BuyCountView.cs 10 KB

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  1. using UI.CommonGame;
  2. using System;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class BuyCountView : BaseWindow
  8. {
  9. private UI_BuyCountUI _ui;
  10. // private ClothingShopCfg _cfg;
  11. private float _selectTimeCount = 0;//长按时间
  12. private int _consumeSelectIndex = 0;//0为减,1为加
  13. private float _delay = 300;
  14. private float longpress = 900;//大于900毫秒才算长按
  15. private int _itemId;
  16. private int _costId;
  17. private int _perCount;
  18. private int _perCostCount;
  19. private int _count;
  20. private int _maxCount;
  21. private bool _openSource;
  22. private bool _showTips;
  23. private Action _onSuccess;
  24. public override void Dispose()
  25. {
  26. base.Dispose();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. _ui = UI_BuyCountUI.Create();
  32. this.viewCom = _ui.target;
  33. this.viewCom.Center();
  34. this.modal = true;
  35. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  36. _ui.m_btnPlus.onClick.Add(OnClickBtnPlus);
  37. _ui.m_btnMinus.onClick.Add(OnClickBtnMinus);
  38. _ui.m_btnAll.onClick.Add(OnClickBtnAll);
  39. _ui.m_btnPlus.onTouchBegin.Add(OnTouchPlusBegin);
  40. _ui.m_btnMinus.onTouchBegin.Add(OnTouchMinusBegin);
  41. _ui.m_btnPlus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  42. _ui.m_btnMinus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  43. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  44. _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);
  45. }
  46. /// <summary>
  47. ///
  48. /// </summary>
  49. /// <param name="itemId">物品id</param>
  50. /// <param name="costId">消耗品id</param>
  51. /// <param name="perCount">单位兑换数量</param>
  52. /// <param name="perCostCount">单位消耗数量</param>
  53. /// <param name="onSuccess">购买完成回调</param>
  54. /// <param name="showTips">是否弹购买成功飘字,默认是</param>
  55. /// <param name="openSource">是否打开来源界面。默认否</param>
  56. /// <param name="count">兑换总量</param>
  57. public void SetParams(int itemId, int costId, int perCount, int perCostCount, int count, Action onSuccess = null, bool showTips = true, bool openSource = false, int maxCount = 9990)
  58. {
  59. _itemId = itemId;
  60. _costId = costId;
  61. _perCount = perCount;
  62. _perCostCount = perCostCount;
  63. _count = count;
  64. _onSuccess = onSuccess;
  65. _maxCount = maxCount;
  66. _openSource = openSource;
  67. _showTips = showTips;
  68. }
  69. protected override void OnShown()
  70. {
  71. base.OnShown();
  72. _ui.m_txtCount.text = "" + _count;
  73. UpdateView();
  74. GuideController.TryGuideBuyCountViewBtnSure(_ui.m_btnSure);
  75. Timers.inst.AddUpdate(UpdateToCheckGuide);
  76. }
  77. private void UpdateView()
  78. {
  79. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  80. _ui.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  81. string itemName = itemCfg.name;
  82. _ui.m_txtName.text = itemName;
  83. if (ItemUtil.IsDressUpItem(_itemId))
  84. {
  85. _ui.m_rarity.visible = true;
  86. RarityIconController.UpdateRarityIcon(_ui.m_rarity, _itemId, false);
  87. }
  88. else
  89. {
  90. _ui.m_rarity.visible = false;
  91. }
  92. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_costId);
  93. _ui.m_iconPrice.url = "ui://CommonGame/" + costItemCfg.res;
  94. _ui.m_txtBuyTips.text = string.Format("消耗{0}{1},可兑换{2}{3}", _perCostCount, costItemCfg.name, _perCount, itemCfg.name);
  95. _ui.m_txtBuyTips.visible = false;
  96. UpdateCost();
  97. }
  98. private void UpdateCost()
  99. {
  100. int count = int.Parse(_ui.m_txtCount.text.Trim());
  101. int price = (int)Math.Ceiling((decimal)count / _perCount) * _perCostCount;
  102. // int price = ItemUtil.CostItemCount(_itemId, count);
  103. _ui.m_txtPrice.text = "" + price;
  104. SetBtnState();
  105. }
  106. private void OnTouchPlusBegin()
  107. {
  108. _selectTimeCount = 0;
  109. _consumeSelectIndex = 1;
  110. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  111. }
  112. private void OnTouchMinusBegin()
  113. {
  114. _selectTimeCount = 0;
  115. _consumeSelectIndex = 0;
  116. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  117. }
  118. private void OnTimedEvent(object param)
  119. {
  120. _selectTimeCount += _delay; //_timer.Interval;
  121. if (_selectTimeCount >= longpress)
  122. {
