| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 | using System;using System.Collections.Generic;using ET;using GFGGame;namespace GFGGame{    public class StudioDataManager : SingletonBase<StudioDataManager>    {        private Dictionary<int, StudioData> _StudioInfoById = new Dictionary<int, StudioData>();        public int TYPE_SELECT_INDEX = 0;//界面类型0无属性选择,1有属性选择        public int PROPERTY_SELECT_INDEX = 0;//属性类型        public string VIEW_NAME = "";//界面名称        public void Clear()        {            _StudioInfoById.Clear();        }        public void RspStudioInfos(StudioData studioData)        {            if (!_StudioInfoById.ContainsKey(studioData.ChapterId))            {                _StudioInfoById.Add(studioData.ChapterId, studioData);            }            _StudioInfoById[studioData.ChapterId] = studioData;        }        public void RspBuyStudioPlayTimes(int chapterId, int buyTimes, int totalPlayTimes)        {            _StudioInfoById[chapterId].BuyTimes = buyTimes;            _StudioInfoById[chapterId].TotalPlayTimes = totalPlayTimes;        }        public void NoticeStudioPlayTimes(M2C_NoticeStudioPlayTimes message)        {            _StudioInfoById[message.ChapterId].PlayTimes = message.PlayTimes;        }        public StudioData GetStudioDataById(int id)        {            if (_StudioInfoById.ContainsKey(id))            {                return _StudioInfoById[id];            }            else            {                StudioData studioData = new StudioData() { ChapterId = id, BuyTimes = 0, PlayTimes = 0, TotalPlayTimes = StudioCfgArray.Instance.GetCfg(id).num };                RspStudioInfos(studioData);                return studioData;            }        }        public void IsCanFight(List<StoryLevelCfg> storyLevelCfgs, int index, out bool canFight, out string content)        {            StoryLevelCfg storyLevelCfg = storyLevelCfgs[index];            bool isPass = InstanceZonesDataManager.CheckLevelPass(storyLevelCfg.needStoryLevelId);            bool isRoleLv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) >= storyLevelCfg.needRoleLv;            bool isLastPast = true;            if (index > 0 && index < storyLevelCfgs.Count)            {                isLastPast = InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[index - 1].id);            }            content = "";            if (!isRoleLv) content = string.Format("主角等级达到{0}级解锁", storyLevelCfg.needRoleLv);            if (!isLastPast) content = string.Format("需通关{0}", storyLevelCfgs[index - 1].name);            StoryLevelCfg needStoryLevelCfg = StoryLevelCfgArray.Instance.GetCfg(storyLevelCfg.needStoryLevelId);            if (!isPass) content = string.Format("完成主线{0}-{1}解锁", needStoryLevelCfg.chapterId, needStoryLevelCfg.order);            canFight = isPass && isRoleLv && isLastPast;        }        public void IsCanFight(int levelId, out bool canFight, out string content)        {            StoryLevelCfg storyLevelCfg = StoryLevelCfgArray.Instance.GetCfg(levelId);            bool isPass = InstanceZonesDataManager.CheckLevelPass(storyLevelCfg.needStoryLevelId);            bool isRoleLv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl) >= storyLevelCfg.needRoleLv;            bool isLastPast = true;            List<StoryLevelCfg> storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgs(storyLevelCfg.type, storyLevelCfg.subType, storyLevelCfg.chapterId);            if (storyLevelCfg.order > 1 && storyLevelCfg.order < storyLevelCfgs.Count)            {                isLastPast = InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[storyLevelCfg.order].id);            }            content = "";            if (!isRoleLv) content = string.Format("主角等级达到{0}级解锁", storyLevelCfg.order);            if (!isLastPast) content = string.Format("需通关{0}", storyLevelCfgs[storyLevelCfg.order - 1].name);            StoryLevelCfg needStoryLevelCfg = StoryLevelCfgArray.Instance.GetCfg(storyLevelCfg.needStoryLevelId);            if (!isPass) content = string.Format("完成主线{0}-{1}解锁", needStoryLevelCfg.chapterId, needStoryLevelCfg.order);            canFight = isPass && isRoleLv && isLastPast;        }        public void OnFinishStoryLevel(int levelCfgId, bool firstPass, bool success)        {            ViewManager.Show(VIEW_NAME, new object[] { TYPE_SELECT_INDEX, PROPERTY_SELECT_INDEX }, ViewManager.GetGoBackDatas(VIEW_NAME));        }    }}
 |