MainUIView.cs 14 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UI.CommonGame;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class MainUIView : BaseView
  9. {
  10. private UI_MainUI _ui;
  11. private GameObject _scenePrefab;
  12. private GameObject _sceneObject;
  13. private ValueBarController _valueBarController;
  14. private float effectTime = 0.7f;
  15. private bool isOpen = false;
  16. private GButton _btnGongGao;
  17. private GButton _btnHaoYou;
  18. private GButton _btnYouJian;
  19. private GButton _btnRenWu;
  20. private GButton _btnPengYouQuan;
  21. private GButton _btnJInShu;
  22. private GButton _btnTianGong;
  23. private GButton _btnStore;
  24. private GButton _btnTuJian;
  25. private GameObject _effectObj0;
  26. private GoWrapper _wrapper0;
  27. private GameObject _effectObj1;
  28. private GoWrapper _wrapper1;
  29. private GameObject _effectObj2;
  30. private GoWrapper _wrapper2;
  31. private GameObject _effectObj3;
  32. private GoWrapper _wrapper3;
  33. private GameObject _effectObj4;
  34. private GoWrapper _wrapper4;
  35. private GameObject _effectObj0_1;
  36. private GoWrapper _wrapper0_1;
  37. private GameObject _effectObj1_1;
  38. private GoWrapper _wrapper1_1;
  39. private GameObject _effectObj2_1;
  40. private GoWrapper _wrapper2_1;
  41. private GameObject _effectObj3_1;
  42. private GoWrapper _wrapper3_1;
  43. private GameObject _effectObj4_1;
  44. private GoWrapper _wrapper4_1;
  45. private GameObject _effectObj5;
  46. private GoWrapper _wrapper5;
  47. public override void Dispose()
  48. {
  49. _valueBarController.Dispose();
  50. _valueBarController = null;
  51. SceneController.DestroyObjectFromView(_effectObj0);
  52. SceneController.DestroyObjectFromView(_effectObj1);
  53. SceneController.DestroyObjectFromView(_effectObj2);
  54. SceneController.DestroyObjectFromView(_effectObj3);
  55. SceneController.DestroyObjectFromView(_effectObj4);
  56. SceneController.DestroyObjectFromView(_effectObj0_1);
  57. SceneController.DestroyObjectFromView(_effectObj1_1);
  58. SceneController.DestroyObjectFromView(_effectObj2_1);
  59. SceneController.DestroyObjectFromView(_effectObj3_1);
  60. SceneController.DestroyObjectFromView(_effectObj4_1);
  61. base.Dispose();
  62. }
  63. protected override void Init()
  64. {
  65. base.Init();
  66. packageName = UI_MainUI.PACKAGE_NAME;
  67. _ui = UI_MainUI.Create();
  68. viewCom = _ui.target;
  69. isfullScreen = true;
  70. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  71. }
  72. protected override void OnInit()
  73. {
  74. base.OnInit();
  75. _valueBarController = new ValueBarController(_ui.m_valueBar);
  76. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  77. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  78. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  79. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  80. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  81. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  82. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  83. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  84. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  85. _btnGongGao.visible = false;
  86. _btnHaoYou.visible = false;
  87. _btnRenWu.visible = false;
  88. _btnPengYouQuan.visible = false;
  89. _btnJInShu.visible = false;
  90. _btnTianGong.visible = false;
  91. _ui.m_btnMain.target.onTouchBegin.Add(OnClickBtnMain);
  92. _ui.m_btnHuanZhuang.target.onTouchBegin.Add(OnClickBtnHuanZhuang);
  93. _ui.m_btnZhaiXing.target.onTouchBegin.Add(OnClickBtnZhaiXing);
  94. _ui.m_btnXiuFang.target.onTouchBegin.Add(OnClickBtnXiuFang);
  95. _ui.m_btnCiPai.target.onTouchBegin.Add(OnClickBtnCiPai);
  96. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  97. _btnStore.onClick.Add(OnClickBtnStore);
  98. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  99. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  100. }
  101. protected override void OnShown()
  102. {
