LuckyBoxController.cs 8.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229
  1. using UI.LuckyBox;
  2. using FairyGUI;
  3. using ET;
  4. using System.Collections.Generic;
  5. using System;
  6. using UnityEngine;
  7. using System.Collections;
  8. using Live2D.Cubism.Rendering;
  9. using DG.Tweening;
  10. namespace GFGGame
  11. {
  12. public class LuckyBoxController
  13. {
  14. private GComponent _com;
  15. // private UI_ComModel _comModel;
  16. private DressUpObjUI _dressUpObjUI;
  17. private DressUpObjUI _dressUpObjUI2;
  18. private LuckyBoxCfg _luckyBoxCfg;
  19. private const int _turnTime = 8;
  20. private int _curTime = _turnTime;
  21. private int _bgIndex = 0;
  22. private int _modelIndex = 0;
  23. private List<DressUpObjUI> _dressUpObjUIs = new List<DressUpObjUI>(2);
  24. public LuckyBoxController(GComponent comModel)
  25. {
  26. _dressUpObjUI = new DressUpObjUI("SceneDressUp");
  27. _dressUpObjUI2 = new DressUpObjUI("SceneDressUp");
  28. _dressUpObjUIs.Add(_dressUpObjUI);
  29. _dressUpObjUIs.Add(_dressUpObjUI2);
  30. _com = comModel;
  31. }
  32. public void OnShown(int luckyBoxId)
  33. {
  34. // _comModel = UI_ComModel.Proxy(_com);
  35. _curTime = _turnTime;
  36. _luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId);
  37. _com.GetChild("loaMask").asLoader.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.bgResArr[_bgIndex]);
  38. InitDressUpObj();
  39. ChangeRes();
  40. InitModel();
  41. Timers.inst.Remove(UpdateTime);
  42. if (_luckyBoxCfg.resArr.Length > 1 || _luckyBoxCfg.suitIdArr.Length > 1)
  43. {
  44. Timers.inst.Add(_turnTime, 0, UpdateTime);
  45. }
  46. }
  47. private void UpdateTime(object param)
  48. {
  49. _com.GetChild("loaMask").asLoader.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.bgResArr[_bgIndex]);
  50. _bgIndex = _bgIndex + 1 == _luckyBoxCfg.bgResArr.Length ? 0 : _bgIndex + 1;
  51. if (_luckyBoxCfg.resArr.Length > 0)
  52. {
  53. _modelIndex = _modelIndex + 1 == _luckyBoxCfg.resArr.Length ? 0 : _modelIndex + 1;
  54. }
  55. else
  56. {
  57. _modelIndex = _modelIndex + 1 == _luckyBoxCfg.suitIdArr.Length ? 0 : _modelIndex + 1;
  58. }
  59. HideModel();
  60. UpdateIndex();
  61. ChangeRes();
  62. //_com.GetTransition("t0").Play(ChangeRes);
  63. }
  64. private int index = 0;
  65. private void ChangeRes()
  66. {
  67. UI_ComModel _comModel = UI_ComModel.Proxy(_com);
  68. UI_ComModelRes comRes = _comModel.m_comModelRes;
  69. _comModel.m_loaBg.url = ResPathUtil.GetBgImgPath(_luckyBoxCfg.bgResArr[_bgIndex]);
  70. if (_luckyBoxCfg.resArr.Length > 0)
  71. {
  72. int direction = _luckyBoxCfg.scaleArr[_modelIndex] >= 0 ? 1 : -1;
  73. float scale = _luckyBoxCfg.scaleArr.Length > 0 ? Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]) / 10000f : 1;
  74. comRes.m_loaRes.url = string.Format("ui://LuckyBox/{0}", _luckyBoxCfg.resArr[_modelIndex]);
  75. comRes.m_loaRes.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1);
  76. comRes.m_loaRes.SetScale(direction * scale, scale);
  77. }
  78. else if (_luckyBoxCfg.suitIdArr.Length > 0)
  79. {
  80. int direction = 1;
  81. if (_luckyBoxCfg.scaleArr.Length > 0)
  82. {
  83. direction = _luckyBoxCfg.scaleArr[_modelIndex] >= 0 ? 1 : -1;
  84. }
  85. if (_luckyBoxCfg.isAni == 0)
  86. {
  87. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_luckyBoxCfg.suitIdArr[_modelIndex]);
  88. comRes.m_loaRes.url = ResPathUtil.GetDressUpPath(suitCfg.aniRes);
  89. float scale = _luckyBoxCfg.scaleArr.Length > 0 ? Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]) / 10000f : 1;
  90. comRes.m_loaRes.SetScale(direction * scale, scale);
  91. comRes.m_loaRes.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1);
  92. }
  93. else
  94. {
  95. comRes = (index == 0 ? _comModel.m_comModelRes : _comModel.m_comModelRes2);
  96. int scale = _luckyBoxCfg.scaleArr.Length > 0 ? Math.Abs(_luckyBoxCfg.scaleArr[_modelIndex]) / 10000 : 100;
