.storyLvId);
  100. StoryChapterCfg storyChapterCfg = StoryChapterCfgArray.Instance.GetCfg(storyLevelCfg.chapterId);
  101. string str = string.Format("完成主线{0}-{1}解锁", storyChapterCfg.order, storyLevelCfg.order);
  102. PromptController.Instance.ShowFloatTextPrompt(str);
  103. return;
  104. }
  105. // FieldCfg priorfg = priorIndex >= 0 ? FieldCfgArray.Instance.dataArray[priorIndex] : null;
  106. // if (priorIndex >= 0 && _dataManager.GetHighestLvByChapterId(priorfg.id) < priorfg.num)
  107. // {
  108. // _ui.m_c1.selectedIndex = _selectedIndex;
  109. // PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  110. // return;
  111. // }
  112. _selectedIndex = _ui.m_c1.selectedIndex;
  113. _curCfg = FieldCfgArray.Instance.dataArray[_selectedIndex]; ;
  114. _dataManager.chapterId = _curCfg.id;
  115. _dataManager.difficulty = _selectedIndex;
  116. // UpdateView();
  117. OnClickBtnGo();
  118. }
  119. private void UpdateView()
  120. {
  121. _ui.m_loaIcon.url = string.Format("ui://Field/tydc_zizi_{0}", _dataManager.fieldInfos.theme);
  122. // _ui.m_txtScore.text = ConstDressUpScoreType.scoreTypeList()[_dataManager.fieldInfos.theme].ToString();
  123. // _ui.m_txtMaxLv.text = string.Format("最高记录:{0}/{1}", _dataManager.GetHighestLvByChapterId(_dataManager.chapterId), _curCfg.num);
  124. FieldCfg selectCfg0 = FieldCfgArray.Instance.dataArray[0];
  125. FieldCfg selectCfg1 = FieldCfgArray.Instance.dataArray[1];
  126. FieldCfg selectCfg2 = FieldCfgArray.Instance.dataArray[2];
  127. _ui.m_btn0.m_txtConsume.text = string.Format("x{0}", selectCfg0.needPower);
  128. _ui.m_btn1.m_txtConsume.text = string.Format("x{0}", selectCfg1.needPower);
  129. _ui.m_btn2.m_txtConsume.text = string.Format("x{0}", selectCfg2.needPower);
  130. bool isPass0 = selectCfg0.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg0.storyLvId);
  131. bool isPass1 = selectCfg1.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg1.storyLvId);
  132. bool isPass2 = selectCfg2.storyLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg2.storyLvId);
  133. _ui.m_btn0.m_c1.selectedIndex = isPass0 ? 1 : 0;
  134. _ui.m_btn1.m_c1.selectedIndex = isPass1 ? 1 : 0;
  135. _ui.m_btn2.m_c1.selectedIndex = isPass2 ? 1 : 0;
  136. _ui.m_proTaskReward.max = _dataManager.fieldInfos.bonusMaxLimit;
  137. _ui.m_proTaskReward.value = _dataManager.fieldInfos.bonusWeekly;
  138. _ui.m_loaTaskReward.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED));
  139. RedDotController.Instance.SetComRedDot(_ui.m_btnTask, RedDotDataManager.Instance.GetFieldRed());
  140. }
  141. private void UpdateShowTime(object param)
  142. {
  143. _ui.m_txtTime.text = string.Format("{0}后刷新", TimeUtil.FormattingTime(TimeHelper.ServerNow(), TimeUtil.GetNextWeekTime(GlobalCfgArray.globalCfg.refreshTime)));
  144. }
  145. private void OnClickBtnGo()
  146. {
  147. if (RoleDataManager.power < _curCfg.needPower)
  148. {
  149. PromptController.Instance.ShowFloatTextPrompt("体力不足");
  150. return;
  151. }
  152. if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)
  153. {
  154. AlertUI.Show("本周可获得奖励已达上限,是否继续挑战?")
  155. .SetLeftButton(true)
  156. .SetRightButton(true, "确定", (object data) =>
  157. {
  158. StartFight();
  159. });
  160. }
  161. else
  162. {
  163. StartFight();
  164. }
  165. }
  166. private void StartFight()
  167. {
  168. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 2);
  169. int curLevelId = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_curCfg.type, 0, _curCfg.id)[0].id;
  170. ViewManager.Show<DressUpFightView>(curLevelId, new object[] { typeof(FieldView).FullName, this.viewData }, true);
  171. InstanceZonesDataManager.currentLevelCfgId = curLevelId;
  172. }
  173. private void OnBtnTaskClick()
  174. {
  175. ViewManager.Show<FieldTaskView>();
  176. }
  177. private void CheckGuide(object param)
  178. {
  179. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
  180. {
  181. UpdateToCheckGuide(null);
  182. }
  183. else
  184. {
  185. Timers.inst.Remove(CheckGuide);
  186. }
  187. }
  188. protected override void UpdateToCheckGuide(object param)
  189. {
  190. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  191. GuideController.TryGuide(_ui.m_btn0.target, ConstGuideId.FIELD, 3, "开始考察吧。");
  192. GuideController.TryCompleteGuide(ConstGuideId.FIELD, 3);
  193. }
  194. }
  195. }