  103. base.OnShown();
  104. _ui.m_btnChange.selected = true;
  105. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  106. if (_sceneObject == null)
  107. {
  108. _sceneObject = GameObject.Instantiate(_scenePrefab);
  109. }
  110. SceneController.UpdateMainScene(_sceneObject);
  111. UpdateRoleLvl();
  112. _valueBarController.OnShown();
  113. AddEffect();
  114. UpdateToCheckGuide();
  115. Timers.inst.AddUpdate(Update);
  116. Timers.inst.AddUpdate(UpdateToCheckNewGuide);
  117. }
  118. protected override void OnHide()
  119. {
  120. base.OnHide();
  121. GuideController.HideGuide();
  122. if (_sceneObject != null)
  123. {
  124. GameObject.Destroy(_sceneObject);
  125. _sceneObject = null;
  126. }
  127. _valueBarController.OnHide();
  128. Timers.inst.Remove(Update);
  129. Timers.inst.Remove(UpdateToCheckNewGuide);
  130. }
  131. private void AddEffect()
  132. {
  133. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  134. SceneController.AddObjectToView(_effectObj0, _wrapper0, _ui.m_btnXiuFang.m_holder, resPath0, out _effectObj0, out _wrapper0);
  135. SceneController.AddObjectToView(_effectObj1, _wrapper1, _ui.m_btnHuanZhuang.m_holder, resPath0, out _effectObj1, out _wrapper1);
  136. SceneController.AddObjectToView(_effectObj2, _wrapper2, _ui.m_btnZhaiXing.m_holder, resPath0, out _effectObj2, out _wrapper2);
  137. SceneController.AddObjectToView(_effectObj3, _wrapper3, _ui.m_btnCiPai.m_holder, resPath0, out _effectObj3, out _wrapper3);
  138. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  139. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  140. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  141. SceneController.AddObjectToView(_effectObj0_1, _wrapper0_1, _ui.m_btnXiuFang.m_holder1, resPath3, out _effectObj0_1, out _wrapper0_1);
  142. SceneController.AddObjectToView(_effectObj1_1, _wrapper1_1, _ui.m_btnHuanZhuang.m_holder1, resPath3, out _effectObj1_1, out _wrapper1_1);
  143. SceneController.AddObjectToView(_effectObj2_1, _wrapper2_1, _ui.m_btnZhaiXing.m_holder1, resPath3, out _effectObj2_1, out _wrapper2_1);
  144. SceneController.AddObjectToView(_effectObj3_1, _wrapper3_1, _ui.m_btnCiPai.m_holder1, resPath3, out _effectObj3_1, out _wrapper3_1);
  145. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  146. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  147. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  148. }
  149. private void OnClickBtnMain()
  150. {
  151. if (isOpen) return;
  152. isOpen = true;
  153. _ui.m_btnMain.m_holder1.visible = true;
  154. Timers.inst.Add(effectTime, 1, (param) =>
  155. {
  156. _ui.m_btnMain.m_holder1.visible = false;
  157. // this.Hide();
  158. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  159. isOpen = false; ;
  160. });
  161. }
  162. private void OnClickBtnHuanZhuang()
  163. {
  164. if (isOpen) return;
  165. isOpen = true;
  166. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  167. Timers.inst.Add(effectTime, 1, (param) =>
  168. {
  169. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  170. this.Hide();
  171. ViewManager.Show(ViewName.DRESS_UP_VIEW);
  172. isOpen = false;
  173. });
  174. }
  175. private void OnClickBtnZhaiXing()
  176. {
  177. if (isOpen) return;
  178. isOpen = true;
  179. _ui.m_btnZhaiXing.m_holder1.visible = true;
  180. Timers.inst.Add(effectTime, 1, (param) =>
  181. {
  182. _ui.m_btnZhaiXing.m_holder1.visible = false;
  183. Timers.inst.AddUpdate(UpdateToCheckGuide);
  184. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  185. isOpen = false;
  186. });
  187. }
  188. private void OnClickBtnXiuFang()
  189. {
  190. if (isOpen) return;
  191. isOpen = true;
  192. _ui.m_btnXiuFang.m_holder1.visible = true;
  193. Timers.inst.Add(effectTime, 1, (param) =>
  194. {
  195. _ui.m_btnXiuFang.m_holder1.visible = false;
  196. Timers.inst.AddUpdate(UpdateToCheckGuide);
  197. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  198. isOpen = false;
  199. });
  200. }
