| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546 | using ET;using UnityEngine;namespace GFGGame{    public class LogServerHelper    {        /// <summary>        /// 发送节点日志        /// </summary>        /// <param name="node"></param>        public static void SendNodeLog(int node)        {            var zoneScene = GameGlobal.zoneScene;            var logData = EventTrackFlow2.Instance;            logData.iEventId = GenerateIDUtil.GenerateId();            logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);            logData.iOperatorId = LauncherConfig.platformId;            logData.iServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;            logData.sAccount = SystemInfo.deviceUniqueIdentifier;            logData.iEvent = node;            var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);            LogSProxy.SendLog(logStr);        }        /// <summary>        /// 发送玩法参与度        /// </summary>        /// <param name="node"></param>        public static void SendNodeLog(int ievent, int type)        {            var zoneScene = GameGlobal.zoneScene;            var logData = PlayParticipation.Instance;            logData.iEventId = GenerateIDUtil.GenerateId();            logData.dtEventTime = DateTimeUtil.GetNowTime(DateTimeUtil.FormatE);            logData.iOperatorId = LauncherConfig.platformId;            logData.iServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId;            logData.sAccount = zoneScene.GetComponent<AccountInfoComponent>().AccountId.ToString();            logData.iPlayerId = zoneScene.GetComponent<RoleInfosComponent>().CurrentRoleId;            logData.sPlayerName = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRoleName();            logData.iEvent = ievent;            logData.type = type;            var logStr = zoneScene.GetComponent<LogSplicingComponent>().LogObjectToStr(logData);            LogSProxy.SendLog(logStr);        }    }}
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