RoleInfoView.cs 11 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System.Threading.Tasks;
  4. using UI.CommonGame;
  5. using UI.RoleInfo;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class RoleInfoView : BaseView
  10. {
  11. private UI_RoleInfoUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. }
  18. _ui = null;
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_RoleInfoUI.PACKAGE_NAME;
  25. _ui = UI_RoleInfoUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. isReturnView = true;
  29. _ui.m_btnHelp.visible = false;
  30. _ui.m_txtVersion.text = GameGlobal.version;
  31. _ui.m_txtSlogan.maxLength = GlobalCfgArray.globalCfg.maxSloganWordsCount;
  32. _ui.m_txtSlogan.onFocusOut.Add(OnFocuseOut);
  33. _ui.m_loaChangeName.onClick.Add(OnClickLoaChangeName);
  34. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  35. _ui.m_btnSuitGuide.target.onClick.Add(OnBtnSuitGuideClick);
  36. _ui.m_btnCardGuide.target.onClick.Add(OnBtnCardGuideClick);
  37. _ui.m_btnTaskArchieveGuide.target.onClick.Add(OnBtnTaskArchieveClick);
  38. _ui.m_btnShare.onClick.Add(OnBtnShareClick);
  39. _ui.m_btnSkill.onClick.Add(OnBtnSkillClick);
  40. _ui.m_btnSetting.onClick.Add(OnBtnSettingClick);
  41. _ui.m_btnCopy.onClick.Add(OnBtnCopyClick);
  42. _ui.m_comHead.onClick.Add(OnComHeadClick);
  43. _ui.m_photoList.itemRenderer = RenderPhotoListItem;
  44. _ui.m_photoList.onClickItem.Add(OnPhotoListItemClick);
  45. _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;
  46. _ui.m_txtVersion.onClick.Add(OnClickGM);
  47. }
  48. protected override void AddEventListener()
  49. {
  50. base.AddEventListener();
  51. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  52. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  53. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  54. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  55. }
  56. protected override void OnShown()
  57. {
  58. base.OnShown();
  59. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  60. _ui.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  61. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  62. if (roleLevelCfg.exp > 0)
  63. {
  64. _ui.m_txtExp.text = string.Format("{0}/{1}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp), roleLevelCfg.exp);
  65. }
  66. else
  67. {
  68. _ui.m_txtExp.text = "已满级";
  69. }
  70. _ui.m_txtSlogan.text = RoleDataManager.slogan;
  71. UpdateAllInfo();
  72. _ui.m_btnShare.visible = false;
  73. }
  74. protected override void OnHide()
  75. {
  76. base.OnHide();
  77. }
  78. private void OnBtnBackClick()
  79. {
  80. _ui.m_photoList.scrollPane.percX = 0;
  81. Hide();
  82. }
  83. private void OnClickGM()
  84. {
  85. if (GameConfig.showGM >= 1)
  86. {
  87. ViewManager.Show<GMPanelView>();
  88. }
  89. }
  90. protected override void RemoveEventListener()
  91. {
  92. base.RemoveEventListener();
  93. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  94. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  95. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  96. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  97. }
  98. private void UpdateRoleName()
  99. {
  100. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  101. }
  102. private void UpdateHead()
  103. {
  104. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
  105. }
  106. private void UpdatePhotoList()
  107. {
  108. RoleDataManager.UpdatePhotoData();
  109. _ui.m_photoList.numItems = RoleDataManager.photoDatas.Count;
  110. }
  111. private void RenderPhotoListItem(int index, GObject obj)
  112. {
  113. long pictureId = RoleDataManager.photoDatas[index];
  114. PoemPhotoData poemPhotoData = pictureId == 0 ? null : PoemPhotoDataManager.Instance.GetPersonalPhotoDataById(pictureId);
  115. UI_ListPhotoItem item = UI_ListPhotoItem.Proxy(obj);
  116. item.target.data = index;
  117. if(poemPhotoData == null)
  118. {
  119. item.m_type.SetSelectedIndex(0);
  120. }
  121. else
  122. {
  123. item.m_type.SetSelectedIndex(1);
  124. }
  125. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold)
  126. || RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  127. {
  128. item.m_type.SetSelectedIndex(2);
  129. item.m_txtLock.text = RoleInfoManager.GetSuitPosItems()[index];
  130. item.m_comPhoto.m_loaPhoto.texture = null;
  131. RoleDataManager.photoDatas[index] = 0;
  132. return;
  133. }
  134. item.m_comPhoto.m_loaPhoto.texture = poemPhotoData == null ? null : poemPhotoData.Ntexture;
  135. UI_ListPhotoItem.ProxyEnd();
  136. }
  137. private void OnPhotoListItemClick(EventContext context)
  138. {
  139. GObject obj = context.data as GObject;
  140. int index = (int)obj.data;
  141. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold))