  201. private void OnClickBtnCiPai()
  202. {
  203. if (isOpen) return;
  204. isOpen = true;
  205. _ui.m_btnCiPai.m_holder1.visible = true;
  206. Timers.inst.Add(effectTime, 1, (param) =>
  207. {
  208. _ui.m_btnCiPai.m_holder1.visible = false;
  209. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  210. isOpen = false;
  211. });
  212. // List<string> list = new List<string>();
  213. // list.Add("GFGGame.ClothingShopView");
  214. // list.Add("GFGGame.LuckyBoxView");
  215. // ViewManager.Show<FunctionOpenView>(list);
  216. }
  217. private void OnClickBtnStore()
  218. {
  219. Timers.inst.AddUpdate(UpdateToCheckGuide);
  220. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  221. }
  222. private void OnClickBtnTuJian()
  223. {
  224. Timers.inst.AddUpdate(UpdateToCheckGuide);
  225. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  226. }
  227. private void OnClickBtnYouJian()
  228. {
  229. ViewManager.Show<MailView>();
  230. }
  231. private void OnClickHeadBar()
  232. {
  233. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  234. }
  235. private void UpdateRoleLvl()
  236. {
  237. _ui.m_headBar.m_txtLvl.text = "" + RoleDataManager.lvl;
  238. }
  239. private void Update(object param)
  240. {
  241. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  242. {
  243. Alert.Show("我会想你的")
  244. .SetLeftButton(true, "继续游戏")
  245. .SetRightButton(true, "退出游戏", (object data) =>
  246. {
  247. Application.Quit();
  248. });
  249. }
  250. }
  251. private void UpdateToCheckGuide(object param)
  252. {
  253. if (this.viewCom != null && this.viewCom.parent != null)
  254. {
  255. int index = this.viewCom.parent.GetChildIndex(this.viewCom);
  256. if (index == this.viewCom.parent.numChildren - 1 && GRoot.inst.GetTopWindow() == null)
  257. {
  258. UpdateToCheckGuide();
  259. Timers.inst.Remove(UpdateToCheckGuide);
  260. }
  261. }
  262. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  263. // GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰");
  264. }
  265. private void UpdateToCheckGuide()
  266. {
  267. // TryGuideByGuideId(_ui.m_btnZhaiXing.target, ConstGuideId.MAIN_UI_BTN_ZHAI_XING, 1, false, "点击摘星按钮,进入抽奖界面")
  268. if (!GuideController.TryGuideLuckyBox(_ui.m_btnZhaiXing.target))
  269. {
  270. if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_ZHAI_XING) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG) <= 0)
  271. {
  272. GuideController.TryGuideByGuideId(_ui.m_btnHuanZhuang.target, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG, 1, false, "在这里,可以自由搭配服饰和分享哦~");
  273. }
  274. else if (GuideDataManager.GetGuideCount(ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) <= 0)
  275. {
  276. GuideController.TryGuideMainUIViewBtnXiuFang(_ui.m_btnXiuFang.target);
  277. }
  278. else if (GuideDataManager.GetGuideCount(ConstGuideId.SUIT_SYNTHETIC_GUIDE) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) <= 0)
  279. {
  280. GuideController.TryGuideOpenDressUpView(_ui.m_btnHuanZhuang.target);
  281. }
  282. else if (GuideDataManager.GetGuideCount(ConstGuideId.PHOTOGRAPH_GUIDE) > 0 && GuideDataManager.GetGuideCount(ConstGuideId.CARD_UP_STAR) <= 0)
  283. {
  284. GuideController.TryGuideMainUIViewBtnCiPai(_ui.m_btnCiPai.target);
  285. }
  286. }
  287. }
  288. private void UpdateToCheckNewGuide(object param)
  289. {
  290. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  291. GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰", false, 0, false);
  292. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  293. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,可以自由搭配服饰和分享哦~", false, 0, false);
  294. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 5, "绣坊里增添了新功能", false, 0, false);
  295. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 11);
  296. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_STAR, 2, "已经收集了足够的材料,可以给词牌升星了");
  297. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.PHOTOGRAPH, 2, "点这里看看吧", false, 0, false);
  298. }
  299. }
  300. }