  123. if (_consumeSelectIndex == 0)
  124. {
  125. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnMinus, CommonUtil.Instance.GetMouseV2Point()))
  126. {
  127. Timers.inst.Remove(OnTimedEvent);
  128. return;
  129. }
  130. this.OnClickBtnMinus();
  131. }
  132. else
  133. {
  134. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnPlus, CommonUtil.Instance.GetMouseV2Point()))
  135. {
  136. Timers.inst.Remove(OnTimedEvent);
  137. return;
  138. }
  139. this.OnClickBtnPlus();
  140. }
  141. }
  142. }
  143. private void OnClickBtnAll()
  144. {
  145. int costHasNum = ItemDataManager.GetItemNum(_costId);
  146. int value = (int)Math.Floor((decimal)(costHasNum / _perCostCount * _perCount));
  147. // int value = ItemUtil.ItemExChangeCount(_itemId, costHasNum);
  148. value = Math.Min(_maxCount, value);
  149. _ui.m_txtCount.text = value.ToString();
  150. UpdateCost();
  151. }
  152. private void OnClickBtnPlus()
  153. {
  154. string inputStr = _ui.m_txtCount.text.Trim();
  155. int value = _count;
  156. if (inputStr.Length > 0)
  157. {
  158. value = int.Parse(inputStr);
  159. }
  160. if (value < _maxCount)
  161. {
  162. value += _perCount;
  163. }
  164. _ui.m_txtCount.text = "" + value;
  165. UpdateCost();
  166. }
  167. private void OnClickBtnMinus()
  168. {
  169. string inputStr = _ui.m_txtCount.text.Trim();
  170. int value = _count;
  171. if (inputStr.Length > 0)
  172. {
  173. value = int.Parse(inputStr);
  174. }
  175. value -= _perCount;
  176. value = Math.Max(_count, value);
  177. _ui.m_txtCount.text = "" + value;
  178. UpdateCost();
  179. }
  180. private void SetBtnState()
  181. {
  182. string inputStr = _ui.m_txtCount.text.Trim();
  183. if (inputStr == null || int.Parse(inputStr) <= _count)
  184. {
  185. _ui.m_btnMinus.enabled = false;
  186. }
  187. else
  188. {
  189. _ui.m_btnMinus.enabled = true;
  190. }
  191. int costHasNum = ItemDataManager.GetItemNum(_costId);
  192. int maxCanBuy = (int)Math.Floor((decimal)(costHasNum / _perCostCount * _perCount));
  193. // int maxCanBuy = ItemUtil.ItemExChangeCount(_itemId, costHasNum);
  194. if (inputStr != null && (int.Parse(inputStr) >= maxCanBuy))
  195. {
  196. _ui.m_btnPlus.enabled = false;
  197. _ui.m_btnAll.enabled = false;
  198. }
  199. else
  200. {
  201. _ui.m_btnPlus.enabled = true;
  202. _ui.m_btnAll.enabled = true;
  203. }
  204. }
  205. private void OnClickBtnSure()
  206. {
  207. int count = int.Parse(_ui.m_txtCount.text.Trim());
  208. int price = int.Parse(_ui.m_txtPrice.text.Trim());
  209. if (count > 0)
  210. {
  211. if (price > ItemDataManager.GetItemNum(_costId))
  212. {
  213. if (_openSource)
  214. {
  215. if (_itemId == ConstItemID.DIAMOND_RED)
  216. {
  217. ItemUtil.AddDiamondPurple();
  218. }
  219. }
  220. else
  221. {
  222. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(_costId);
  223. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足!", costCfg.name));
  224. }
  225. }
  226. else
  227. {
  228. int buyCount = price / _perCostCount * _perCount;
  229. ItemUtil.AddItemUseCost(_itemId, buyCount, _costId, price);
  230. // GuideController.HideGuide();
  231. if (_onSuccess != null)
  232. {
  233. _onSuccess();
  234. }
  235. if (_showTips)
  236. {
  237. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  238. }
  239. }
  240. }
  241. else
  242. {
  243. PromptController.Instance.ShowFloatTextPrompt("购买异常", MessageType.ERR);
  244. }
  245. this.Hide();
  246. }
  247. private void OnClickBtnCancel()
  248. {
  249. this.Hide();
  250. }
  251. public void Reset()
  252. {
  253. _itemId = 0;
  254. _costId = 0;
  255. _perCount = 0;
  256. _perCostCount = 0;
  257. _count = 0;
  258. _maxCount = 0;
  259. }
  260. protected override void OnHide()
  261. {
  262. base.OnHide();
  263. // _cfg = null;
  264. Reset();
  265. Timers.inst.Remove(UpdateToCheckGuide);
  266. }
  267. private void UpdateToCheckGuide(object param)
  268. {
  269. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  270. GuideController.TryGuide(_ui.m_btnSure, ConstGuideId.BUY_CLOTHING, 3, "找到需要的物品了,点击购买吧");
  271. }
  272. /// <summary>
  273. /// 是否显示购买提示
  274. /// </summary>
  275. /// <value></value>
  276. public bool showTxtBuyTips
  277. {
  278. set
  279. {
  280. _ui.m_txtBuyTips.visible = value;
  281. }
  282. }
  283. }
  284. }