CardDetailView.cs 5.5 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.FieldGuide;
  4. using UI.Card;
  5. using UI.CommonGame;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class CardDetailView : BaseView
  10. {
  11. private const int listRoleCount = 5;
  12. private UI_CardDetailUI _ui;
  13. private int _selectType = 0;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. }
  20. _ui = null;
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_CardDetailUI.PACKAGE_NAME;
  27. _ui = UI_CardDetailUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  31. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  32. _ui.m_btnFilter.onClick.Add(OnclickBtnFilter);
  33. _ui.m_listCard.itemRenderer = RenderListCardItem;
  34. _ui.m_listCard.onClickItem.Add(OnClickListCardItem);
  35. _ui.m_listCard.SetVirtual();
  36. _ui.m_listRole.itemRenderer = RenderListRoleItem;
  37. _ui.m_listRole.onClickItem.Add(OnClickListRoleItem);
  38. _ui.m_listRole.selectedIndex = 0;
  39. EventAgent.AddEventListener(ConstMessage.CARD_REFRESH, () =>
  40. {
  41. UpdateCardList(_ui.m_listRole.selectedIndex);
  42. });
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. _ui.m_listRole.selectedIndex = this._selectType;
  48. _ui.m_listRole.numItems = listRoleCount;
  49. this.UpdateCardList(_ui.m_listRole.selectedIndex);
  50. GuideController.TryGuideCardDetailViewList(_ui.m_listCard);
  51. Timers.inst.AddUpdate(UpdateToCheckGuide);
  52. }
  53. private void UpdateCardList(int rarity = 0)
  54. {
  55. _ui.m_listCard.numItems = 0;
  56. Dictionary<int, CardData> cardDic = CardDataManager.GetCardDicByRarity(rarity);
  57. if (cardDic == null)
  58. {
  59. _ui.m_listCard.numItems = 0;
  60. return;
  61. }
  62. else
  63. {
  64. List<CardData> cardList = CardDataManager.CardDicToList(cardDic);
  65. if (CardDataManager._selectList.Keys.Count > 0)
  66. {
  67. //筛选
  68. cardList = CardDataManager.FilterCardList(cardList, CardDataManager._selectList as Dictionary<int, Dictionary<int, int>>);
  69. }
  70. _ui.m_listCard.data = cardList;
  71. _ui.m_listCard.numItems = cardList.Count;
  72. }
  73. _ui.m_txtTips.visible = _ui.m_listCard.numItems == 0 ? true : false;
  74. }
  75. private void RenderListCardItem(int index, GObject obj)
  76. {
  77. UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);
  78. CardData data = (_ui.m_listCard.data as List<CardData>)[index];//CardDataManager.GetCardList(_ui.m_listRole.selectedIndex)[index];
  79. listItem.target.data = data;
  80. listItem.m_loaCard.m_loaCard.url = ResPathUtil.GetCardSmallPath(data.res);
  81. listItem.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + (5 - data.itemCfg.rarity));//(5-res):res1-4为黄玄地天,但是资源1天,2地,3玄,4黄,所以(5-res)是为了使其资源对应
  82. listItem.m_txtLv.text = "Lv.\n" + data.lv;
  83. listItem.m_txtName.text = data.itemCfg.name;
  84. UI_ComStar comStar = UI_ComStar.Proxy(listItem.m_comStar);
  85. comStar.m_c1.selectedIndex = data.star;
  86. UI_ListCardItem.ProxyEnd();
  87. }
  88. private void OnClickListCardItem(EventContext context)
  89. {
  90. ViewManager.Show(ViewName.CARD_FOSTER_VIEW, (context.data as GObject).data, new object[] { ViewName.CARD_DETAIL_VIEW });
  91. this.Clear();
  92. }
  93. private void RenderListRoleItem(int index, GObject obj)
  94. {
  95. obj.data = index == 0 ? 0 : listRoleCount - index;
  96. }
  97. private void OnClickListRoleItem(EventContext context)
  98. {
  99. int index = (int)(context.data as GObject).data;
  100. this._selectType = index == 0 ? 0 : listRoleCount - index;
  101. this.UpdateCardList(index);
  102. }
  103. /*******************************************************监听函数**************************************************/
  104. private void OnclickBtnFilter()
  105. {
  106. ViewManager.Show(ViewName.CARD_FILTER_VIEW);
  107. }
  108. private void OnClickBtnBack()
  109. {
  110. ViewManager.GoBackFrom(ViewName.CARD_DETAIL_VIEW);
  111. this.Clear();
  112. }
  113. private void OnClickBtnHome()
  114. {
  115. GuideController.TryCompleteGuide(ConstGuideId.SUIT_SYNTHETIC_GUIDE);
  116. GameController.GoBackToMainView();
  117. this.Clear();
  118. }
  119. private void Clear()
  120. {
  121. this._selectType = 0;
  122. CardDataManager._selectList.Clear();
  123. _ui.m_listRole.selectedIndex = 0;
  124. _ui.m_listCard.selectedIndex = 0;
  125. }
  126. protected override void OnHide()
  127. {
  128. base.OnHide();
  129. Timers.inst.Remove(UpdateToCheckGuide);
  130. }
  131. private void UpdateToCheckGuide(object param)
  132. {
  133. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  134. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.UP_CARD_STAR, 3, "选择可升星的词牌", true, 0);
  135. }
  136. }
  137. }