  142. {
  143. // PromptController.Instance.ShowFloatTextPrompt("红包卡开启");
  144. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD });
  145. return;
  146. }
  147. if (RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  148. {
  149. // PromptController.Instance.ShowFloatTextPrompt("福气卡开启");
  150. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD });
  151. return;
  152. }
  153. ViewManager.Show<PersonalPhotoView>(index);
  154. }
  155. private void OnRenderBadgeListItem(int index, GObject gObject)
  156. {
  157. gObject.data = -1;
  158. UI_ButtonBadge buttonBadge = UI_ButtonBadge.Proxy(gObject);
  159. if (index <= RoleDataManager.badgeDatas.Count)
  160. {
  161. buttonBadge.target.touchable = true;
  162. // 显示 + 号
  163. if(index == RoleDataManager.badgeDatas.Count)
  164. {
  165. buttonBadge.m_type.SetSelectedIndex(2);
  166. }
  167. // 显示放置的徽章
  168. else
  169. {
  170. int badgeID = RoleDataManager.badgeDatas[index];
  171. gObject.data = badgeID;
  172. buttonBadge.m_type.SetSelectedIndex(1);
  173. // 加载徽章图片
  174. buttonBadge.m_iconImg.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(badgeID));
  175. //buttonBadge.m_iconImg.url = "ui://RoleInfo/linshj1";
  176. }
  177. }
  178. else
  179. {
  180. buttonBadge.m_type.SetSelectedIndex(0);
  181. buttonBadge.target.touchable = false;
  182. }
  183. buttonBadge.target.onClick.Add(OnBadgeBtnClick);
  184. UI_ButtonBadge.ProxyEnd();
  185. }
  186. private void OnBadgeBtnClick(EventContext eventContext)
  187. {
  188. int id = (int)(eventContext.sender as GObject).data;
  189. ViewManager.Show<BadgeChooseView>(id);
  190. }
  191. private async void OnFocuseOut()
  192. {
  193. _ui.m_txtSlogan.text = await RoleInfoSProxy.ReqModifySlogan(_ui.m_txtSlogan.text);
  194. }
  195. private void OnClickLoaChangeName()
  196. {
  197. ViewManager.Show<ChangeNameView>();
  198. }
  199. private void OnBtnSuitGuideClick()
  200. {
  201. ViewManager.Show<SuitGuideView>();
  202. }
  203. private void OnBtnCardGuideClick()
  204. {
  205. bool open = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  206. if (open)
  207. {
  208. ViewManager.Show<CardGuideView>();
  209. }
  210. else
  211. {
  212. PromptController.Instance.ShowFloatTextPrompt("此功能未开启~");
  213. }
  214. }
  215. private void OnBtnTaskArchieveClick()
  216. {
  217. ViewManager.Show<TaskAchieveView>();
  218. }
  219. private void OnBtnSkillClick()
  220. {
  221. ViewManager.Show<PersonalSkillView>();
  222. }
  223. private void OnBtnSettingClick()
  224. {
  225. SettingView.refresh = true;
  226. ViewManager.Show<SettingView>();
  227. }
  228. private void OnBtnShareClick()
  229. {
  230. ShareDataManager.Instance.CaptureCameraToImage();
  231. }
  232. private void OnBtnCopyClick()
  233. {
  234. GUIUtility.systemCopyBuffer = _ui.m_txtRoleID.text;
  235. PromptController.Instance.ShowFloatTextPrompt("已复制ID");
  236. }
  237. private void OnComHeadClick()
  238. {
  239. ViewManager.Show<ChangeHeadView>();
  240. }
  241. private void UpdateRedDot()
  242. {
  243. RedDotController.Instance.SetComRedDot(_ui.m_comHead, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", -30, 40);
  244. }
  245. private void UpdateCollectProgress()
  246. {
  247. UI_ButtonCollectProgress button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnSuitGuide.target);
  248. // 套装
  249. float progress = RoleInfoManager.Instance.GetSuitGuideProgress();
  250. button2.m_rate.text = progress.ToString();
  251. button2.m_progressBar.fillAmount = progress / 100;
  252. // 词牌
  253. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnCardGuide.target);
  254. progress = RoleInfoManager.Instance.GetCardGuideProgress();
  255. button2.m_rate.text = progress.ToString();
  256. button2.m_progressBar.fillAmount = progress / 100;
  257. // 成就
  258. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnTaskArchieveGuide.target);
  259. progress = RoleDataManager.achievementTaskCollect;
  260. button2.m_rate.text = progress.ToString();
  261. button2.m_progressBar.fillAmount = progress / 100;
  262. UI_ButtonCollectProgress.ProxyEnd();
  263. }
  264. private void UpdateInfo()
  265. {
  266. _ui.m_leagueName.text = RoleInfoManager.Instance.GetLeagueName();
  267. _ui.m_txtRoleID.text = RoleInfoManager.Instance.GetRoleID().ToString();
  268. }
  269. private async Task UpdateAllInfo()
  270. {
  271. _ui.m_Hide.Play();
  272. await RoleInfoSProxy.ReqPersonalInfo();
  273. _ui.m_Show.Play();
  274. UpdateHead();
  275. UpdatePhotoList();
  276. UpdateRedDot();
  277. UpdateCollectProgress();
  278. UpdateInfo();
  279. _ui.m_badgeList.numItems = _ui.m_badgeList.numItems;
  280. }
  281. }
  282. }