  97. _comModel.m_loaMask.alpha = 1;
  98. comRes.m_loaRes.url = "";
  99. _dressUpObjUIs[index].UpdateWrapper(comRes.m_holder);
  100. comRes.m_holder.SetPosition(_luckyBoxCfg.posArr[_modelIndex][0], _luckyBoxCfg.posArr[_modelIndex][1], 1);
  101. _dressUpObjUIs[index].ResetSceneObj(scale, false, false, null, false);
  102. _dressUpObjUIs[index].dressUpObj.PutOnSuitCfg(_luckyBoxCfg.suitIdArr[_modelIndex], true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);
  103. _dressUpObjUIs[index].sceneObject.transform.localScale = new Vector3(direction * scale, scale, scale);
  104. }
  105. }
  106. UI_ComModel.ProxyEnd();
  107. }
  108. public void OnHide()
  109. {
  110. _bgIndex = 0;
  111. _modelIndex = 0;
  112. _dressUpObjUI.ResetSceneObj(0, false, false, null, false);
  113. UI_ComModel _comModel = UI_ComModel.Proxy(_com);
  114. _comModel.m_comModelRes.m_loaRes.url = "";
  115. UI_ComModel.ProxyEnd();
  116. Timers.inst.Remove(UpdateTime);
  117. }
  118. public void Dispose()
  119. {
  120. if (_dressUpObjUI != null)
  121. {
  122. _dressUpObjUI.Dispose();
  123. _dressUpObjUI = null;
  124. }
  125. }
  126. private void UpdateIndex()
  127. {
  128. index ^= 1;
  129. }
  130. private CubismRenderController[] cubismModels;
  131. private List<SpriteRenderer> spriteRenderers = new List<SpriteRenderer>();
  132. private void InitModel()
  133. {
  134. Transform model = _dressUpObjUIs[index].sceneObject.transform.Find("Role");
  135. cubismModels = model.GetComponentsInChildren<CubismRenderController>();
  136. spriteRenderers = new List<SpriteRenderer>(model.GetComponentsInChildren<SpriteRenderer>());
  137. }
  138. private void ShowModel()
  139. {
  140. //InitModel();
  141. int temp = 1 - index;
  142. if (_dressUpObjUIs[temp].sceneObject == null)
  143. {
  144. return;
  145. }
  146. Transform model = _dressUpObjUIs[temp].sceneObject.transform.Find("Role");
  147. cubismModels = model.GetComponentsInChildren<CubismRenderController>();
  148. spriteRenderers = new List<SpriteRenderer>(model.GetComponentsInChildren<SpriteRenderer>());
  149. //ChangeModelAlphaAnim(0, 1);
  150. ChangeModelAlpha(1);
  151. }
  152. private void HideModel()
  153. {
  154. ShowModel();
  155. InitModel();
  156. ChangeModelAlphaAnim(1, 0, ChangeComResLayer);
  157. }
  158. private void ChangeComResLayer()
  159. {
  160. UI_ComModel _comModel = UI_ComModel.Proxy(_com);
  161. int index = _comModel.target.GetChildIndex(_comModel.m_comModelRes.target);
  162. int index2 = _comModel.target.GetChildIndex(_comModel.m_comModelRes2.target);
  163. _comModel.target.SetChildIndex(_comModel.m_comModelRes.target, index2);
  164. _comModel.target.SetChildIndex(_comModel.m_comModelRes2.target, index);
  165. UI_ComModel.ProxyEnd();
  166. }
  167. private void ChangeModelAlpha(float value)
  168. {
  169. for (int j = 0; j < cubismModels.Length; j++)
  170. {
  171. cubismModels[j].Opacity = value;
  172. }
  173. for (int i = 0; i < spriteRenderers.Count; i++)
  174. {
  175. if (spriteRenderers[i] == null)
  176. {
  177. spriteRenderers.RemoveAt(i);
  178. continue;
  179. }
  180. Color color = spriteRenderers[i].color;
  181. color.a = value;
  182. spriteRenderers[i].color = color;
  183. }
  184. }
  185. private void ChangeModelAlphaAnim(float start, float end, Action action = null)
  186. {
  187. Ease ease = start < end ? Ease.InQuad : Ease.OutQuad;
  188. DOTween.To(() => start, (value) =>
  189. {
  190. ChangeModelAlpha(value);
  191. }, end, 1f).SetEase(ease).OnComplete(() =>
  192. {
  193. action?.Invoke();
  194. });
  195. }
  196. private void InitDressUpObj()
  197. {
  198. UI_ComModel _comModel = UI_ComModel.Proxy(_com);
  199. _dressUpObjUI.UpdateWrapper(_comModel.m_comModelRes.m_holder);
  200. _dressUpObjUI2.UpdateWrapper(_comModel.m_comModelRes2.m_holder);
  201. UI_ComModel.ProxyEnd();
  202. }
  203. }
  204. }