| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 | using ET;using log4net.Core;using System.Collections.Generic;using static GFGGame.StoryController;namespace GFGGame{    //主线剧情专用类    public class StoryController    {        public static void ShowLevelView(int levelCfgId)        {            InstanceZonesController.ShowLevelView(levelCfgId, OnFinishStoryLevel);        }        public static void ShowCardStoryDialog(CardStoryCfg cardStoryCfg, CardData cardData)        {            ViewManager.Show(ViewName.STORY_DIALOG_VIEW, new object[] { cardStoryCfg.storyStartID, true, new OnCompleteStoryDialogCall(OnCompleteCardStoryDialog), cardData }, null, true);        }        public static void ShowPriorStoryDialog()        {            InstanceZonesDataManager.currentLevelCfgId = 100001001;            ViewManager.Show(ViewName.STORY_DIALOG_VIEW, new object[] { MainStoryDataManager.priorId, false, new OnCompleteStoryDialogCall(OnCompletePriorStoryDialog) }, null, true);        }        public static void OnFinishStoryLevel(int levelCfgId, bool firstPass, bool success)        {            if (success)            {                //判断是否是首次打通最后一关                int nextLevelID = levelCfgId + 1;                StoryLevelCfg nextLevelCfg = StoryLevelCfgArray.Instance.GetCfg(nextLevelID);                var fistPassLastLvl = (nextLevelCfg == null) && firstPass;                if (fistPassLastLvl)                {                    StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelCfgId);                    StoryChapterCfg nextStoryChapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId + 1);                    if (nextStoryChapterCfg != null)                    {                        StoryLevelCfg nextChapterLevelCfg = StoryLevelCfgArray.Instance.GetCfgs(nextStoryChapterCfg.type, nextStoryChapterCfg.subType, nextStoryChapterCfg.id)[0];                        int LevelID = nextChapterLevelCfg.id;                        MainStoryDataManager.currentLevelCfgId = LevelID;                    }                    else                    {                        MainStoryDataManager.currentLevelCfgId = 0;                    }                    ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, null, true);                }                else                {                    ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(ViewName.STORY_CHAPTER_VIEW), true);                }            }            else            {                //异常返回到关卡列表界面                ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(ViewName.STORY_CHAPTER_VIEW), true);            }        }        private static void OnCompleteCardStoryDialog(bool isSkip, object param)        {            CardData cardData = param as CardData;            ViewManager.Show(ViewName.CARD_FOSTER_VIEW, cardData, new object[] { ViewName.CARD_DETAIL_VIEW }, true);            ViewManager.Show(ViewName.CARD_STORY_VIEW, cardData);        }        private static void OnCompletePriorStoryDialog(bool isSkip, object param)        {            ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(ViewName.STORY_CHAPTER_VIEW), true);        }    }}
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